Eurogamer Germany's Scores

  • Games
For 683 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
  1. Negative: 63 out of 683
683 game reviews
    • 59 Metascore
    • 60 Critic Score
    As soon as you're on the ice, this is an entertaining enough Hockey game. But if you're looking for anything in the way of variety in terms of game modes, this is a difficult game to recommend. It plays well, but in this form it doesn't do enough to justify full-price.
    • 72 Metascore
    • 60 Critic Score
    Even today, NiGHTS into Dreams is one of the most interesting titles you can download onto your console. But in light of some of the fundamentally flawed design decisions the game has retained from it's 32-Bit days, 'interesting' alone just doesn't cut it anymore.
    • Eurogamer Germany
    • 73 Metascore
    • 60 Critic Score
    War of the Roses still has the potential to become a real jewel of a game. Coming patches and updates will determine if it'll go under in the storming sea of middling arena action titles – or if it will become an exotic insiders' tip that'll win a devoted following apart from renaissance fair enthusiasts.
    • 53 Metascore
    • 60 Critic Score
    Windforge is one of those games you want to love, but it doesn't quite let you.
    • 59 Metascore
    • 60 Critic Score
    It's still a solid Nowitzki's wingspan away from being anything as good as 2K's series, but NBA Live 15 might actually be the most a sports game has ever improved from one year to the next.
    • 53 Metascore
    • 60 Critic Score
    Somewhere in between there's a really good game hidden away. It's just a shame that it only showed itself ever so often, only to vanish again for hours.
    • 58 Metascore
    • 60 Critic Score
    As soon as this gets a map editor, I'll happily bump up the score [twenty] whole points. Until then, this extremely authentic and well done representation of the beloved board game is frankly just missing one of its most important features.
    • 77 Metascore
    • 60 Critic Score
    If you really liked the main game, this is well worth a look. Just don't expect the story to do anything interesting with the characters.
    • 58 Metascore
    • 60 Critic Score
    It might not be the same rush as the original, but it's solid enough to be a welcome stopgap until the next Trials rides along.
    • 53 Metascore
    • 60 Critic Score
    Even though there is some competence to be found on a basic level, it will scare away western gamers with its frugal looks, some almost incomprehensible cultural references to the more obscure side of Japanese gaming and its obsession with the shameless presentation of anime-women, who seem to be just a bit too young. Neptunia wants to polarize and you can love it for this or hate it. This game doesn´t care one bit.
    • 59 Metascore
    • 60 Critic Score
    By no means is Murdered: Souls Suspect one of the best titles of the year, but it's one of the most likeable ones.
    • 81 Metascore
    • 60 Critic Score
    If you were to ask me if you should play Skulls of the Shogun, I'd first go ahead and give you a list of better titles in a similar vein. If you're already past the Advance Wars', Fire Emblems and Valkyria Chronicles', this is well worth a look. It's just not all that memorable.
    • 57 Metascore
    • 60 Critic Score
    It's doubtful that SOL: Exodus will be a deciding factor in reviving the space-opera-genre, but it is still good to see that there are people out there who also love to dust off their joysticks and head out for a space fight.
    • 66 Metascore
    • 60 Critic Score
    99 Levels to Hell gratuitously borrows elements from a lot of other games. It might not succeed in making them something genuinely new, but it still evokes a feeling of its own.
    • 62 Metascore
    • 60 Critic Score
    Quotation forthcomning.
    • Eurogamer Germany
    • 80 Metascore
    • 60 Critic Score
    In terms of playability, then, The Puppeteer is a disappointment, too much in love with its own design. Had it not strangled the experience with an unbearably high number of cut-scenes, Sony might have actually had the chance to develop the core gameplay in a way to make this adventure worthwhile. It's a game with skewed priorities. It looks great, has loads of personality, but this close to Rayman Legends, which married its elements so perfectly, I cannot recommend Kutaro's tale wholeheartedly.
    • 71 Metascore
    • 60 Critic Score
    It´s good to see that there is more potential left for a good Spider-Man game than the last downers let you to believe. The Amazing Spider-Man is a package of an open world to frolic around in and linear missions to keep it together. It is a decent game that makes it painful to think about what it could have been if the developer would have had more time to polish it. There are a lot of hints to the possibilities, but the movie is out now. One wonders, if its producer also had just three-quarters of a year to work with.
