Eurogamer Germany's Scores

  • Games
For 683 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Last of Us
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
  1. Negative: 63 out of 683
683 game reviews
    • 60 Metascore
    • 70 Critic Score
    If you want to show off your new console's next-gen graphics, this entertaining romp is the game to get. It looks absolutely stunning in its effects and even the lush design of its world. Still, in the not-too-distant future we'll get games that look this good while offering considerably more depth than Ryse's beautiful, but ultimately shallow puddle of a brawler. And that are considerably more exciting.
    • 62 Metascore
    • 70 Critic Score
    In the future, the community could mod this to be a truly outstanding experience. And I sincerely hope the developers pitch in some new things as well. So, is it a game for everyone? Absolutely not. But if you're looking for something that's really, really out there, you'll enjoy this quite a bit, if only for a while.
    • 77 Metascore
    • 70 Critic Score
    Crimes and Punishment is not the sort of adventure where you jam-pack your inventory with random items and boredly click away window after window of borderline meaningless dialog. It's a real detective game – the video game equivalent of a crime novel, suspenseful, but ultimately undemanding.
    • 68 Metascore
    • 70 Critic Score
    Fable has always been a diamond in the rough. There's as much entertainment to be found here as there are frustrations - nothing about that has changed in the past decade.
    • 81 Metascore
    • 70 Critic Score
    It's a dialogue-heavy, but ultimately solid bridging episode that's probably going to be compared to the fourth part of season one, when it's all said and done. You get the feeling it's only about to really get started now.
    • 77 Metascore
    • 70 Critic Score
    This is a solid version that's well worth the download for Xbox live gold members. Compared to the PC game it lacks too many features, though, and technologically it is far behind as well.
    • 73 Metascore
    • 70 Critic Score
    Even though its level design capabilities are kind of rudimentary, the game still manages to give its short intense bursts of action some variety, ensuring that you return to it for another round. This, and the lovingly – and knowingly – dilettantish Amiga-style graphics makes this a really solid sleeper of a game. Had Dungeons and Dragons: Chronicles of Mystara not come out shortly before, this would most probably haven gotten more buzz.
    • 68 Metascore
    • 70 Critic Score
    The guys and gals at 5Th Cell really know their DC. There is a lot to explore and try out, the sheer number of characters and comic-trivia in this makes for some very interesting and fun experimentation. You will feel like you have had your fill sooner rather than later, though, and move on to something else.
    • 69 Metascore
    • 70 Critic Score
    You are better off to tolerate the cracks in the façade of this game and use them to dig deeper into it. Then, I Am Alive will have the desired impact. We need more broken, bleak and bitter games like this.
    • 82 Metascore
    • 70 Critic Score
    While this is still expertly made and well worth the time and money, really relevant information regarding the murders was few and far between. You don't feel like Bigby is running the investigation, he's hopelessly trailing behind for the third consecutive episode.
    • 71 Metascore
    • 70 Critic Score
    The first look at Unit 13 might have been daunting, but now I don´t want to miss the game on my memory card. The elegance that's missing in the presentation can be found in the puristic, unpretentious flow of the game's design.
    • 69 Metascore
    • 70 Critic Score
    Clearly, for some this won't be enough – they might find the experience too familiar. Some might even take offense to the fact that Namco Bandai divided something by six, which was once truly unique. … I, too, had taken issue with the recycling factor of it all. But if you decide to give it a chance, the games' disarming charms will have you hooked halfway through the introduction. At that point you'll be able to laugh again at the balance between heart and insanity the developers so effortlessly strike.
    • 76 Metascore
    • 70 Critic Score
    We are deep in fan-service-territory with this one. (…) Y´s Origin is a small nerdy pleasure for everyone who misses the 16-/32-bit era, but does not want to resort to going completely retro.
    • 70 Metascore
    • 70 Critic Score
    The fascination for this game must come from the bizarre, exaggerated humor. It´s really good at that and uses it well to keep you motivated. Gameplay-wise, there is not much here, that you will remember after a while.
