GameCritics' Scores

  • Games
For 1,300 reviews, this publication has graded:
  • 32% higher than the average critic
  • 3% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
1,300 game reviews
    • Metascore: 79
    • Critic Score 85
    That small matter aside, Atlus once again proves that they are the publisher who takes care of their fans—Shin Megami Tensei: Devil Summoner 2 – Raidou Kuzunoha vs. King Abaddon is another more addition to a long string of superior RPGs, and a solid reason to stay in the last generation just a little bit longer.
    • Metascore: 90
    • Critic Score 85
    Take away some of its flaws, and the bar would've been raised higher than most games could ever hope to surpass. In lieu of that, we have Kamiya's latest, a breakneck, top-tier example of the 3-D action brawler.
    • Metascore: 95
    • Critic Score 85
    In keeping with developer Rockstar's cinematic approach to game aesthetics, Red Dead Redemption succeeds in allowing the player to inhabit, in some measure, the Westerns on which it is based.
    • Metascore: 84
    • Critic Score 85
    It's visually attractive, tuned to perfection, and presents a classic formula that never goes out of style.
    • Metascore: 43
    • Critic Score 85
    A port of a six-year-old PS2 title might not fit the profile of a platform defining title, and it might be more than a little ironic, but the fact that the game manages to accomplish this so far out from its initial release is a testament to its quality.
    • Metascore: 77
    • Critic Score 85
    The fact that this game could transform me from a stony-faced, veteran gamer into someone's over-enthusiastic, flailing uncle who doesn't understand how controllers work is itself proof of how Sumo Digital's synthesis of sight, sound and play has resulted in a uniquely intense and compulsively playable experience.
    • Metascore: 76
    • Critic Score 85
    It's simple, fairly balanced, and damn near endlessly replayable, just as any multiplayer game should be.
    • Metascore: 87
    • Critic Score 85
    Shadow Broker is the best Mass Effect 2 DLC by an interstellar mile.
    • Metascore: 89
    • Critic Score 85
    Any way you slice it, Plants vs. Zombies is a win.
    • Metascore: 82
    • Critic Score 85
    I came into Recettear expecting a simple sim game with some spoofy self-aware humor, but it's so much more than that. The sheer amount of depth is staggering, and the game is extremely good at throwing the player something new every now and then to keep things feeling fresh.
    • Metascore: 90
    • Critic Score 85
    While it may feel painful, grueling, and even outright sadistic at times, there's no denying the skill and craftsmanship that went into Super Meat Boy.
    • Metascore: 89
    • Critic Score 85
    Viewed as a single-player experience, Assassin's Creed: Brotherhood is a sizable addition that does relatively little to advance the Assassin's Creed story or gameplay. The multiplayer, however, is a unique and fascinating offering, a truly refreshing alternative to the plodding iterations of the market-leading shooters. F
    • Metascore: 87
    • Critic Score 85
    This is a really big game for something found on a handheld, an epic yarn that offers up hundreds of hours of gameplay for those willing to invest the time.
    • Metascore: 91
    • Critic Score 85
    Without quiet moments of reflection, down-time to relax, or any meaningful relationships that go beyond the passive cut-scenes within the actual game, it all starts to feel as unrelenting as the final quarter of a bone-crunching Steven Segal movie.
    • Metascore: 92
    • Critic Score 85
    The developers have taken the theme and backdrop story very seriously and it shows because the WWII iconography in MoH is captured beautifully not only in the costumes of the characters and the design of the architecture, but it also permeates through the detailed movie-like orchestra scores that make up the background music.
    • Metascore: 84
    • Critic Score 85
    So ingenious, yet simple in its execution that it would have succeeded on almost any platform. In spite of a few flaws, it is damn near a match made in heaven.
    • Metascore: 91
    • Critic Score 85
    Works because of the little things-a fact that makes it a refreshing gaming experience in this day and age where everyone seems bent on completely overhauling the basic tenets of what makes a good game.
    • Metascore: 95
    • Critic Score 85
    This particular port has been remade almost from scratch and gives a new lease on life to a franchise that was wading in stagnation.
    • Metascore: 79
    • Critic Score 85
    For fans of pinball or the walking dead, the game is a must-have.
    • Metascore: 76
    • Critic Score 85
    While many of the game's components have become stereotypes over the years, here they are carefully constructed and fit together perfectly, creating something larger than the sum of its parts.
    • Metascore: 89
    • Critic Score 85
    I'm giving Advance Wars 2 an 8.5 because of the game's lack of any significant innovation (the missile silos and volcanos are nice, but one new tank doesn't cut it for me). The developers decided not to take any risks, which I can't really fault them for, since the first game was so damn close to perfection to begin with.
    • Metascore: 90
    • Critic Score 85
    It's aesthetically fresh, filled with original creations, and presents a wholly unique mix of gameplay styles.
    • Metascore: 81
    • Critic Score 85
    The ability to freeze time while scanning the level layout is an excellent feature, allowing the player to plan ahead and appreciate the strategic side of these spatial conundrums. However, the correct path through each level is a little more obvious and straightforward than in the GameBoy original, so planning your progress now takes more of a back seat to time-pressed platform expertise.
    • Metascore: 85
    • Critic Score 85
    The level designs may lack the intricacy, and consequently the intensity, of the studio's high watermark titles (Ikaruga; Gunstar Heroes) and the constant left-to-right blandness is a possible criticism, but, primarily because of the narrative ingenuity injected into a typically 'action-at-all-costs' genre, Astro Boy still feels like something of a landmark title for the GBA, and for side-scrolling games in general.
    • Metascore: 88
    • Critic Score 85
    Those who shirk from buying Twisted! because of its quirky production values, one-track design and, crucially, its short core lifespan are those whose preoccupation with value for money and dependable purchases is slowly sapping game design of its freedom and gaming of its ability to showcase the broadest and most experientially distinct body of work of any popular medium.