    • 68 Metascore
    • 60 Critic Score
    It's a good looking and quite sturdily built gift horse, for sure. But like so many AC iterations and DLCs before it, it's first and foremost interested in propagating its own kind, not evolving it.
    • 70 Metascore
    • 60 Critic Score
    EA Sports UFC is more talent than real contender. 2012's Undisputed 3 still looks great, gives the new kid a bloody nose in the octagon and is only a fraction of the newer games' price. Posthumously the THQ game still lives up to its name.
    • tbd Metascore
    • 60 Critic Score
    Maybe the poison is in the dosage. This slightly frustrating and quite hard stealth game for patient players seems like it's more suited for a quick go in between something else than for extended sessions.
    • 66 Metascore
    • 60 Critic Score
    Some of the events simply are too basic, others seem tacked on and gimmicky. But even with its unexpected simplifications compared to the Wii edition, the 3DS-olympics can be fun, when played with some friends.
    • 67 Metascore
    • 60 Critic Score
    Secret Files 3 is a classic point´n´click adventure that will satisfy most of its audience. It stands on its own, walks a good pace and shows a lot of routine. But I seriously doubt that I will remember much if anything about it in six months.
    • 72 Metascore
    • 60 Critic Score
    Gotham City Imposters is by no means a bad game. The few maps it offers are expertly balanced for its type of play. But after a short while, there is just not enough to keep you coming back and in everything it does, it gets outclassed by the likes of Team Fortress 2.
    • 77 Metascore
    • 60 Critic Score
    The combat can never play out its strengths due to the botched balancing. The same goes for the otherwise solid mechanics behind abilities and crafting. The gameworld is one of the weakest in JRPGs in years, the design was made with child-compatible cosplay in mind and the rest moves through the unhealthy middleground of a genre that still tries to find a way to the future and nowadays celebrates its greatest successes with 2D-touch-titles. Solid maybe. Hardly world-shattering.
    • 66 Metascore
    • 60 Critic Score
    All in all, it's just the shadow of a bigger, more ambitious game and proof that it's not always sensible to listen to that angry mob on the internet. Sometimes you just have to stay the course, weather the storm and trust that your vision was right all along. Otherwise you end with something that – solid as it may be – is missing consistency, direction and identity. It's just a shame that it had to happen to this one.
    • 73 Metascore
    • 60 Critic Score
    In the end Warp is still a nice game, which does not realize its own possibilities and completely stagnates in the second half.
    • 67 Metascore
    • 60 Critic Score
    Ar Nosurge seems like a game that somebody had a lot of ideas for, but failed to find a frame to give it the right form.
    • 69 Metascore
    • 60 Critic Score
    It's an attractive game, then, and easy to pick up, but also a tad too static and shallow in its tactics. You're not making the biggest mistake of your life if you give this a chance. But at the same time, you could just as well finally try and finish XCOM in 'Ironman' mode.
    • tbd Metascore
    • 60 Critic Score
    A good bullet hell never really gets old...It's not an essential even if you are a fan of the genre. But still, for an almost ten year old action title, this one has remained surprisingly young at heart.
    • 71 Metascore
    • 60 Critic Score
    Can I recommend Asura´s Wrath? Sure! If you are looking for the wildest, most enjoyable, pseudo-Buddhist super-anime, want to fight a good number of cool boss-battles and be entertained, than this is fantastic. But if you´re looking for an "actual" game, think that cut-scenes are the worst possible way to tell a story and demand complex mechanics and combos, you should look elsewhere. It´s all nice enough, slightly above the average, but cannot keep up for a second with what makes Asura´s Wrath so unique and awesome.
    • 55 Metascore
    • 60 Critic Score
    In the end, Kinect Star Wars wants to be a lot of things, but doesn´t achieve really much of anything.
    • 72 Metascore
    • 60 Critic Score
    If you get along with the trial and error concept, you may get some enjoyment out of The Splatters.
