GameNow's Scores

  • Games
For 446 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 WWE SmackDown! Shut Your Mouth
Lowest review score: 0 Unlimited Saga
Score distribution:
  1. Negative: 64 out of 446
446 game reviews
    • 51 Metascore
    • 67 Critic Score
    Story aside, there's some pretty decent action here. [Dec 2003, p.54]
    • GameNow
    • 52 Metascore
    • 67 Critic Score
    Story aside, there's some pretty decent action here. Gameplay includes straight-up action, light puzzle solving, and fast-paced racing. The variety keeps things fresh and ensures you won't become bored.
    • 80 Metascore
    • 67 Critic Score
    A great collection of classics, but not inventive enough to win over non-puzzle fans. [July 2003, p.49]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]
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    • 72 Metascore
    • 67 Critic Score
    The man with the lightgun is king, and the man without it is zombie chow. [Dec 2002, p.62]
    • GameNow
    • 77 Metascore
    • 67 Critic Score
    The cut-scenes will make you feel seriously embarrassed for the people who wrote them. [Aug 2003, p.32]
    • 79 Metascore
    • 67 Critic Score
    Without the hundreds of teams that the "standard" version sports, either mode can get boring. [June 2002, p.58]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    The Xbox release is the best of the three console editions by far. [June 2002, p.59]
    • GameNow
    • 70 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 79 Metascore
    • 67 Critic Score
    Expect Gladius to suck time in the manner of a Hoover sucking dirt - the turn-based battles are slow and poorly paced, often making a gladiator's life a wearisome one. [Dec 2003, p.66]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 56 Metascore
    • 67 Critic Score
    A smooth, polished game, and it's a lot of fun to play, especially for hardcore Turtles fans. It's just not very complex, and it's not all that long.
    • 66 Metascore
    • 67 Critic Score
    Does an admirable job of using the Scooby license to its full potential. [Oct 2003, p.56]
    • GameNow
    • 54 Metascore
    • 67 Critic Score
    Hardcore Sega fans will love it, but casual gamers will most likely become bored. If you love weird Japanese games, however, give me a try. [Aug 2003, p.29]
    • GameNow
    • 85 Metascore
    • 67 Critic Score
    Paying $8.95 per month is a crapload, right? Well, it is, considering what the game doesn't give you - a persistent world (like in "Everquest"), or any sort of ranking system. [Dec 2002, p.74]
    • GameNow
    • 76 Metascore
    • 67 Critic Score
    The game also suffers from way too many cheap hits and bizarre, maze-like levels with no basis in reality. [June 2002, p.86]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]
    • GameNow
    • 70 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 65 Metascore
    • 67 Critic Score
    There's a lot to like about Transmission, but its difficulty really drags it down. If you can handle it, though, you'll have a good time. [June 2003, p.37]
    • GameNow
    • 57 Metascore
    • 67 Critic Score
    You know what's really weak, though? There are four Turtles—and they're a team, right? But only two heads can play this game simultaneously. I'm sorry, but I can't explain the logic behind that.
    • 75 Metascore
    • 67 Critic Score
    Have you ever played the classic arcade game Robotron 2084? Imagine a crappier version of it in 3D with horrible controls. That's what the on-foot missions of Rebel Strike are like.
    • 68 Metascore
    • 67 Critic Score
    Building energy for certain basic moves, such as boosting and sending a Bludger, takes too long, which keeps the general gameplay pretty basic for much of the game. [Dec 2003, p.74]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    With the bugs ironed out, we'd have a good game on our hands. [Dec 2003, p.66]
    • 83 Metascore
    • 58 Critic Score
    Co-op mode didn't make the cut. This was one feature that kept the repetitive level design from showing its ugly face - between those great, open terrain stages are lots of boring back-and-forth mazes.