    • Metascore: 68
    • Critic Score 85
    Obviously an effort that the developers poured their heart and soul into, and it shows. Everything about it is high quality and imbued with skill and care.
    • Metascore: 77
    • Critic Score 85
    It's no easy feat to invigorate a genre that has remained fairly set in its ways for the last few generations, let alone do it with the imagination and energy present here.
    • Metascore: 83
    • Critic Score 85
    It's the level design that makes Rayman 3 stand out. While the early levels are mostly uninteresting, the game picks up as Rayman gains more of his trademark powers: the helicopter float, the wall climb, the super-punch, etc.
    • Metascore: 97
    • Critic Score 85
    Halo does suffer from repetitive gameplay, a lack of full exploitation of the ideas and gameplay introduced at the beginning of the game and a disappointing multiplayer mode. But all in all, it is a worthy release for gamer's willing to bet on Microsoft next-generation console.
    • Metascore: 94
    • Critic Score 85
    Several unfortunate technical issues hold[] it back. The item inventory screen is pure hell to navigate.
    • Metascore: 91
    • Critic Score 85
    With a string of never-ending combos rattling off my fingertips intuitively, without thought, I now stand my ground against one and all, confident in my abilities, quite certain of my power. And it's exhilarating, in the face of such overwhelming adversity, to be able to do so.
    • Metascore: 81
    • Critic Score 85
    While Outcast is not perfect, what it does right it does damn well. It's a well-organized and planned platformer with the best elements of the Star Wars universe rolled in.
    • Metascore: 90
    • Critic Score 85
    One of the most refined and most unique racers of the last few years. It's getting harder and harder for racing games to stand out, but Bizarre Creations succeeded in making Project Gotham Racing 2 a racing game unlike any other.
    • Metascore: 73
    • Critic Score 85
    Its unique theme and dark humor make it well-suited to gamers (such as yours truly) who enjoy the mechanics of the genre but are aching for a more refreshing and mature thematic backdrop.
    • Metascore: 74
    • Critic Score 85
    Like making love to an armadillo; it may be rough and full of bumps, but underneath it all is one sweet ride.
    • Metascore: 76
    • Critic Score 85
    It's not the longest game, and it's not the most complex game, but it succeeds at almost everything it sets out to do-which puts it head and shoulders above most other games out there, Star Wars-related or not.
    • Metascore: 85
    • Critic Score 85
    While the basic premise of The Warriors on the silver screen remains intact in its videogame adaptation, it is confronted with a gritty sense of realism, which gives the original artistic vision of Hill a whole new angle. And that, dear Mr. Ebert, is art indeed.
    • Metascore: 84
    • Critic Score 85
    While the Rainbow Six series has disappointly compromised the realistic approach that was once its calling card, the Ghost Recon series remains planted firmly in its one-hit-kill, tactical-action roots and, with Summit Strike, reaffirms its place at the top of the tactical shooter hill.
    • Metascore: 85
    • Critic Score 85
    Addictive personalities will no doubt find themselves caught up in the game to the exclusion of all else. There's always one more quest to undertake, one more rare to find, one more level to grow…it's these elements that keep people coming back.
    • Metascore: 84
    • Critic Score 85
    [Vyse's] simple and fun-loving personality is a welcome trait compared to the angst-ridden heroes of today's more popular RPG titles.
    • Metascore: 77
    • Critic Score 85
    This self-referential back-and-forth sets this game apart from the crowded market of platformers that it mocks and imitates with equal finesse.
    • Metascore: 87
    • Critic Score 85
    There’s more of what worked, almost everything that didn’t is actually improved, and it feels as though the developers really put out forth honest effort rather than churning out a low-cost, low-imagination sequel.
    • Metascore: 86
    • Critic Score 85
    The devil is really in the details. I was obsessed with collecting recipes all over the world, by seeking out the elusive Wonder Chef, whose dishes provide various healing effects after fights.
    • Metascore: 75
    • Critic Score 85
    I can't praise the structural work and the interconnecting quests enough.
    • Metascore: 92
    • Critic Score 85
    True, nearly everything in Echoes was also in its predecessor, but the merit in maintaining that game's superb balance whilst still making careful additions (Echoes bears the burden of flawlessly updating the screw attack into 3D with great élan), giving nearly every interface a new lick of paint (dig the sleek new menu design) and imbuing the game with its own uniquely foreboding atmosphere (with a moody synth score that's equal parts John Williams, Kraftwerk and Joy Division) cannot be understated.
    • Metascore: 84
    • Critic Score 85
    I don't know what possessed People Can Fly to saddle such an exceptional action experience with such a terrible story, but being surrounded by monstrously stupid, foul-mouthed sociopaths actively lessened the gameplay experience for me. So long as a player can tune out the plot and characters, Bulletstorm is an unmitigated action masterpiece, but damn, does the story work hard to mitigate everything good about the game.
    • Metascore: 79
    • Critic Score 85
    Monster Tale introduces a deep, satisfying facet of gameplay into one of the most tried and true formulas in gaming history. There are parts where it feels like it's a slave to the ancient ways of backtracking and suspiciously-placed save points, but none of the sore spots are pronounced enough to cause any serious problems.
    • Metascore: 84
    • Critic Score 85
    Mortal Kombat has rebooted itself into respectability.
    • Metascore: 81
    • Critic Score 85
    Signal Studios took what was already a great game and made it even better, and that's no easy thing.
    • Metascore: 89
    • Critic Score 85
    On the whole, Deus Ex: Human Revolution expects the player to handle their own progression appropriately and hand-holding is kept to a minimum. Given the often-commonplace mentality that many modern games should lead players around by the nose to one degree or another, having the guts to return to a philosophy of personal responsibility and choice isn't just smart-it's appreciated.
    • Metascore: 79
    • Critic Score 85
    It's really a shame that Rochard hasn't been advertised or promoted anywhere near as much as it deserves, but don't let Sony's oversight stop you... players seeking a fat-free experience with rock-solid fundamentals, polished production levels and cleverly engaging gameplay can hardly do better than this.
