Game Informer's Scores

  • Games
For 6,582 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6583 game reviews
    • 56 Metascore
    • 63 Critic Score
    The swordplay is simple, and dreadfully dull. [July 2008, p.86]
    • Game Informer
    • 58 Metascore
    • 63 Critic Score
    The video editor is kind of a cool extra, but it’s done way better elsewhere. Too bad the controls are as painful as most of the stunts you perform otherwise this might have been a decent handheld distraction.
    • 58 Metascore
    • 63 Critic Score
    Unless you know who Tucker Hibber is, avoid this one. [Dec 2002, p.144]
    • Game Informer
    • 66 Metascore
    • 63 Critic Score
    The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]
    • Game Informer
    • 70 Metascore
    • 63 Critic Score
    Animation is generally poor, facial modeling is bland, and the AI manages to feel artificial but without the intelligence. [May 2005, p.136]
    • Game Informer
    • 71 Metascore
    • 63 Critic Score
    It's hard to forget the unresponsive controls, ludicrous story, and questionable combat encounters. The game is uneven and inconsistent enough to scare away even eager fans who have patiently waited 20 years for another swing. [June 2009, p.83]
    • Game Informer
    • 55 Metascore
    • 63 Critic Score
    I guess this might be a fun game to rent and beat on a Saturday. After all, developer Collision does add a little something at the end of the game to make it not as much of a downer.
    • 67 Metascore
    • 63 Critic Score
    We Ski tries, and is largely successful, at creating a casual skiing game with a novel control mechanic. Which is great, but the actual content wouldn’t have held my attention for even an hour if it were just some old PS2 game (which, graphically, it sadly resembles).
    • 53 Metascore
    • 63 Critic Score
    There are far too many flaws for it to compete. [Dec 2002, p.123]
    • Game Informer
    • 71 Metascore
    • 63 Critic Score
    Technically adequate, exceptionally beautiful, and continuing the story of some great characters...but still no fun. [Nov 2004, p.163]
    • Game Informer
    • 59 Metascore
    • 63 Critic Score
    Mowing down wave after wave of comatose fodder kills any chance of this game’s strategies having any meaning. An overhaul on the battlefield is sorely needed.
    • 80 Metascore
    • 63 Critic Score
    The combat feels relatively imprecise, button-mashy, and quite random. [Jan 2003, p.114]
    • Game Informer
    • 63 Metascore
    • 63 Critic Score
    The wry subtlety of the novels' text pops up once in a while, but not nearly enough, which leaves only a derivative and dull game where there could have been a humorous midadventure. [Jan 2005, p.119]
    • Game Informer
    • 79 Metascore
    • 63 Critic Score
    If you’re a Silent Hill fan interested in a fresh take on the stale formula, this Wii entry may be the Cheryl you’ve been searching for – but it comes at a cost.
    • 61 Metascore
    • 63 Critic Score
    The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]
    • Game Informer
    • 61 Metascore
    • 60 Critic Score
    This Olympic hopeful loses its flavor after you play through each event just once or twice. [Aug 2004, p.100]
    • 49 Metascore
    • 60 Critic Score
    Although there's really nothing outrageously bad about Dino Thunder, I ofter found myself a little bored with being a giaint robotic dinosaur, which just shouldn't happen. [Dec 2004, p.16]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    The Just Dance series was design to be a party game, and, sadly, it doesn't perform well outside of that kind of atmosphere.
    • 67 Metascore
    • 60 Critic Score
    When you look past the mask of satirical humor this game puts on, My World, My Way is just a parade of tired mechanics orbiting a single cool concept.
    • 63 Metascore
    • 60 Critic Score
    What this franchise did to deserve a sequel I really don't know. [Apr 2006, p.118]
    • Game Informer
    • 64 Metascore
    • 60 Critic Score
    As beloved as the subgenre and the original Nexuiz mod are among a certain crowd, this Xbox Live Arcade remake is nothing more than a haphazard port of a 2005 mod for a game that came out 10 years ago – except you have to pay money for it. Those of us older folks who are nostalgic for the gameplay Nexuiz emulates likely have a PC that runs any of the dozens of excellent alternatives, and the younger console crowd has plenty of more modern shooters to choose from.
    • 69 Metascore
    • 60 Critic Score
    Boom Beach gives you more strategic options than its predecessor, but it is still designed to create lulls that encourage you to pay to speed up the clock, limiting the average player’s access to its best features.
    • 69 Metascore
    • 60 Critic Score
    A fairly well-rounded angling title that doesn't really jump off the deep end in any particular area. [Feb 2002, p.100]
    • Game Informer
    • 80 Metascore
    • 60 Critic Score
    The root of the problem is gameplay balance and enemy AI. [Feb 2003, p.96]
    • Game Informer
    • 68 Metascore
    • 60 Critic Score
    I applaud the ambition, but not every grand venture ends with triumph.
    • 66 Metascore
    • 60 Critic Score
    Apart from the animal stuff, the core game has also undergone some tweaks, like a greater sense of ownership of your surroundings. It doesn't make Pets more fun, though; the lack of sufficient rewards and direction neuters the whole experience and makes it a chore to play.
    • 65 Metascore
    • 60 Critic Score
    The problems with the passing game are major, including a lack of touch on the ball, receivers who stop to catch passes, and iffy collision detection in general. [Jan 2002, p.83]
    • Game Informer
    • 74 Metascore
    • 60 Critic Score
    When you’re dancing Spotlight is fun, but it is easily the weakest game in the Dance Central series.
    • 70 Metascore
    • 60 Critic Score
    Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]
    • 61 Metascore
    • 60 Critic Score
    The level designs are simply atrocious and have no flow to them whatsoever. [Jan 2005, p.145]
    • Game Informer

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