Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Metroid Prime
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 84 Metascore
    • 77 Critic Score
    Nothing beats wondering weather something will work - can I possess that sniper in the watchtower, make him shoot the other sentries, then dive to his own death - and discovering that it does. [Aug 2004, p.102]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    I defy anyone, whether they care about big monsters or not, to pick this game up and not experience two things. First, they'll develop rudimentary skills within about a minute or two of play, and second, they'll have an enormous amount of fun. [Feb 2003, p.142]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 77 Critic Score
    But it can't match San Andreas' scope, and as good as the game is, I found myself treading between boredom and frustration more than I'd like.
    • 74 Metascore
    • 77 Critic Score
    As a game, it's merely OK, but as a creative toolbox, it's exceptional. [June 2003, p.121]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    The other big addition to this year's Smackdown! is nearly lag-free online play, though playing only standard singles matches quickly grows boring. [Holiday 2004, p.122]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    Eventually, my impatience with the same little games set in like seasickness, but the quests and fleet of ships and play-as-dastardly-as-you-dare piracy kept me from hopping overboard.
    • 77 Metascore
    • 77 Critic Score
    Admittedly, I would rather go through a season of the deep-pitching "MVP Baseball" or option-heavy "ESPN" over this, but if you don't ahve someone to play alongside you, SlugFest ain't a bad consolation. [Aug 2004, p.100]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 77 Critic Score
    It’s so fulfilling, almost therapeutic, to layeth the smacketh down on a few of your buddies. [Jan 2002, p.221]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 77 Critic Score
    While it certainly doesn't reinvent the genre, Jeanne's gameplay wisely blends aspects from other successful tactical-RPGs. [Sept 2007, p.97]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 77 Critic Score
    When your boys start screaming as RPG rounds streak by, showering 'em with flying plaster and car parts, you'll feel silly for assuming you'd miss being the one pulling the trigger.
    • 79 Metascore
    • 77 Critic Score
    I was terribly bored the first couple of hours. Then I grew to like it more and more. But it never felt like a good Castlevania game - just a good action game. [Dec 2003, p.212]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 77 Critic Score
    Nothing beats wondering weather something will work - can I possess that sniper in the watchtower, make him shoot the other sentries, then dive to his own death - and discovering that it does. [Aug 2004, p.102]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 77 Critic Score
    Another cool feature is the adrenaline button, which lets you control the intensity of your special moves and dunks. [Mar 2002, p.140]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    For the first time ever, pitching is actually as much fun as htting, thanks to a strategic, realistic interface that perfectly balances risks and rewards. [May 2003, p.113]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    Greater emphasis is placed on timing and position to execute effective shots on the court, which makes it a little more difficult to get into than "Virtua Tennis"-style games, but ultimately more rewarding. [Aug 2004, p.104]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    There's less oncoming traffic to compensate for the smaller screen, and I didn't quite feel the classic Midnight Club sense of speed like Demian did.
    • 85 Metascore
    • 77 Critic Score
    MotoGP re-creates the fast, dangerous world of bike racing better than any other game out there, with stop-on physics and a control scheme that's both newbie friendly and deep enough for the grizzled two-wheel veteran all at the same time. [Oct 2005, p.117]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 77 Critic Score
    There are a ton of extras to open up and a load of different modes to play, adding a lot of replay value that the original lacked. [Feb 2003, p.135]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    Newcomers should stay away ("I can't duck? or shoot up?!"), but for those of us who grew up with Capcom's blue bomber, 30 bucks for this high-quality collection of old-school favorties is a steal. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    It's just a shame the bosses don't reflect the creativity of the controls and level design - you'll face the same four foes, and as you progress, each one makes minimal alterations to its fighting style. [Apr 2005, p.134]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    Sure, these chaotic stages look amazing, but annoying mission objectives erode a big chunk of the fun. [Dec 2002, p.252]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    I haven't had any desire to catch 'em all for damn near five years now, but this remake lured me back into the critter-collecting biz. [Nov 2004, p.153]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 77 Critic Score
    A no-frills but still decent update. You can exit your car now! Wow! [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 77 Critic Score
    While I too had a good time out on the tracks, ProStreet's bog-standard (but still superb-feeling) racing does little to evolve the series. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 77 Critic Score
    It has a great sense of humor - but it handles the serious stuff with equal panache. [Nov 2004, p.144]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 77 Critic Score
    But Stranglehold is choked by some mediocre level design, unreliable controls, and a point of view so tight on the creepy virtual Chow Yun-Fat that it feels almost claustrophobic. [Nov 2007, p.104]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    I haven't had any desire to catch 'em all for damn near five years now, but this remake lured me back into the critter-collecting biz. [Nov 2004, p.153]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 77 Critic Score
    Bursting with an ingenuity cure for jaded RPG gamers, JC2 inspires the sleeping role-play addict to awaken. [Feb 2002, p.148]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 77 Critic Score
    While I too had a good time out on the tracks, ProStreet's bog-standard (but still superb-feeling) racing does little to evolve the series. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 77 Critic Score
    Admittedly, I would rather go through a season of the deep-pitching "MVP Baseball" or option-heavy "ESPN" over this, but if you don't ahve someone to play alongside you, SlugFest ain't a bad consolation. [Aug 2004, p.100]
    • Electronic Gaming Monthly