    • 71 Metascore
    • 70 Critic Score
    Escape Plan is hardly a world-shattering nor an especially touching puzzler, if that's what you expected. But it still is an acceptable getaway to calmer waters, somewhere beyond Vitas flashy and action-heavy launch line-up.
    • 77 Metascore
    • 70 Critic Score
    Even if the premise is not as self-contained as it should be and the basic design not as fascinating, as in the game that helped Swifts rise to fame: Friend of Portal-esque puzzles will find enough to do for two long afternoons - and at a reasonable price point, too.
    • 68 Metascore
    • 70 Critic Score
    It's still a very engaging (couch) co-op experience, until routine sets in and you have to throw in something else for a bit. Still, the good news is, Gauntlet's saga is not quite over yet.
    • 68 Metascore
    • 70 Critic Score
    If you haven't played the original back in the day, this will probably look trashy to you. The story oftentimes borders on nonsense and the puzzles regularly are uninspired. But that's not what this is about. This is about once again seeing the world through Tex Murphy's eyes. And that's as much a privilege today as it was back in the olden times.
    • 81 Metascore
    • 70 Critic Score
    Sadly, this is the second-best way to experience part 2 and 3 of the franchise. As an idea for a 'satellite-game' to the home edition, leaving out Peace Walker from the Vita-collection was hardly a stroke of genius. For the moment it seems that the series should stay where it calls home: On a enormous widescreen, support by a gigantic sound-system.
    • 71 Metascore
    • 70 Critic Score
    If you don't need a deep fighting engine to enjoy killing the same monster hundreds of times, Toukiden might be a valid alternative to Monster Hunter.
    • 84 Metascore
    • 70 Critic Score
    It's just so charmingly old-fashioned that you cannot really fault it for its slight problems.
    • 68 Metascore
    • 70 Critic Score
    Don´t be fooled by its colourful and shiny looks. Fortune Street is definitely not one of those cheap swing-the-mote partygame-collections. (...) A challenging virtual boardgame.
    • 76 Metascore
    • 70 Critic Score
    Even though it never gives you an adequate feeling of when and from where you are taking damage, you'll end up playing this over and over again. It's a refreshingly undiluted experience.
    • 71 Metascore
    • 70 Critic Score
    If you pass on this one, you're not missing all that much, least of all new ideas for this series to follow up on in the future. Still, credit where credit is due: this well-written additional episode would have been a clear standout in last year's Batman game.
    • 70 Metascore
    • 70 Critic Score
    It feels great to blast though the hordes of zombies and monsters and especially the big guns will leave you with a wicked smile. If you haven't played it on the Wii, own a Move and are not averse to the one-sided gameplay, it´s an easy buy.
    • 38 Metascore
    • 70 Critic Score
    In spite of or maybe even because of some of the gameplay barriers, I will remember my experience with it forever. I love it, I hate it and I love hating it.
    • 78 Metascore
    • 70 Critic Score
    It might be lacking in structure and its online systems seem ancient. As a golf game, though, Mario Golf World Tour is solid beyond any doubt. Its inner mechanics just are some of the best in the genre.
    • 78 Metascore
    • 70 Critic Score
    Don't Starve can be a real pain. But if you know what you're getting yourself into, you'll not regret answering the call of this cute, but somehow distressingly terrifying wild.
    • 70 Metascore
    • 70 Critic Score
    Had Square Montreal shifted its focus from the story chapters towards the more open-ended city, and granted players more sandbox-y freedom, this could have been quite a milestone for the genre. In merely aping the strengths and, unfortunately, the bad habits of its competitors, though, it becomes just another, if quite well polished, stealth game on the market.
    • 74 Metascore
    • 70 Critic Score
    Even an unconventional title like The Secret World struggles in a market full of great alternatives without those monthly payments.

Top Trailers