Game Informer's Scores

  • Games
For 6,706 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.5 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 1 Legends of Wrestling II
Score distribution:
6707 game reviews
    • 81 Metascore
    • Critic Score
    Yes, it is worth revisiting, mostly on the merit of the original being such a great game. If you’ve played it before, you know what to expect, but it holds up well and the new mode is worth checking out (and it’s entirely optional if you ‘re not interested). If you’ve never played the original Mario & Luigi, then you should absolutely check it out. It was a great game in 2003, and through it may not by wholly improved, depending on how you feel about the visuals, it is still a fantastic game.
    • 75 Metascore
    • 38 Critic Score
    An uninspired nightmare that tarnishes the Star Wars name. [Dec 2001, p.115]
    • Game Informer
    • 75 Metascore
    • 45 Critic Score
    The vehicles don't act how they would in real life and it's so short on thrills that it needs to sit atop a stack of phone books to see over the dashboard. [Oct 2003, p.145]
    • Game Informer
    • 75 Metascore
    • 45 Critic Score
    It's not as if the game itself is bad, it's that the technology is so horribly mangled that the delicious puzzle-laden universe is almost unplayable on Xbox. [June 2005, p.132]
    • Game Informer
    • 73 Metascore
    • 40 Critic Score
    The only good that can come from this game is sending it as a prank gift to Jake Lloyd with a note reading "You aren't the only one who ruined Star Wars." [July 2005, p.126]
    • Game Informer
    • 72 Metascore
    • 35 Critic Score
    This weird ass-end swing out makes circuit racing all but impossible until you re-learn the concepts of physics, weight distribution, and even gravity. [Feb 2005, p.125]
    • Game Informer
    • 71 Metascore
    • 43 Critic Score
    If you've had neurosurgery more than twice, you may (and I stress the word) find a thimble's worth of entertainment here. If not, you'll get more kicks out of a sponge...just an ordinary pantless sponge. [Nov 2003, p.153]
    • Game Informer
    • 71 Metascore
    • 30 Critic Score
    These games might have been fun portables 20 years ago, but now they're too simple and boring. [Feb 2003, p.110]
    • Game Informer
    • 71 Metascore
    • 40 Critic Score
    Combined with clunky controls and a bad camera, Monster Hunter Freedom winds up about as appealing as a pile of the Wolfman's droppings. [Jun 2006, p.119]
    • Game Informer
    • 70 Metascore
    • 30 Critic Score
    It looks like a freakin' "Doom II" mode, except the framerate isn't as good. [Jan 2004, p.157]
    • 70 Metascore
    • 30 Critic Score
    If anything, the game did show me how much torment I can put up with before breaking down, sobbing, and pleading to make it stop. [Dec 2002, p.125]
    • Game Informer
    • 70 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial. [Dec 2008, p.110]
    • Game Informer
    • 69 Metascore
    • 45 Critic Score
    Wow, generic platform games have reached a new pinnacle of dull and cliche. [Feb 2005, p.113]
    • Game Informer
    • 69 Metascore
    • 20 Critic Score
    The only laughs come from knowing your friends are suffering the same punishment you are...They're cursing this to anyone within earshot, just like you. [Dec 2003, p.154]
    • 69 Metascore
    • 45 Critic Score
    Wow, generic platform games have reached a new pinnacle of dull and cliche. [Feb 2005, p.113]
    • Game Informer
    • 68 Metascore
    • 40 Critic Score
    It's simply so boring that my mind wanders to the chores waiting for me at home. [Jan 2004, p.151]
    • 68 Metascore
    • 45 Critic Score
    The only impressive thing about Wii Party is how Nintendo dumbed down and removed the soul from a franchise that was already as stupid and soulless as Mario Party.
    • 68 Metascore
    • 43 Critic Score
    This is the most mindless button masher I've come across in a long time...Like its silently morbid hero, the new Gungrave shows up dead on arrival. [Nov 2004, p.158]
    • Game Informer
    • 67 Metascore
    • 40 Critic Score
    What kills this title for me, though, is the ridiculous emphasis on scouting. How am I supposed to conquer the continent when I can only see what's happening on 20 percent of any given battle map? [Jan 2006, p.138]
    • Game Informer
    • 67 Metascore
    • 40 Critic Score
    This game had the chance to go in a different direction on the Wii and do something interesting with the Olympics, but unfortunately merely substitutes remote-shaking for button-mashing rather than offering genuinely fun activities.
