Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Prince of Persia: The Sands of Time
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 91 Metascore
    • 91 Critic Score
    The levels are satisfyingly expansive; the gameplay is fluid and fast (and fiendishly difficult). [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 91 Metascore
    • 100 Critic Score
    The stealth element, which was the source of much frustration, has undergone a total overhaul: Virtually every one of the game's 40 missions can be accomplished using guile (instead of brute force). [11 Oct 2002, p.85]
    • Entertainment Weekly
    • 91 Metascore
    • 100 Critic Score
    Adding a mind-boggling level of depth is the Owner Mode, which lets you negotiate salaries, build a stadium, and - for the detail obsessed - even set prices at the concession stands. [5 Sept 2003, p. L2T 22]
    • Entertainment Weekly
    • 90 Metascore
    • 100 Critic Score
    Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 90 Metascore
    • 91 Critic Score
    All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 90 Metascore
    • 83 Critic Score
    Orta harkens back to the play style of classic arcade games but blends it with visual panache to become an addictive fantasy novel brought to life. [17 Jan 2003, p.87]
    • Entertainment Weekly
    • 90 Metascore
    • 91 Critic Score
    All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 90 Metascore
    • 83 Critic Score
    With timeless beats like De La Soul's "Oodles of O's" plus pre-Mortal Kombat combos (which don't require memorizing 56 moves), you'll forget you actually bought this game for your kid. [25 Oct 2002, p.83]
    • Entertainment Weekly
    • 90 Metascore
    • 67 Critic Score
    While the environments are beautiful, the hackneyed time-travel story line feels shoehorned into the experience... [which] ends up feeling a bit half-baked. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 90 Metascore
    • 100 Critic Score
    The best superhero-themed game to ever crash through the screen of your PC. [10 May 2002, p.84]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    The force is strong with this one. [24 May 2002, p.98]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    Play this Metroid adventure and you'll be reminded just why Nintendo ruled the game industry in the late 1980's. [19 Mar 2004, p.L2T 14]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    With its streamlined interface and modern makeover, AoM is itself a mythical beast: a sequel that's simultaneously deeper and more accessible than its predecessor. [10 Jan 2003, p.76]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    Offers subplots and jokes galore, and a nuevo-punk soundtrack with some hip-hop flair. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly
    • 89 Metascore
    • 83 Critic Score
    Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride. [18 Oct 2002, p.124]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    All three titles dish out amazing gameplay, but we give the edge to MVP, with its innovative fielding and pitching interfaces. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    Yes, Nations emphasizes military might over diplomacy, but it's still one of the most intelligent and riveting strategy games we've played in a long time. [18 July 2003, p.83]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    In the latest edition, crushing those 500-foot homers is still possible, but not nearly as fun as flashing the leather: Even a routine double play is elevated into breathtaking spectacle. [2 May 2003, p.79]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    The incredible online experience surely delivers. [11 Oct 2002, p.86]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    The gameplay is solid if a bit unpolished, but the awe-inspiring 3D graphics - the best yet seen on the Xbox - are what ultimately makes this adventure shine brighter than Riddick's eyes. The curse of bad movie-themed videogames is officially over. [18 June 2004, p.L2T 20]
    • Entertainment Weekly
    • 89 Metascore
    • 91 Critic Score
    Fans and aspiring developers can also create and submit their own minichallenges at warioware.biz. [13 June 2003, p.105]
    • Entertainment Weekly
    • 89 Metascore
    • 100 Critic Score
    Such forward-thinking ideas have paid off royally: This Prince is a worthy heir to the best videogame throne. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 88 Metascore
    • 91 Critic Score
    More than compensating for the cliched plot and characters are the polished gameplay and arsenal of unique weapons. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 88 Metascore
    • 67 Critic Score
    A great looking game that isn't very deep. [19 Apr 2002, p.75]
    • Entertainment Weekly
    • 88 Metascore
    • 67 Critic Score
    While the environments are beautiful, the hackneyed time-travel story line feels shoehorned into the experience... [which] ends up feeling a bit half-baked. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 88 Metascore
    • 67 Critic Score
    While the environments are beautiful, the hackneyed time-travel story line feels shoehorned into the experience... [which] ends up feeling a bit half-baked. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 88 Metascore
    • 100 Critic Score
    There's no story line, but Burnout 2 is one of those games that's actually better for the lack of it. [28 July 2003, p.82]
    • Entertainment Weekly
    • 87 Metascore
    • 83 Critic Score
    Less successful is the convoluted city design that forces you to spend considerable time in transit between levels. Put up with this annoyance - the missions are an addictive blast. [17 Oct 2003, p.L2T 20]
    • Entertainment Weekly
    • 87 Metascore
    • 75 Critic Score
    For the most part, this game plays like a kid's TV show with buttons: albeit one that is finely crafted and colorfully animated. [21 Nov 2003, p.L2T 46]
    • Entertainment Weekly