Gameblog.fr's Scores

  • Games
For 1,206 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Portal 2
Lowest review score: 0 Reality Fighters
Score distribution:
1,206 game reviews
    • 53 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 40 Critic Score
    The only thing we may grant this Back to the Future is its consistency in terms of mediocrity. As time passes by, I'm losing faster and faster any hope to see Telltale getting back on the right tracks. Afterall, the game does very well commercially, so why change it? Bad or not, the most important for the publisher, it's the sales. Sad, sad, market laws.
    • 43 Metascore
    • 40 Critic Score
    Ghostbuster Sanctum of Slime is a small action coop title based on a single gameplay idea (monsters of a specific color can only be harmed by the same color). But its production value is poor, its story and atmosphere are dull, its levels very repetitive, and human players are mandatory since the AI can't keep up after 3 hours into the game. That's a lot of shortcomings for a single game.
    • 55 Metascore
    • 40 Critic Score
    The original concept of Super Monkey Ball 3D is still pleasant, that's for sure. However, it is impossible to play properly with both the motion gameplay and the 3D activated... Anyway the 3D disturbs more than it helps here. The new Kart and Combat modes are of no help to raise the whole game, which is a bit disapointing at the end.
    • 53 Metascore
    • 40 Critic Score
    Splinter Cell 3D is a real disappointment on the Nintendo 3DS. Ugly, clumsy, far from being easy to handle and despite that without any sort of challenge, the Ubisoft title has but one quality remaining: being the first stealth-themed title on the 3DS. Is that enough to disregard its defects? Definitely not.
    • 65 Metascore
    • 40 Critic Score
    Delivering its own story, within the original world of the movie, Rango mixes platforming, racing, and action. Rather nice looking and easy to play, the EA game clearly lacks substance, and provides less than 4 hours of gameplay. Hours during which one will easily get bored. It's a game that will probably be best suited for the really young, or really casual.
    • 63 Metascore
    • 40 Critic Score
    The Reapers' invasion in Mass Effect 3 would have been a lot quicker without Shepard intervention in The Arrival DLC for ME2. This gap-bridging extension is very short, with a so-so story (a meteor with engines, didn't I see that somewhere already ?) and a focus on action, with quite a challenge at times. No interesting moral choice, nothing really fascinating in dialogues... Shepard does its inevitable job once again, and politicians will target him once more. Is that it? We could have done without it.
    • 55 Metascore
    • 40 Critic Score
    Rabbids 3D is a regular 2D platformer in all its classicism. It's so regular and average that it's quickly boring. Monotonous and poorly paced, it's far from being a total wreckage, sure, but it's really nothing to be remembered.
    • 57 Metascore
    • 40 Critic Score
    Inspired by the success of Monster Hunter, Dragon Quest IX and the like, Naruto enters the realm of multiplayer play and characters customization. An enticing idea, but its execution is failing because of an ordinary gameplay, poor visuals and dull combats.
    • 48 Metascore
    • 40 Critic Score
    Sherlock Holmes and the Mystery of the Osbourne House could have been better if the puzzles weren't so simple and if its adventure was longer, with a deeper story. But it's an easily played, easily forgotten 40 euros game, without anything quite worth remembering. One cannot be Professor Layton just by wishing it.
    • 52 Metascore
    • 40 Critic Score
    The Sims 3 3DS is to the other console versions what the travel MB games are to the original MB connect 4. A light portable version keeping the basic principles, with adapted ergonomics but without every bell and whistle that were its charm. You can get it if your really won't be able to keep away from the other versions for long, but even if it's your case, I wouldn't recommend it if you don't want to play it in 2D, since the 3D gives more headaches than added enjoyment.
    • 58 Metascore
    • 40 Critic Score
    After the first gimmicky 3D visual effect wears off, you end up with a rushed out game which feels more like a tech demo than a real game that lives up to what you can expect from a 3DS. The story mode has too few missions, and shows in and of itself the overall lack of content and ambition of the game. And, neither the Battleship nor the Periscope modes can make up for it. The periscope sequences are the only element trying to make use of the gyroscope function of the console, but it turns out to be rather inefficient handling. All in all, we end up with a game that could have been released in the early DS days, certainly to a more impactful reception, at times where the stylus was still considered an innovation.
    • 49 Metascore
    • 40 Critic Score
    Garhasp was developed by a nine people studio, and taking this into account, it's impressive. But that's the only way it is. It's not enough to deliver 3 hours of gameplay with poor production values, especially considering its current price.
    • 51 Metascore
    • 40 Critic Score
    Duke Nukem Forever is a disappointment to say the least. 14 years of development seem like a waste of time when you see what has become of the most famous FPS franchise. Sad.
    • 49 Metascore
    • 40 Critic Score
    Duke Nukem Forever is a disappointment to say the least. 14 years of development seem like a waste of time when you see what has become of the most famous FPS franchise. Sad.
    • 54 Metascore
    • 40 Critic Score
    Duke Nukem Forever is a disappointment to say the least. 14 years of development seem like a waste of time when you see what has become of the most famous FPS franchise. Sad.
