GameFront's Scores

  • Games
For 167 reviews, this publication has graded:
  • 59% higher than the average critic
  • 2% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 95 Monaco: What's Yours Is Mine
Lowest review score: 21 Citadels
Score distribution:
  1. Negative: 9 out of 167
167 game reviews
    • 83 Metascore
    • 95 Critic Score
    The easy learning curve, the variety of characters, the sprawling levels, and the lovely sound and art all combine to make an extremely appealing and replayable game. It may only be April, but Monaco is already a strong contender for Game of the Year.
    • 91 Metascore
    • 95 Critic Score
    One of the deepest, most challenging, and most rewarding experiences you’ll ever have in this modern era of video games.
    • 86 Metascore
    • 93 Critic Score
    Midway through the game, one characters asks The Boss “you’re easily bored, aren’t you?”, to which the boss says “I don’t know, I’m too busy being awesome to notice.” Saints Row IV is all at once puerile, profane and touching, but mainly, it’s too busy being awesome for you to ever get bored.
    • 97 Metascore
    • 93 Critic Score
    Grand Theft Auto V is a remarkable achievement. Fun, challenging, satisfying and morally complex, it’s also proof of the ability of games to tackle mature subjects while still being enjoyable diversions, all in service to great characters and a gritty story.
    • 86 Metascore
    • 92 Critic Score
    I’m sad that Tomb Raider is over. It’s a game I wish I could go back and start over again fresh to experience for the first time all over again.
    • 86 Metascore
    • 92 Critic Score
    A much more enjoyable and satisfying game than Wings of Liberty and is superior to the base game in every way. If I may paraphrase “Hey Jude,” Blizzard took a great game and made it better.
    • 86 Metascore
    • 92 Critic Score
    EXALT adds an extra level of tension to this strategic management layer.
    • 80 Metascore
    • 92 Critic Score
    There’s something beautiful about Alien: Isolation’s intensity, about the way it ebbs and flows, about how you learn when you’re a modicum safer than you were just a minute ago, and you can and should move a little faster, or risk waiting too long. It’s amazing how much it looks and feels like a film, translated into another medium, using that medium to make something similar and yet differently powerful.
    • 82 Metascore
    • 92 Critic Score
    Fact is, I had more unadulterated fun playing Sunset Overdrive than nearly any other game this year. You can tell that Insomniac had a blast making this game, and that joy transferred directly into me as I bounced on balloons in an amusement park, on to the rails of a rollercoaster, and then rained down explosive hairspray bombs to result in a brilliant orange explosion of goo.
    • 82 Metascore
    • 91 Critic Score
    Blacklist sees Sam Fisher and his covert posse returning to the series’ sneaky-happy roots in good form, and it’s easily one of the best stealth offerings I’ve delved into in a long time.
    • 73 Metascore
    • 91 Critic Score
    Thankfully, Shadow Fall handles far better than its predecessors that were hamstrung by the limited abilities of the PlayStation 3. It’s perfectly smooth to play, and there’s no longer a button to attach yourself to cover — simply crouching behind a chest-high wall will hide you, and pushing forward against it will let you stick your gun out to shoot.
    • 82 Metascore
    • 90 Critic Score
    Antichamber requires you to realign your thinking, and there’s little that’s more satisfying than breaking through the mental barrier you’ve erected for yourself to discover a solution.
    • 85 Metascore
    • 90 Critic Score
    It’s not for everyone, and I’d hesitate to recommend Rogue Legacy to those who get discouraged and frustrated easily. But for those who are looking for a challenge, Rogue Legacy is a must-play and a steal at its $15 price tag.
    • 83 Metascore
    • 90 Critic Score
    It’s great, affordable fun, and a lesson in how far smart design, good writing and respect for players’ intelligence can take a game.
    • 85 Metascore
    • 90 Critic Score
    There’s absolutely no doubt: Brave New World is the best expansion in recent memory, and easily the best Civilization expansion ever. It elevates Civilization 5 from the issues that plagued it at launch and turns it into one of the most addicting, entertaining, and deep 4X games around. If you have purchased or plan on purchasing Civilization 5, there is no reason not to buy Brave New World.