    • Metascore: 76
    • Critic Score 85
    A game like Red Orchestra 2 is a rare find in this era, even considering that World War II has been done to death as a game setting. An uncompromising title that does not have any qualms about throwing players to the sharks and saying "deal with it", it's a deeply satisfying multiplayer experience if one can suffer enough to allow it to be.
    • Metascore: 80
    • Critic Score 85
    In other words, Disgaea 4 continues the tradition of letting us play our own ways while rewarding us for doing the same thing over and over again. As "hardcore" as these games are, developer Nippon Ichi makes them playable in lots of different ways. Perseverance, ingenuity and even failure are all rewarded.
    • Metascore: 61
    • Critic Score 85
    There's always more to learn of the characters in all sorts of ways, and underneath the goofiness, there was still a thick layer of strong narrative and character development that kept me invested through sixty hours. I don't know if JRPGs will ever return to their previous prominence, but if Ar Tonelico Qoga is any indication, they still have a lot to offer.
    • Metascore: 66
    • Critic Score 85
    From its simple premise Crash! delivers plenty of fun to reproduce a simple childhood joy.
    • Metascore: 58
    • Critic Score 85
    If viewed as an RPG with a tiny world and far too much text, I would imagine players walking away from Fate/Extra feeling unsatisfied or bored. However, when taken as what it really is-a visual novel with a superb level of gameplay-then it can only be appreciated as the fine effort that it is.
    • Metascore: 94
    • Critic Score 85
    When taken in total, it must be admitted that The Elder Scrolls V: Skyrim does not deviate much from the established Elder Scrolls formula. However, the painstakingly-designed world in combination with the retooled leveling system represents the most polished version of that formula to date. There's something to be said for sticking with what one knows and refining it, and in Skyrim's case, there's a lot to be said for it.
    • Metascore: 63
    • Critic Score 85
    After meeting Ulysses and bringing Lonesome Road to a close, I had nothing but admiration for the mysterious, exciting, brutal and beautiful trek I took through the ravaged remnants of the Divide. I greatly appreciated the change of pace and shift in tone away from the core content, and the events which transpired were a great way to cap off a massive, top-tier RPG like New Vegas.
    • Metascore: 93
    • Critic Score 85
    My hat is off to them for being able to bring this hugely ambitious project to such a satisfactory conclusion, and I hope the overall quality of this work is indicative of what we can expect from them in the future.
    • Metascore: 74
    • Critic Score 85
    A jolt of energy that the shooter genre has needed for some time now. The varied and beautiful environments are a slap in the face to brown, repetitive corridors, and the control of both shooting and moving gives stop-and-pop a run for its money.
    • Metascore: 79
    • Critic Score 85
    Those issues aside, there's no question that The Walking Dead: Episode One-A New Day absolutely nails the spirit of the story that inspired it, and it seems poised to become another winning, must-experience branch of Kirkman's über-franchise.
    • Metascore: 76
    • Critic Score 85
    In a nutshell, Uber Entertainment clearly figured out what their first game needed and they brought it. The shortcomings from the first game have been dealt with, and even now they're still piling on constant updates with a Valve-like intensity. With a very dedicated and growing community of players, Super Monday Night Combat has blossomed into a legitimate heavyweight among its peers.
    • Metascore: 84
    • Critic Score 85
    Despite those bumps, there's no arguing that Telltale is turning out must-play material with The Walking Dead, and unless the game somehow crashes and burns on an epic scale before it reaches the end of the fifth and final episodes, it's guaranteed to earn a spot on my year-end "best" list. Don't miss it.
    • Metascore: 72
    • Critic Score 85
    That said, in an age of brainless blockbusters and iterative sequels born from a fear of financial failure, playing something as different and brave as Minority's work felt like coming up for a breath of air after spending far too long under water.
    • Metascore: 83
    • Critic Score 85
    Whether played solo or tackled with a friend, those looking for a fast-paced, third-person tower defense will find that the unique traps and reaching for high scores will more than keep them occupied.
    • Metascore: 86
    • Critic Score 85
    This game is a perfect blend of well-rounded, bite-sized action that can be picked up and put down comfortably, yet was challenging enough to make me late for work while I had to try just one more level.
    • Metascore: 76
    • Critic Score 85
    A perfect game to be filed under the category of "plays much better than it looks", I am a little embarrassed to say that I almost skipped over this one while browsing through the App Store, but I'm incredibly glad that I didn't-it quickly became one of my favorite iOS games, period.
    • Metascore: 74
    • Critic Score 85
    I'm definitely a fan of the autorun genre, and out of all the ones I've played, I feel pretty comfortable in saying that this one is the best I've tried. Toss in the fact that the in-app option to purchase currency comes off as a nice option to have rather than something that's necessary to fully enjoy the game, and One Epic Knight is a can't-miss no-brainer.
    • Metascore: 80
    • Critic Score 85
    Rising from the ashes, Sleeping Dogs has proven just how wrong Activision was to cancel it 18 months ago. It takes several gameplay styles from many of the best open world games of this generation and gives them a distinct Hong Kong cinema feel.
    • Metascore: 83
    • Critic Score 85
    In general, Tekken Tag Tournament 2 should be seen as a master class for Tekken devotees, and is certainly one of the best titles the genre has to offer.
    • Metascore: 71
    • Critic Score 85
    Neon is probably the best Double Dragon game yet, and it contains enough great elements it to warrant a sequel or two.
    • Metascore: 68
    • Critic Score 85
    It's different, it's solidly built on a smaller scale, and it delivers an easy-to-grasp, focused concept. It also earns praise for being a streamlined and problem-free RTS without falling into the pitfalls that have doomed so many others before it. That in itself is no mean feat, and Targem Games makes it look easy.
    • Metascore: 85
    • Critic Score 85
    My very minor disappointment with the story aside, Sine Mora is an outstanding shooter that excels in every other area-the design, aesthetics and mechanics are all top-notch, and couldn't be a better fit for the Vita. For players who own Sony's machine and have an appreciation for games of this sort, they honestly don't come better than this.
