Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Madden NFL 2004
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 83 Metascore
    • 83 Critic Score
    Action addicts still get their share of mayhem, however, as EON delivers some spectacular levels, including a breakneck highway chase on a flamethrower-equipped motorcycle. Her majesty would definitely approve. [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 69 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • Entertainment Weekly
    • 76 Metascore
    • 83 Critic Score
    I have a wish list of features Command should have included — more diverse enemies, cooler bosses (remember battling Andross at the end of the Super Nintendo game?), in-game wingman interaction — but Star Fox Command, with its branching story and multiple endings, takes a small step the right direction.
    • 63 Metascore
    • 83 Critic Score
    The game is just cheesy enough to make you stop, look, and bust out dancing. [5 Apr 2002, p.125]
    • Entertainment Weekly
    • 77 Metascore
    • 83 Critic Score
    For Quidditch fans, there's a thrilling version of the aerial sport. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    Fans will find much to enjoy, but don't blame us if you're as haggard as Gollum by the time you actually finish the game. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 82 Metascore
    • 83 Critic Score
    A gaming experience that works with - rather than exploits - the source material. [Oct 25, 2002, p.82]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    An entertaining (yet short-lived) experience... a fun throwback to platform games. [21 June 2002, p.87]
    • Entertainment Weekly
    • 75 Metascore
    • 83 Critic Score
    The game shines in its attention to details: The licensed music from bands like Blondie and AC/DC sets the right tone, and the game's difficulty and pacing will appeal to both hardcore and casual players.
    • 79 Metascore
    • 83 Critic Score
    ESPN's game gives you a nice ground-level view of the action, while its Confidence Meter rises and falls depending on your on-field performance. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    Gone are those enjoyably awful interstitial video segments--and still remaining are those... maddeningly difficult controls! [28 Feb 2003, p.87]
    • Entertainment Weekly
    • 89 Metascore
    • 83 Critic Score
    Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride. [18 Oct 2002, p.124]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    Fans will find much to enjoy, but don't blame us if you're as haggard as Gollum by the time you actually finish the game. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    Delightfully preposterous H.R. Giger carnage. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 68 Metascore
    • 83 Critic Score
    Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride. [18 Oct 2002, p.124]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    ESPN's game gives you a nice ground-level view of the action, while its Confidence Meter rises and falls depending on your on-field performance. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 77 Metascore
    • 83 Critic Score
    For Quidditch fans, there's a thrilling version of the aerial sport. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 77 Metascore
    • 83 Critic Score
    While the game's top-down perspective doesn't make axing the skeletal demons any more realistic, working your way through this adventure can be a magical experience. [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 75 Metascore
    • 83 Critic Score
    After two decades, there's no rust on these Transformers. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 83 Metascore
    • 83 Critic Score
    Love it or hate it - we just hope your real lives are more interesting. [7 Mar 2003, p.79]
    • Entertainment Weekly
    • 79 Metascore
    • 83 Critic Score
    This well-crafted game aspires more to the work of George Romero than to any dim-witted dungeon mash. [7 June 2002, p.80]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    A satisfying entry in a genre that could use a little rebellion of its own. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    While the game's top-down perspective doesn't make axing the skeletal demons any more realistic, working your way through this adventure can be a magical experience. [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 87 Metascore
    • 83 Critic Score
    The game really shines in multiplayer competition. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 74 Metascore
    • 83 Critic Score
    There's nothing breakthough, but RCT fans should shriek with pleasure. [1 Nov 2002, p.77]
    • Entertainment Weekly
    • 71 Metascore
    • 83 Critic Score
    We would love to see an open-world game with less linearity and an even richer story. But for now, this action brawler delivers loads of mindless mayhem. [13 June 2003, p.104]
    • Entertainment Weekly
    • 76 Metascore
    • 83 Critic Score
    The game shines in its attention to details: The licensed music from bands like Blondie and AC/DC sets the right tone, and the game's difficulty and pacing will appeal to both hardcore and casual players.
