Game Informer's Scores

  • Games
For 6,217 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Call of Duty 4: Modern Warfare
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6217 game reviews
    • 61 Metascore
    • 60 Critic Score
    These graphics look like they missed the PS2 boat entirely. What this game lacks in fun it doesn't even make up for in novelty. [Oct 2003, p.123]
    • Game Informer
    • 65 Metascore
    • 60 Critic Score
    Horrible balancing in the single-player game and a decades-old multiplayer frontend further accelerate Heroes of Annihilated Empires on its quick trip to the bargain bin.
    • 58 Metascore
    • 60 Critic Score
    An incredibly short game, but still manages to repeat itself constantly over the course of the story. [July 2005, p.120]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    So even though Monster House is better than your average kid's movie game, I just have to imagine most kids will put this down long before I did, and go do something more meaningful, like climb a tree or read a book. [Oct. 2006, p.110]
    • Game Informer
    • 78 Metascore
    • 60 Critic Score
    Not only are the old mistakes revisited in 2004, but the batting and fielding controls seem to have gotten worse. [Apr 2003, p.84]
    • Game Informer
    • 75 Metascore
    • 60 Critic Score
    Not every release needs to have ridiculous triple-A aspirations. That being said, even considering its limited scope, Grow Home doesn’t feel complete. The technology behind the gigantic plant is cool, and seeing it take over the world below you is interesting. However, the game that you play between those realizations rarely blossoms into entertainment.
    • 73 Metascore
    • 60 Critic Score
    It feels just plain dull. [June 2004, p.129]
    • 69 Metascore
    • 60 Critic Score
    For all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]
    • Game Informer
    • 67 Metascore
    • 60 Critic Score
    Dynasty Warriors certainly has a specific and rabid fanbase, and those folks will certainly enjoy Next if they've maintained their interest in the series after so many entries. If you're a member of the gaming population that scratches their head at the popularity of this repetitive franchise, this Vita entry will do nothing to change your opinion.
    • 52 Metascore
    • 60 Critic Score
    As disappointing as Spare Parts is, I hope that we do see the characters again. They deserve to be in a better game.
    • 53 Metascore
    • 60 Critic Score
    As disappointing as Spare Parts is, I hope that we do see the characters again. They deserve to be in a better game.
    • 73 Metascore
    • 60 Critic Score
    Hybrid proves that you can't depend on a few flashy additions to rev up the shooting genre; innovation needs to go into every area possible for a game to stand out. The jetpacks and cover system are twists on standard third-person firefights, but lose their allure quickly due to uninteresting maps and the reliance on modes from other popular games. That's not to say the game isn't entertaining, but it lacks the staying power to keep you hooked. The goal is noble, but Hybrid doesn't turn the third-person shooter on its head.
    • 61 Metascore
    • 60 Critic Score
    Deadmund's Quest is a decent attempt at an action/adventure game built specifically for the Move, and doesn't just shoehorn in functionality as a bullet point. That said, it's still not great, and I'm not sure who the target audience is. The gameplay is too hard and complex for the casual crowd, yet the larger adventure is too simple and repetitive for seasoned gamers. Like much of its on-rails action, Deadmund's Quest is a plodding step forward for the Move, but it still has a lot of ground to cover.
    • 75 Metascore
    • 60 Critic Score
    Wireless multiplayer can be a fun diversion, but it's hardly good enough to justify this $30 purchase. [Aug 2005, p.107]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Pacing and AI problems hold this back from its potential. [June 2004, p.135]
    • 50 Metascore
    • 60 Critic Score
    Basic combat just isn't very fun. [Feb 2006, p.104]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    While not broken in any fundamental ways, this souless and cliched title tries to be too many things to many people, and in the end does none of them well. [Oct. 2006, p.104]
    • Game Informer
    • 54 Metascore
    • 60 Critic Score
    The mild strategy elements and simple gameplay involved could appeal to younger players, but not to anyone who actually enjoys controlling events onscreen. [Mar 2004, p.114]
    • Game Informer
    • 73 Metascore
    • 60 Critic Score
    It just doesn't feel like I'm screaming through the great blue yonder. In this case, it seems more like I'm driving a Lincoln Continental with some guns strapped to the hood. [Nov. 2003, p.151]
    • Game Informer
    • 52 Metascore
    • 60 Critic Score
    Cing's latest blend of game and novel could've been an intriguing "whodunit" if streamlined into a more digestible package. Instead, the glacial pace of weak plot development and the few poke-around puzzles in between left much to be desired.
    • 62 Metascore
    • 60 Critic Score
    It just seems that the team spent a lot more time coming up with ideas for the game than they did executing them properly. [Dec 2003, p.183]
    • 76 Metascore
    • 60 Critic Score
    A slim offering of new items and interactions in Pets adds less tot he core gameplay of The Sims 2 than any previous expansion. [Dec 2006, p.150]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    An amazingly generic action title. It's a shame, as Samurai Jack is easily one of the most unique cartoons on the air today, so this could have been so much more. [May 2004, p.93]
    • 60 Metascore
    • 60 Critic Score
    If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
    • 56 Metascore
    • 60 Critic Score
    It's business as usual over at 989, and it must figure business is pretty good. Well, it isn't - it's pathetic. [Apr 2005, p.128]
    • Game Informer
    • 64 Metascore
    • 60 Critic Score
    Combat is stale and repetitive outside of boss battles, and several stages are filled with copy and pasted sections and artificially lengthening collect-three-gems-to-open-door setups. [Feb 2009, p.87]
    • 59 Metascore
    • 60 Critic Score
    If you are the forgiving type, and can work your way through the unsatisfactory beginning, you'll see that this game actually has a lot to offer. [August 2002, p.79]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    For me, it felt a bit like eating Cheerios with a fork - different, but not advisable. [Issue#204, p.90]
    • Game Informer
    • 72 Metascore
    • 60 Critic Score
    If you like what Type-0 has to offer, the presence of additional story and mission content offers ample reason to return for subsequent playthroughs, but it comes with the cost of having an indecipherable plot the first time through.
    • 67 Metascore
    • 60 Critic Score
    Story-wise, the game is interesting, but the difficulty of the missions themselves will probably serve as a massive barrier for the gamers who want to find out what happens next. [Nov 2002, p.142]
    • Game Informer