    • 69 Metascore
    • 58 Critic Score
    It's too bad that poorly designed levels, headache-inducing obstacles, and an embarrassingly cliched story spoil so much of the fun. [Jan 2004, p.59]
    • GameNow
    • 38 Metascore
    • 58 Critic Score
    You're better off going with the pro. [Jan 2003, p.52]
    • GameNow
    • 66 Metascore
    • 58 Critic Score
    Unfortunately, its excellent concept, experience system, and humor aren't enough to drag Whiplash out of a sea of average gameplay. [Jan 2004, p.60]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    A solid shooter with a slick look that offers little new to the genre. [Apr 2003, p.44]
    • GameNow
    • 76 Metascore
    • 58 Critic Score
    It's just kinda...there. [Apr 2003, p.52]
    • GameNow
    • 58 Metascore
    • 58 Critic Score
    Right away, you'll notice that the camera just doesn't work very well.. Promising but poorly designed 3D levels drag down the fun. [Nov. 2003, p.51]
    • GameNow
    • 69 Metascore
    • 58 Critic Score
    So-so platform elements. [Feb 2003, p.43]
    • GameNow
    • 79 Metascore
    • 58 Critic Score
    Some weapons are not so hot, but it has some great new maps. [Oct 2003, p.65]
    • 57 Metascore
    • 58 Critic Score
    A short and somewhat frustrating experience. [May 2003, p.48]
    • GameNow
    • 81 Metascore
    • 58 Critic Score
    There's no sense of accomplishment on any grand scale. So it seems, in fact, that you're fighting for nothing; hence, there's no real story... It becomes tiresome rather quickly. [Aug 2003, p.38]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    As you get deeper into the game, the attack/defense system starts to make sense, and the whole play experience becomes very tense and strategic. [Mar 2003, p.40]
    • GameNow
    • 61 Metascore
    • 58 Critic Score
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • 66 Metascore
    • 58 Critic Score
    The fighting system is fairly shallow, and once you become callous to the flashy moves and explosive pyrotechnics, the action starts to feel repetitive. [Jan 2004, p.56]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    Not a terrible game by any stretch, but there's better stuff out there. [Sept 2002, p.48]
    • GameNow
    • 67 Metascore
    • 58 Critic Score
    We're talking Forrest Gump-simple, people. [August 2002, p.54]
    • GameNow
    • 53 Metascore
    • 58 Critic Score
    This title is a good, solid Shemp. [June 2002, p.87]
    • GameNow
    • 78 Metascore
    • 58 Critic Score
    Feels a bit stale. [Nov 2002, p.68]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    The fighting system is as basic and clumsy as it was back in 1987. [Dec 2003, p.75]
    • GameNow
    • 59 Metascore
    • 58 Critic Score
    With a long-winded (yet basic) story and frustrating combat, the game just tends to drag on a little too much. [Dec 2002, p.63]
    • GameNow
    • 73 Metascore
    • 58 Critic Score
    Each level starts out as fun, but with the gameplay so frustrating and immensely difficult throughout, what starts out as entertaining often becomes mere work in no time. [Sept 2002, p.42]
    • GameNow
    • 76 Metascore
    • 58 Critic Score
    It doesn't have the polish or intensity of "Midnight Club II." [Aug 2003, p.31]
    • GameNow
    • 72 Metascore
    • 58 Critic Score
    A complete lack of newness. [Feb 2003, p.47]
    • GameNow
    • 72 Metascore
    • 58 Critic Score
    Slower-paced than "Dark Alliance," and it feels a lot more soulless and generic. [Nov 2003, p.54]
    • GameNow
    • 61 Metascore
    • 58 Critic Score
    Although SOF2 is ultimately just disposable entertainment - the kind of game you'll forget about minutes after beating it. [Aug 2003, p.33]
    • GameNow
    • 74 Metascore
    • 58 Critic Score
    It's incredibly hard. Linear algebra was easier than this - and more fun. [Apr 2003, p.53]
    • 55 Metascore
    • 58 Critic Score
    Why port a PS2 title that wasn't very good? It's like re-releasing "Cool As Ice" in theaters - no thanks. [June 2003, p.56]
    • GameNow
    • 63 Metascore
    • 58 Critic Score
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • 74 Metascore
    • 58 Critic Score
    Still a ways to go if Fever is gonna compete with "Madden." [Nov 2003, p.54]
