Game Informer's Scores

  • Games
For 6,115 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6115 game reviews
    • 50 Metascore
    • 43 Critic Score
    Activision is far too good of a publisher to unleash a game this poor onto the unsuspecting public. Fans of the series should skip this horrid excuse for a shooter and keep their glowing memories of previous Soldier of Fortune battles intact.
    • 48 Metascore
    • 43 Critic Score
    I wouldn't pawn off this boring dreck to even the most annoying neighbor kid. [Aug 2006, p.90]
    • Game Informer
    • 71 Metascore
    • 43 Critic Score
    If you've had neurosurgery more than twice, you may (and I stress the word) find a thimble's worth of entertainment here. If not, you'll get more kicks out of a sponge...just an ordinary pantless sponge. [Nov 2003, p.153]
    • Game Informer
    • 39 Metascore
    • 40 Critic Score
    The Waterworld "attraction" (actually a thirty-second clip of a plane crashing into the water) is the lamest thing I've ever seen, except for myself naked. Yuck! [Mar 2002, p.81]
    • Game Informer
    • 66 Metascore
    • 40 Critic Score
    Eidos has produced a turd of such magnitude that there is no adjective to describe my overwhelming distaste for this game and many of the things it stands for. [Jan 2004, p.134]
    • 71 Metascore
    • 40 Critic Score
    Combined with clunky controls and a bad camera, Monster Hunter Freedom winds up about as appealing as a pile of the Wolfman's droppings. [Jun 2006, p.119]
    • Game Informer
    • 42 Metascore
    • 40 Critic Score
    Outside of the occasional thrill of blowing some fool away with a shotgun or breaking a baseball bat over someone's head, there are no redeeming qualities to Final Fight: Streetwise. [Mar 2006, p.100]
    • Game Informer
    • 32 Metascore
    • 40 Critic Score
    I was initially excited when Sega first announced that Big Red Button would be developing Sonic Boom. I thought Sega handing the iconic license over to a new developer might shake Sonic loose of the slump he's endured via a string of rough Sonic Team titles. Unfortunately for fans and the Hedgehog himself, Sonic Boom is a blemished bore.
    • 55 Metascore
    • 40 Critic Score
    As a vehicle combat title, Crush Hour is bad; and as a wrestling game, it's doubly bad. It doesn't matter that it's cheap - you're still throwing your money away if you end up buying it. [May 2003, p.86]
    • Game Informer
    • 67 Metascore
    • 40 Critic Score
    This game had the chance to go in a different direction on the Wii and do something interesting with the Olympics, but unfortunately merely substitutes remote-shaking for button-mashing rather than offering genuinely fun activities.
    • 45 Metascore
    • 40 Critic Score
    The new gun combat is horrid. [Jan 2006, p.138]
    • Game Informer
    • 43 Metascore
    • 40 Critic Score
    Like an old player attempting a comeback after multiple knee reconstructions and several years away from the game, NBA Live 14 doesn't have enough skill or composure to keep up with the competition.
    • 43 Metascore
    • 40 Critic Score
    Devil’s Third is not an unplayable game, but it may as well be for all it offers. From the action to the environments, the experience is devoid of personality. The story is a joke, the combat is simplistic, and it only gets worse the deeper you get. If you enjoy playing games that are terrible for a laugh, Devil’s Third is a great candidate – but please don’t interpret that as a recommendation.
    • 55 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 65 Metascore
    • 40 Critic Score
    If everything was working correctly, the Xbox One version would be on par with the PlayStation 4, but pervasive technical difficulties ultimately undermine it. More than two weeks into the review, we were still experiencing crippling lag in the Crime.net mission select screen, and when missions do load we had a less than 10 percent success rate in joining the matches. Your only bet to have a stable experience playing Payday 2 on Xbox One currently is to set up your own heist and invite friends.
    • 53 Metascore
    • 40 Critic Score
    The game is saddled with the same lackluster gameplay that has plagued the entire Army Men series.
    • 34 Metascore
    • 40 Critic Score
    Passing through these mediocre level designs is reminiscent of passing a kidney stone - tedious and painful. [Aug 2004, p.99]
    • 48 Metascore
    • 40 Critic Score
    Featuring perhaps the worst cutscenes I have ever seen, and gameplay that is tedious at best, there really isn't much SeaBlade has to offer. [Jan 2003, p.114]
    • Game Informer
    • 50 Metascore
    • 40 Critic Score
    Avoid at all costs.
    • 63 Metascore
    • 40 Critic Score
    A listless, sludgy slog through a knee-deep slush puddle of suckiness. [Dec 2003, p.187]
    • 58 Metascore
    • 40 Critic Score
    Dense with the most boring, tedious, and limp gameplay this side of sewer-water. [Nov 2005, p.180]
    • Game Informer
    • 54 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 48 Metascore
    • 40 Critic Score
    Never once in Hard Evidence did I feel like I was participating in a murder investigation. All of the guesswork is handled for you, and there is no margin for error. Every question you ask in an interrogation leads to the correct answer, and every piece of evidence you secure at a crime scene is relevant to the case.
    • 44 Metascore
    • 40 Critic Score
    This tedious handheld port will do nothing to revive the franchise's ailing reputation. [Nov 2003, p.178]
    • Game Informer
    • 58 Metascore
    • 40 Critic Score
    There's absolutely no reason to put up with the frustration of doing the simplest of tasks in order to check out the futuristic abilities that you'll eventually command here. [Mar 2007, p.105]
    • 47 Metascore
    • 40 Critic Score
    I want to preface my statements that way, so that when I tell you how awful Pirate's Carnival is , maybe, just maybe, you'll believe me. [Sept. 2006, p.92]
    • Game Informer
    • 62 Metascore
    • 40 Critic Score
    Don’t confuse Wave Rally for a Baby Ruth floating in the PS2 pool – It’s a turd. [Feb 2002, p.84]
    • Game Informer
    • 61 Metascore
    • 40 Critic Score
    The majority of your time with Infernal (may it be short, for your sake) is spent gunning down goons in the employ of Heaven with one small handful of weapons. [June 2007, p.116]
    • 50 Metascore
    • 40 Critic Score
    On a console, you're left with a classic board game and no nifty little houses to roll around in your hand and lost under the couch. [Dec 2002, p.144]
    • Game Informer
    • 51 Metascore
    • 40 Critic Score
    It’s been awhile since I played a game that butchered so many of the basics of gameplay and design. [Sept 2008, p.103]
    • Game Informer