GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 2.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Anomaly: Warzone Earth
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 77 Metascore
    • 70 Critic Score
    Everything is in place for an absolutely great game that's unfortunately bogged down in a mess of bad design decisions, bugs, and some odd gameplay changes.
    • 82 Metascore
    • 70 Critic Score
    The single player campaign does a good job of gradually introducing new gameplay concepts and putting them to use. Unfortunately, the great gameplay is saddled with a ludicrous story (complete with overacted FMV cut scenes and techno-fascist iconography).
    • 52 Metascore
    • 70 Critic Score
    Even though it doesn't provide a bridge between the Guerilla and Armageddon storylines, Battlegrounds is still an enjoyable, chaotic romp. Gamers looking for gratuitous explosions or some items for the next Red Faction game (you get them at Rank 10 and 20) will have fun with this title.
    • 73 Metascore
    • 70 Critic Score
    It's more suited as a light snack and won't satisfy your hunger for a gourmet feat of beat-em-up goodness. [Nov 2006, p.93]
    • 71 Metascore
    • 70 Critic Score
    Despite Rayne's new abilities, you're still doing pretty much the same thing as before-slashing up wimpy guys, defeating bosses, and then doing it all over again after the next save point. (Even worse, the old camera problems are still there-you'll get blindsided by enemies all the time simply because you had no advance warning of their presence.)
    • 76 Metascore
    • 70 Critic Score
    Overall, the single-player mode lacks the charm of the portable edition, and, especially for those new to the series, the multiplayer can't compete with the welcoming embrace that the "Mario Party" series is known for. [May 2004, p.68]
    • 74 Metascore
    • 70 Critic Score
    All in all, Sonic Chronicles: The Dark Brotherhood is a fairly easy and light RPG that I'm sure younger gamers will have a blast with.
    • 65 Metascore
    • 70 Critic Score
    The control mechanics are intricate, though quick tic-tac-toe passes with the right stick, more in-depth faceoffs, and speedy line changes using the directional pad are nice features.
    • 63 Metascore
    • 70 Critic Score
    A fantastic sense of style puts the series' best foot forward, but it's at a cost of losing the relative depth found in the previous two installments. [Apr 2008, p.85]
    • 71 Metascore
    • 70 Critic Score
    It's fun while it lasts, but it certainly won't blaze any new trails as far as virtual rockstardom goes, and diehard fans of Rock Band should hope that the devs return to their hard rocking roots for the next genuine installment.
    • 70 Metascore
    • 70 Critic Score
    The game’s battles look nice and move quickly, but the character animation is stiff, and the menu is too clunky and confusing given the limited number of battle options at your disposal.
    • 59 Metascore
    • 70 Critic Score
    The game is deeper than "V-Rally 3" (its nearest competition), but the graphics barely even hold a candle to those in Infogrames' title.
    • 75 Metascore
    • 70 Critic Score
    While Stubbs the Zombie is rambunctiously fun, the game engine is extremely dated. Stubbs the Zombie is riddled with clipping, questionable AI, and if you thought The Master Chief's jump was slow in Halo, Stubbs is even slower.
    • 82 Metascore
    • 70 Critic Score
    With a 10-12 hour story mode, an optional new-game+, and a fairly high difficulty curve to tie it all together, CRO is a robust - if not all that replayable - RPG.
    • 73 Metascore
    • 70 Critic Score
    Test Drive needed this reboot, and the gritty, underground-racing angle isn’t bad; it just doesn’t feel as thrilling or daring as it should.
    • 76 Metascore
    • 70 Critic Score
    Visually, there’s lots to explore on every map, and the characters actually show decent detail. Cool voices and slick weapon effects complete a solid soundtrack.
    • 75 Metascore
    • 70 Critic Score
    Better suited for the GBA format than most of the muddy faux-3D titles out there.
    • 76 Metascore
    • 70 Critic Score
    When you get down to it, Infestation's excellent presentation and grim atmosphere outweigh most of its minor faults. The old-school gameplay offers a fun challenge and blends well with the source material to deliver an authentic trip through sci-fi memory lane. For a hardened Alien fan like me, that's reason enough to grab a DS and dim the lights.
    • 68 Metascore
    • 70 Critic Score
    Lost Magic strives to accomplish something innovative and enjoyable, it falls short in its implementation, resulting in a game that frustrates and disappoints.
    • 55 Metascore
    • 70 Critic Score
    The gameplay is fun but quickly gets tiresome. It's also somewhat frustrating because the DS screen is a bit cramped and the stylus controls sometimes resulted in careless errors.
    • 78 Metascore
    • 70 Critic Score
    I wish that the game had a slightly more consistent frame rate, and its learning curve is somewhat steep, but those awesome online features make up for the few niggling flaws.
    • 55 Metascore
    • 70 Critic Score
    Really short and super-easy. Mini-Ulala works mostly as a neato novelty act.
    • 53 Metascore
    • 70 Critic Score
    Matt Hazard is not a great game. It falls victim to a lot of the cliches that it pokes fun at and Matt Hazard doesn't have the star appeal of a Duke Nukem or a Marcus Fenix. It doesn't take the spoof thing far enough--they totally waste the voice over talents of the awesome Will Arnett--and the action needs three more coats of polish but it definitely has its moments. Despite its faults, I more or less enjoyed it.
    • 65 Metascore
    • 70 Critic Score
    While the incorporation of stealth may not be the strongest feature in Teenage Mutant Ninja Turtles 2, it's probably the only change worth noting. Although there are other modes for you to try, they're really not worth the time. [Dec 2004, p.134]
    • 68 Metascore
    • 70 Critic Score
    For all its simplicity, there's no denying that Serious Sam HD has enough old-school charm and addictive gameplay to make it a worthwhile purchase for gamers that just want to get some killing done the old fashioned way: with a portable ship cannon, gatling gun and four-barreled rocket launcher in your pocket.
    • 78 Metascore
    • 70 Critic Score
    Sure, the chatter between characters is pretty hokey at times - and is that old guy a walking stick with a head? - but that doesn't overshadow that Culdcept is an interesting and unique game idea. It's worth a look to see if it will offer you a break from the routine.
    • 70 Metascore
    • 70 Critic Score
    Crackdown 2 is an action game with a very exciting and worthwhile set of core mechanics, complete with some interesting multiplayer options, but also a very disappointing campaign and too much familiarity after such a long layover.
    • 56 Metascore
    • 70 Critic Score
    Deadliest Warrior: Legends doesn't do anything to reinvent the fighting game genre, but it certainly does give it an interesting twist.
    • 65 Metascore
    • 70 Critic Score
    Problematic, though, are the sequences in which you have to swing around confounding and shoddily rendered 3D hub areas to capture Doc Ock, access new chapters, and unlock bonus missions against a timer.
    • 59 Metascore
    • 70 Critic Score
    Saw
    The game isn't necessarily scary, but it will make you anxious as hell. Time-based puzzles are enough to make your heart explode, as are the variety of reoccurring traps.

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