    • Metascore: 76
    • Critic Score 85
    The balance in Puzzle & Dragons is great-it's clear the developers want to sell monsters, but there's quite a bit of content that can be played without ever putting a cent into it. However, the game is so enjoyable and smooth that it's quite tempting to pony up for some super-rare creatures which can easily turn the tide of battle to the player's favor.
    • Metascore: 77
    • Critic Score 85
    I enjoyed the characters, I enjoyed the strategy, there's a ludicrous amount of content, and there's even pass-the-handheld multiplayer for those into that sort of thing. Apart from the less-than-sizzling looks, this one's a must-have for any turn-based strat fan with a 3DS.
    • Metascore: 84
    • Critic Score 85
    Virtue's Last Reward takes everything that 999 did well and does it better.
    • Metascore: 70
    • Critic Score 85
    For a title as interesting as this one with such high production values, I thought that one-time investment was a very fair price for what's now become one of my favorite iOS titles.
    • Metascore: 85
    • Critic Score 85
    As the difficulty escalates through the area, culminating in a unique left-running boss battle, Runner 2 realizes the full potential of its synaesthetic design, and playing the game becomes an experience of joy.
    • Metascore: 82
    • Critic Score 85
    While Tri has never been my favorite Monster Hunter (Freedom Unite still holds that honor) there's no question that Monster Hunter 3: Ultimate is a huge step up from its predecessor.
    • Metascore: 80
    • Critic Score 85
    In fact, this is such a solid package that I don't have any outright criticisms, although it would have been nice if they'd thrown in the original Darkstalkers for completion's sake.
    • Metascore: 79
    • Critic Score 80
    The game is accessible enough that I had a chance to defeat a master that I rarely come close to beating on other games.
    • Metascore: 71
    • Critic Score 80
    If you’re the type of player that enjoys naval themes or even if you just like a lot of guns-blazing, shoot-‘em-up action, the game is destined to be a bona fide sleeper hit. Don’t miss the boat.
    • Metascore: 70
    • Critic Score 80
    Technically, the framerate takes a hit here and there in some of the more ornate levels. It's noticeable, but it doesn't disrupt the flow of action.
    • Metascore: 77
    • Critic Score 80
    I hate Monster Rancher. No other series turns me into such a complete vegetable, helpless to do anything but sit in front of my PlayStation 2 devoting hours upon hours the way this one does.
    • Metascore: 64
    • Critic Score 80
    The new methodology required to deal with this large scale makes MOO3 the first <I>progressive</I> strategy game and avoids previous mistakes of the genre, such as overwhelming floods of micromanagement near the end of the game. It is precisely this refreshingly dynamic experience that makes MOO3 so appealing.
    • Metascore: 83
    • Critic Score 80
    Resonates much stronger than Sony's otherwise noble hand at tactical combat. Not only is the game not held back because of certain console-based restrictions (controllers, options available, graphics, etc.), but the game seems to be less about nationalism and more about the dedication and strife anti-terrorist groups must experience.
    • Metascore: 93
    • Critic Score 80
    It can be oddly frustrating at times, yet it has enough merit to make it one of my favorite games this year. It doesn't necessarily refresh the nostalgia I had when it was SSX two releases ago, but it definitely re-introduces the fun lacking in the gaming slump I've experienced lately.
    • Metascore: 87
    • Critic Score 80
    There's no denying the game creates one of the most intense and interesting war game experiences out there on a console. I'm personally more a "run and gun" guy than a "sneak around in the shadows" player, and I still found SOCOM II: U.S. Navy SEALs to be an engaging and engrossing gaming experience that immersed me in a world I'd not experience otherwise.
    • Metascore: 89
    • Critic Score 80
    The pacing can be a little languid at times, and the combat and movement controls could use some tweaking. Also, this game feels a little linear and lacking in extras when compared to the original.
    • Metascore: 84
    • Critic Score 80
    Onimusha 2 may not be as great as it could have been, but it's clearly improved and worth your attention if the idea of samurai hacking up demons from hell sounds good to you. It sure does to me.
    • Metascore: 73
    • Critic Score 80
    The game controls nice and tight&#151;a necessary element for successful fast action. Every button on the Dual Shock 2 is used, but it&#146;s an extremely comfortable and intuitive layout.
    • Metascore: 75
    • Critic Score 80
    The illusion of an online community is maintained flawlessly.
    • Metascore: 95
    • Critic Score 80
    The maturation process of the series, and videogames, remain standstill because of the developer’s refusal to move outside racial and social stereotypes, and staying away from certain taboos of popular art, merely suggesting sex and drug use. Compared to what this game could’ve been, this is still kid’s gloves.
    • Metascore: 79
    • Critic Score 80
    RAD may not have a great story or impressive graphical opulence, but what it does have is an unbelievable amount of fun and originality where it counts: the gameplay.
    • Metascore: 72
    • Critic Score 80
    Getaway isn't a shining beacon for all to follow, but its greatest contribution is that it is a ray of light that brings progressive ideas and expressions to the gaming conscious and deserves credit for it.
    • Metascore: 87
    • Critic Score 80
    The definition of what a perfect sequel should be, and an excellent game in its own right.
    • Metascore: 66
    • Critic Score 80
    An amazingly accessible and fun experience in a genre overfull with games that pride themselves on their depth and complexity.
    • Metascore: 62
    • Critic Score 80
    Everything that worked in the first game has been improved, and everything that didn't has been fixed or discarded. Is there anything new here? No. It's the exact same game that Headhunter was, only better.
    • Metascore: 84
    • Critic Score 80
    Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.
    • Metascore: 85
    • Critic Score 80
    A great popcorn thrill-ride from start to finish. It may not be the deepest or most thought-provoking thing out there, but there's no question it delivers on its promise of slam-bang action and enough plot to hold it together.
