GameCritics' Scores

  • Games
For 1,617 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 The Legend of Zelda: The Wind Waker
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,617 game reviews
    • 64 Metascore
    • 50 Critic Score
    Huge fans of Japan or Japanese games might find more to appreciate in this Akihabara-centered experience than I did, but as someone who looking for a quirky story or interesting combat, I came away feeling quite unsatisfied.
    • 67 Metascore
    • 50 Critic Score
    With the whole formula on display in the first hour and no real surprises or variation to look forward to, the golden premise and clever situations can't save My World, My Way from being a shallow, incredibly repetitive experience that could have been much, much more.
    • 84 Metascore
    • 50 Critic Score
    For players new to Saints Row, I would imagine the experience to be more positive than mine if for no reason other than sheer novelty. However, as someone who's now been through all three games, the formula and content in The Third is dreadfully stale, and well past its expiration date.
    • 78 Metascore
    • 50 Critic Score
    I love the Etrian Odyssey series and Shiren The Wanderer is quite possibly my favorite roguelike of all time, but not everything can come together as deliciously as chocolate and peanut butter. The two franchises here don't complement each other in any beneficial way, and the end result comes off as ill-fitting and awkward.
    • 65 Metascore
    • 50 Critic Score
    Being average isn't a bullet-point for the back of a box, and if someone's going to play a potentially punishing, definitely repetitive roguelike, I can't imagine that they'd want to put that kind of serious effort out for something that's just average, at best.
    • 73 Metascore
    • 50 Critic Score
    It's not that Lego Pirates of the Caribbean is a worse game than the first Lego game I played. It is, however, the same game, which means that the wonder is gone for me. Pirates of the Caribbean is still magical in a way, but I've seen all these tricks before.
    • 48 Metascore
    • 50 Critic Score
    This third chapter shows more promise than both of its predecessors combined, but serious flaws still make it hard to endorse.
    • 78 Metascore
    • 50 Critic Score
    I can understand the logic in trying to craft a sequel that does more than its source material, but the end result is that Mercury Meltdown lacks the simplicity and clean design needed to establish itself as a solid puzzler.
    • 76 Metascore
    • 50 Critic Score
    It looks sharp and it may be perfectly serviceable, but with all of the other interesting things happening in video games right now, something as surprisingly soulless and rote as Crysis 3 has absolutely nothing to recommend it.
    • 74 Metascore
    • 50 Critic Score
    Rather than representing a revitalization of the Sonic brand, Sonic 4 is a failed, desperate grasp at recapturing its former glory.
    • 68 Metascore
    • 50 Critic Score
    Blackguards is tolerable, if plodding, but I don't have anything nicer to say about it.
    • 76 Metascore
    • 50 Critic Score
    Although I badly want to like The Denpa Men 2: Beyond the Waves more than I do, the honest truth is that it's a hell of a lot of work for a game that's basically nothing but grinding through dungeons. If the difficulty and frequency of encounters were just a bit lower, the insanely high cute factor would be able to carry the experience and I probably would have powered through. Instead, it's way, way too much effort for too little return—my patience and stamina wore out long before the credits rolled.
    • 48 Metascore
    • 50 Critic Score
    Ultimately, Daylight does manage to produce a few frightening scenarios thanks to the impressive audio, but it's a shame the story, gameplay, and environments aren't as well developed as the sound. The bones of something more chilling (and satisfying) are here, but there just isn't enough meat on them.
    • 40 Metascore
    • 50 Critic Score
    As a side-story to the series, The Conspiracy falls utterly flat—so it's lucky that it fares much better as a game than as a spin-off.
    • 83 Metascore
    • 50 Critic Score
    Although Borderlands seemed ready to be one of the next big things, the overwhelming focus on grinding and gun-collecting can't carry the entire game, in either co-op or single-player.
    • 63 Metascore
    • 50 Critic Score
    Sadly, I couldn't get past the use of the stylus on what is supposed to be the main event.
