Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 77 Metascore
    • 85 Critic Score
    Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    The new Freeze steps (where you hold your foot down in one direction for multiple beats) are a great addition to the high-steppin' action. [Dec 2002, p.202]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Devil May Cry 4 is easily the best DMC since the original--and it's loaded with massive replay value--but some puzzling design choices ensure that Capcom still has plenty of work to do. [Mar 2008, p.77]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 85 Critic Score
    [It will] suck you in faster than an arrow into a gelatinous cube. [Jan 2002, p.202]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    These are far and away the best versions of Final Fantasy I & II to date, with updated scripts, awesome new bonus dungeons, and superb visuals and sound. [Holiday 2004, p.142]
    • 85 Metascore
    • 85 Critic Score
    But with each new feature comes a downside: First-person aiming makes regular combat easier...but it also makes boss battles far <I>too</I> easy; the new cut-scenes are brilliantly produced...when they're not overdosing on painfully cliched bullet-time effects; and the graphical overhaul is nice...but we know GameCube is capable of better. [Apr 2004, p.126]
    • 92 Metascore
    • 85 Critic Score
    "We're mature!" No, you're not. You're just a fun action/shooter/junior-high simulator. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    You don't have to invest a bazillion hours to unlock the sweet rides. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 85 Critic Score
    In direct contrast to "Steel Battalion," MechAssault is flashy, fast, and instantly gratifying. [Jan 2003, p.198]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 85 Critic Score
    You'll get plenty of quick-fun fixes from just free-skating around and linking tricks. [May 2002, p.115]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    May be old, but it's still one of the best puzzle games ever made. Thankfully, this handheld incarnation delivers a stunningly accurate port. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    Unless you're completely worn out on the series, you'll find this to be one of the best action games on the GBA. [Apr 2003, p.132]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    The goofy dialogue, smooth difficulty curve, and inherent fun of taking something small and building it into something big are all things you just can't find anywhere else on the game shelf. Bravo. [Nov 2004, p.140]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    The result is a game that casual racers can handle, while real F1 geeks can turn all the realism up to full and enjoy one of the most competent F1 sims this side of the PC. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    A pocket adrenaline rush; it's the perfect complement to the more moderately paced Mario games already in your collection. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 85 Critic Score
    Street possesses electrifying gameplay with kick-you-in the teeth animations and visuals. [Sept 2001, p.141]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    This is the fastest, best-handling F1 game since Bizarre Creations&#146; F1 &#146;97. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 85 Critic Score
    There's a surprising amount of fun stuff here, if you have the patience to see it all. [Feb 2005, p.115]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 85 Critic Score
    It's right up there with "Metal Gear Solid 2" as the best action the PS2 has to offer. Play it. [August 2002, p.126]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    It's fairly shocking that a game this fast works this well on a handheld system. [June 2005, p.108]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 85 Critic Score
    Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    For children of the 'Cube who've never smuggled, Warzones is a great deal. [Sept 2002, p.162]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    I don’t know what kind of smack the graphics are on, but they just pop out of the screen at an almost unbearable intensity; it’s a very cool effect. [Mar 2002, p.136]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 85 Critic Score
    It's "SSX Tricky" on water. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    This sequel makes it fun to be the Prince again.
    • 85 Metascore
    • 85 Critic Score
    Thanks to some intelligent tweaks, you'll now find a much better balance between offense and defense. It's not as easy to blow by a defender on the perimeter, but when you do, the adjusted A.I. compensates and another defender picks you up.
    • 85 Metascore
    • 85 Critic Score
    "Out of this World"-style gameplay never looked so good. [Jan 2004, p.188]
    • Electronic Gaming Monthly

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