    • Metascore: 72
    • Critic Score 80
    Although enhanced graphics and special effects would have improved the game cosmetically, there's no denying that the mechanics are dialed-in and the developers have some damned good heads on their shoulders. Add in the fact that it retails for a rock-bottom $20 brand-new, and The Red Star and becomes the next surprise hit that's on every B-list hound's radar.
    • Metascore: 94
    • Critic Score 80
    I can't help but think that a little more depth and soul underneath Kratos' untouchable repertoire of fatalities would have lifted the game into true super-stardom.
    • Metascore: 79
    • Critic Score 80
    Enjoying La Pucelle Tactics requires a compulsive temperament and a perverse sense of humor.
    • Metascore: 88
    • Critic Score 80
    Due to the fact that both elements of F.E.A.R., the horror and the action, are crafted so thoughtfully they seamlessly merge together to create a, if not unique, then at least very polished experience.
    • Metascore: 72
    • Critic Score 80
    While it may not do anything new or anything spectacularly well, there's no denying that it's a hell of a lot of fun.
    • Metascore: 86
    • Critic Score 80
    Despite these issues, Psychonauts is a wonderfully strange platformer. The idea of perception being a reality in itself is the kind of thing I'd like to see future games explore further.
    • Metascore: 96
    • Critic Score 80
    So BioShock is not a revolutionary game, or even a particularly innovative one; by the time I reached the end, I felt as though I had played a rather standard and predictable first-person shooter.
    • Metascore: 69
    • Critic Score 80
    The critic in me tells me this series needs to innovate, but as a gamer I'm once again completely satisfied by the experience. Defying conventional wisdom, Dynasty Warriors is unique in that the gameplay achieves a near perfect harmonious balanced and change would only upset that.
    • Metascore: 89
    • Critic Score 80
    It may not be very original or innovative when compared to the rest of the games in the series, but Castlevania: Dawn of Sorrow succeeds in bringing a similar level of polish and quality to the Nintendo DS.
    • Metascore: 77
    • Critic Score 80
    It's a shame that Makai Kingdom has gone largely unnoticed, but as long as Nippon Ichi keeps turning on games of this quality, I'm going to keep on supporting them.
    • Metascore: 86
    • Critic Score 80
    We Love Katamari is a loving, faithful rendition of Katamari Damacy—right down to its camera, which still wedges itself in places and sputters like an old lawnmower.
    • Metascore: 85
    • Critic Score 80
    By removing the questionable focus-group aesthetics and getting back to what made the game so great in the first place, The Two Thrones succeeds in delivering a rock-solid adventure experience from start to finish.
    • Metascore: 74
    • Critic Score 80
    I would have liked a longer game with a little more challenge to it, but at the end of the day Genji does so many things well that I found myself willing to live with the flaws.
    • Metascore: 63
    • Critic Score 80
    Despite the roughness and ever-present loadtimes, I can honestly say that The Con took me by surprise by being more interesting and engaging than I would have expected.
    • Metascore: 70
    • Critic Score 80
    The story had enough twists to keep me enthralled to the end, which didn't require an epic forty-hour time commitment. There were elements of strategy in the shooting, but it wasn't a first-person frag-fest. I would say that the emperor wears its bloodstained new clothes quite well.
    • Metascore: 66
    • Critic Score 80
    The best thing to happen to the series in years. The AI programming system and shift to hands-off combat give Armored Core an incredible sense of freshness and renewed vigor.
    • Metascore: 81
    • Critic Score 80
    There's nothing else on shelves quite like it, and it's a perfect example of the sort of out-of-the-box thinking that will transform Nintendo's fliptop from an ungraded GameBoy into a true next-generation handheld machine, conceptually as well as physically.
    • Metascore: 77
    • Critic Score 80
    There's no denying that this year's game is a triumphant return to form for the franchise. It's nice to see skating back as the focus after the two Underground titles.
    • Metascore: 94
    • Critic Score 80
    Call me a jaded critic, a wet blanket, or anything else, but I'm not going to be dazzled into submission by stunning visuals and overlook a core game design that doesn't impress.
    • Metascore: 82
    • Critic Score 80
    Digital Devil Saga 2 isn't just about maturity; it has maturity, and that's a major accomplishment.
    • Metascore: 69
    • Critic Score 80
    A rock-solid game. While it's not the Shining game I would have asked for, it's definitely one of the better hack-and-slash titles out there for the console market.
    • Metascore: 86
    • Critic Score 80
    My complaints about the storytelling and button-pressing aside, it's impossible to deny that Mario & Luigi: Partners in Time is engaging from a tactile perspective—taking out evil toadstools by kicking a red shell back and forth between the mustache brothers just never gets old.
    • Metascore: 81
    • Critic Score 80
    It may not be the most original or inspired product I've seen, but there's something to be said for nailing the content and pulling it off beautifully.
    • Metascore: 77
    • Critic Score 80
    It's weird, but familiar in all the right ways. I was addicted, but it did drive me batty.
    • Metascore: 75
    • Critic Score 80
    Yakuza is the best example I’ve seen in a long time of just how much a great story can elevate a good game.
    • Metascore: 85
    • Critic Score 80
    If nothing else, Hunters establishes itself as a solid and important entry into the Metroid canon with new elements like peripheral characters and a revamped game structure packaged in a more streamlined, enjoyable adventure than its immediate predecessor. For that alone it deserves respect.
    • Metascore: 72
    • Critic Score 80
    And so it is that the series's venerable blend of cut-throat peril and exemplary platform action is not only maintained, but arguably kicked up a notch with newfound levels of visual splendour, hellish level design and structural ingenuity. Though far from universal in its appeal, Ultimate Ghouls 'N Ghosts is quite simply a masterfully executed platform game.
    • Metascore: 83
    • Critic Score 80
    Mechanically, it's not quite as subversive or original as the presentation and some of its over zealous supporters might have you believe, but the chutzpah with which LocoRoco interprets the platform game's basic tenets is entirely its own and, again like the original Sonic The Hedgehog, it is a hugely invigorating and memorably stylish entry into a genre still awaiting fresh ideas.
