Four Fat Chicks' Scores

  • Games
For 209 reviews, this publication has graded:
  • 69% higher than the average critic
  • 0% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 7 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Grim Fandango
Lowest review score: 25 The Lord of the Rings: The Fellowship of the Ring
Score distribution:
  1. Negative: 9 out of 209
209 game reviews
    • 77 Metascore
    • 80 Critic Score
    Second Sight brings us one of the best console game stories of the year. It's beautifully scripted and acted, with twists and turns that will leave you guessing, surprised, and desirous of playing to the next step.
    • 89 Metascore
    • 80 Critic Score
    It is vastly enjoyable. It consistently seduces with its vitality, its muscular flex, its postapocalyptic élan, its vivid, hyperreal environment.
    • 84 Metascore
    • 80 Critic Score
    Old or young, if you're looking for a beautiful, goofy, moderately disturbing game that encourages experimentation and guarantees many hours of fun, Viva Pinata is a safe bet. It absolutely could have been better, but it's still a triumph in its own little way, and it's proof that for all the recent five-out-of-tens, Rare still has it where it counts.
    • 68 Metascore
    • 80 Critic Score
    It's hard to envision a better first adventure game for a preteen person—girl or boy. The story is "safe," interesting, and in a wide-open western setting replete with legends, romance and novel characters.
    • 78 Metascore
    • 80 Critic Score
    It sports superb writing and voice acting, is laugh-out-loud funny, and brings enough originality to the table that it's worth more than a passing glance by action game fans.
    • 69 Metascore
    • 80 Critic Score
    As breathtaking as Clock Tower 3 is to look at, the gameplay is somewhat ... blah. I think it was the sameness of it all—find an item, return said item to its owner, watch incredibly gorgeous cutscene, meet up with mentally unbalanced mini-boss, destroy him/her ... lather, rinse, repeat.
    • 73 Metascore
    • 80 Critic Score
    Fritz 9 expands upon the excellent versions of the past two years with updated graphics, broader tutorials, helping tools and an expanded database. If you're going to buy one program, this is the one, especially since it includes a $35 value PlayChess.com membership.
    • 76 Metascore
    • 80 Critic Score
    While the repetitive combat and dated graphics keep me from awarding it the FFC Gold Star, I got a lot of mileage out of it on my own personal Fun-O-Meter.
    • 50 Metascore
    • 80 Critic Score
    Magical Mirror is light and lively fare for those Gamecube owners tired of hacking and slashing through piles of demons but wanting to have a gaming good time while relaxing on their sofas in front of their TV sets.
    • 76 Metascore
    • 80 Critic Score
    These won't quite fulfill your old-school needs, but they are about as close as you can get in these times when cookie-cutter games reign supreme in the adventure world.
    • 67 Metascore
    • 80 Critic Score
    Runaway 2 improves on its predecessor in every way. It's bigger, more colorful, even more wacky. Locations and characters are outlandish, as is the storyline. Obscure puzzles and hot spots, as well as occasional repetitiveness, still plague this release. But I would still give The Dream of the Turtle a hearty recommendation, especially if you enjoyed "Runaway 1."
    • 82 Metascore
    • 80 Critic Score
    Is this the future of adventure games? If the development community uses this as a launching pad, and what we see here is just the infancy of incorporating interactivity into cutscenes, then we could be witnessing the birth of something truly extraordinary.
    • 75 Metascore
    • 80 Critic Score
    How much do you enjoy puzzles in your adventure games? Do you really, really love them? You had better if you're going to play Rhem 2, because your answer to that question is critical to your enjoyment of this game. Rhem 2 is a game geared toward a very specific audience: adventure gamers who love puzzles and don't need a story.
    • 60 Metascore
    • 80 Critic Score
    Looking back at MOTOE, I had mixed reactions. On the one hand, the game is unusual in its setting, very well-produced, full of rich and enticing atmosphere. Yet, on the other hand, it's very linear, full of repetitive busy work, and really seems more like an interactive novel than a game where your actions can impact the game world and possible outcome.