    • 67 Metascore
    • 43 Critic Score
    I can either pity this title, or I can tell you the truth - Galleon just isn't worth your time. [Oct 2004, p.140]
    • Game Informer
    • 67 Metascore
    • 40 Critic Score
    The visuals are a throwback to the early days of PS2, if not Dreamcast. [Aug 2003, p.91]
    • Game Informer
    • 67 Metascore
    • 48 Critic Score
    An experience that is unquestionably less fun than doing one's taxes. [May 2005, p.116]
    • Game Informer
    • 67 Metascore
    • 40 Critic Score
    It’s been awhile since I played a game that butchered so many of the basics of gameplay and design. [Sept 2008, p.103]
    • Game Informer
    • 66 Metascore
    • 38 Critic Score
    It's so stiff and sluggish that you'll often find yourself wondering if the buttons on your PSP are shorting out. [Nov 2005, p.180]
    • Game Informer
    • 66 Metascore
    • 40 Critic Score
    You know you're in trouble when you can tally the number of frames per second on one hand. [Dec 2002, p.152]
    • Game Informer
    • 66 Metascore
    • 45 Critic Score
    One of the stupidest, most disappointing games of all time. [Dec 2003, p.175]
    • 66 Metascore
    • 40 Critic Score
    Eidos has produced a turd of such magnitude that there is no adjective to describe my overwhelming distaste for this game and many of the things it stands for. [Jan 2004, p.134]
    • 66 Metascore
    • 40 Critic Score
    What kills this title for me, though, is the ridiculous emphasis on scouting. How am I supposed to conquer the continent when I can only see what's happening on 20 percent of any given battle map? [Jan 2006, p.138]
    • Game Informer
    • 66 Metascore
    • 45 Critic Score
    Even if you had fun with Point Blank, you'll forget it existed minutes later. [Aug 2006, p.92]
    • Game Informer
    • 66 Metascore
    • 35 Critic Score
    Punishing players and withholding any reward adds replay, right? At first I thought this game was a joke, but I was wrong. It’s a joke and total garbage.
    • 65 Metascore
    • 40 Critic Score
    If everything was working correctly, the Xbox One version would be on par with the PlayStation 4, but pervasive technical difficulties ultimately undermine it. More than two weeks into the review, we were still experiencing crippling lag in the Crime.net mission select screen, and when missions do load we had a less than 10 percent success rate in joining the matches. Your only bet to have a stable experience playing Payday 2 on Xbox One currently is to set up your own heist and invite friends.
    • 65 Metascore
    • 40 Critic Score
    There is one and only one good thing to say about Two Worlds: the game truly gives you the freedom to align with any faction and change the gameworld by your choices. Everything else – and I mean everything else – sucks.
    • 65 Metascore
    • 48 Critic Score
    Like sitting alone in the woods with a bottle of peepee tends to be, this game is damn boring. [Nov 2003, p.171]
    • Game Informer
    • 65 Metascore
    • 40 Critic Score
    The difficulty wouldn't be so frustrating if you could quickly retry the mission, but the load times are unforgivably long. [Dec 2001, p.93]
    • Game Informer
    • 65 Metascore
    • 45 Critic Score
    A Sound of Thunder is chock full of some of the worst box-pushing tasks I've ever seen. Then again, it's also home to some of the worst driving controls and blandest graphics I've seen, so I guess that shouldn't shock me. [Apr 2004, p.110]
    • 64 Metascore
    • 40 Critic Score
    Long story short, this is a flawed game through and through. Even the most devout Spyro fans should avoid it.
    • 64 Metascore
    • 45 Critic Score
    Mario and his pals starred in some great sports titles back in the Nintendo 64 days, but gameplay like this just doesn't cut it in 2011. [March 2011, p.93]
    • Game Informer
    • 64 Metascore
    • 40 Critic Score
    Terrible when it comes to gameplay. [Apr 2002, p.83]
    • Game Informer
    • 64 Metascore
    • 40 Critic Score
    Like a pizza covered in chocolate, this game's touch screen swing is appealing for about half a second before you swear it off forever. [Feb 2005, p.125]
    • Game Informer
    • 63 Metascore
    • 30 Critic Score
    Thank God. Now I can stop pretending that I was having fun rocking out to Metallica and live my dream of playing backup cowbell in a cruise ship band version of “Yankee Doodle.”
