Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 86 Metascore
    • 88 Critic Score
    The whole of what's here still stuns in the uncompromising GTA way, putting it--with sister game "Liberty City Stories"--leagues above anything else on the PSP. [Jan. 2007, p.108]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 88 Critic Score
    Aside from the bitchin' new modes, Guitar Hero II is essentially the same game with new songs. [Dec. 2006, p.134]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 88 Critic Score
    P3 proves RPGs don't need big budgets to be all-around awesome. [Sept 2007, p.96]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    Wonderfully unique. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    Just sucks this head-scratcher will probably get lost inside Mario's galaxy this winter. [Holiday 2007, p.67]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    Those realistic touches finally makes this the game we knew next-gen Madden could be, burying all memories of target-video snafus. [Oct 2007, p.90]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 88 Critic Score
    Those realistic touches finally makes this the game we knew next-gen Madden could be, burying all memories of target-video snafus. [Oct 2007, p.90]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 88 Critic Score
    The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    As much as I adore the gameplay, the story is by far the best reason to take this case. [Apr 2008, p.81]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 88 Critic Score
    A sprawling, horrific 3D action game starring a guy with a very weak chin. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    Everything your typical RPG is not - fast-paced, action-oriented, colorful and lighthearted - yet it's the best game the genre has seen on the GBA. [Jan 2004, p.162]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    The addition of a dash to the GBA version makes exploring snappy, and the redone graphics look great. [Feb 2006, p.112]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 88 Critic Score
    FFV Advance may seem the least of the trio, but don't be put off by its simple graphics or the fact that it's on the GBA--it's one of the series' best, and this is a better-than-perfect port. [Jan. 2007, p.111]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 88 Critic Score
    The great A.I. and lightning-fast game speed pulls off an uncommon balance of realistic football with an arcade edge. [Mar 2002, p.144]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    Hardcore gamers will savor every beautiful moment of Orta, and they'll keep playing it religiously to unlock the vast trove of amazing secrets - hidden stages, riders, cinemas, and an entire separate game. [Feb 2003, p.157]
    • 84 Metascore
    • 88 Critic Score
    What elevates this Wolf above the FPS pack is its online aspect. The different playable characters and match types give multiplayer a unique emphasis on teamwork that's a perfect match for Xbox Live's voice-chat capability. [July 2003, p.105]
    • 85 Metascore
    • 88 Critic Score
    Sega stuck to the fundamentals, such as great control, gameplay and graphics. The result: a baseball game that sucked me into the action right after the first pitch. [July 2002, p.124]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    It's your plane's incredibly fluid feel that turbo boosts the fun here into the stratosphere. [Jan 2004, p.148]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    For the second consecutive year, it leaves the competition slack-jawed and two steps behind with its finesse game. Aside from being the best looking of the latest hockey titles, it's also the most realistic. [Oct 2003, p.138]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 88 Critic Score
    It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]
    • 86 Metascore
    • 88 Critic Score
    Don't overlook this title just because it's 2D; the graphics here are detailed and ingeniously designed - the current pinnacle of pixelated art and animation. Behind the pretty facade is a fighting system as deep as any classic of the genre. [Oct 2004, p.110]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    What makes this game such a wonderful and hellacious journey into the heart of warfare is its ability to let chaos reign. [May 2005, p.122]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    It's playing solo that puts this one over the top. Creating a custom hoopster and earning respect never feels repetitive. [March 2005, p.116]
    • 90 Metascore
    • 88 Critic Score
    The A.I. is even brainier than before (teams now put extra pressure on the goal when trailing and sit back with the ball when ahead), the shooting controls are less sensitive - a good thing - and the visuals are finally comparable to FIFA's.
    • 89 Metascore
    • 88 Critic Score
    Burnout Revenge is hard to rate. On almost every level, it's superior to Burnout 3, yet it lacks the impact of that game, which had so many pieces come together to create arguably the best arcade-racing experience ever.
    • 87 Metascore
    • 88 Critic Score
    Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 88 Critic Score
    A better game than "THUG", and in turn is the most finely polished extreme-sports game ever released...However, the degree to which it improved doesn't match the jump seen from "Tony 4" to "THUG", something fans should know before taking the plunge. [Dec 2004, p.144]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    It takes sound football strategy and patience to be successful, so when you finally beat the game on All-Pro mode, you know you’ve accomplished something big. [Feb 2002, p.164]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 88 Critic Score
    Visually, it’s a dead heat between the GameCube and PS2 versions, but both look fantastic, so who cares? [Jan 2002, p.202]
    • Electronic Gaming Monthly