    • GameNow
    • 73 Metascore
    • 58 Critic Score
    There isn't anything in Clone Wars that hasn't been more successfully executed in another game. [Jan 2003, p.61]
    • GameNow
    • 77 Metascore
    • 58 Critic Score
    At the very least, speeding on a broomstick at 250 miles per hour will give you a new level of respect for Harry's skills as a Seeker. [Dec 2002, p.75]
    • GameNow
    • 68 Metascore
    • 58 Critic Score
    This game has an innovative battle system, but it's not much fun. [June 2003, p.40]
    • GameNow
    • 78 Metascore
    • 58 Critic Score
    I think I'm starting to (yawn) want to get my "freek" on somewhere else. [Sept 2002, p.44]
    • GameNow
    • 65 Metascore
    • 58 Critic Score
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
    • tbd Metascore
    • 58 Critic Score
    Pretty repetitive for the most part, and camera issues crop up all over the place...There's also little challenge, except when time limits are placed on missions. [Oct 2003, p.49]
    • GameNow
    • 63 Metascore
    • 50 Critic Score
    It's too bad that only about half of Rayman Arena is fun to play. [August 2002, p.65]
    • GameNow
    • 47 Metascore
    • 50 Critic Score
    Isn't bad - it's just not that great. It's good for a couple plays, but not much more. [Sept 2002, p.32]
    • GameNow
    • 70 Metascore
    • 50 Critic Score
    Competent, and it's really nice to look at, but it's also terribly uninspired. [Oct 2002, p.50]
    • GameNow
    • 71 Metascore
    • 50 Critic Score
    This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
    • 69 Metascore
    • 50 Critic Score
    Not that the missions in this game aren't good - they're just hampered by a control scheme that needs to be more intuitive. [Aug 2003, p.36]
    • GameNow
    • 79 Metascore
    • 50 Critic Score
    "VF4" puts it to shame. [Nov 2002, p.58]
    • GameNow
    • 66 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • 57 Metascore
    • 50 Critic Score
    I liked this game, even if I did find it excruciatingly tedious and repetitious at times. [Aug 2003, p.25]
    • GameNow
    • 59 Metascore
    • 50 Critic Score
    If it weren't for the new stages, I might have given this game a whole letter grade higher. Instead, I found myself doing tedious, repetitive work...when I should have been having fun. [Nov 2003, p.70]
    • GameNow
    • 64 Metascore
    • 50 Critic Score
    If it wasn't for the inexcusably idiodic enemy intelligence and questionable controls, this might have been a great game. [Aug 2003, p.30]
    • GameNow
    • 68 Metascore
    • 50 Critic Score
    A suitable distraction if you're bored. But then again, so is bird watching. [Apr 2003, p.54]
    • GameNow
    • 62 Metascore
    • 50 Critic Score
    This title would be a lot of fun, if only the hero wasn't such a headache to control. [Jan 2003, p.58]
    • GameNow
    • 66 Metascore
    • 50 Critic Score
    For those who aren't impressed by flashy graphics, Tapout 2 doesn't present as much innovation as other recently released fighting games on other platforms. [May 2003, p.52]
    • GameNow
    • 63 Metascore
    • 50 Critic Score
    A mixed bag, providing plenty of fun action, along with some aggravation. [Nov 2003, p.60]
    • GameNow
    • 54 Metascore
    • 50 Critic Score
    Like a plate of pasta without the sauce: not bad, but missing all the flavor. [Sept 2003, p.57]
    • GameNow
    • 80 Metascore
    • 50 Critic Score
    Compared with the graphics in "March Madness," ESPN College Hoops' visuals look a few years old. [Jan 2004, p.63]
    • GameNow
    • 67 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • 68 Metascore
    • 50 Critic Score
    Mediocre on all fronts....This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. [Nov 2003, p.60]
    • GameNow
    • 67 Metascore
    • 50 Critic Score
    This game adds a lot of great stuff to KOEI's long-in-the-tooth Dynasty Warriors formula, but the sum experience is still way too repetitive to be enjoyable. [Oct 2002, p.42]
    • GameNow
    • 56 Metascore
    • 50 Critic Score
    While Gotcha Force definitely has visual punch and lets you lay the smack down on foes with your customized robot attack squad, it's a little on the bland side.