    • 61 Metascore
    • 40 Critic Score
    As a resurrection of the dungeon crawler genre as it wants to appear, Hunted: The Demon's Forge just is another FPS without any real subtleties. It's a shame since its world is fine and action globally ok, but some camera issues, a poor story, some clunky gameplay and outdated production values clearly undermine the fun.
    • 50 Metascore
    • 40 Critic Score
    Naruto is the golden eggs goose, like Dragon Ball in its time. Some titles may rise above the average, but this one isn't one of them. Be weary of the quickly produced, fan service products like this game and its poor combat gameplay.
    • 59 Metascore
    • 40 Critic Score
    Incoming movie? Quick, get me a game out there! That's how one could summarize Transformers: Dark of the Moon. With super linear TPS phases and a failed racing gameplay, this episode only has its Mecha license and steam-venting ability for itself. AI's a mess, most of the original sequences aren't really convincing, and its production values are clearly not on par with the rest of the game products of today.
    • 57 Metascore
    • 40 Critic Score
    Incoming movie? Quick, get me a game out there! That's how one could summarize Transformers: Dark of the Moon. With super linear TPS phases and a failed racing gameplay, this episode only has its Mecha license and steam-venting ability for itself. AI's a mess, most of the original sequences aren't really convincing, and its production values are clearly not on par with the rest of the game products of today.
    • 60 Metascore
    • 40 Critic Score
    Yet another Party Game from Nintendo. With Wii Play Motion like with other games of this type, solo play is dispensable: the fun comes from multiplayer. But for this one, even multiplayer won't cut it; we're desperately waiting for the spark, the one mini-game that will capture us. This time around, the spark doesn't come. This follow-up to Wii Play will only convince the youngest of gamers during birthday parties.
    • 65 Metascore
    • 40 Critic Score
    There's no way one can't see Capcom's expedience in this game. Resident Evil: The Mercenaries 3D is a game mode, sold full price. The experience was tailored to appeal to scoring aesthetes, with a decent challenge for those who want to unlock everything, but the game remains rough and arid for most. With the noticeable exception of the production values and a working multiplayer, the game is a poor one: no story, repetitiveness beyond reason, a level-design based on scavenging previous games, and in very limited numbers... please no more. Resident Evil, as a saga, didn't need such an effort.
    • 43 Metascore
    • 40 Critic Score
    Ape Escape was the first game to require the use of a DualShock controller on the original PlayStation, but this new PS3 episode won't be as important to PlayStation history as his illustrious predecessor was. It's a repetitive rail shooter where you switch from butterfly net to catapult to fan in order to capture monkeys and get as much bananas as possible, but it's mainly aimed at younger kids. With its nice animated sequences and a fair game mechanic, parents can offer it safely, but the lack of a multiplayer mode to share the experience and the overall lack of variety are hard to forgive.
    • 70 Metascore
    • 40 Critic Score
    Even though one can't deny what benefits it brings to the body and the quality of the training exercises, the visual and sound of UFC Trainer are disappointing. It also lacks rhythm to appeal to the gamer who's at least a little fond of sports already. It still may be a complementary training tool if you do your sport live, already.
    • 59 Metascore
    • 40 Critic Score
    Most games adapted from famous comic franchises with super heroes are crap. Some very few ones are brilliant. Green Lantern is neither. It's linear, repetitive and it lacks ambition and ideas, ending up below your average action game, but the variety of weapons and overall combat gameplay are still satisfying. They offer a decent way to vent, if only for short bursts of play, either by oneself or with a friend.
    • 61 Metascore
    • 40 Critic Score
    Most games adapted from famous comic franchises with super heroes are crap. Some very few ones are brilliant. Green Lantern is neither. It's linear, repetitive and it lacks ambition and ideas, ending up below your average action game, but the variety of weapons and overall combat gameplay are still satisfying. They offer a decent way to vent, if only for short bursts of play, either by oneself or with a friend.
    • 45 Metascore
    • 40 Critic Score
    With The Cartel, you can see that the developers tried to ensure the atmosphere was nice... but it does not work. The characters are too predictable, and so is the story. The action sequences are too basic... playing in coop can still be nice, but it does not save a game that lacks inspiration.
    • 47 Metascore
    • 40 Critic Score
    This third person shooter is a pure action game, with no adventure or exploration elements like in previous Harry Potter games. No problem about that, but the result is still very repetitive and short (about 4 hours of gameplay). The fans will still be glad to find the young sorcerer and his friends well modeled in 3D. It is a faithful adaptation, but not a good game.
    • 61 Metascore
    • 40 Critic Score
    E.Y.E Divine Cybermancy transpires good will, but the team at Streum On should have started with something smaller and offer a simpler but more polished title. The combat's quality is there, but the rest doesn't quite follow. Too bad.
    • 50 Metascore
    • 40 Critic Score
    Bodycount is supposed to be a violence venting machine. A very arcady FPS, if you will. But though the action itself is indeed there, nothing is making it stand out from the other productions of the genre, and the load of shortcomings (poor AI, average production values, uninteresting special moves system, completely dull story) will probably ruin the fun for most. With some heavy eights of the genre incoming, or already there, it's impossible to recommend.