    • 62 Metascore
    • 60 Critic Score
    In the end, Test Drive: Ferrari Racing Legends would be a decent merchandise to get at the check-out of the Ferrari World. After all, enthusiasts can appreciate it for the wide variety of the famed manufacturers' cars. But if you're looking for a good simulation or arcade game respectively – this doesn't quite manage to be either; or a well done blend of both, for that matter.
    • 79 Metascore
    • 60 Critic Score
    I do agree that the biggest horror is the one you cannot see. But that's not the same as making essential puzzle pieces hardly distinguishable.
    • 71 Metascore
    • 60 Critic Score
    That's Xillia 2's biggest problem: It's run time is bloated and the decisions the game presents you with are just illusions.
    • 64 Metascore
    • 60 Critic Score
    A lot of The Crew seems hardly thought-out, almost chaotic but there is still a lot of good hidden underneath these problems.
    • 57 Metascore
    • 60 Critic Score
    It's a good approach, but the execution leaves something to be desired in almost every area.
    • 67 Metascore
    • 60 Critic Score
    Even before the half-way point you know: just like the old Bond movies, this game lives and dies by its charm. It's pretty, but shallow and doesn't quite feel complete.
    • 79 Metascore
    • 60 Critic Score
    It's a shame that in the end, it's quite apparent that this project started as a tech-demo. As much as the bitter-sweet music and the story of an orphaned boy, his dead mother and a king that never seems to finish what he started try to get an emotional reaction out of you, it always stays a mess of themes and symbolism. If it had something to say, the message somehow got lost under a heap of its own metaphors. If your heart burns mainly for artistic visuals, though, this graphically visionary little game has a lot to offer.
    • 69 Metascore
    • 60 Critic Score
    The Serpent's Curse just feels rushed. The well-researched plot takes its sweet time to truly get going and when it does, it's already over again. So, taken by itself, this first episode feels pretty average. It's up to the second half to pull the chestnuts out of the fire.
    • 75 Metascore
    • 60 Critic Score
    I can look at Syndicate from any angle I want: In the end it stays a mediocre, though not entirely charmless Shooter, whose only real redeeming factor is the coop-mode, which also comes off a little bit half-hearted.
    • 58 Metascore
    • 60 Critic Score
    Getting spotted behind a bush from 300 yards away and subsequently getting shot right in the face wasn't especially fun back in the day, and still isn't. It's kind of surprising that after ten years and under these circumstances, this reunion still manages to be quite a blast at times.
    • 66 Metascore
    • 60 Critic Score
    If you go through a few fantasy books every week, love long texts or maybe even text-adventures and feel the urge to be the master of the battlefield for a day, then this might be the one for you.
    • 68 Metascore
    • 60 Critic Score
    Still, Deadlight has many visually striking and mechanically satisfying moments in store for you... In some ways Tequila Works might just have reached their goal: The punishing qualities of their game does indeed evoke its older cousins – Flashback and Another World. It's just a shame that they had to use the wrong means to do so.
    • 61 Metascore
    • 50 Critic Score
    It's totally okay that WRC 3 doesn't have the finely-tuned stylings of the bigger racing brands. Real rallying has become somewhat of an endangered species, so I'm fully prepared to even overlook the career mode that is all but completely absent here. Where a game like this absolutely cannot fail, though, is in the connection of car and road, which sadly is what WRC 3 does. Theoretically this could have been much, much worse, to be fair. And WRC 3 might even find some friends amongst the most starving of Rallye fans. But that's only because this is basically their only option right now.
    • 60 Metascore
    • 50 Critic Score
    Frustrations aside: playing this with a friend is still somewhat fun … again.
    • 72 Metascore
    • 50 Critic Score
    All things considered after a promising start, this title leads into an ultimately disappointing experience. If you like the design and also have a soft spot for games like Scott Pilgrim vs. the World, you might find an afternoon's worth of decent entertainment with this.
    • 57 Metascore
    • 50 Critic Score
    You're only a few minutes into this, before you realize that "more of the same" was all they aimed to achieve with Riptide. The devs didn't seem to care about anything else, not even ironing out all the kinks of the original game. There will be people who think this was enough, as the basic lot of zombie killing and looting is still intact. In a week where Capcom gives us a Dark Arisen that encompasses all of the original game – Dragon's Dogma – for a much, much lower asking price, you really can't help but feel like someone's having a laugh at your expense.