    • 71 Metascore
    • 80 Critic Score
    Atmosphere. Jonathan Boakes is a master at creating atmosphere. With lovely yet creepy visual settings, a story with secrets and ghosts, spine-tingling ambient sounds, The Lost Crown presents a tale sure to attract and basically please most adventure game players. But is a spooky atmosphere enough?
    • 73 Metascore
    • 80 Critic Score
    I'm pleased to award East Side Story a solid Thumb Up, highly recommending it to any fan of a good story with interesting characters in an attractive and unusual locale.
    • 68 Metascore
    • 80 Critic Score
    So often during the game, I wished for direct control of Lea instead of being saddled with this novel but frequently frustrating secondary approach. Instead of cluttering the monitor with multiple screens, let Lea do it herself!
    • 79 Metascore
    • 80 Critic Score
    There are more of these little games on the way. So how long will the gaming public tolerate the same dish time and time again? Quite a while, I'm guessing. If the quality holds and the ingredients remain fresh, probably for as long as Telltale wants to keep cooking them up.
    • 91 Metascore
    • 80 Critic Score
    There is not much to say. Neverwinter Nights is fun, a lot of fun. It is also bland. Despite its figurative colorlessness, it has an addictive quality to it.
    • 72 Metascore
    • 80 Critic Score
    Arkane's previous offering, Arx Fatalis, shares many general similarities but lacks Dark Messiah's energetic, if somewhat ill-fated, attempts to bring physics, stealth and a variety of combat options into the mix of a game that may not live up to all of its potential but still delivers the goods where they count.
    • 90 Metascore
    • 80 Critic Score
    For the first time in its history, Valve has produced other than a superlative product. That's more disorienting than disappointing, as though the sky had suddenly changed color or cats started speaking. I don't dislike Episode Two. I just wish I liked it more.
    • tbd Metascore
    • 80 Critic Score
    Gameplay is fun fun fun, with the two caveats that there is too much too-tiresome combat near the end of the game and there are two or three unfair puzzles in the adventuring part, unfair meaning nigh unbeatable by anyone at all without outside help.
    • 67 Metascore
    • 80 Critic Score
    I will say this: those who love “X-Com” will like this game. Those who love strategy will like this game. But no one will ever love this game.
    • 80 Metascore
    • 80 Critic Score
    The Blackwell Legacy is an outstandingly written and acted adventure game, only held back by limitations of the fairly primitive game engine and, perhaps, some design decisions. It readily gets a "Thumb Up" from this reviewer. As one who particularly enjoys story and narrative, I found The Blackwell Legacy to be compelling, involving, memorable.
    • 85 Metascore
    • 80 Critic Score
    Part platformer, part pure action, part open-world adventure, there are a number of ways to enjoy Dead Rising.
    • 71 Metascore
    • 80 Critic Score
    Overall, Heretic Kingdoms is fun, fun, fun and destined to be a sleeper hit. The few niggles never really affected my enjoyment of the game. With its engaging story and completely different skill system, it's definitely worth your while to pick it up and play.
    • 59 Metascore
    • 75 Critic Score
    A beautiful game to behold, with an excellent and efficient interface and control management scheme. The story is compelling, the puzzles are logical, and the characters are interesting.
    • tbd Metascore
    • 75 Critic Score
    In spite of the lovely world, the complexities of managing fairies, together with the difficult fights, brought this down to a thumbs up rating.
    • 82 Metascore
    • 75 Critic Score
    At times it is an adventure game, then it's a flight simulation, at another turn a space shooter. Whatever it is, it's a great game that any Trek fan can't pass by.
    • 77 Metascore
    • 75 Critic Score
    If you take SAIS for what it is, a little time-waster with funny and interesting twists, and don't think of it as the second coming of “Privateer” or complex space strategy, you may well find it enjoyable, kind of inventive and creative.
