Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Legend of Zelda: Ocarina of Time
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 78 Metascore
    • 85 Critic Score
    What gives Mirra the slight edge over its competition is the game’s modifier system that, at the press of a button, lets you tweak and customize nearly every trick in the game. [Feb 2002, p.164]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    For children of the 'Cube who've never smuggled, Warzones is a great deal. [Sept 2002, p.162]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 85 Critic Score
    Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    But with each new feature comes a downside: First-person aiming makes regular combat easier...but it also makes boss battles far <I>too</I> easy; the new cut-scenes are brilliantly produced...when they're not overdosing on painfully cliched bullet-time effects; and the graphical overhaul is nice...but we know GameCube is capable of better. [Apr 2004, p.126]
    • 86 Metascore
    • 85 Critic Score
    Exploring a massive, multilayered Zelda dungeon with three other people definitely ranks up there among the most satisfying multiplayer gaming experiences I've ever had - online or off. [July 2004, p.104]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 85 Critic Score
    Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Thanks to some intelligent tweaks, you'll now find a much better balance between offense and defense. It's not as easy to blow by a defender on the perimeter, but when you do, the adjusted A.I. compensates and another defender picks you up.
    • 84 Metascore
    • 85 Critic Score
    This sequel makes it fun to be the Prince again.
    • Electronic Gaming Monthly
    • 92 Metascore
    • 85 Critic Score
    "We're mature!" No, you're not. You're just a fun action/shooter/junior-high simulator. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 84 Critic Score
    The spirit of skateboarding in game form. Truly amazing. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 84 Critic Score
    Take a self-guided tour of Little America - it's not every day you get to fly an autogyro. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 83 Critic Score
    Despite the wealth of eye-candy, the true brilliance behind the game is the sharp level design. [Sept 2001, p.141]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 83 Critic Score
    Boasting some of the most inspired aesthetics since "Panzer Dragoon," SG conjres a sense of flight and freedom so convincing, you'll want to nose dive out of the sun and into and enemy's blind spot just because you can. [August 2002, p.130]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 83 Critic Score
    It's been a while since I played a game with such engaging, pure, and thrilling action, and on top of the excellent single-player game, there's a pretty cool co-op mode to nicely round out the package. [Apr 2004, p.114]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 83 Critic Score
    DM2 has got to be the fastest-moving sports game on the planet. [Nov 2001, p.206]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 83 Critic Score
    Champions reminds me of the classic action of "Gauntlet," only with infinitely more depth. Fantastic visuals, fun combat, complex and superbly designed dungeons, and even an engaging story line combine to keep players enraptured. [March 2004, p.116]
    • 89 Metascore
    • 83 Critic Score
    SH2’s unnerving mood is so immersive, almost deafening, that it overshadows some of the technical faults…This game will scare you. [Nov 2001, p.212]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 83 Critic Score
    I can't remember the last time I had this much fun with a racing game. [Dec 2002, p.202]
    • 88 Metascore
    • 83 Critic Score
    Delivers a long, satisfying experience with a good mix of platforming and exploration-style gameplay. [Dec 2002, p.214]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    The linear missions and non-interactive environments don't hold their own when compared to feature-rich PS2 shooters like "Red Faction" or "Deus Ex." But none of that matters, because in this game, presentation is everything. [July 2002, p.116]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 83 Critic Score
    Nearly as sharp and detailed as the characters in an anime movie, X2's fighters spring to life with fluid visuals that put "Street Fighter III"'s to shame. [Mar 2003, p.126]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    Gameplay is instinctive, chaotic, and breathtaking. Unfortunately, the entire thing is still very linear, a bit too segmented, and repetitive. [May 2003, p.124]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 83 Critic Score
    Does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film's war-torn sets, smooth transitions from thriling cinema clips, into exciting gameplay, [and] top-notch voice work. [Dec 2003, p.181]
    • 86 Metascore
    • 83 Critic Score
    Easily the best platformer on the PS2. [Nov 2002, p.288, Chris]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 83 Critic Score
    This is, without a doubt, the best first-person shooter you'll find on the PS2. [Dec 2002, p.224]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 83 Critic Score
    This game hangs with the best of them, and in a few areas, outskates even "Tony 3." [August 2002, p.123]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    It's a truly beautiful game, too, spanning from the lush forest of Ewok-infested Endor the to the Tatooine desert (complete with hostile Tusken Raiders.) And it's just plain cool to see Darth Vader walking around kicking ass. [Nov 2004, p.124]
    • Electronic Gaming Monthly