    • 85 Metascore
    • 83 Critic Score
    Works surprisingly well on a creative level...Much less successful, however, is a poorly conceived in-game camera system that often gets stuck behind objects and orients itself in the wrong direction. [20 Sept 2002]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    Action addicts still get their share of mayhem, however, as EON delivers some spectacular levels, including a breakneck highway chase on a flamethrower-equipped motorcycle. Her majesty would definitely approve. [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 85 Metascore
    • 83 Critic Score
    Memorizing the maps and finding the many shortcuts is crucial. [18 July 2003, p.82]
    • Entertainment Weekly
    • 94 Metascore
    • 83 Critic Score
    With timeless beats like De La Soul's "Oodles of O's" plus pre-Mortal Kombat combos (which don't require memorizing 56 moves), you'll forget you actually bought this game for your kid. [25 Oct 2002, p.83]
    • Entertainment Weekly
    • 84 Metascore
    • 83 Critic Score
    Action addicts still get their share of mayhem, however, as EON delivers some spectacular levels, including a breakneck highway chase on a flamethrower-equipped motorcycle. Her majesty would definitely approve. [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 71 Metascore
    • 83 Critic Score
    Extra house points to the PS2 version for letting you zoom around campus willy-nilly on your Nimbus 2000. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 68 Metascore
    • 83 Critic Score
    The most noted improvement? Better in-game camera angles that no longer get in the way of action. [7 Feb 2003, p.90]
    • Entertainment Weekly
    • 71 Metascore
    • 83 Critic Score
    It's the only place you'll see Trade Federation turncoats get slaughtered by Chewbacca's cousins. [19 July 2002, p.77]
    • Entertainment Weekly
    • 62 Metascore
    • 75 Critic Score
    Wants to be so many different games that it doesn't excel at any one of them. [13 June 2003]
    • Entertainment Weekly
    • 77 Metascore
    • 75 Critic Score
    It's a solid racing game that could have used some next-gen boost.
    • 69 Metascore
    • 75 Critic Score
    The game is actually better to listen to than play, but the point still is: Don't come a knockin' if this game is rockin'.
    • 73 Metascore
    • 75 Critic Score
    Melee's biggest blunder is that it just isn't campy enough. [18 Oct 2002, p.123]
    • Entertainment Weekly
    • 72 Metascore
    • 75 Critic Score
    Considering it throws in everything but Aunt Beru's kitchen sink (including a fun multiplayer battle mode, gorgeous cut scenes, even a Wookie cameo), you can't help be feel plump and satisfied after digesting this Episode II offering. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 74 Metascore
    • 75 Critic Score
    The hero is voiced by former "X-Files" star David Duchovny whose deadpan delivery is mostly forgettable. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 92 Metascore
    • 75 Critic Score
    We have to wonder why, after 21 years, Mario creator Shigeru Miyamoto has decided to make problem-solving less important than button mashing. [Fall 2002]
    • Entertainment Weekly
    • 74 Metascore
    • 75 Critic Score
    While the Gametrak is a techno marvel, it's the video game portion that still needs work.
    • 73 Metascore
    • 75 Critic Score
    It's kinda difficult not to get caught up in this goofy title, as you use your v-ball winnings to buy shoes and skimpy clothes for your fellow beach bunnies. [7 Feb 2003, p.90]
    • Entertainment Weekly
    • 69 Metascore
    • 75 Critic Score
    The game is actually better to listen to than play, but the point still is: Don't come a knockin' if this game is rockin'.
