Four Fat Chicks' Scores

  • Games
For 209 reviews, this publication has graded:
  • 69% higher than the average critic
  • 0% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 7.4 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 The Moment of Silence
Lowest review score: 25 Mystery of the Druids
Score distribution:
  1. Negative: 9 out of 209
209 game reviews
    • 67 Metascore
    • 60 Critic Score
    But the fact is "X-Com" is twelve years old, and memory has a way of polishing off the burrs and nits that flaw a game, leaving you with only the hard candy shell of perfection. UFO: Aftershock cannot measure up any more than "UFO: Aftermath" did, but it hits a lot closer to the mark.
    • 41 Metascore
    • 60 Critic Score
    Legacy: Dark Shadows isn't a bad game, and there definitely appeared to be a better game lurking somewhere just on the outer boundaries.
    • 66 Metascore
    • 60 Critic Score
    There are some gameplay merits of The New Nightmare—including two distinct and interwoven styles of play, an eerie atmosphere, an interesting underlying narrative, and generally more cerebral than monster-bashing activities (except for the last quarter). These strengths are diluted, unfortunately, by the multiplatform limitations imposed on the PC version by the developer.
    • 75 Metascore
    • 60 Critic Score
    Digital distribution may never replace retail sales, and episodic content may never become the standard for all games, but the future of both is startlingly bright. Sin Episodes is among the first to fling itself into that future. Though common in its gameplay, it is also enjoyable: had it been ten bucks instead of twenty, I'd be raving.
    • 51 Metascore
    • 60 Critic Score
    An initially engrossing horror mystery takes serious damage on the "reefs" of a confounding interface, frustrating linearity and mind-boggling puzzles.
    • 70 Metascore
    • 60 Critic Score
    Though it pains me to do it, the best rating I can give this, the 14th entry in the Nancy Drew series, is "average." It's a good-looking game with some enjoyable challenges, but the two stories it tells have nothing to do with each other, effectively denying players one of the basic satisfactions of mystery fiction.
    • 60 Metascore
    • 60 Critic Score
    While I really like this sort of game, I do not like the fact that the game's difficulty is so unbalanced as to make playing the latter stages a study in frustration. If I want aggravation, I can attempt to cancel an online service.
    • 56 Metascore
    • 60 Critic Score
    The premise and the promise of Next Life led this reviewer to really look forward to spending some hours with these "reprobates." Unfortunately, I can only give a mixed rating to a flawed title.
    • 52 Metascore
    • 60 Critic Score
    Unfortunately, the more I thought about it, the less I liked it. It was not so much a story as it was a string of portentous hints about dark things. Hints that never developed into a cohesive narrative.
    • 69 Metascore
    • 60 Critic Score
    It is so much like Rhem 2 that it feels like the same game in a slightly different setting, which is exactly what it is. The faults I found grating but forgivable in Rhem 2 were magnified by their reappearance in Rhem 3. Some people won't see the lack of story and the ancient game engine as faults. Great news for them. But my time with Rhem 3 was split between interest and frustration.
    • 67 Metascore
    • 60 Critic Score
    Still, as I indicated above, Riddle is a nice little game (much less than 10 hours long) but not at a first-tier level. It's too short, too easy, and too lifeless. Like Secrets of Da Vinci (a better game), it emphasizes puzzles over people contact.
    • 64 Metascore
    • 50 Critic Score
    As mentioned earlier, the first couple of hours are novel and motivating, but the next twenty, through four major missions, are much less involving.
    • 57 Metascore
    • 50 Critic Score
    There is nothing inherently wrong with Pharaoh's Curse, it's just that it's all, and I do mean all, been done before and I was bored the whole time I was playing.
    • 61 Metascore
    • 50 Critic Score
    The Messenger is not a bad game, it's just that there are design elements that make sections of gameplay laborious rather than fun.
    • 58 Metascore
    • 50 Critic Score
    For the inability to save at any point, for obtuse camera and fighting controls, for subpar level design, for irritating crash and sound bugs, and for the failure to make any effort to improve the technology behind this console port, “Matrix” enjoys the dubious distinction of a Rotten Egg award.
    • 48 Metascore
    • 50 Critic Score
    I probably got very close to the end, but I just couldn't endure it any longer. The wretched camera angles, the lackluster level design and the repetitious gameplay were more than I could take for a full 25 missions.
    • 74 Metascore
    • 50 Critic Score
    I don't know why we are subjected to an endless barrage of these kinds of games being fobbed off on us in some kind of misguided effort to turn back the hands of time, gaming-wise.
    • 72 Metascore
    • 50 Critic Score
    Simply stated, TOS is a mediocre puzzle game at best. It really is a shame because the designers came so close to crafting a game that would forever reside on your shelf with the classics.
    • 86 Metascore
    • 50 Critic Score
    EMI is not a bad game but it will never join its brethren in the panoply of gods of the genre. I for one would like to see LucasArts get out of the sequel to sequel to sequel business altogether and focus solely on new ideas.
    • 52 Metascore
    • 50 Critic Score
    Had the camera views been acceptable, I guess I could have recommended this title to those who care not about plot but love fabulous graphics, unusual monsters, and very basic, predictable, repetitive slash combat.
    • 50 Metascore
    • 40 Critic Score
    Playing The Final Cut was a similar experience to eating my Aunt Thelma's meatloaf. It's palatable but nothing to rave over.
    • 58 Metascore
    • 40 Critic Score
    And like a boring dinner party, as the game wrapped up I found myself relieved that it was finally ending. Except ... well, the game did indeed stop, but as for a satisfactory ending ... you can decide for yourself.
    • Four Fat Chicks
    • 31 Metascore
    • 40 Critic Score
    Though the game world visuals are sumptuous and the animation in the cutscenes first-rate, the dialogue doesn't play and the puzzles have none of the physical intelligence of the developer's earlier work. Forever Worlds is a huge, huge disappointment.
    • 69 Metascore
    • 40 Critic Score
    The simulation, viewed on its own, is quite compelling. Offered in a different context, its analytical depth would reward hours of study. Unfortunately, Traffic has framed it with all of the taste and restraint of a tatty traveling shooting gallery.
    • 71 Metascore
    • 40 Critic Score
    Gamers the world over would thrill to play a soup-to-nuts remake of X-COM, updated with modern tech but otherwise essentially the same. In trying to mimic X-COM but also leverage original ideas, Altar's UFO series has succeeded only in highlighting its shortcomings - shortcomings particularly egregious in this disappointing installment.
    • 39 Metascore
    • 40 Critic Score
    It is, to the best of my knowledge, the biggest point-and-click, real-world-image game ever created. Sadly, in all other respects, it gives even the least of its peers nothing to aspire to. It doesn't take long to realize that the full screen images of Anacapri (the place) are the only good thing about the game.
    • 60 Metascore
    • 40 Critic Score
    If a rogue is one who doesn't fit, doesn't mesh, doesn't belong, than GoldenEye: Rogue Agent is aptly named. It's shallow, empty, tedious, rarely involving or interesting. The Bond license, gimmicky shooters, even hitmen are all shown to much better form in many other games.
    • 49 Metascore
    • 25 Critic Score
    As a game, I'm afraid, it simply doesn't succeed. Conversational trees are confounding, puzzles are often absurdly illogical, needed inventory items are sometime impossible to locate, and crashes become numbingly disheartening.
    • 59 Metascore
    • 25 Critic Score
    Even though the graphics and sound are splendid, the almost across-the-boards flat acting and boring enemies along with the used and abused game play elements combine for one lame game touting more of the same.