    • Metascore: 74
    • Critic Score 80
    Though it's been streamlined, simplified, made easier, or even completely changed in parts, it retains all the elements making these games what they are—and the fact is, there is such a thing as being too hardcore. In my eyes, anything that can help Shin Megami Tensei gather a larger audience stateside is a positive thing.
    • Metascore: 84
    • Critic Score 80
    The frenetic battles in Valkyrie Profile 2 belie the flowerlike way its characters unfold, one petal at a time. The story it tells may not look like the stories a film critic like Roger Ebert is used to, but it's still a story—a good one—nonetheless.
    • Metascore: 80
    • Critic Score 80
    A singular RPG experience with much to offer those who are open to something very different from just about every other RPG out there.
    • Metascore: 81
    • Critic Score 80
    Familiarity aside, however, Mizuguchi’s latest experiment in merging simple mechanics with mesmerizing feedback remains an invigorating success, and probably more compulsive and complete than any other he’s conducted, even if it’s not necessarily the final word on the subject.
    • Metascore: 95
    • Critic Score 80
    Using the wolf's sense to see the Twilight Realm is a ghastly, beautiful effect to be sure, but contributes little to the player's sense of discovery, save for a few holes to dig or making a few jumps that would otherwise be impossible.
    • Metascore: 94
    • Critic Score 80
    It is an undeniable achievement: Hideo Kojima’s achievement. No other producer could have made this title, for better or for worse
    • Metascore: 83
    • Critic Score 80
    While it's not quite the final word on JRPGs, Final Fantasy XIII represents the felicitous first steps on the path to a destination well worth reaching.
    • Metascore: 80
    • Critic Score 80
    The maze-like level designs may seem a little chaotic at first, but their appearance is misleading. In fact, they're very logically designed and player-friendly. With just a little experimentation, solutions become readily apparent.
    • Metascore: 83
    • Critic Score 80
    And the final word must go to that pesky puzzle hook that just won't let your stubborn brain accept defeat.
    • Metascore: 78
    • Critic Score 80
    The box art might not be interesting (and personally, I think the title of the game is terrible) but once past those superficial elements it's impossible to ignore the superior design and technical mastery that's present in every minute of gameplay. Gurumin puts most of the PSP's library to shame without even trying.
    • Metascore: 76
    • Critic Score 80
    It may sound strange, but the developers of Brave Story: New Traveler have created an above-average experience by taking a perfectly average formula and making absolutely no errors in its execution.
    • Metascore: 87
    • Critic Score 80
    Overall, this is a very fun and slightly quirky game, with a definite challenge to it.
    • Metascore: 88
    • Critic Score 80
    In the end, Paradise is both more and less than its predecessors. Not everything that made the previous Burnout games great has survived the transition to the new open world format.
    • Metascore: 85
    • Critic Score 80
    Between getting all the aesthetics right and offering stellar gameplay, NHL 08 has an awful lot going for it, and I'm sure it will please longtime fans of the series.
    • Metascore: 89
    • Critic Score 80
    Dead Space is completely competent action/horror.
    • Metascore: 90
    • Critic Score 80
    Despite its lackluster first act, Episode 2 ends up showing more of the kind of progressive gameplay I have been wanting to see from the series.
    • Metascore: 85
    • Critic Score 80
    Of all the games in this feature, Audiosurf is the one most reassuringly rich in innovation and potential, and proves beyond question that plastic instruments and pricey downloadable content are not the be-all and end-all of the rhythm action genre.
    • Metascore: 82
    • Critic Score 80
    This shining example of old-school design infused with new-school wisdom completely destroyed my expectations and delivered a supremely polished and challenging adventure that only grew more rewarding the further I went.
    • Metascore: 72
    • Critic Score 80
    Beyond its successes as a light, accessible fighting game, Burst Limit's greatest achievement as a DBZ fighting game is finally presenting the story and characters in all of their utterly ludicrous glory.
    • Metascore: 86
    • Critic Score 80
    I very much enjoyed this game, and the good elements definitely outweigh the bad, but I sincerely hope that a sequel gets produced someday, because with a few changes and some better writing this could be among my all-time favorites.
    • Metascore: 78
    • Critic Score 80
    Lego Indiana Jones is so successful because it reimagines the films it’s based on without reproducing them.
    • Metascore: 67
    • Critic Score 80
    Despite those issues, there is no question that Cursed Mountain is not only one of the finest titles currently available for the Wii, it's a welcome detour from the well-worn survival horror path that so many developers seem only too happy to tread.
    • Metascore: 70
    • Critic Score 80
    Putting aside expectations of what some uninformed writers may think it should be, I was quite glad to take Bionic Commando for what it is—an absolutely faithful reimagining of an undisputed classic, smartly crafted and brought elegantly into the current generation.
    • Metascore: 77
    • Critic Score 80
    Yakuza 2 isn't perfect by a longshot, but it's one of the exceedingly few games that makes an effort to deliver legitimately mature content aimed at, and intended for adults like me who can appreciate something a little more substantial than killing terrorists, aliens, or zombies once in awhile.
    • Metascore: 93
    • Critic Score 80
    Despite the minor flaws, Grand Theft Auto: Chinatown Wars is an excellent experience.
    • Metascore: 75
    • Critic Score 80
    It's quite refreshing to play something that feels like it wants you to play it.
    • Metascore: 68
    • Critic Score 80
    Those searching for traditional third-person action should probably keep looking, but players interested in exploring a nine-hour interactive ninja flick packed full of the most insane action ever choreographed need look no further.
    • Metascore: 84
    • Critic Score 80
    The writing is strong, its unconventional take on the standard SRPG formula shows creativity, and there's just no denying the fact that this series keeps putting out top-quality game after top-quality game.
    • Metascore: 61
    • Critic Score 80
    Retribution gave me absolutely nothing that I was expecting it to, what I was offered in its stead was amazingly violent and fast-paced action. The game achieves almost everything it set out to do, and I have to applaud that.
