EGM's Scores

  • Games
For 455 reviews, this publication has graded:
  • 52% higher than the average critic
  • 3% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
  1. Negative: 49 out of 455
455 game reviews
    • 69 Metascore
    • 70 Critic Score
    Heroes of Ruin is a pretty game by 3DS standards, with a compelling story wrapped around unoriginal combat, quests, and leveling.
    • 68 Metascore
    • 70 Critic Score
    Deadlight was a fantastic idea whose execution just didn't do it the justice it deserved. It's too short, its challenges too cheap at times, and it occasionally loses focus of what it wants to be-and yet, at the same time, Deadlight is also a surprisingly beautiful adventure through a world of chaos that does more right than it does wrong.
    • 80 Metascore
    • 70 Critic Score
    While The Last Story is a solid offering from Japanese RPG legend Hironobu Sakaguchi, the boilerplate storytelling, familiar tropes, and lack of meaningful exploration make it feel like it could have been so much more.
    • 46 Metascore
    • 70 Critic Score
    While this update of the classic action-RTS hybrid is far from perfect, there's a certain undeniable charm to Gaea Mission's deep, open-ended gameplay that manages to overshadow the flawed AI and poor pacing.
    • 67 Metascore
    • 70 Critic Score
    Code of Princess is a fun and frantic action adventure for the 3DS, one that often provides plenty of excitement-but which, at other times, feels limited either in design or by the hardware it calls home.
    • 62 Metascore
    • 70 Critic Score
    As usual, the gimmicks quickly become evident and tiresome, especially for folks familiar with the comic arc this game's story is based off of. However, there is some surprising polish here and you might have more fun with it than you'd expect as it is one of the few Kinect games where the controls actually work.
    • 87 Metascore
    • 70 Critic Score
    It's been an impressive run, but after a decade of the same basic experience, I can't escape the feeling that Halo needs to try a bit harder. Fans of the game will have a blast here, and the multiplayer is something special, but if you expected Halo 4 to keep up with the Joneses, you might be disappointed.
    • 73 Metascore
    • 70 Critic Score
    If you can look past the fact that it's essentially ModNation Racers with a Sackboy-colored coat of paint, LittleBigPlanet Karting is an enjoyable enough vehicular romp. Still, it's hard to shake the sense that United Front has already made this game once-and they did it better the first time.
    • 85 Metascore
    • 70 Critic Score
    Although the core of Batman: Arkham City remains intact, new glitches and tacked-on gimmicks take away from the overall experience enough to make this a clearly inferior version of one of the great games of this generation.
    • 87 Metascore
    • 70 Critic Score
    MLB: The Show is still the premier baseball experience on consoles, but some very questionable team rankings, minimal improvements to the overall package, and subpar online gameplay mean that MLB 13 isn’t a huge leap forward for the franchise—we’ll have to wait for the PS4 for that.
    • 80 Metascore
    • 70 Critic Score
    A clear example of a studio going to the well with a franchise one too many times. Although highly polished and still entertaining for fans of the franchise, Ascension lacks the soul of its predecessors as it scrapes the bottom of the Greek-mythology barrel to try to deliver on a franchise that’s clearly run dry of fresh ideas.
    • 76 Metascore
    • 70 Critic Score
    Fester Mudd delivers an entertaining point-and-click-adventure experience, but given the game’s earnest devotion the genre’s sometimes-frustrating tropes, you might only want to give it a shot if you’re particularly nostalgic for the days of Guybrush Threepwood and Roger Wilco.
    • 73 Metascore
    • 70 Critic Score
    Game Freak returns to the non-Pokémon world with HarmoKnight, a music-infused platformer that will be a light-hearted romp for casual fans of the genre—but which might not be memorable enough for more dedicated rhythm-game devotees.
    • 77 Metascore
    • 70 Critic Score
    The content added to Dragon’s Dogma: Dark Arisen over the original Dragon’s Dogma might not be enough for previous players to be able to justify buying the game for a second time. For those who missed out on Dragon’s Dogma the first time around, however, this is a great way to finally give the game a shot.
    • 83 Metascore
    • 70 Critic Score
    The meager number of additions here—including the useless 3D gimmick—aren’t enough to make this worth picking up if you played Donkey Kong Country Returns the first time around on the Wii in 2010. If it’s your first time, though, and you’re still curious about checking out Donkey Kong’s latest adventure, this is a solid port.