    • 64 Metascore
    • 50 Critic Score
    This is not a real simulation, but there is also very little action to be found. ... Nothing here is really bad, but it looks more like the basic structure for something that one day may be… well, something. I hope Microsoft has a plan of what this future game might be like, because I don´t really have a clue. But it sure would be sad to see this time-honored franchise just fade away like this.
    • 70 Metascore
    • 50 Critic Score
    If you have played the first two episodes of this DLC and want to know how the story ends, this is not a total waste. Get it over with 'Tyranny', remember for its nice core idea and its two actually quite good first episodes and not for the weak ending 'The Redemption' so listlessly provides.
    • 69 Metascore
    • 50 Critic Score
    I don´t know if this botched port can at least in some ways be fixed by patches and it seems, that the PS3 got it even worse. Be that as it may, the way Konami presents these classics is neither a favor to itself nor the franchise.
    • 71 Metascore
    • 50 Critic Score
    Playing this with a friend, you might get a solid evening's enjoyment out of JoJo's ludicrous special moves. But that's about it. As a fighting game, this doesn't present any contest to any of the established competitors.
    • 54 Metascore
    • 50 Critic Score
    The story is cleverly constructed, similarities between protagonist Malachi and Gabriel Knight abound. But herein lies the problem: In comparing itself to the classic, the difference in quality becomes all the more apparent.
    • 54 Metascore
    • 50 Critic Score
    It's short, not particularly easy on the eyes and loses elements you'd expect from a new Army of Two game. There being only a meager handful of 'Contracts' missions to keep you busy after you beat the campaign, speaks volumes about the expectations EA had for this going in. It was always going to be a dumb, dirty – and ultimately one-off – weekend affair. As such, The Devil's Cartel is just about passable.
    • 57 Metascore
    • 50 Critic Score
    I'm not usually one to judge a game by its title, but in case of this game, there's really not too much behind its generic denomination. It's a standard multiplayer shooter with some nice ideas which lack quality in their execution. Skip this one, this genre has loads of better alternatives that will entertain you better and longer.
    • 56 Metascore
    • 50 Critic Score
    Between the ever present shortcomings in the fighting system, the increasingly dull environments and story and the resulting frustration there is something just tolerable in here – that is, as long as you really don't have anything else to play.
    • 55 Metascore
    • 50 Critic Score
    There's a solid game somewhere in here, but it's one that continually trips over itself and the big name game of old it's filling in for. All in all, it's a bitter reunion for Panzer Dragoon fans.
    • 59 Metascore
    • 50 Critic Score
    For 20 Euros I had expected another planet or at least a new region for one of the existing ones. But with the exception of the raid, this feels like somebody just started a random number generator in their lunch break.
    • 64 Metascore
    • 50 Critic Score
    Trials would have been able to survive the free to play treatment. But coupled with the downgrade in precision and, consequently, the lacking will to challenge the player, Frontier just doesn't manage to 'wow' in the usual Trials way.
    • 60 Metascore
    • 50 Critic Score
    Kinect itself might be a more powerful device that before. But without developers that harness its potential, the games for it will not make any progress for yet another generation.
    • 72 Metascore
    • 50 Critic Score
    In the end, it's all right there in the title. There's nothing here to elevate it above mediocrity.
    • 58 Metascore
    • 50 Critic Score
    A hack & slash game without a skinner-box loot reflex is bad enough. T o make matters worse, the quality of the fighting mechanics never holds up with the wide roster of heroes. If your favorite Marvel character is in the starting line up of this free-to-play MMO, one go can't hurt. Still, it's a shame what this turned out to be, considering the promising license.
    • 57 Metascore
    • 50 Critic Score
    Little Deviants is the sort of inevitable minigame collection that seems to grace every new console with more exotic control options, but is forgotton rather quickly. (...) You have to wonder why Sony saw the necessity to make a game that says little more than "We can also do smartphone-gaming". As if we ever asked.
    • 62 Metascore
    • 50 Critic Score
    It´s not a really an aggravating game, but one that could have used six months of extra development time, to make it an organic and natural extension to its PS3-counterpart. As it stands, Sony is leaving the ModNation Racers community hanging in the air – not a big surprise after the announcement of LittleBigPlanet Karting, though.
