Game Informer's Scores

  • Games
For 5,716 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Resident Evil 4
Lowest review score: 1 Legends of Wrestling II
Score distribution:
5,716 game reviews
    • 93 Metascore
    • 93 Critic Score
    With incredibly realistic damage modelling transforming every crash into a work of art fit to be framed and hung on the walls of Paris' Louvre museum, Burnout 3 is a visual dynamo that will floor players with its speed and gorgeous vistas. [Oct 2004, p.122]
    • 84 Metascore
    • 93 Critic Score
    Naughty Dog has done a tremendous job of creating multi-layered personalities that really strike a chord, and plot hooks that will keep you guessing and on the edge of your seat up until the explosive finale. [Nov 2004, p.153]
    • 86 Metascore
    • 93 Critic Score
    Awesome on almost every level. To be quite honest, it kicks ass in just about every way a strategy title can...It most likely will be remembered as a historic entry in the RTS genre. [Nov 2004, p.164]
    • 83 Metascore
    • 93 Critic Score
    Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
    • 87 Metascore
    • 93 Critic Score
    Play it on Xbox if you can, but if you can't, don't miss out on what is arguably the best spy-themed video game to date. [May 2005, p.114]
    • 88 Metascore
    • 93 Critic Score
    In all, it felt like the players had a slightly lower center of gravity. This allows not only for a good running back to become extra shifty through better lateral movement (without even having to use the juke button), but it also gives defenders an extra punch to their hits. [July 2004, p.112]
    • 92 Metascore
    • 93 Critic Score
    Where this games shines the brightest is in the new path it blazes, not the traditions it revisits. [Nov. 2006, p.132]
    • 91 Metascore
    • 93 Critic Score
    A masterpiece. [Aug 2005, p.104]
    • 90 Metascore
    • 93 Critic Score
    It still looks great and has one of the best single-player stories out there. [Jan 2005, p.143]
    • 88 Metascore
    • 93 Critic Score
    Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
    • 83 Metascore
    • 93 Critic Score
    I'm blown away by how well this title has been ported to PSP. [May 2005, p.136]
    • 89 Metascore
    • 93 Critic Score
    Its sublime mix of puzzles, great bosses, perfectly paced exploration, and enormous variety make this an utterly amazing adventure. [Nov 2005, p.176]
    • 90 Metascore
    • 93 Critic Score
    Like a moth drawn to a flame, I can't pull myself away from the incredible explosions, blinding speeds, and impressive vehicular carnage. Once you get behind the wheel, it's almost impossible to turn this speedster off. [Oct 2005, p.118]
    • 85 Metascore
    • 93 Critic Score
    The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]
    • 74 Metascore
    • 93 Critic Score
    It's this mixture of personality and content that earns Radiata Stories a place among Square Enix's greatest adventures, and certainly the best straight-up RPG so far this year. [Oct 2005, p.132]
    • 88 Metascore
    • 93 Critic Score
    The addition of a robust multiplayer mode makes this homecoming all the sweeter. [Dec 2005, p.188]
    • 90 Metascore
    • 93 Critic Score
    If you love strategy, it really doesn't get any better than this. [Sept 2005, p.112]
    • 72 Metascore
    • 93 Critic Score
    The core first-person melee combat is incredibly solid and the exploration, storytelling, and character growth are integrated brilliantly to create a unique and compelling experience.
    • 88 Metascore
    • 93 Critic Score
    There is a metric ton of game to be enjoyed here, and I heartily recommend it to anyone with a lick of interest in the subject matter. Small annoyances, like a mediocre overworld interface and the occasional unit AI breakdown in the RTS battles, are nowhere near enough to diminish this game’s overall genius.
    • 84 Metascore
    • 93 Critic Score
    I can't think of a better way to kill a long plane ride, and I expect lapsed Tetris fans who've migrated to other puzzle games will be making their way back into the fold after playing this excellent reinvention of one of gaming's greatest titles. [Apr 2006, p.134]
    • 89 Metascore
    • 93 Critic Score
    It might not be the huge revolution some hoped it would be, but this is a highly enjoyable and well-crafted trip down memory lane. [July 2006, p.112]
    • 85 Metascore
    • 93 Critic Score
    The game is huge on replay in the main mode and offers even more after the tale is done. [Sept. 2006, p.94]
    • 78 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 82 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 81 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 83 Metascore
    • 93 Critic Score
    A phenomenal RPG destined to be remembered as a technical milestone for the series. [Issue#203, p.88]
    • 89 Metascore
    • 93 Critic Score
    Through its richly interactive world, gorgeous art design, and often-humorous writing, Fable II crafts a world where you’ll quickly feel at home.
    • 83 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 84 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 92 Metascore
    • 93 Critic Score
    If you haven't already, go out and buy it. It's just that simple. [Apr 2007, p.104]