    • Metascore: 94
    • Critic Score 80
    The holiday season is noticeably bare, and Modern Warfare 2 stands tall, with its brilliant, value-packed missions, maps, and promised endless nights of thousand-yard stares and slack-jawed home entertainment
    • Metascore: 82
    • Critic Score 80
    That said, those are extremely minor concerns—Broken Steel is an absolute necessity for any Fallout 3 player and certainly justifies the cost of the download.
    • Metascore: 82
    • Critic Score 80
    Great presentation, (mostly) great gameplay, and an above-average set of characters combine to deliver what I see as the most diverse, entertaining Trauma game to date in a series that really doesn't have a weak link.
    • Metascore: 84
    • Critic Score 80
    Here we have a game that has streamlined itself, stripped away every inconvenient impediment to mass appeal, and in that cleansing has lost something vital
    • Metascore: 82
    • Critic Score 80
    Beautifully stylized, beautifully implemented, and a true joy to play, NyxQuest: Kindred Spirits is another excellent title in Nintendo's already-impressive WiiWare library.
    • Metascore: 83
    • Critic Score 80
    All told, Trine was a stylish, clever game that certainly manages to establish its own identity.
    • Metascore: 86
    • Critic Score 80
    I could mention the razor-sharp graphics, cleanly minimalist design and absolutely phenomenal soundtrack, but there's really no point... Shatter is easily one of the best offerings available on the PSNetwork even without taking any of those things into account.
    • Metascore: 86
    • Critic Score 80
    With a notable level of craftsmanship and clear focus on its subject material, Trials HD is going to be endlessly addictive to the right kind of player. I wouldn't have guessed that player was me, but no matter how many times my bike crashed, I kept thinking I could do it if I tried just one more time, and I was constantly hungry to get it right.
    • Metascore: 86
    • Critic Score 80
    Despite my qualms about the combat engine, graphics and the amount of minor bugs on display, it's a testament to BioWare's craft that Dragon Age: Origins is as intensely addicting and as ultimately satisfying as it is.
    • Metascore: 60
    • Critic Score 80
    I could go on, but over the course of this review I've already described a litany of qualities that should win over players who appreciate mature RPG experiences with quality commensurate to the amount of time spent in them. However, there's no getting around the fact that first impressions will likely turn a lot of potential adventurers off.
    • Metascore: 82
    • Critic Score 80
    Lair of the Leviathan is, I think, the best chapter of Tales of Monkey Island so far.
    • Metascore: 72
    • Critic Score 80
    Although some may be put off by the ease with which the game can be completed, I didn't see that as a negative at all. Games of this sort tend to lean towards being esoteric and frustrating as a means of delivering challenge, and in this genre, I'd much rather play something that invites me in and makes me smile rather than something that has me running to the Internet for an FAQ.
    • Metascore: 87
    • Critic Score 80
    PixelJunk Shooter is one of those instantly-intuitive games that only takes a minute before completely clicking with the player—once the controller is in hand, everything makes sense and flows effortlessly.
    • Metascore: 75
    • Critic Score 80
    Always challenging but never impossible, Echoshift goes out of its way to cater to the player in ways that very few titles do, making it an easy game to love
    • Metascore: tbd
    • Critic Score 80
    Although the implementation is very limited and the series of five missions can be completed in an hour or less, I greatly enjoyed taking the Hammerhead for a spin—doubly so, since I felt that Mass Effect 2's removal of both Mako and planetary exploration was a huge error.
    • Metascore: 68
    • Critic Score 80
    I can't say that the developers totally nailed it, but with solid mechanics, a strong sci-fi theme, exciting action and tons of large-scale watercooler moments, I do recognize it as an experimental step forward that succeeds far more than it fails.
    • Metascore: 73
    • Critic Score 80
    Although Nippon Ichi didn't develop What Did I Do to Deserve This, My Lord!? 2,-NIS America just published it-the game is still a natural, if steep, Nippon Ichi-themed progression in teaching me to think for myself.
    • Metascore: 81
    • Critic Score 80
    I very much enjoyed the thought and balance that obviously went into the creation of this new mission, and as a true Mass Effect fan, this attempt to return to form is probably the most welcome thing I could possibly imagine.
    • Metascore: 87
    • Critic Score 80
    For the genre fan, Sin & Punishment: Star Successor will be a sublime, smoothly controlling treat. For the novice, it's a fairly gentle introduction to a classically hardcore experience. For Treasure, it's a great chance to addict a vast new audience to their style of game.
    • Metascore: 45
    • Critic Score 80
    Guru players posting how-to videos on YouTube might not get a lot of it, but those craving a fighter that doesn't require slavish dedication will find Tournament of Legends to be a very welcome offering, and one that comes at a budget price, to boot.
    • Metascore: 69
    • Critic Score 80
    Duels of the Planeswalkers is a faithful, if watered down, representation of a classic game that excels at drawing in new players and reigniting the old fire in seasoned veterans.
    • Metascore: 93
    • Critic Score 80
    StarCraft II is not ground-breaking. It will not have the same lasting impact on gaming that its predecessor did. There's no way it ever could. It will, however, be remembered as a worthy sequel to one of the all-time greats.
    • Metascore: 79
    • Critic Score 80
    For such a short game, there's quite a bit of fun to be had in Dead Rising: Case Zero. This is a definite improvement over the first title (plus you can actually read the font on a standard definition TV this time around) and has me completely excited for Dead Rising 2.
    • Metascore: 77
    • Critic Score 80
    Aside from the misstep of the stunted co-op mode, every other aspect of Etrian Odyssey III has been vetted and manicured to ensure that the game provides the highest quality dungeon-crawling conceivable.
    • Metascore: 70
    • Critic Score 80
    Annoyances aside, Batman: The Brave and the Bold is a fun romp through corners of the DC Universe, in terms of both characters and characterization, that have been underutilized.
