Game Power Australia's Scores

  • Games
For 132 reviews, this publication has graded:
  • 56% higher than the average critic
  • 9% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5.3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Resident Evil 4
Lowest review score: 25 Dragon Ball Z: Taiketsu
Score distribution:
  1. Positive: 95 out of 132
  2. Negative: 5 out of 132
132 game reviews
    • 80 Metascore
    • 75 Critic Score
    So long as you don't mind that it's not quite the stellar production that's emerged from EA's stables, you'll have a great time with Links 2004, especially online. It's just not a hole in one.
    • 84 Metascore
    • 75 Critic Score
    Although it feels like there's a lot to learn when you first play Full Spectrum Warrior, you'll quickly realize that your options are actually quite limited.
    • 70 Metascore
    • 75 Critic Score
    Compared with Halo 2 there is certainly more substance and less of the feeling that it's just an excuse for a multiplayer mode.
    • 68 Metascore
    • 75 Critic Score
    We're happy to report that it's actually pretty good.
    • 77 Metascore
    • 75 Critic Score
    Midway's "Psi-Ops" does do a better job of implementing psychic powers and building gameplay around them, but Second Sight's characters and story make it worth your time.
    • 69 Metascore
    • 70 Critic Score
    As far as gameplay is concerned, Ghosthunter is obviously flawed (although it's by no means unplayable). However, as an experience, Ghosthunter is quite accomplished – it does a great job of developing its characters and it's genuinely spooky on more than one occasion.
    • 70 Metascore
    • 70 Critic Score
    While it's a competent shooter that can provide some great thrills, it's simply not in the same league as this holiday season's best first person shooters.
    • 77 Metascore
    • 70 Critic Score
    It’s not that Big Red One is a bad game – it’s enjoyable for as long as it lasts – but there are much more entertaining, value-packed titles available.
    • 79 Metascore
    • 70 Critic Score
    Prey stands out for a number of excellent reaons even if the portal hopping and gravity-swapping can get a bit confusing.
    • 66 Metascore
    • 70 Critic Score
    A surprisingly competent simulation.
    • 79 Metascore
    • 70 Critic Score
    An amusing game, and it's relatively enjoyable for a while. But at its core, the gameplay isn't all that interesting, and can only hold your attention for so long.
    • 70 Metascore
    • 70 Critic Score
    The music is great, and as in past Tenchu games, manages to mix traditional Japanese instruments with some more modern electronic sounds.
    • 69 Metascore
    • 70 Critic Score
    It brings some fresh ideas to the table and it's very polished.
    • 68 Metascore
    • 65 Critic Score
    This game is for the kiddies and most hard-core gamers will not find anything that keeps them playing to the end, but as a game for parents to buy for the youngsters, it's not a bad buy at all.
    • 64 Metascore
    • 65 Critic Score
    Alias isn't the disaster that it could have been, but it doesn't have what it takes to sneak past today's heavyweights.
    • 73 Metascore
    • 65 Critic Score
    Makes a terrific rental title, because it's great fun in the short term. Unfortunately, its disjointed story telling, lack of multiplayer modes and limited longevity make it hard to recommend as a full priced purchase.
    • 65 Metascore
    • 65 Critic Score
    If the control had been more intuitive and the combat had been tightened up, the game could have been more enjoyable, but as things stand, most should give Sony's new shooter a wide birth.
    • 72 Metascore
    • 65 Critic Score
    It relies far too heavily on trial and error design, meaning it will likely only appeal to the 'hard core' crowd.
    • 63 Metascore
    • 65 Critic Score
    Perhaps if the developers had spent less time trying to blur the lines between roleplaying games and action titles, they could have focused their efforts on compelling combat – something that should be important in a game all about slicing and burning everything in sight.
    • 70 Metascore
    • 65 Critic Score
    A decent licensed title, but it doesn't take any risks, so don't expect an epic adventure.
    • 74 Metascore
    • 65 Critic Score
    The poor control compounds the dull and lifeless handling of the cars.
    • 64 Metascore
    • 65 Critic Score
    Disappointingly, preprogrammed machines is a fitting description for the thugs that supposedly threaten Sydney's life in Alias.
    • 67 Metascore
    • 65 Critic Score
    A huge disappointment. The game certainly isn’t up to Namco’s standards, and although it can be occasionally enjoyable, there are numerous racing games which tear strips of R.
    • 78 Metascore
    • 65 Critic Score
    The multiplayer option will provide stress relieving entertainment, however its has some lopsidedness in the characters and teams that will also become a cause for frustration without the nostalgia to keep you going.
    • 73 Metascore
    • 65 Critic Score
    Unfortunately, it's just too shallow to enjoy for any length of time, and feels restricting when compared with the king of the slopes, "SSX 3."
    • 69 Metascore
    • 65 Critic Score
    Straddles the line between good design and mediocrity so consistently that it's hard to love it or hate it.
    • 60 Metascore
    • 60 Critic Score
    Rogue Agent does feature a fully-fledged multiplayer component, but it's just not much fun. The maps are poorly designed and the game modes are somewhat limited ' at least Xbox Live and PlayStation 2 online play seems relatively lag-free.
    • 66 Metascore
    • 60 Critic Score
    It's not as good a game as "Time Crisis 3."
    • 58 Metascore
    • 60 Critic Score
    Given your dim-witted team mates and the haphazard aiming, you're going to die quite often (mostly because of incoming grenades), and replaying such huge chunks of the levels is really frustrating.
    • 55 Metascore
    • 60 Critic Score
    Given your dim-witted team mates and the haphazard aiming, you're going to die quite often (mostly because of incoming grenades), and replaying such huge chunks of the levels is really frustrating.