Gamenikki's Scores

  • Games
For 284 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Resident Evil 4
Lowest review score: 20 PlanetSide: Core Combat
Score distribution:
  1. Negative: 19 out of 284
284 game reviews
    • 61 Metascore
    • 60 Critic Score
    The value is placed in the sale price, not in the replay, and after two hours you’ll most likely be done with everything.
    • 70 Metascore
    • 60 Critic Score
    Comparable to the PS2 version, except with much longer loading times.
    • 79 Metascore
    • 60 Critic Score
    Perhaps worth a rental to R-Type junkies and those who love a solid 2D shooter, but nothing is really new here... and maybe that's the point.
    • 71 Metascore
    • 60 Critic Score
    In the end, Shrek 2 is going to appeal to a pretty limited market. Older gamers aren’t going to want to bother with it much, but young children who idolize their movie heroes (and why do you think "Finding Nemo" sold so well?) will probably eat it up despite its mediocrity.
    • 49 Metascore
    • 60 Critic Score
    Monster 4x4 is as wild as the trucks featured in the game; a real sense of control over your fate in the race is never established, since a wrong move can get you stuck thanks to some poor planning, and getting good turns and boosts seems more like luck than anything else.
    • 72 Metascore
    • 60 Critic Score
    Lockdown has a steep learning curve and an unfair difficulty level for all players not intimately familiar with the Rainbow Six setup.
    • 53 Metascore
    • 55 Critic Score
    Blade and Sword tries hard to be a classically-designed action RPG, but doesn’t seem to realize such a product comes years too late.
    • 78 Metascore
    • 50 Critic Score
    There are certainly the trappings of an epic fantasy game here, but lack of attention to latecomers to the series and horrid pacing and voice acting drag this game down to something that's fun to play if you can get the story out of the way and can get a solid grasp on the control scheme.
    • 63 Metascore
    • 50 Critic Score
    Right now it’s average in quality, and what should be amusing feels like a chore. It’s hard to make dragons unexciting, but somehow Drakengard manages to do it.
    • 48 Metascore
    • 50 Critic Score
    Unfortunately, while brevity is the soul of wit, even at $29.99, it's hard to recommend a purchase of a game that can be beaten in a rental, and offers nothing beyond that in the way of replay value.
    • 74 Metascore
    • 50 Critic Score
    These treasures are glass jewels in tin settings.
    • 65 Metascore
    • 50 Critic Score
    Capcom may be good at 2D fighters, but when going to 3D, controls matter all the more.
    • 74 Metascore
    • 50 Critic Score
    What so frustrates me about Genji: Dawn of the Samurai is how the game seems to desire this average result from the onset; there is nothing in the game that looks remotely ambitious.
    • 71 Metascore
    • 50 Critic Score
    Graphically, both King of Fighters 2000 and 2001 are nearly pixel-perfect ports. Unfortunately, this is as much a liability as anything. The character sprites are low-resolution, as befits three-year-old Neo-Geo games, and the backgrounds are muddy and annoyingly aliased.
    • 48 Metascore
    • 50 Critic Score
    When you're trying to sell a game to a non-hardcore crowd, don't make it frustratingly hard for no reason.
    • 46 Metascore
    • 50 Critic Score
    Once you've customized your car to the max, there's nothing else to do except change its color; you can't even earn new cars to customize or anything, as you're stuck with only the one car.
    • 64 Metascore
    • 50 Critic Score
    Some very interesting ideas are buried under a tide of sloppy coding and bad game design.
    • 68 Metascore
    • 50 Critic Score
    A better word for the new story might be laughable. I understand the rationale behind the change, but the ending is ridiculous. Thankfully the book’s ending is included, so you can see what really should have happened.
    • 51 Metascore
    • 50 Critic Score
    If the game focused more on the highway racing, and improved the track selection, everybody would be better off. However, as it stands now Ride or Die is a game that provides more lasting enjoyment as a scratching simulator than as a racing game.
    • 64 Metascore
    • 50 Critic Score
    It's got all the bad hair and pretty boys, but none of the fighting soul.
    • 60 Metascore
    • 50 Critic Score
    Even if the jumping weren't horribly floaty and disastrous, the gameplay would still be generic at best.
    • 80 Metascore
    • 50 Critic Score
    If the fatigue bug had been fixed the way EA promised it would be, and the game had the same options that other versions had, I’d give the game the same score I gave last year's version: a 7. As it stands, with the lack of features, the lack of innovation with the game play and the higher price tag; I don’t feel comfortable giving this game anything higher than a 5.
    • 59 Metascore
    • 50 Critic Score
    A pretty straightforward arcade street racing game that could have been much more with a bit more attention to customization and the inclusion online multiplayer.
    • 49 Metascore
    • 50 Critic Score
    It's a sad world when "budget gaming" is synonymous with "poke your eye out with a dull stick."
    • 52 Metascore
    • 50 Critic Score
    The vestiges of goodwill created by 187: Ride or Die's gameplay initially might have the game growing on you... but the terribly forced gangsta dialogue of the game fixes that nagging issue extremely quickly.
    • 64 Metascore
    • 40 Critic Score
    A soulless cash-in. Every aspect of the game seems hostile to anyone intending to actually play the game. The story is mediocre, the interface is obtuse, the combat is oversimplified and there's little to do or find.
    • 56 Metascore
    • 40 Critic Score
    Originality is what Full Metal Alchemist and the Broken Angel, in the end, is lacking. The transmutation is mildly creative, but it's not going to sustain a been-there-done-that story or utterly mindless, thoughtless brawling.
    • 58 Metascore
    • 40 Critic Score
    Of course, the real nail in the gameplay coffin arrives with something I’m sure every gamer fears: boredom. Zapper just isn’t interesting to play, and rarely makes attempts to make gamers smile.
    • 63 Metascore
    • 40 Critic Score
    Even a little sprucing up on the presentation front doesn’t change the insurmountable gameplay problems that make their NBA 06 particularly sour.
    • 41 Metascore
    • 40 Critic Score
    The recipient of the "Coaster of the Year" award. Beer steins everywhere are smiling.

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