    • Metascore: 78
    • Critic Score 80
    We both agreed that what the game achieves for kids is the ability to transport them into the world of Woody and the gang. For adults, it's a venture back to their own childhood.
    • Metascore: 80
    • Critic Score 80
    After playing through both The Signal and The Writer, the biggest impression I'm left with is that these two chunks of game (hateful combat aside) are better than anything that came on Alan Wake's retail disc. They illustrate Alan as a character, they immerse him in a world of his own internal madness, and they play to the strength of the premise in a way that actually makes sense. I can honestly say that if these levels had been included in the main campaign, my overall evaluation would've been significantly higher.
    • Metascore: 79
    • Critic Score 80
    Despite these minor miscues, Ys Seven proves that you can tweak a classic game series without ruining it in the process.
    • Metascore: 84
    • Critic Score 80
    Due to the bugs, it felt at times like I was fighting New Vegas rather than playing it, and the weariness I felt at the prospect of that battle sometimes was not outweighed by the draw of exploring yet another minimalist location or mowing down more legionaries. That's a real shame, because Fallout: New Vegas almost manages to perfectly synthesize the different strengths of Fallout 3 and its predecessors. Had the world design and the code been as excellent as the writing, we might have had a masterpiece on our hands.
    • Metascore: 77
    • Critic Score 80
    With its uniquely approachable structure, highly-polished details, and a laser-sharp focus on fulfilling its own premise, it's a title that I'm glad to recommend to both adults and children alike.
    • Metascore: 76
    • Critic Score 80
    Sports Champions may seem devoid of personality, but spending some time with it shows that it is a deliberate, well-crafted piece of software. Those who have been waiting for a true realization of the potential of motion control can finally exchange their smoldering torches for florescent pink wands.
    • Metascore: 75
    • Critic Score 80
    The racing issue aside, Raskulls shines whenever the player is left alone to work through one of the ingeniously-designed puzzle levels.
    • Metascore: 89
    • Critic Score 80
    From the top-notch characterizations to the ethical indecision of its cast, Metal Gear Solid: Peace Walker is a significant step forward for the series's maestro.
    • Metascore: 67
    • Critic Score 80
    People only be satisfied with "AAA" levels of production will likely gripe, but to be perfectly frank, none of the rough edges diminished my overall experience-the focus and design of Reality Pump's efforts just can't be denied.
    • Metascore: 80
    • Critic Score 80
    FFA would have easily gotten a 9.5 if only it included "FFV"; the game is so good by itself that it warrants such a high score.
    • Metascore: 92
    • Critic Score 80
    If Square Soft wants videogames to be compared equally to other forms of art, then they are going to have to gain that respect by producing a game that is more intellectually and culturally aware and not a game that is essentially a video game screaming for attention and respect.
    • Metascore: 90
    • Critic Score 80
    For all its depth, though, I quickly discovered that I had little control of the game after the early part of it.
    • Metascore: 80
    • Critic Score 80
    The graphics have a grainy low-resolution edge (similar to all 2D fighting games), but there's no denying the gorgeous colors, beautifully meticulous hand-drawn art and vibrant animation.
    • Metascore: 69
    • Critic Score 80
    InuYasha may not be able to compete with the big boys of the fighting genre, but fans of quirky anime games or those looking for a budget fighter won't be disappointed.
    • Metascore: 91
    • Critic Score 80
    The game was solid, addictive, and incredibly likable. However, in the greater scheme of things, Circle Of The Moon is a small step for the Game Boy Advance, and nowhere near a giant leap for videogames.
    • Metascore: 79
    • Critic Score 80
    While the gameplay of Mega Man Battle Network is excellent, what fascinated me most was the world in which the game took place.
    • Metascore: 88
    • Critic Score 80
    The sheer number of battles, along with the multiple endings (the story branches at several points based on the gamer&#146;s selections), extra maps with hidden treasure not found in the main quest, and the multiplayer function that allows players to put their squads head-to-head make Tactics Ogre a game with a lot to offer in terms of gameplay.
    • Metascore: 88
    • Critic Score 80
    There are few games as fun as Bomberman, and even though it is just in a new shape, the refinement of the multiplayer battle mode makes you want to take it with you everywhere.
    • Metascore: 92
    • Critic Score 80
    The linearity of Metroid Fusion was definitely a disappointment, but not something to write it off... In terms of simple gameplay mechanics, control, boss-battles and overall design effort, it is top notch.
    • Metascore: 78
    • Critic Score 80
    Proves that old-school gameplay isn&#146;t dead and may still be able to teach a trick or two to the next generation.
    • Metascore: 82
    • Critic Score 80
    Another downside I had with this game was that it uses BMX jargon to a point where an introductory course on the subject would probably have been welcomed.
    • Metascore: 84
    • Critic Score 80
    Puyo Pop achieves what a good puzzle game asks for, simple execution yet addictive and deep fun, adding a distinctly weird Japanese flavor to a premise that originated in Russia.
    • Metascore: 87
    • Critic Score 80
    The worst offender by far, though, is the menu system. For a game with such a simple storyline (which would seem to be designed to appeal to kids), the interface is completely out of whack.
    • Metascore: 89
    • Critic Score 80
    The combination of a unique concept and a refreshing original and light-hearted setting make WarioWare one of the pleasant surprises in terms of engaging original software on the GBA.
    • Metascore: 78
    • Critic Score 80
    Dense, methodical, and maybe even a little bit unfriendly, but there's nothing else quite like it on Game Boy today.
    • Metascore: 85
    • Critic Score 80
    It's a good RPG with varied gameplay and an interesting story that unfolds at a nice pace.
    • Metascore: 76
    • Critic Score 80
    The introduction of a new type of weapon to a military organization really hit home with me and probably added to the allure of this game.
    • Metascore: 68
    • Critic Score 80
    There are so many impressive features that the artificial intelligence, in its best moments, rivals and occasionally surpasses even that of Bungie&#146;s epic shooter "Halo."