    • 65 Metascore
    • 50 Critic Score
    It never builds on the gameplay or aesthetic qualities of Doom in any meaningful way—it’s merely content to cover the same old ground and hope no one notices.
    • 70 Metascore
    • 50 Critic Score
    Remember Me gets off on the right foot with an impressive opening and a rare female protagonist, but the overall experience of both gameplay and storytelling is too heavily guided and lacking in depth.
    • 73 Metascore
    • 50 Critic Score
    All in all, Luminous Arc 2 is a game that feels like it should've been a manga or anime instead.
    • 42 Metascore
    • 50 Critic Score
    Venetica has a few good ideas and a couple of characters that deserve further examination, but it just doesn't seem to be at all interested in them. That, I suppose, is why I wasn't all that interested by Venetica, either. Ratin
    • 80 Metascore
    • 50 Critic Score
    The Last Story feels like a JRPG that took incomplete notes as it tried to learn from Western design. The simplistic implementation of massively multiplayer online (MMO) combat motifs makes battles boring or frustrating. The character customizability, though wonderful, is purely cosmetic, never really extending into the play or storytelling. Worst of all, the gameplay and story might as well be two ships passing in the night. While Zael confronts the game's real antagonists in cutscenes, the player simply sits on the sidelines. In games, that's the last way you should try to tell a story. Ra
    • tbd Metascore
    • 50 Critic Score
    Although the mechanics are nothing revolutionary, I will say that I appreciated the graphics for their old-school flavor and intense pan-Asian iconography.
    • 67 Metascore
    • 50 Critic Score
    Strength of the Sword falls short of what it could have been, though it does come close (at times) to achieving its lofty goals. Tighter controls, a balanced approach to item use and a more restrained use of cinematic effects would go a long way towards getting it where it needs to be. It's just not quite there yet.
    • 75 Metascore
    • 50 Critic Score
    After playing through both The Signal and The Writer, the biggest impression I'm left with is that these two chunks of game (hateful combat aside) are better than anything that came on Alan Wake's retail disc. They illustrate Alan as a character, they immerse him in a world of his own internal madness, and they play to the strength of the premise in a way that actually makes sense. I can honestly say that if these levels had been included in the main campaign, my overall evaluation would've been significantly higher.
    • 71 Metascore
    • 50 Critic Score
    Developers looking to break into the platform genre these days have to go above and beyond the standard requirements while completely nailing the technical side at the same time, which is no easy feat. Billy Hatcher is a perfect example of a title that fails on both counts.
    • 68 Metascore
    • 50 Critic Score
    Parts of LostMagic are brilliant. But that brilliance gets bogged down in physical awkwardness and bad artificial intelligence.
    • 82 Metascore
    • 50 Critic Score
    The Book of Unwritten Tales isn’t bad—it just feels like the developers weren't sure if they would rather homage LucasArts or ridicule Blizzard, so they tried to do both. Sadly, they succeeded only in making both aspects tepid and bland. That said, I would honestly recommend it to people who love adventure titles because beneath the fetch-questing is a solid game with quirky characters, decent puzzles, and some amusing self-aware humor.
    • 80 Metascore
    • 50 Critic Score
    While it's great to see a developer take a new (and very welcome) approach to spicing up combat in an RPG, Kingdoms of Amalur: Reckoning is purely mechanical where the soul and inspiration should be. Players who can content themselves with massive amounts of loot and an endless series of simpleminded errands may be in heaven, but RPG players craving depth and the ability to make real choices or play a role will be out of luck. It might be a great game if the goal is to kill hundreds of hours of free time, but Amalur doesn't have much to offer otherwise.
    • 81 Metascore
    • 50 Critic Score
    Fans of hand cramp-inducing button mashing or extensive weapon combos might find a lot to like here, but for everyone else there's just a pretty face and some scattered body parts.
    • 73 Metascore
    • 50 Critic Score
    Newcomers or devotees to the RPG genre may find some basic value in it, but my feeling is that most players who've been there and done that probably won't want another helping.