    • 63 Metascore
    • 40 Critic Score
    A listless, sludgy slog through a knee-deep slush puddle of suckiness. [Dec 2003, p.187]
    • 63 Metascore
    • 45 Critic Score
    I hope some developer takes the gaffe that is Raw Danger, extracts the great idea at its center, and creates the blockbuster experience it has the potential to be. [June 2007, p.110]
    • 63 Metascore
    • 20 Critic Score
    Just when you thought the updates and lack of people online couldn't make PlanetSide any worse, Sony Online Entertainment drops perhaps its biggest turd in history: Core Combat. [Jan 2004, p.157]
    • 62 Metascore
    • 30 Critic Score
    The leader in sports [ESPN] and the company behind "Metal Gear Solid" should just go their separate ways. [Mar 2002, p.85]
    • Game Informer
    • 62 Metascore
    • 43 Critic Score
    A foul dead fish aroma surrounds every gameplay aspect. The techniqes of casting, jigging, setting the hook, and landing the fish are miserably executed. [Sept 2004, p.115]
    • 62 Metascore
    • 30 Critic Score
    Simply put, this game is bad and I hate it. [Nov. 2006, p.140]
    • Game Informer
    • 62 Metascore
    • 45 Critic Score
    The scope of this title covers the final third of the Legacy of Goku storyline, but it does so in splotchy, episodic segments relying on the most generic "walk around, talk to people, and fight things" formula. [Oct 2004, p.147]
    • Game Informer
    • 62 Metascore
    • 40 Critic Score
    Don’t confuse Wave Rally for a Baby Ruth floating in the PS2 pool – It’s a turd. [Feb 2002, p.84]
    • Game Informer
    • 62 Metascore
    • 20 Critic Score
    One of the most pathetic jobs of porting a PC game to the console I have ever seen in this horrid little life of mine. [June 2003, p.114]
    • Game Informer
    • 62 Metascore
    • 45 Critic Score
    Never has a hero looked so stupid. As catastrophic as these missteps are, they pale in comparison to Spidey’s egregious video game blunder, Friend or Foe. [Nov 2007, p.144]
    • Game Informer
    • 61 Metascore
    • 43 Critic Score
    This game stinks. That's really all there is to it. [July 2004, p.115]
    • 61 Metascore
    • 45 Critic Score
    Reshef feels like it was assembed from various rejected design concepts and shards of concentrated boring. [Sept 2004, p.118]
    • 61 Metascore
    • 40 Critic Score
    The majority of your time with Infernal (may it be short, for your sake) is spent gunning down goons in the employ of Heaven with one small handful of weapons. [June 2007, p.116]
    • 60 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial.
    • 60 Metascore
    • 38 Critic Score
    There is little in the way of discernable strategy or skill, the controls are never explained, and they’re unresponsive once you do figure them out. If this game had a head, it should hang it in shame for claiming to be part of the 360 library.
    • 60 Metascore
    • 45 Critic Score
    Never has a hero looked so stupid. As catastrophic as these missteps are, they pale in comparison to Spidey’s egregious video game blunder, Friend or Foe. [Nov 2007, p.144]
    • Game Informer
    • 60 Metascore
    • 35 Critic Score
    Where the game falls depressingly short is in Level-5 ignoring the many valid criticisms of the first game and churning out a cookie-cutter sequel that is even more of a rehash than the average yearly sports title or shooter franchise.
    • 60 Metascore
    • 43 Critic Score
    Even ignoring the ludicrous plot, what really matters here should be the shooting mechanic, which just isn’t much fun. The strangely designed cover system has you popping up and down like a hyperactive rabbit, so you never really get a full view of the action. And get this: in the cooperative multiplayer, you play in split screen – in letterbox format! What were they thinking? I don’t know what else I can tell you to discourage you away from this complete disaster.
