Eurogamer's Scores

  • Games
For 4,590 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
4,590 game reviews
    • 92 Metascore
    • 90 Critic Score
    My favourite 2D Metroid yet... [and] the best platform adventure the GBA has.
    • 92 Metascore
    • 90 Critic Score
    In 1994 the fresh gameplay ideas Final Fantasy 6 brought to the RPG genre, coupled with the highly enjoyable story, brilliant ensemble cast and stirring score would have made the game an easy, trailblazing Eurogamer 10. It's either a remarkable testament to the original development team's vision and skill, or a damning indictment of a genre that this is so very nearly the case thirteen years on.
    • 91 Metascore
    • 80 Critic Score
    Ultimately, Madden is a sensational game in the literal sense, delivering unparalleled replayability for those with open minds.
    • 91 Metascore
    • 80 Critic Score
    Hours are casually tossed aside in the process of ensuring that a ball safely reaches its destination, via moving walkways, spiked traps, bounce pads, industrial crushers and laser fire.
    • 91 Metascore
    • 90 Critic Score
    Strip away the relentless good looks and the generous open-source playpen, and the bare, underlying platformer's shortcomings may hold it back from classic status. But as a package, as a concept, as an unfinished story, LittleBigPlanet 2 is a world apart.
    • 91 Metascore
    • 90 Critic Score
    Space Invaders: Infinity Gene heaves and grows through infancy to maturity. It's rare that a game builds into its play arc those design iterations it went through from inception to completion. Yet this is exactly what Taito has achieved: leading players from beginning to end, providing a mesmerising journey through both the game and its genre's conceptual history.
    • 91 Metascore
    • 90 Critic Score
    It's a king among peripheral games, using most people's underlying fascination with the hidden art of axe-wielding as a foil for delivering one of the best beatmatching games I've seen.
    • 91 Metascore
    • 100 Critic Score
    Wrath of the Lich King takes the best-of-breed MMO and improves everything about it. It's a work of supreme confidence and quality that is twice as fun and ten times as beautiful as classic WOW, not to mention anything else in the genre. But above all else - in the breathtaking sweep of Northrend, in the assured, epic storytelling, in the constellation of brilliant quests - it is a grand adventure. Perhaps the grandest adventure in all gaming.
    • 91 Metascore
    • 90 Critic Score
    Even if you're not a hardened follower of the board game scene, Ticket To Ride stands out as a great turn-based strategy game in its own right, and right up their with the mighty Carcassonne as one of the finest examples on the iPad to date.
    • 91 Metascore
    • 90 Critic Score
    Laid end-to-end, you're looking at maybe as much as 100 hours of top-quality entertainment in Metroid Prime Trilogy. Although it's hardly been spoken of as a high-priority release by Nintendo, this could well be the finest single product it has released for the Wii. For all its quirks, Metroid Prime remains a landmark action series, and as such, owning it ought to be mandatory.
    • 91 Metascore
    • 70 Critic Score
    But playing the game makes you realise just how little effect any one pilot has on a war, and how futile and dehumanising the whole thing is. I'm sure it wasn't meant to, but there you go... The world's first pacifist space combat sim?
    • 91 Metascore
    • 80 Critic Score
    Nice work, Revolution. With BASS and now Broken Sword, the developer has proved that the iPhone can handily support some of the best classic adventure games.
    • 91 Metascore
    • 80 Critic Score
    You can't cut-and-paste the artistry and attitude that Vlambeer has brought to this extravagant bit of disposable nonsense. You can't copy a true original - even before it's out.
    • 91 Metascore
    • 80 Critic Score
    One of the best of its genre, of that there is no doubt. But is it really acceptable to release a game that's so similar to the previous two that it would take the most devoted fan to spot the difference at first glance?
    • 91 Metascore
    • 80 Critic Score
    This is multitasking under galactic pressure, making you constantly shout instructions while trying to work out if the Lustruous Prismneck someone else is bellowing about is on the dashboard. If this sounds like chaos, that's about right, and fantastic chaos it is. This is about working together and ribbing your chums after it's all fallen apart - because in Spaceteam, everyone hears you scream.