    • 55 Metascore
    • 50 Critic Score
    Playing Spellforce 2 – Faith in Destiny feels like watching a DVD of some show from the 80s. Before you do that, you have all those wonderful memories of heroes long gone. Afterwards you just shake the head and feel old. The world has kept turning during this time. (…) It has to be seen where Nordic Games will go with the license. There is still a lot of potential here.
    • 64 Metascore
    • 50 Critic Score
    The score alone doesn't fully mirror how I feel about Gods will be watching. It represents what I think about it as a fair and entertaining game, which is what most people will be looking for. As an experiment and a lesson in adventure design, though, it's worth so much more.
    • 60 Metascore
    • 50 Critic Score
    Karateka shouldn't cost 10 Euros, at least not in its current form, without any sort of challenge beyond the one it offers if you want to finish it with only one life. And even that isn't as challenging as it should be in such a short and completely linear experience devoid of any extras. Karateka is a game completely oblivious of its time and environment. Beautiful, fun even, for those few times you play it, but Karateka ultimately overstays its welcome all too quickly.
    • 53 Metascore
    • 50 Critic Score
    Ice cream was just so much sweeter in the nineties. Sometimes it hurts seeing your old favorites not having aged that well at all.
    • 50 Metascore
    • 50 Critic Score
    It's a likeable adventure, albeit a very short and easy one that's sparse in animation. Parents might want to try it out with their kid(s), but then again, there's so many more involving, clever and not least prettier games like this, Machinarium for example.
    • 41 Metascore
    • 50 Critic Score
    It's nothing new that a decent look can't rescue an otherwise failing game. Dark isn't exactly bad, but at the same time it is never interesting. There is a couple of good moments in this, but in the end, I was kind of glad it was over.
    • 52 Metascore
    • 50 Critic Score
    Escape Dead Island is a perfectly functional, if flat and quite interchangeable experience.
    • 72 Metascore
    • 50 Critic Score
    A Machine for Pigs is like a fully automated haunted house ride suffering a power outage. The carnies sure do their best to keep the tension up, banging against the girders from the outside and shooing some freak show attraction through the corridors every once in a while. The ride's boss even throws sinister letters over the paper mâché wall for you to read. Well-written as they are, you even like the story that they were going to tell you. But you just can't help but hope that somebody would finally find the god damned breaker box to get this whole thing going for real.
    • 51 Metascore
    • 50 Critic Score
    Make no mistake, 'functional' is the key word here. It is playable, not too much fun, though, and its tactics seem half-baked. Controls are serviceable but never really all that good. Enemy AI isn't up to much, never realizing the options the game presents it with. The game's biggest plus is how closely it sticks to actual history, meaning that you can actually learn a bit about this phase of war, if you should so desire. Also it doesn't hurt 'History' that, at least on 360, there's not that much competition.
    • 58 Metascore
    • 50 Critic Score
    There's some good moments and interesting concepts in here, together with the low price point, they counter some of the shortcomings a bit. Still, this is never more than a mediocre and ultimately a bit boring adventure-game, that lacks esprit and character.
    • 59 Metascore
    • 50 Critic Score
    My review in one word: 'meh'! You see a lot of good intentions, but in the end, the team somehow lacked the courage or the resources to execute on them.
    • 63 Metascore
    • 50 Critic Score
    Still, I do kind of like Quest for Infamy, even though it doesn't hold a candle to the original. For a price of almost 15 Euros, that's a bit sad.
    • 58 Metascore
    • 50 Critic Score
    It's competent enough, efficient as a means to fill the day and not totally devoid of fun, but you'll never be in it with all your heart. It's time to quit and leave EDN III. This time, maybe once and for all.
    • 53 Metascore
    • 50 Critic Score
    An average action-adventure, but with a little bonus for being likeable in an odd sort of way. That may not be much, but in some way a decent combat-system and a lovely lisp has to be rewarded.
    • 44 Metascore
    • 50 Critic Score
    If you´re not that into international teams, online- or score-racing, than better stay on the tracks of the 3DS or PSP.