    • 59 Metascore
    • 40 Critic Score
    Apart from the controversial violence contained within, there's little of real value here. [Jan 2002, p.83]
    • Game Informer
    • 59 Metascore
    • 45 Critic Score
    This sad excuse for a port doesn't even deserve a body bag. Just toss it in the river. [Nov. 2006, p.146]
    • Game Informer
    • 59 Metascore
    • 48 Critic Score
    I don't use this example lightly, but think back to "Grabbed by the Ghoulies," a similarly good-looking, but unfun and almost unplayable nightmare of gameplay design missteps. [Nov 2005, p.178]
    • Game Informer
    • 59 Metascore
    • 30 Critic Score
    The story is delivered witih all the emotion of a grade school play. This woldn't be such a bad thing, if the gameplay weren't absolutely abysmal. [Dec 2002, p.122]
    • Game Informer
    • 59 Metascore
    • 40 Critic Score
    We're talking like Weather Channel boring here. Guinness World Record boring. [Oct 2004, p.129]
    • Game Informer
    • 59 Metascore
    • 33 Critic Score
    Like those vacuum-powered hair trimmers, this one sucks while it cuts. [July 2004, p.116]
    • 59 Metascore
    • 40 Critic Score
    At the most, this game is great for punishing ill-behaved children.
    • 59 Metascore
    • 45 Critic Score
    Never has a hero looked so stupid. As catastrophic as these missteps are, they pale in comparison to Spidey’s egregious video game blunder, Friend or Foe.
    • 59 Metascore
    • 45 Critic Score
    A game that is likely to be frustrating to experienced players of the miniature game and nearly impossible to grasp for newcomers. [Dec 2006, p.157]
    • Game Informer
    • 59 Metascore
    • 20 Critic Score
    The fun of these party games wears thin rather quickly. [Dec 2002, p.144]
    • Game Informer
    • 58 Metascore
    • 40 Critic Score
    Maybe some gamers will be pulled into the aquatic world of Steel Diver despite the limited content, tech demo quality, and seemingly broken multiplayer. For the majority of Nintendo fans, though, it's destined to become a strange and forgotten footnote in the publisher's history.
    • 58 Metascore
    • 45 Critic Score
    Even the most patient gamers will be bored to tears for the first few hours of this adventure. [Jan 2004, p.157]
    • 58 Metascore
    • 30 Critic Score
    I have to go to the courthouse and file a restraining order so this crappy game cannot get within 1,000 fee of me ever again. [August 2002, p.91]
    • Game Informer
    • 58 Metascore
    • 45 Critic Score
    Tron: Evolution will probably have a handful of defenders, but I can't reasonably suggest that anyone play it. It's a shoddy experience that ultimately isn't much fun. Tron superfans would do better simply watching the movie again and calling it a day. [Jan 2011, p.80]
    • Game Informer
    • 58 Metascore
    • 45 Critic Score
    Tron: Evolution will probably have a handful of defenders, but I can't reasonably suggest that anyone play it. It's a shoddy experience that ultimately isn't much fun. Tron superfans would do better simply watching the movie again and calling it a day.
    • 58 Metascore
    • 40 Critic Score
    Dense with the most boring, tedious, and limp gameplay this side of sewer-water. [Nov 2005, p.180]
    • Game Informer
    • 58 Metascore
    • 40 Critic Score
    This bird will need a true miracle to rise again from this disaster. [June 2005, p.130]
    • Game Informer
    • 58 Metascore
    • 40 Critic Score
    There's absolutely no reason to put up with the frustration of doing the simplest of tasks in order to check out the futuristic abilities that you'll eventually command here. [Mar 2007, p.105]
    • 58 Metascore
    • 30 Critic Score
    Foremost among these flaws is the camera, which is so poor that it almost defies imagination. [Dec 2001, p.113]
    • Game Informer
    • 58 Metascore
    • 40 Critic Score
    Given its diehard fan base, it would be easy for Nintendo to forget that the point of first-party launch titles is to sell consumers on the capabilities of a new system – especially when it has Breath of the Wild up its sleeve. But most consumers would like more than one reason to buy a new console, and 1-2-Switch is insultingly shallow. Nintendo has created an intriguing piece of hardware, but its default runner-up launch title presents the Switch like it's a cheap gimmick machine.
    • 58 Metascore
    • 48 Critic Score
    Punch Time Explosion had a good opportunity to impress 3DS owners hungering for a worthwhile experience following the handheld's weak launch lineup, but it simply falls in line with the other disappointments. Cartoon junkies may love seeing their heroes in action, but those used to Smash Bros. polish will want to pass on this one.