    • 91 Metascore
    • 90 Critic Score
    Ubisoft Montreal has never been afraid to try new things, but after a few missteps with games like last year's Prince of Persia, perhaps the bravest thing it could have done with Assassin's Creed II was simply to make a classic open-world adventure, filled to the brim with things you want to do and the narrative motivation to continue doing them. The fact it's done so suggests we really should trust the studio when it says it's taken its lesson, and fills me with hope for the third game in the trilogy. In the meantime, we not only have the Assassin's Creed game we'd hoped for in the first place to play with, but one of the best open-world games of the year.
    • 91 Metascore
    • 80 Critic Score
    Only poor pacing early on, a frustrating mechanical legacy and a sense that Konami still hasn't quite cracked the union of storytelling and gameplay prevent this scoring higher.
    • 91 Metascore
    • 70 Critic Score
    It's just a shame that one of the best ever action games has become another casualty of the Wii controller. Indeed, for a controller that was supposed to herald a new dawn of inclusive gaming there are a lot of third-party publishers who have yet to get their heads round it.
    • 91 Metascore
    • 100 Critic Score
    It’s a masterfully understated, beautifully simple, engrossing ride that's as palpitatingly thrilling as it is serenely calming. It's also one of the most consistently compelling and memorable games we've ever played (or witnessed, for that matter).
    • 91 Metascore
    • 90 Critic Score
    Aside from all the novelty value of full-screen TV output, Real Racing 2 is by far the most accomplished mobile racing game out there right now. Whether you dive into the career mode or the 16-player online multiplayer, the breadth of content is impressive, the handling is superb, and it's easy to appreciate why the game has garnered such universal acclaim.
    • 91 Metascore
    • 90 Critic Score
    A game that feels supremely engineered, like a precision machine, or a German automobile. It's makes "Half-Life 2" seem old and frail, but by the same token it does nothing to diminish the imaginative achievements of that series. Crysis is impressive, but not imaginatively bold. Nor does it engage us like some other great shooters - such as "BioShock" - have done with their world and their personality. It's far better than "Far Cry."
    • 91 Metascore
    • 90 Critic Score
    No other game manages to deliver on the potential of controlling a ninja with this much flair and authority - it is, no bullshit, one of the finest action games ever made. Sever my spinal cord if I'm lying.
    • 91 Metascore
    • 80 Critic Score
    For all its faithfulness, though, it's not quite a full God of War game. It relies on short, sharp, repetitive combat encounters over and above exploration and puzzles, and there are far fewer enemies to fight or massive, screen-filling bosses to worry about. It feels lightweight next to the originals.
    • 91 Metascore
    • 100 Critic Score
    In a genuinely striking move, The Burning Crusade simultaneously gives World of Warcraft veterans the swathes of new content they've been crying out for, and makes the end-game experience vastly more open to casual players or new players.
    • 91 Metascore
    • 90 Critic Score
    An engrossing and highly entertaining adventure game with characters that you can care about, an involving storyline to keep you hooked, and settings and characters that are both beautiful and bizarre.
    • 91 Metascore
    • 90 Critic Score
    Reach captures what you love about Halo, refining it on the multiplayer side and preserving the fluid, dynamic, ever-surprising campaign action that makes most rivals look like clumsy shooting galleries.
    • 91 Metascore
    • 80 Critic Score
    Where it doesn't quite hit the mark for me is in the action stakes. Although it underpins the game with all sorts of excellent ideas that ought to make it a deeper, more intelligent and immersive experience, the simple truth is that the minute-to-minute combat simply isn't as intense and involving as you'd expect from a game in 2007.
    • 91 Metascore
    • 80 Critic Score
    Although at times little more than a culmination of spy films and stereotypes over the last forty years, No One Lives Forever is an adventure and a half for the single player, and well worth investigating if you’re sick of world-threatening plots and Quake-engine oddities.
    • 91 Metascore
    • 90 Critic Score
    The series' steely heart has softened, revealing a game that's as exhaustive as it is exhilarating and that's now been infused with a little extra passion. Forza has always been a series to admire, but now it's a little easier to fall in love with it too.
    • 91 Metascore
    • 90 Critic Score
    On a server packed full of humans, with a decent commander and motivated, organised squads it plays like an absolute dream. So hurrah for that.