GameCritics' Scores

  • Games
For 1,645 reviews, this publication has graded:
  • 33% higher than the average critic
  • 4% same as the average critic
  • 63% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Portal 2
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
1,645 game reviews
    • 66 Metascore
    • 55 Critic Score
    This is a game that could have badly used more polish. Still, it does many things I like, and if Zootfly brings this hero back for another colorful adventure, I'd be willing to give him a second chance.
    • 69 Metascore
    • 55 Critic Score
    There's enough new content in Mindgames to keep it from feeling like a shakedown, but it would have been nice if the devs had addressed The Pit’s flaws without forcing a new purchase.
    • 76 Metascore
    • 55 Critic Score
    Lego Batman represents the first real misstep from developer Traveller's Tales in their moderately popular Lego franchise.
    • 63 Metascore
    • 55 Critic Score
    While developer Cavia has done a fine job of aping what makes "Panzer Dragoon" so much fun, the "Dynasty Warriors" elements of the game are sorely lacking.
    • 71 Metascore
    • 55 Critic Score
    Much like Dr. Frankenstein's creation, this game possesses too many flaws that are hard to ignore and that prevent from appreciating the enigma it offers.
    • 65 Metascore
    • 55 Critic Score
    As average a game can get, with plenty of things going wrong for it, as enjoyable as it might be at times.
    • 63 Metascore
    • 55 Critic Score
    A lot like the middle-class, suburban kid in high school that tries to make everyone think he's cool by wearing nothing but black and listening to Metallica. It's all an act; a dark pretense put up to hide a depressingly normal game that doesn't really know what it wants to be.
    • 59 Metascore
    • 55 Critic Score
    The kinetic running and gunning is there and it has the right style, but Coded Arms in its present form seems more like the first few pieces of something larger, rather than a complete product.
    • 45 Metascore
    • 55 Critic Score
    Sadly, anything good about the game gets bogged down in the mindless, repetitive blasting.
    • 63 Metascore
    • 55 Critic Score
    Anyone looking for a deep, complex brawler is best be served elsewhere, but fans looking for some Super Saiya-jin action or younger folks that just want to button-mash will find something here to like.
    • 83 Metascore
    • 55 Critic Score
    This feels like an alpha build of a game: the point in a game's development cycle where engine is in place, and the world has been built, and a few bad guys running around for testing purposes. Unfortunately, the actual meat of the game, the story and the missions, haven't been added yet.
    • tbd Metascore
    • 50 Critic Score
    For everyone else, Go! Go! Nippon doesn’t go far enough in any one direction to be recommended as anything more than a pleasant diversion for a few hours.
    • 80 Metascore
    • 50 Critic Score
    Assassin's Creed Revelations is not an outright bad game, but neither is it a good one. In a series that has seen this many interesting ideas, such mediocrity amounts to a disaster. Thanks to slipshod implementation, none of the new features in Revelations improve the Assassin's Creed experience, and some make it noticeably worse. As such, the only thing that Revelations really adds to the series is the feeling of being cheated.
    • 74 Metascore
    • 50 Critic Score
    The game's aesthetic design choices are great, for the most part, but they can't entirely overcome the clunky control system and overly simplistic A.I.
    • 79 Metascore
    • 50 Critic Score
    Shattered Memories is an uneven mess, most favorably described as a kernel of greatness wrapped in a husk of wrong-headed design and iffy implementation.
    • 57 Metascore
    • 50 Critic Score
    Fightback is as straightforward as its name, and equally dull.
    • 64 Metascore
    • 50 Critic Score
    Huge fans of Japan or Japanese games might find more to appreciate in this Akihabara-centered experience than I did, but as someone who looking for a quirky story or interesting combat, I came away feeling quite unsatisfied.
    • 67 Metascore
    • 50 Critic Score
    With the whole formula on display in the first hour and no real surprises or variation to look forward to, the golden premise and clever situations can't save My World, My Way from being a shallow, incredibly repetitive experience that could have been much, much more.
    • 84 Metascore
    • 50 Critic Score
    For players new to Saints Row, I would imagine the experience to be more positive than mine if for no reason other than sheer novelty. However, as someone who's now been through all three games, the formula and content in The Third is dreadfully stale, and well past its expiration date.
    • 79 Metascore
    • 50 Critic Score
    I love the Etrian Odyssey series and Shiren The Wanderer is quite possibly my favorite roguelike of all time, but not everything can come together as deliciously as chocolate and peanut butter. The two franchises here don't complement each other in any beneficial way, and the end result comes off as ill-fitting and awkward.
    • 65 Metascore
    • 50 Critic Score
    Being average isn't a bullet-point for the back of a box, and if someone's going to play a potentially punishing, definitely repetitive roguelike, I can't imagine that they'd want to put that kind of serious effort out for something that's just average, at best.
    • 73 Metascore
    • 50 Critic Score
    It's not that Lego Pirates of the Caribbean is a worse game than the first Lego game I played. It is, however, the same game, which means that the wonder is gone for me. Pirates of the Caribbean is still magical in a way, but I've seen all these tricks before.
    • 48 Metascore
    • 50 Critic Score
    This third chapter shows more promise than both of its predecessors combined, but serious flaws still make it hard to endorse.
    • 78 Metascore
    • 50 Critic Score
    I can understand the logic in trying to craft a sequel that does more than its source material, but the end result is that Mercury Meltdown lacks the simplicity and clean design needed to establish itself as a solid puzzler.
    • 76 Metascore
    • 50 Critic Score
    It looks sharp and it may be perfectly serviceable, but with all of the other interesting things happening in video games right now, something as surprisingly soulless and rote as Crysis 3 has absolutely nothing to recommend it.
    • 74 Metascore
    • 50 Critic Score
    Rather than representing a revitalization of the Sonic brand, Sonic 4 is a failed, desperate grasp at recapturing its former glory.
    • 68 Metascore
    • 50 Critic Score
    Blackguards is tolerable, if plodding, but I don't have anything nicer to say about it.
    • 76 Metascore
    • 50 Critic Score
    Although I badly want to like The Denpa Men 2: Beyond the Waves more than I do, the honest truth is that it's a hell of a lot of work for a game that's basically nothing but grinding through dungeons. If the difficulty and frequency of encounters were just a bit lower, the insanely high cute factor would be able to carry the experience and I probably would have powered through. Instead, it's way, way too much effort for too little return—my patience and stamina wore out long before the credits rolled.
    • 48 Metascore
    • 50 Critic Score
    Ultimately, Daylight does manage to produce a few frightening scenarios thanks to the impressive audio, but it's a shame the story, gameplay, and environments aren't as well developed as the sound. The bones of something more chilling (and satisfying) are here, but there just isn't enough meat on them.
    • 40 Metascore
    • 50 Critic Score
    As a side-story to the series, The Conspiracy falls utterly flat—so it's lucky that it fares much better as a game than as a spin-off.