    • 57 Metascore
    • 40 Critic Score
    Unfortunately, no amount of options can overcome the inane gameplay. I’ve defended the series in the past as harmless, dumb fun, but Island Tour is wholly unenjoyable.
    • 57 Metascore
    • 45 Critic Score
    It's a shame that the developer couldn't also license some fun gameplay to go along with the Corvette name. [June 2004, p.129]
    • 57 Metascore
    • 40 Critic Score
    Pencil Test Studios clearly needed time to fix the litany of embarrassing bugs that plague Armikrog at launch. Even then, it wouldn't have helped the overly simplistic story and bland puzzles. If the developer ever plans on doing a sequel, I hope it's an animated film – the visuals are the only thing Armikrog has going for it.
    • 57 Metascore
    • 30 Critic Score
    The game, on the other hand, is just plain gruesome, and for all the wrong reasons. Avoid it like the plague. [Nov 2001, p.131]
    • Game Informer
    • 57 Metascore
    • 45 Critic Score
    Initially amusing, but it wears out its welcome quickly thanks to a lack of variety. [Mar 2012, p.95]
    • 57 Metascore
    • 30 Critic Score
    This is a quirky Japanese kissing game. I say kiss it goodbye, because it’s not worth your time. Some games are just made broken. I don’t mean broken in the bug-riddled sense, but Chulip is probably one of the most poorly designed games I have ever played.
    • 57 Metascore
    • 40 Critic Score
    So many other titles offer a richer, more fulfilling experience that it's hard to imagine why someone would want to tackle this anachronism. [Nov 2004, p.156]
    • Game Informer
    • 57 Metascore
    • 40 Critic Score
    The gameplay mixes first-person action with a rune-drawing-like spellcasting mechanic similiar to "Lost Magic", but every aspect is unresponsive, sluggish, and repetitive. [Oct. 2006, p.114]
    • Game Informer
    • 57 Metascore
    • 13 Critic Score
    The only thing that could make this worse would be if the game was broken, but then you'd at least be spared the agony of playing it. [Jan 2003, p.96]
    • Game Informer
    • 57 Metascore
    • 48 Critic Score
    The only danger in this game is that you might get electrocuted while smashing your TV for showing you this ugly, tedious crap. [Jan 2004, p.135]
    • 57 Metascore
    • 40 Critic Score
    This game has about as much play to it as a crusty green booger. You'll marvel at it for a few seconds, only to realize that it's one of the world's most appalling abominations, then will flick it away. [July 2003, p.122]
    • Game Informer
    • 56 Metascore
    • 48 Critic Score
    The execution of this entry is almost unplayable because it's just so darn dull and clunky, bu tthe ideas are there to make something interesting. [Feb 2005, p.115]
    • Game Informer
    • 56 Metascore
    • 35 Critic Score
    Everything in this title borders on barely functional, from the blurry graphics (no, that isn't Vaseline on your TV screen) to the imprecise targeting. [Aug 2004, p.96]
    • Game Informer
    • 56 Metascore
    • 40 Critic Score
    During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]
    • 56 Metascore
    • 40 Critic Score
    Though you can get used to the sub-par controls, there’s still no real reason to play Vanguard, from the uninspired level design to the tired subject matter. Sure, it works on a basic level in that you shoot Nazis and they fall down. Beyond that, there isn’t much here to enjoy.
    • 56 Metascore
    • 10 Critic Score
    Congratulations, you just spent $20 on 10 minutes of gameplay! [Aug 2008, p.91]
    • Game Informer
    • 56 Metascore
    • 33 Critic Score
    Given just how unresponsive and sticky the gameplay is, a strong case can be made that a turd in a toilet has far greater functionalty than the controls in this game. [Dec 2004, p.177]
    • Game Informer
    • 56 Metascore
    • 45 Critic Score
    Regardless of which mode you play, expect to suffer through several crashes. I experienced more blue screens on the PS4 than any other game I’ve played this generation.
    • 56 Metascore
    • 43 Critic Score
    The tedious challenges and lack of vision in the overall design prevent it from being anything more than a waste of time and effort for you, and the development team responsible for this superhero-sized fiasco. [Feb 2003, p.110]
    • Game Informer
    • 55 Metascore
    • 30 Critic Score
    A description of Eco-Creature’s controls could easily read like a manual on how not to design an RTS.

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