    • 78 Metascore
    • 70 Critic Score
    Grid 2‘s racing once again succeeds at offering a nice balance between true simulation and accessible arcade handling, but the lack of depth offline and a repetitive, punishing second half wind up holding it back.
    • 61 Metascore
    • 70 Critic Score
    WarioWare fans have been waiting more than three years for the next proper entry in the series—and they’ll still be waiting after Game & Wario. This collection of minigames designed specifically for the Wii U doesn’t have the same style and panache of a regular WarioWare entry, but several entries do manage to re-create at least some of that classic magic.
    • 70 Metascore
    • 70 Critic Score
    Project X Zone brings together more than 200 characters from various Namco Bandai, Capcom, and Sega properties—and then proceeds to have them engage in some of the most tedious, drawn-out battles in strategy-RPG history. Yes, it’s great fun in short bursts, but the game rarely lets you experience combat that way, unfortunately.
    • 76 Metascore
    • 70 Critic Score
    Though hindered somewhat by game-design oversights and one hell of a game-breaking bug, Shadowrun Returns remains a satisfying strategy-RPG largely defined by its world and lore, but also as a platform for more and more standalone adventures.
    • 78 Metascore
    • 70 Critic Score
    A horrendous learning curve, poor story flow, and shoddy controls take away from what could have been a superstar new IP for Nintendo. Instead, only the players who can look past the bugs and pacing problems will be satisfied in the end.
    • 82 Metascore
    • 70 Critic Score
    The Wolf Among Us is novel but, as of its first episode, not really all that captivating, either as a game or a work of fiction. There’s a wealth of potential, though—enough that I’m entertained and looking forward to plot progression in Episode Two.
    • 81 Metascore
    • 70 Critic Score
    It’s great to see the iconic Phoenix Wright back in action after six years, and his segments are definitely the high points in Dual Destinies. But when he’s inexplicably MIA—like during the game’s interminable second and third acts—the proceedings slow to a crawl. Still, the story, characters, and courtroom drama are strong enough to draw in newcomers and satisfy lapsed fans.
    • 78 Metascore
    • 70 Critic Score
    While all of its pieces could definitely benefit from more production and polish, Rune Factory 4 is a fun, addictive game that enjoyably combines taming the earth with taming the creatures that walk upon it.
    • 75 Metascore
    • 70 Critic Score
    30 Years of WrestleMania will be a fun stroll down memory lane for older, more diehard WWE fans. Otherwise, WWE 2K14 feels like a mailed-in effort before next-gen hits, especially as the WWE Universe mode starts to show its age.
    • 76 Metascore
    • 70 Critic Score
    Ratchet & Clank: Into the Nexus represents a decent—though overpriced—sendoff for the second generation of R&C action-adventure titles. Into the Nexus mostly plays it safe by remaining largely familiar, introducing only a few new mechanics that, while not overtly bad, seem underdeveloped and are definitely underused.
    • 80 Metascore
    • 70 Critic Score
    While the driving is superb and the visuals are stunning, the inherent limitations of Rivals‘ AllDrive concept begin to hamper the experience near the end. The result is a game that’s three-quarters great fun, one-quarter miserable, frustrating slog.
    • 73 Metascore
    • 70 Critic Score
    Shadow Fall serves up decent sci-fi themed first-person-shooter action complete with teases of what the new console generation has in store for us. It’s not particularly inspired, nor is it anything to write home about, but as something to make your early adoption feel justified, I think Killzone does the trick.
    • 68 Metascore
    • 70 Critic Score
    From a mechanical standpoint, Zoo Tycoon works quite smoothly, but a ridiculously low agent cap severely detracts from the game’s longevity.
    • 73 Metascore
    • 70 Critic Score
    BandFuse leans a bit too heavily on fluffy video interviews with musicians that offer little educational value, but the underlying systems and mechanics are a smart aid for learning to play the guitar.
    • 78 Metascore
    • 70 Critic Score
    Uncovering the secrets of Don’t Starve’s oppressive world is gratifying, but the basics of gameplay get too mindlessly repetitive once you’ve figured out what you’re doing.