    • 75 Metascore
    • 75 Critic Score
    To sum up, Unreal II is disappointing, not so much in terms of what it is as in terms of what we expected, what it hints at, and what it might have been.
    • 77 Metascore
    • 75 Critic Score
    If you like first-person perspectives in RPGs and enjoyed “Morrowind” (an all-around better game), plus have a high tolerance for the aforementioned idiosyncrasies of Arx, then I would recommend this title to you.
    • 61 Metascore
    • 75 Critic Score
    If you're a fan of the show, like me, this may be a "required purchase" for you. If you are more of an adventurer, looking for complexity and character-related puzzles, as well as decent length (more than seven hours), then CSI will likely disappoint.
    • 57 Metascore
    • 75 Critic Score
    Behaving very much like an R-rated “Sims” expansion pack but independent of that series, The Partners is a silly and entertaining piece of gameplay fluff.
    • 77 Metascore
    • 75 Critic Score
    For the child around you, or the child within you, and any fan of the Potter series, Chamber comes highly recommended.
    • 81 Metascore
    • 75 Critic Score
    There is definitely too much of a good thing here—by the time I was ready to put this game behind me and move on to something else, I still had to spend another full day playing just to reach the "real" end.
    • 81 Metascore
    • 75 Critic Score
    The million-dollar question ... is this game for you? If you're a steadfast-conservative adventure gamer, well, then, no. If you like to try new things, then the answer is a resounding yes!
    • 61 Metascore
    • 75 Critic Score
    Despite being plunged once again into the dizzying swirl of an interface-whipping adventure game, I enjoyed my sometimes-perilous trip through Lord Montcalfe's mansion.
    • 91 Metascore
    • 75 Critic Score
    If it sounds like NOLF2 is a lot like NOLF, and you're wondering why I'm complaining so bitterly, you have my sympathy. When I say they "gutted" NOLF2, I mean it, and I can back it up.
    • 54 Metascore
    • 75 Critic Score
    The Great Escape is an enjoyable, thrilling and suspenseful accompaniment to the classic film.
    • 78 Metascore
    • 75 Critic Score
    Billed as a real-time, team-based, adventure, strategy game, it may sound as though it suffers from an identity crisis. Yet if you are enthralled by solving puzzles and have an infinite amount of patience, this game is for you.
    • 57 Metascore
    • 75 Critic Score
    It breaks the mold with its setting and manages to stay traditional in gameplay.
    • 64 Metascore
    • 75 Critic Score
    Unlike its predecessor, playing this game is not an exercise in rage management—it is challenging but logical, difficult but fun.
    • 72 Metascore
    • 75 Critic Score
    The attempt to put an emphasis on "adventure" in this "action/adventure" is most commendable; as is the use of a party with different skills.
    • 66 Metascore
    • 75 Critic Score
    It is really the same old fable of greed and evil and hope and redemption wearing a fancy new dress and the latest shade of Revlon lipstick.
    • 65 Metascore
    • 75 Critic Score
    The PC game does little to replicate the depth of the rich, magical yarn that is woven throughout the Harry Potter series.
    • 87 Metascore
    • 75 Critic Score
    The wide range of character classes to choose from, the forming and perpetual refining of each character, and the sheer breadth of customizing traits available all serve to solidify the replay value of this immense epic.
    • 68 Metascore
    • 75 Critic Score
    Despite all my griping, Dark Fall really is an impressive first effort for the one-person design team and is actually better than some recent big-company releases. I'm not sorry I played it but neither am I gaga over it. How's that for decisiveness?
    • 81 Metascore
    • 75 Critic Score
    Nothing extra special, not great, not terrible. Just Nancy Drew doing what Nancy Drew do.
    • 80 Metascore
    • 75 Critic Score
    Generally speaking Tribunal is a great expansion pack. It fixes bugs, adds new places to explore, enhances the capabilities of the game, and is very well written and designed.