    • 64 Metascore
    • 50 Critic Score
    This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
    • 67 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • 50 Metascore
    • 42 Critic Score
    You'll be wishing for some gameplay variety after just a few minutes of play. [Sept 2002, p.32]
    • GameNow
    • 56 Metascore
    • 42 Critic Score
    Control-wise, I hate the slippery, jittery interaction between character and camera. [Jan 2003, p.52]
    • GameNow
    • 65 Metascore
    • 42 Critic Score
    Just an average Resident Evil knockoff with a gimmick. [July 2003, p.58]
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    • 46 Metascore
    • 42 Critic Score
    There's nothing new here, which means the games get boring quickly. [Apr 2003, p.52]
    • GameNow
    • 71 Metascore
    • 42 Critic Score
    Virtually no health power-ups + enemies that can attack you from offscreen = hurling your game pad at a wall. [Dec 2002, p.66]
    • 60 Metascore
    • 42 Critic Score
    Control also lags, as the players here feel more like they're skating around an ice rink tha[n] running around a football field. [Sept 2002, p.50]
    • GameNow
    • 67 Metascore
    • 42 Critic Score
    This game may be deep and technical, but playing it is almost as fun as getting beat up. [Aug 2003, p.34]
    • GameNow
    • 59 Metascore
    • 42 Critic Score
    Flat, uninspired, and generally unenjoyable. [Mar 2003, p.47]
    • GameNow
    • 66 Metascore
    • 42 Critic Score
    If only it were more polished, this could've been a fantastic sleeper hit. [Mar 2003, p.46]
    • 64 Metascore
    • 42 Critic Score
    The graphics are muddy and blocky, making it difficult to tell what's happening, even with the brightness turned all the way up. [June 2002, p.86]
    • GameNow
    • 75 Metascore
    • 42 Critic Score
    What sort of waste of time is this vulgar mediocrity? [Sept 2003, p.55]
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    • 40 Metascore
    • 42 Critic Score
    The gameplay is equally unbalanced. Taiketsu's a button masher that requires very little skill. [Jan 2003, p.44]
    • GameNow
    • 33 Metascore
    • 42 Critic Score
    I was even less impressed by the game's fighting system. There isn't an ounce of technique involved. Just walk up to an enemy and rapidly punch it until it goes down.
    • 51 Metascore
    • 42 Critic Score
    Capcom basically flushed our beloved series straight throught its proverbial airlocks and created a blatant and mediocre "Aliens" knockoff. [Oct 2003, p.54]
    • GameNow
    • 66 Metascore
    • 42 Critic Score
    The game doesn't control very well; sluggish fighting mechanics spoil what would otherwise be a worthwhile package. [Sept 2002, p.40]
    • GameNow
    • 58 Metascore
    • 42 Critic Score
    It's more like FFF thanks to the language. [Feb 2003, p.46]
    • GameNow
    • 72 Metascore
    • 42 Critic Score
    Just doesn't make the cut. [Oct 2002, p.51]
    • GameNow
    • 62 Metascore
    • 42 Critic Score
    Aside from its lousy story, poorly designed levels, and uninspired character design, Alter Echo does have some good points - tight control, pretty visuals, decent cameras, and smart A.I. [Nov 2003, p.58]
    • GameNow
    • 65 Metascore
    • 42 Critic Score
    Once you see through the game's flashy veneer, its true nature is revealed - that of a somewhat stilted and deeply flawed fighter. [May 2003, p.52]
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