Entertainment Weekly's Scores

For 266 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 SoulCalibur II
Lowest review score: 16 Superman: The Man of Steel
Score distribution:
  1. Negative: 27 out of 266
266 game reviews
    • 79 Metascore
    • 67 Critic Score
    While Battle does a serviceable job of distilling the requisite commands into an intuitive sequence of button taps on the controller, it doesn't come close to the convenience of the tried-and-true keyboard and mouse combination. Playing on the 360 feels like flying an airplane using only the ''cabin lights off'' switch.
    • 79 Metascore
    • 83 Critic Score
    ESPN's game gives you a nice ground-level view of the action, while its Confidence Meter rises and falls depending on your on-field performance. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 79 Metascore
    • 75 Critic Score
    As vampire videogames go, Slayer doesn't suck. [13 Sept 2002, p.158]
    • Entertainment Weekly
    • 79 Metascore
    • 75 Critic Score
    If some of the missions seem repetitive, others stand out, like the one that has you confiscating copies of a particularly violent videogame (wink, wink) corrputing Springfield's youth. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    While the game's top-down perspective doesn't make axing the skeletal demons any more realistic, working your way through this adventure can be a magical experience. [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    Delightfully preposterous H.R. Giger carnage. [22 Nov 2002, p.85]
    • Entertainment Weekly
    • 78 Metascore
    • 91 Critic Score
    Rez
    You'll find yourself wrapped up in a visual and aural orgy sure to cause sensory conniptions. [29 Mar 2002, p.77]
    • Entertainment Weekly
    • 78 Metascore
    • 75 Critic Score
    This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    An entertaining (yet short-lived) experience... a fun throwback to platform games. [21 June 2002, p.87]
    • Entertainment Weekly
    • 78 Metascore
    • 67 Critic Score
    For the ultimate in ego gratification (yours), MLB 2005 lets you use an Eye-Toy to digitally paste your face onto the body of a young rookie. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 78 Metascore
    • 75 Critic Score
    This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    Fans will find much to enjoy, but don't blame us if you're as haggard as Gollum by the time you actually finish the game. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 78 Metascore
    • 50 Critic Score
    It's bad enough that you have to sit there and <I>watch</I> as Bond does his thing, but what's really frustrating is that these [cinematic] sequences (parachuting off a skyscraper, somersaulting to avoid gunfire) illustrate precisely the kind of actions that <I>you should be able to control</I>. [22 Nov 2002, p.84]
    • Entertainment Weekly
    • 78 Metascore
    • 75 Critic Score
    If some of the missions seem repetitive, others stand out, like the one that has you confiscating copies of a particularly violent videogame (wink, wink) corrputing Springfield's youth. [5 Sept 2003, p.L2T 22]
    • Entertainment Weekly
    • 78 Metascore
    • 83 Critic Score
    ESPN's game gives you a nice ground-level view of the action, while its Confidence Meter rises and falls depending on your on-field performance. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 77 Metascore
    • 50 Critic Score
    Offering gameplay no different than other mindless brawlers, it's sad evidence that this once legendary game is most definitely mortal.
    • 77 Metascore
    • 50 Critic Score
    It's bad enough that you have to sit there and <I>watch</I> as Bond does his thing, but what's really frustrating is that these [cinematic] sequences (parachuting off a skyscraper, somersaulting to avoid gunfire) illustrate precisely the kind of actions that <I>you should be able to control</I>. [22 Nov 2002, p.84]
    • Entertainment Weekly
    • 77 Metascore
    • 83 Critic Score
    For Quidditch fans, there's a thrilling version of the aerial sport. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 77 Metascore
    • 75 Critic Score
    An excellent first installment that offers gaming's best surfing experience. [4 Oct 2002, p.158]
    • Entertainment Weekly
    • 77 Metascore
    • 83 Critic Score
    While the game's top-down perspective doesn't make axing the skeletal demons any more realistic, working your way through this adventure can be a magical experience. [13 Feb 2004, p.L2T 18]
    • Entertainment Weekly
    • 77 Metascore
    • 83 Critic Score
    For Quidditch fans, there's a thrilling version of the aerial sport. [15 Nov 2002, p.144]
    • Entertainment Weekly
    • 77 Metascore
    • 75 Critic Score
    It's a solid racing game that could have used some next-gen boost.
    • 77 Metascore
    • 75 Critic Score
    This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]
    • Entertainment Weekly
    • 77 Metascore
    • 25 Critic Score
    The elite unit's top secret missions are as one-dimensional and repetitive as their foes. And the four commandos...utter lines that would have sounded cheesy even on a '70s cop show. [18 July 2003, p.83]
    • Entertainment Weekly
    • 77 Metascore
    • 75 Critic Score
    Now that I've gotten my brain age down to a respectable number, I'm waiting for Nintendo to come out with "Body Age."
    • 76 Metascore
    • 83 Critic Score
    The game shines in its attention to details: The licensed music from bands like Blondie and AC/DC sets the right tone, and the game's difficulty and pacing will appeal to both hardcore and casual players.
    • 76 Metascore
    • 83 Critic Score
    I have a wish list of features Command should have included — more diverse enemies, cooler bosses (remember battling Andross at the end of the Super Nintendo game?), in-game wingman interaction — but Star Fox Command, with its branching story and multiple endings, takes a small step the right direction.
    • 76 Metascore
    • 91 Critic Score
    If you must play alone, keep a bottle of aspirin handy, and say goodbye to your attention span. [16 Apr 2004, p.L2T 19]
    • Entertainment Weekly
    • 76 Metascore
    • 91 Critic Score
    An engrossing thrill ride. [19 Dec 2003, p.L2T 20]
    • Entertainment Weekly
    • 76 Metascore
    • 25 Critic Score
    A dumbed-down "Midnight Club" with a bad soundtrack. [18 July 2003, p.82]
    • Entertainment Weekly