    • 69 Metascore
    • 75 Critic Score
    I would recommend this game for the good story line and the beautiful graphics, but if you want a game that has more adventuring, look for another.
    • 63 Metascore
    • 75 Critic Score
    Nicely designed, having all the best elements of adventure gaming: detailed prerendered scenes, stunning and accurate looking cut scenes, a well-developed storyline, and puzzles that are thought through.
    • 67 Metascore
    • 75 Critic Score
    A fine game for the adult adventurer who enjoys dark spy novels and also is willing to tolerate a bit of "consolitis" in her/his gaming experience.
    • 53 Metascore
    • 75 Critic Score
    There are a lot of gamers who will want to play this game and a lot who will enjoy it more than I did. Others will come away immensely frustrated.
    • 61 Metascore
    • 75 Critic Score
    All in all, Road to India spins a good yarn, it looks nice, and it's fun to play ... but it is most assuredly too short and too easy.
    • 85 Metascore
    • 75 Critic Score
    With McGee's willingness to be generic with gameplay and story, we are ultimately let down by excessive and pointless jumping, poor combat, and a rather empty, non-interactive narrative. It's a very pretty and novel game but also flawed.
    • 42 Metascore
    • 75 Critic Score
    Still, if you like sweet, genteel heroes who absolutely cannot die and humorous, third-person adventure games filled with inventory puzzles and devoid of gore, it's certainly worth the price of admission.
    • 65 Metascore
    • 75 Critic Score
    All in all, this is a sweet confection of a game that could have given more to chew on as regards some of the puzzles, but it was still humorous and fun, with some excitement thrown in besides.
    • 66 Metascore
    • 75 Critic Score
    What it will do is make you use your brain in order to survive and escape from the wrecked and sinking city. For that, Disaster Report gets a thumbs up!
    • 92 Metascore
    • 75 Critic Score
    It really is an extraordinarily beautiful piece of work. For me, though, it missed the mark. I got bored with it about halfway through.
    • 66 Metascore
    • 75 Critic Score
    It's a fairly even mix of the good—high production quality, some fun puzzles, pretty solid story—the bad—too linear, too easy, too many timed puzzles—and the ugly—the aforementioned underwater maze.
    • 90 Metascore
    • 75 Critic Score
    ICO
    It is very frustrating at times and loads of fun at other times and on the whole well worth a play through, with the magnificent ending making it all worthwhile.
    • 86 Metascore
    • 75 Critic Score
    Dungeon Siege could have used a deeper plot, more vocalizations and some good cutscenes, but like its predecessor-type RPG Diablo, it eschews deeper storylines and keeps the gamer busy with high-intensity fighting against rushes of unique enemies instead.
    • 58 Metascore
    • 75 Critic Score
    Did you enjoy “Sanitarium” and Agatha Christie's first mystery? If you can answer "yes" to these questions, then I highly recommend The Black Mirror as a "journey into darkness" well worth your time and effort.
    • 77 Metascore
    • 75 Critic Score
    “Rayman 2” was a better game, but Hoodlum Havoc nevertheless ranks as one of the best platform titles available. It's polished, smooth, and done with care and affection. The levels are gorgeous, inventive and worth exploring.
    • 58 Metascore
    • 75 Critic Score
    An ode to "Myst" for all point-and-click lovers, a very worthwhile indie project. Let's hope some of those who enjoyed “Myst” sit up and take notice, as this is a complex and cleverly designed game.
    • 57 Metascore
    • 75 Critic Score
    Some parts are done extremely right, and the wrong things, while wrong throughout, are relatively minor irritants. Besides, these days you just have to love a game with no mazes in it.
    • 68 Metascore
    • 75 Critic Score
    An exciting and diverse experience, easy on the beginner yet providing harder modes for the more experienced player.
