GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Anarchy Online: Shadowlands
Lowest review score: 0 Britney's Dance Beat
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 68 Metascore
    • 50 Critic Score
    Mediocre on all fronts....This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. [Nov 2003, p.60]
    • GameNow
    • 70 Metascore
    • 50 Critic Score
    Competent, and it's really nice to look at, but it's also terribly uninspired. [Oct 2002, p.50]
    • GameNow
    • 71 Metascore
    • 50 Critic Score
    This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
    • 79 Metascore
    • 50 Critic Score
    "VF4" puts it to shame. [Nov 2002, p.58]
    • GameNow
    • 67 Metascore
    • 50 Critic Score
    This game adds a lot of great stuff to KOEI's long-in-the-tooth Dynasty Warriors formula, but the sum experience is still way too repetitive to be enjoyable. [Oct 2002, p.42]
    • GameNow
    • 56 Metascore
    • 50 Critic Score
    While Gotcha Force definitely has visual punch and lets you lay the smack down on foes with your customized robot attack squad, it's a little on the bland side.
    • 64 Metascore
    • 50 Critic Score
    This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
    • 69 Metascore
    • 50 Critic Score
    Not that the missions in this game aren't good - they're just hampered by a control scheme that needs to be more intuitive. [Aug 2003, p.36]
    • GameNow
    • 63 Metascore
    • 50 Critic Score
    A mixed bag, providing plenty of fun action, along with some aggravation. [Nov 2003, p.60]
    • GameNow
    • 66 Metascore
    • 50 Critic Score
    For those who aren't impressed by flashy graphics, Tapout 2 doesn't present as much innovation as other recently released fighting games on other platforms. [May 2003, p.52]
    • GameNow
    • 62 Metascore
    • 50 Critic Score
    This title would be a lot of fun, if only the hero wasn't such a headache to control. [Jan 2003, p.58]
    • GameNow
    • 54 Metascore
    • 50 Critic Score
    Like a plate of pasta without the sauce: not bad, but missing all the flavor. [Sept 2003, p.57]
    • GameNow
    • 66 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • 63 Metascore
    • 50 Critic Score
    It's too bad that only about half of Rayman Arena is fun to play. [August 2002, p.65]
    • GameNow
    • 47 Metascore
    • 50 Critic Score
    Isn't bad - it's just not that great. It's good for a couple plays, but not much more. [Sept 2002, p.32]
    • GameNow
    • 57 Metascore
    • 50 Critic Score
    I liked this game, even if I did find it excruciatingly tedious and repetitious at times. [Aug 2003, p.25]
    • GameNow
    • 67 Metascore
    • 50 Critic Score
    The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.
    • 64 Metascore
    • 50 Critic Score
    If it wasn't for the inexcusably idiodic enemy intelligence and questionable controls, this might have been a great game. [Aug 2003, p.30]
    • GameNow
    • 80 Metascore
    • 50 Critic Score
    Compared with the graphics in "March Madness," ESPN College Hoops' visuals look a few years old. [Jan 2004, p.63]
    • GameNow
    • 65 Metascore
    • 42 Critic Score
    Once you see through the game's flashy veneer, its true nature is revealed - that of a somewhat stilted and deeply flawed fighter. [May 2003, p.52]
    • GameNow
    • 33 Metascore
    • 42 Critic Score
    I was even less impressed by the game's fighting system. There isn't an ounce of technique involved. Just walk up to an enemy and rapidly punch it until it goes down.
    • 59 Metascore
    • 42 Critic Score
    A great concept, but it's not worth a purchse. [Feb 2003, p.51]
    • GameNow
    • 64 Metascore
    • 42 Critic Score
    The graphics are muddy and blocky, making it difficult to tell what's happening, even with the brightness turned all the way up. [June 2002, p.86]
    • GameNow
    • 71 Metascore
    • 42 Critic Score
    Virtually no health power-ups + enemies that can attack you from offscreen = hurling your game pad at a wall. [Dec 2002, p.66]
    • 63 Metascore
    • 42 Critic Score
    Tries to capture the excitement and intensity of old-school 2D shooters, but the end product is just a boring hodgepodge of gaming cliches. [Oct 2003, p.49]
    • GameNow
    • 72 Metascore
    • 42 Critic Score
    Just doesn't make the cut. [Oct 2002, p.51]
    • GameNow
    • 65 Metascore
    • 42 Critic Score
    Just an average Resident Evil knockoff with a gimmick. [July 2003, p.58]
    • GameNow
    • 60 Metascore
    • 42 Critic Score
    Control also lags, as the players here feel more like they're skating around an ice rink tha[n] running around a football field. [Sept 2002, p.50]
    • GameNow
    • 63 Metascore
    • 42 Critic Score
    The game's one saving grace is the hand-to-hand fighting. It feels good to beat the crap out of people, straight up. [Aug 2003, p.27]
    • GameNow
    • 56 Metascore
    • 42 Critic Score
    Control-wise, I hate the slippery, jittery interaction between character and camera. [Jan 2003, p.52]
    • GameNow

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