    • 81 Metascore
    • 75 Critic Score
    The narrative bits ain't Shakespeare, but they work well enough to advance the story. [24 Jan 2003, p.107]
    • Entertainment Weekly
    • 72 Metascore
    • 75 Critic Score
    The hero is voiced by former "X-Files" star David Duchovny whose deadpan delivery is mostly forgettable. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 70 Metascore
    • 75 Critic Score
    A solid title - but still, we would have loved to see a game that was less evolutionary and more revolutionary. [27 Sept 2002, p.89]
    • Entertainment Weekly
    • 73 Metascore
    • 75 Critic Score
    At times the game has all the pulse-pounding thrills of an archaeological dig. [7 Mar 2003, p.78]
    • Entertainment Weekly
    • 81 Metascore
    • 75 Critic Score
    This pigskin sim fumbles by forcing players to run their amateur team against the pros in order to unlock better fields and additional players - a clear case of unnecessary roughness. [13 Feb 2004, L2T 18]
    • Entertainment Weekly
    • 87 Metascore
    • 75 Critic Score
    The game is habit-forming but crawls along too slowly to have the legs of a "Sims"-like blockbuster. [20 Sept 2002]
    • Entertainment Weekly
    • 60 Metascore
    • 75 Critic Score
    Compatible with a driving wheel and a light gun, which means that the game's missions can be operated cooperatively with one person driving and one shooting. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 73 Metascore
    • 75 Critic Score
    The hero is voiced by former "X-Files" star David Duchovny whose deadpan delivery is mostly forgettable. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 73 Metascore
    • 75 Critic Score
    Considering it throws in everything but Aunt Beru's kitchen sink (including a fun multiplayer battle mode, gorgeous cut scenes, even a Wookie cameo), you can't help be feel plump and satisfied after digesting this Episode II offering. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 81 Metascore
    • 75 Critic Score
    And that's the rub: Mortal Kombat may have grown up, but it didn't mature at all. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 58 Metascore
    • 75 Critic Score
    Delivers on the street but stumbles on the hoops. [6 Sept 2002, p.89]
    • Entertainment Weekly
    • 81 Metascore
    • 75 Critic Score
    And that's the rub: Mortal Kombat may have grown up, but it didn't mature at all. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 61 Metascore
    • 75 Critic Score
    With heavy representation from four basic soap-opera food groups (murder, sex, jealousy, and amnesia), the game is a pleasant surprise for those of us who were expecting something more, well, Wisteria Lame.
    • 75 Metascore
    • 75 Critic Score
    David Crane, the creator of "Pitfall," even invites players to drop him a line. Part of me is afraid of what I'll find. [24 Jan 2003, p.107]
    • Entertainment Weekly
    • 58 Metascore
    • 75 Critic Score
    Compatible with a driving wheel and a light gun, which means that the game's missions can be operated cooperatively with one person driving and one shooting. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 85 Metascore
    • 75 Critic Score
    Even without the new eye candy, the game would stack up well against its contemporaries. [19 Mar 2004, p.L2T 14]
    • Entertainment Weekly
    • 63 Metascore
    • 75 Critic Score
    Wants to be so many different games that it doesn't excel at any one of them. [13 June 2003]
    • Entertainment Weekly
    • 79 Metascore
    • 75 Critic Score
    As vampire videogames go, Slayer doesn't suck. [13 Sept 2002, p.158]
    • Entertainment Weekly
    • 75 Metascore
    • 75 Critic Score
    Surviving one of these encounters is extremely satisfying — if only this game let you buzz the tower in celebration.
    • 68 Metascore
    • 75 Critic Score
    Each level features a remarkable cinematic flair and big-budget stunts, but the game's ill-conceived control scheme can be frustrating. [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 77 Metascore
    • 75 Critic Score
    An excellent first installment that offers gaming's best surfing experience. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 53 Metascore
    • 75 Critic Score
    The excitement sometimes flags, but with combatants this bootylicious, who cares? [19 Mar 2004, p.L2T 14]
    • Entertainment Weekly
    • 80 Metascore
    • 75 Critic Score
    This pigskin sim fumbles by forcing players to run their amateur team against the pros in order to unlock better fields and additional players - a clear case of unnecessary roughness. [13 Feb 2004, L2T 18]
    • Entertainment Weekly
    • 61 Metascore
    • 75 Critic Score
    A solid title - but still, we would have loved to see a game that was less evolutionary and more revolutionary. [27 Sept 2002, p.89]
    • Entertainment Weekly
    • 87 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 78 Metascore
    • 75 Critic Score
    This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]
    • Entertainment Weekly
    • 73 Metascore
    • 75 Critic Score
    While the Gametrak is a techno marvel, it's the video game portion that still needs work.
    • 81 Metascore
    • 75 Critic Score
    If some of the missions seem repetitive, others stand out, like the one that has you confiscating copies of a particularly violent videogame (wink, wink) corrputing Springfield's youth. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 80 Metascore
    • 75 Critic Score
    An excellent first installment that offers gaming's best surfing experience. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 65 Metascore
    • 75 Critic Score
    The game's structure is surprisingly rigid. [Summer 2002]
    • Entertainment Weekly
    • 77 Metascore
    • 75 Critic Score
    Now that I've gotten my brain age down to a respectable number, I'm waiting for Nintendo to come out with "Body Age."