    • 89 Metascore
    • 75 Critic Score
    Overall, the Silent Hill 2 experience is worth having, if just for the freak-out value. It's not that compelling a story, and the puzzles aren't too difficult, but it's gorgeous to look at and listen to.
    • 60 Metascore
    • 60 Critic Score
    While I really like this sort of game, I do not like the fact that the game's difficulty is so unbalanced as to make playing the latter stages a study in frustration. If I want aggravation, I can attempt to cancel an online service.
    • 66 Metascore
    • 60 Critic Score
    As I drifted from place to place looking at the pretty pictures and listening to the dark, I found myself asking, "Where's the game?" For the majority of Lights Out, I felt that I was simply wandering through a museum - lots of things to look at or read, but not much else.
    • 72 Metascore
    • 60 Critic Score
    If you're in the mood for a shooter with style, action, and lasting value, you're better off with “Serious Sam” than with XIII.
    • 56 Metascore
    • 60 Critic Score
    The premise and the promise of Next Life led this reviewer to really look forward to spending some hours with these "reprobates." Unfortunately, I can only give a mixed rating to a flawed title.
    • 42 Metascore
    • 60 Critic Score
    With dated graphics, redundant settings and gameplay, mediocre production values, I can only recommend this for fans only—those who have to play every tactical game that comes down the pike, whether its taking on the Nazis, Western bad men, a Nottingham sheriff, or runaway Mafia.
    • 63 Metascore
    • 60 Critic Score
    Understanding the limitations of weak story, consolitis, and mundane gameplay, you may still opt to try yet another survival/horror game with an impressive atmosphere and novel approach. Remember, I’ve given you fair warning!
    • 66 Metascore
    • 60 Critic Score
    There are some gameplay merits of The New Nightmare—including two distinct and interwoven styles of play, an eerie atmosphere, an interesting underlying narrative, and generally more cerebral than monster-bashing activities (except for the last quarter). These strengths are diluted, unfortunately, by the multiplatform limitations imposed on the PC version by the developer.
    • 52 Metascore
    • 60 Critic Score
    Unfortunately, the more I thought about it, the less I liked it. It was not so much a story as it was a string of portentous hints about dark things. Hints that never developed into a cohesive narrative.
    • 67 Metascore
    • 60 Critic Score
    Still, as I indicated above, Riddle is a nice little game (much less than 10 hours long) but not at a first-tier level. It's too short, too easy, and too lifeless. Like Secrets of Da Vinci (a better game), it emphasizes puzzles over people contact.
    • 63 Metascore
    • 60 Critic Score
    This full-price game is not in the same league as “Mafia,” “Grand Theft Auto 3,” or even “Grand Theft Auto 2.” I suspect the developers tried to do too much, and they ended up with an often-confounding game
    • 72 Metascore
    • 60 Critic Score
    For many, this general creepiness of visuals and sounds, coupled with fear of the unknown, will be sufficient. For this gamer, more is needed, leading to my mixed rating ("maybe yes, maybe no").
    • 52 Metascore
    • 60 Critic Score
    Unfortunately, having to battle the interface made the game tedious, and I lost interest about a third of the way through.
    • 53 Metascore
    • 60 Critic Score
    Overall, I can't totally endorse or condemn Blade & Sword. It's one of those titles that I couldn't help but have a love/hate relationship with.
    • 41 Metascore
    • 60 Critic Score
    Legacy: Dark Shadows isn't a bad game, and there definitely appeared to be a better game lurking somewhere just on the outer boundaries.
    • 69 Metascore
    • 60 Critic Score
    It is so much like Rhem 2 that it feels like the same game in a slightly different setting, which is exactly what it is. The faults I found grating but forgivable in Rhem 2 were magnified by their reappearance in Rhem 3. Some people won't see the lack of story and the ancient game engine as faults. Great news for them. But my time with Rhem 3 was split between interest and frustration.