    • 78 Metascore
    • 90 Critic Score
    Teleglitch is one of those rare few games that gets everything it attempts to do right. The oppressive atmosphere, crafting system, glitchy visuals, and careful combat are all done extremely well. The only negative thing that can be said for it is that it’s unforgiving.
    • 86 Metascore
    • 90 Critic Score
    Play Gone Home because you want an engrossing and detailed environment to explore. Play it because you want something new and introspective from your games. Play it because you want to reconnect with a sibling or family member who has grown distant. Play it because ten years from now there will still be people playing and discussing its intricacies.
    • 80 Metascore
    • 90 Critic Score
    Even late in the game, it had the ability to get my blood racing and my spine tingling. It’s possible that by the end, Outlast does, in fact, slightly outlast its mechanics and AI, but the novelty of running and hiding and its phenomenal, no-holds-barred presentation definitely make up for it. This is a gross, scary, disturbing game: you should play it.
    • 89 Metascore
    • 90 Critic Score
    Rayman Legends falls just short of being an absolutely timeless classic, but that’s just about the worst thing anyone can say about it. It’s every bit as good as its predecessor — stronger on some fronts and a little weaker on others — and continues to strengthen Rayman’s position as an enduring gaming mascot.
    • 85 Metascore
    • 90 Critic Score
    An incredibly impressive little game, from its understated old-school art style to its ability to make you feel uncomfortable with how much you enjoy catching criminals trying to trick their way into your country.
    • 88 Metascore
    • 90 Critic Score
    This is a thought experiment of sorts, and in comparison to some of its hordes of first-person peers, it may even be said that there’s not much of an actual point to the gameplay. But keep in mind that if that’s your conclusion, there’s a strong danger that you’re exactly the type of complacent player The Stanley Parable’s criticisms are aimed at.
    • 57 Metascore
    • 90 Critic Score
    The real goal is to come out the other side with some sort of meaningful appreciation of our hero’s plight. To understand what tools are required for such a person to even exist while being plagued by these nightmares so often that they become reality itself. To gain the ability to adapt well enough to those circumstances to be able to use those tools effectively. That is Knock-Knock.
    • 81 Metascore
    • 90 Critic Score
    A House Divided is another powerful, emotional installment, and continues to make a beautiful, tense experience about finding and trusting one another the end of the world.
    • 88 Metascore
    • 90 Critic Score
    Blizzard has put its imprimatur onto another genre, and it looks poised to succeed in CCGs with Hearthstone as it has with MMOs in World of Warcraft.
    • 81 Metascore
    • 90 Critic Score
    What The Walking Dead is about is people, and in Episode 3, the game continues to deliver those well-written and interesting characters with whom Clementine interacts and relates. As the episodes before it, Episode 3 delivers on a series of moments in which players must balance relationships and survival, freedom and security, and as always, there are never any easy answers.
    • 85 Metascore
    • 90 Critic Score
    One of the best games of 2014 so far, and you’d be remiss to let it fly by under your radar. Even more so if you grew up in the NES era and have any sort of fond memories of the great games during that time.
    • 78 Metascore
    • 90 Critic Score
    The story continues to develop in unexpected directions, and the suspense that’s building for Episode 5 is palpable and intense.
    • 85 Metascore
    • 90 Critic Score
    It’s a fun game that lets you experience The Lord of the Rings regardless of how much knowledge you have of the world coming in. Great combat and an amazing setting round out one of the best Lord of the Rings titles in years.
    • 82 Metascore
    • 90 Critic Score
    Defense Grid 2 is hard. Make no mistake about it. I hit my first wall at level 8 and found an uphill climb after that. Those new to the tower defense genre will find its difficulty curve unforgiving. Yet, somehow, this challenge ends up feeling rewarding.
    • 76 Metascore
    • 90 Critic Score
    Exactly what fans of the series wanted in a new installment — more Borderlands. It keeps everything that made Borderlands 2 great, and adds a few new tricks of its own. It might not be innovative, but it’s damn fun to play. Honestly, isn’t that what really matters?