    • 73 Metascore
    • 75 Critic Score
    Sure, it's repetitive, unoriginal, and not very challenging, but we have two words for you: Star Wars. [8 March 2002, p.77]
    • Entertainment Weekly
    • 59 Metascore
    • 75 Critic Score
    There's room for improvement — it would have been cool to give players the option of playing as all three kids at the same time — but Monster House is a pretty solid effort that even packs in a playable version of the satirically-primitive "Thou Art Dead Dead" arcade game that appears in the movie. Now that's what we call a full house.
    • 86 Metascore
    • 75 Critic Score
    Delivers plenty of eye candy - from sprawling outdoor vistas to blasts of mutagenic sludge - but doesn't live up to the expectations of shooters in this post-Halo world. [25 Oct 2002, p.83]
    • Entertainment Weekly
    • 73 Metascore
    • 75 Critic Score
    The hero is voiced by former "X-Files" star David Duchovny whose deadpan delivery is mostly forgettable. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 78 Metascore
    • 75 Critic Score
    This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]
    • Entertainment Weekly
    • 79 Metascore
    • 75 Critic Score
    And that's the rub: Mortal Kombat may have grown up, but it didn't mature at all. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 58 Metascore
    • 75 Critic Score
    Wants to be so many different games that it doesn't excel at any one of them. [13 June 2003]
    • Entertainment Weekly
    • 77 Metascore
    • 75 Critic Score
    This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]
    • Entertainment Weekly
    • 86 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 81 Metascore
    • 75 Critic Score
    This pigskin sim fumbles by forcing players to run their amateur team against the pros in order to unlock better fields and additional players - a clear case of unnecessary roughness. [13 Feb 2004, L2T 18]
    • Entertainment Weekly
    • 79 Metascore
    • 75 Critic Score
    If some of the missions seem repetitive, others stand out, like the one that has you confiscating copies of a particularly violent videogame (wink, wink) corrputing Springfield's youth. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 83 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 68 Metascore
    • 75 Critic Score
    A solid title - but still, we would have loved to see a game that was less evolutionary and more revolutionary. [27 Sept 2002, p.89]
    • Entertainment Weekly
    • 78 Metascore
    • 75 Critic Score
    If some of the missions seem repetitive, others stand out, like the one that has you confiscating copies of a particularly violent videogame (wink, wink) corrputing Springfield's youth. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 66 Metascore
    • 75 Critic Score
    Long on innovation, the game is unfortunately quite short in playing time. [7 Mar 2003, p.79]
    • Entertainment Weekly
    • 87 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 80 Metascore
    • 75 Critic Score
    An excellent first installment that offers gaming's best surfing experience. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 65 Metascore
    • 75 Critic Score
    Wants to be so many different games that it doesn't excel at any one of them. [13 June 2003]
    • Entertainment Weekly
    • 62 Metascore
    • 75 Critic Score
    Delivers on the street but stumbles on the hoops. [6 Sept 2002, p.89]
    • Entertainment Weekly
    • 78 Metascore
    • 67 Critic Score
    For the ultimate in ego gratification (yours), MLB 2005 lets you use an Eye-Toy to digitally paste your face onto the body of a young rookie. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 88 Metascore
    • 67 Critic Score
    A great looking game that isn't very deep. [19 Apr 2002, p.75]
    • Entertainment Weekly
    • 71 Metascore
    • 67 Critic Score
    Loaded with risque puns and kid-friendly hip-hop slang, TJ&E is fun - but forgettable fun. [1 Nov 2002, p.77]
    • Entertainment Weekly
    • 71 Metascore
    • 67 Critic Score
    Ultimately devolves into the same hack-and-slash tedium seen in the old Sega Genesis games that inspired it. [10 Jan 2003, p.77]
    • Entertainment Weekly
    • 75 Metascore
    • 67 Critic Score
    Unreal II, for all its technical pizzazz, lacks a similar let's-pile-on-the-scares inventiveness... Awakening, we have to say, is anything but. [28 Feb 2003, p.86]
    • Entertainment Weekly