    • 70 Metascore
    • 60 Critic Score
    Though it pains me to do it, the best rating I can give this, the 14th entry in the Nancy Drew series, is "average." It's a good-looking game with some enjoyable challenges, but the two stories it tells have nothing to do with each other, effectively denying players one of the basic satisfactions of mystery fiction.
    • 75 Metascore
    • 60 Critic Score
    But where "Dungeon Keeper 2" was graceful, elegant, superbly tuned - possibly the perfect RTS - Evil Genius is clumsy, boorish, frustrating, and frankly not worth the price of admission.
    • 67 Metascore
    • 60 Critic Score
    But the fact is "X-Com" is twelve years old, and memory has a way of polishing off the burrs and nits that flaw a game, leaving you with only the hard candy shell of perfection. UFO: Aftershock cannot measure up any more than "UFO: Aftermath" did, but it hits a lot closer to the mark.
    • 68 Metascore
    • 60 Critic Score
    Initially, the game impresses with attractive settings, decent voice acting and the promise of a thoughtful mystery to be solved. Unfortunately, this becomes bogged down by static scenes, poor character movement control, obscure pixel-hunting and the wearying need to redo conversations.
    • 75 Metascore
    • 60 Critic Score
    Digital distribution may never replace retail sales, and episodic content may never become the standard for all games, but the future of both is startlingly bright. Sin Episodes is among the first to fling itself into that future. Though common in its gameplay, it is also enjoyable: had it been ten bucks instead of twenty, I'd be raving.
    • 53 Metascore
    • 60 Critic Score
    A nice little middle-of-the-road change of pace—neither incredibly horrible nor the best invention since sliced bread. I can forgive the odd, sometimes creepy-looking, representation of humans and to a certain extent the bad voice-acting; but where it really fell apart for me was the finale.
    • 51 Metascore
    • 60 Critic Score
    An initially engrossing horror mystery takes serious damage on the "reefs" of a confounding interface, frustrating linearity and mind-boggling puzzles.
    • 61 Metascore
    • 50 Critic Score
    The Messenger is not a bad game, it's just that there are design elements that make sections of gameplay laborious rather than fun.
    • 48 Metascore
    • 50 Critic Score
    I probably got very close to the end, but I just couldn't endure it any longer. The wretched camera angles, the lackluster level design and the repetitious gameplay were more than I could take for a full 25 missions.
    • 86 Metascore
    • 50 Critic Score
    EMI is not a bad game but it will never join its brethren in the panoply of gods of the genre. I for one would like to see LucasArts get out of the sequel to sequel to sequel business altogether and focus solely on new ideas.
    • 64 Metascore
    • 50 Critic Score
    As mentioned earlier, the first couple of hours are novel and motivating, but the next twenty, through four major missions, are much less involving.
    • 57 Metascore
    • 50 Critic Score
    There is nothing inherently wrong with Pharaoh's Curse, it's just that it's all, and I do mean all, been done before and I was bored the whole time I was playing.
    • 74 Metascore
    • 50 Critic Score
    I don't know why we are subjected to an endless barrage of these kinds of games being fobbed off on us in some kind of misguided effort to turn back the hands of time, gaming-wise.
    • 58 Metascore
    • 50 Critic Score
    For the inability to save at any point, for obtuse camera and fighting controls, for subpar level design, for irritating crash and sound bugs, and for the failure to make any effort to improve the technology behind this console port, “Matrix” enjoys the dubious distinction of a Rotten Egg award.
    • 52 Metascore
    • 50 Critic Score
    Had the camera views been acceptable, I guess I could have recommended this title to those who care not about plot but love fabulous graphics, unusual monsters, and very basic, predictable, repetitive slash combat.
    • 72 Metascore
    • 50 Critic Score
    Simply stated, TOS is a mediocre puzzle game at best. It really is a shame because the designers came so close to crafting a game that would forever reside on your shelf with the classics.

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