Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 BioShock
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 64 Metascore
    • 47 Critic Score
    This game can't even show a bunt without a glitchy flaw or two. [May 2002, p.114]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    Even crash-test dummies would yawn at this wreckage. [June 2004, p.96]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    Ultimately, the game simply isn't that engaging: The unique FFVII setting feels totally wasted here, as you're often running through boring corridors looking for keycards. [Sept. 2006, p.103]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 47 Critic Score
    Screw fighting, I surrender--anything to keep me from wading through this awkward war game. [May 2007, p.81]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 47 Critic Score
    With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 47 Critic Score
    With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 47 Critic Score
    The killer visuals just can't disguise the repetitive levels and frustrating trial-and-error missions. [May 2004, p.108]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 47 Critic Score
    Gameplaywise, this is a disaster. [Jan 2004, p.154]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    Unfathomably derivative. [Aug 2006, p.90]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 47 Critic Score
    Shooting centerfolds and putting together a magazine is halfway interesting, but the gameplay is nothing more than a third-rate "Sims" clone. [April 2005, p.114]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 47 Critic Score
    Apparently, someone out there was itching for a game that combines the witless banality of "Jake and the Fat Man" with the absurd chase scenarios of "CHiPS." [Apr 2006, p.106]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 47 Critic Score
    When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]
    • 57 Metascore
    • 47 Critic Score
    With its bleak environments, surreal plot and button mashin' gameplay, Eve of Extinction is one big mess. [May 2002, p.106]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 47 Critic Score
    The boring, repetitive, annoying missions will only frustrate you. If you must drive a Mini, buy the much better (and much cheaper) Italian Job on PS1. [Sept 2003, p.121]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    The game where yelling at the television is actually productive. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 47 Critic Score
    If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    Without the strategy element to back it up, combat (by which I mean tapping the same button over and over) gets repetitive quickly. [August 2002, p.124]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 47 Critic Score
    When its fundamentals are botched this badly, not even Dragon Song's semidecent story can save it. [Nov 2005, p.162]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 47 Critic Score
    After Burner sports merely decent graphics while managing to suck all the fun out of a once-great franchise. [Apr 2007, p.92]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    The moronic A.I. and repetitive missions will bore you, and the irritatingly humongous levels just prolong the torture. [Aug 2003, p.123]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 45 Critic Score
    A tough but unrewarding arcade-action game that's fun to look at and worth checking out..for about 10 minutes. [Nov 2004, p.144]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 45 Critic Score
    My Street challenges me to think of a single type of gamer who would actually enjoy playing it. [Apr 2003, p.116]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 45 Critic Score
    The restricted movement is tough to stomach. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 45 Critic Score
    Crown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 45 Critic Score
    Any aspect of the game that apires to distinction is negated by mediocrity. [May 2003, p.126]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 45 Critic Score
    Crown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 45 Critic Score
    A bland dish indeed, whipped up by chefs who were asleep, or perhaps dead, when lessons on taste and flavor were being taught. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.
    • 52 Metascore
    • 45 Critic Score
    An overhead shooter mash-up of "Dead to Rights" and High Voltage's own "Hunter: The Reckoning", Fiddy's PSP game fails in the same way his songs succeed: by taking one element and repeating it over and over. [Oct. 2006, p.116]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 45 Critic Score
    It's just mediocre all around. [Jan. 2007, p.106]
    • Electronic Gaming Monthly

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