Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Star Fox Adventures
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 94 Metascore
    • 100 Critic Score
    It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
    • 86 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    Wickedly ingenious. [29 Nov 2002, p.114]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    A cinematic feel and the trappings of a supernatural thriller. [16 Aug 2002, p.75]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    In the latest edition, crushing those 500-foot homers is still possible, but not nearly as fun as flashing the leather: Even a routine double play is elevated into breathtaking spectacle. [2 May 2003, p.79]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
    • 84 Metascore
    • 100 Critic Score
    Watching one of your GIs fall to a single bullet provides a harrowing exclamation point to FSW's immersive thrills. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 81 Metascore
    • 100 Critic Score
    Seamless play and staggering detail make this quite possibly the most ambitious online action game to date. [13 June 2003, p.105]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    The combo of racing and combat is brilliantly addictive. [17 Sept 2004, p.25]
    • Entertainment Weekly
    • 96 Metascore
    • 100 Critic Score
    The highly stylized characters are brought to life with surprisingly complex facial animations that not only lend them plenty of personality but also make them appear much more alive than the inexpressive mannequins that populate more traditionally "realistic" titles. [2 May 2003, p.78]
    • Entertainment Weekly
    • 88 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 91 Metascore
    • 100 Critic Score
    The stealth element, which was the source of much frustration, has undergone a total overhaul: Virtually every one of the game's 40 missions can be accomplished using guile (instead of brute force). [11 Oct 2002, p.85]
    • Entertainment Weekly
    • 95 Metascore
    • 100 Critic Score
    Helicopters make traversing the 13-section city a breeze, and there is a superb collection of motorcycles for Vercetti to fire an Uzi from. [1 Nov 2002, p.76]
    • Entertainment Weekly
    • 80 Metascore
    • 100 Critic Score
    It's the most surprising, and visionary, action-adventure game of the summer. [Fall 2002, p.145]
    • Entertainment Weekly
    • 83 Metascore
    • 100 Critic Score
    Since varying gems possess different powers, this "Tetris"-inspired game requires more foresight than its predecessor. [24 Jan 2003, p.107]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    The incredible online experience surely delivers. [11 Oct 2002, p.86]
    • Entertainment Weekly
    • 90 Metascore
    • 100 Critic Score
    Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    Seems less like a sequel and more like an extension of the first game, with a few nice enhancements and some more dark and dangerous environments (like the underbelly of a speeding train.) [19 Mar 2004, p.L2T 14]
    • Entertainment Weekly
    • 94 Metascore
    • 100 Critic Score
    We'll just come out and say it: Gears of War is better than "Halo"... It's a fantastic-looking, riveting, fire-first-ask-questions-never third-person shooter that manages to show you things that you've never seen before on a console.
    • 89 Metascore
    • 100 Critic Score
    Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 87 Metascore
    • 100 Critic Score
    In the latest edition, crushing those 500-foot homers is still possible, but not nearly as fun as flashing the leather: Even a routine double play is elevated into breathtaking spectacle. [2 May 2003, p.79]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    With its streamlined interface and modern makeover, AoM is itself a mythical beast: a sequel that's simultaneously deeper and more accessible than its predecessor. [10 Jan 2003, p.76]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 93 Metascore
    • 100 Critic Score
    All that smooth music, along with the "Uber" and "Super Uber" combo tricks, will have you stumbling away from the console at 4 a.m., your fingers aching and your voice hoarse. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 92 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly