GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 2.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Knockout Kings 2001
Lowest review score: 10 Dive to the Titanic
Score distribution:
4560 game reviews
    • 90 Metascore
    • 70 Critic Score
    It’s hard to knock one of the best, most addictive strategy games ever made—but Civ II owners may wonder why they’re paying fifty bucks for what's essentially a decent facelift and a gameplay balance patch.
    • 90 Metascore
    • 70 Critic Score
    Empire proves no different: It's a game that has great potential and with some extra tweaking, could have proven itself an excellent title. For now, Empire: Total War is a fine game, but one that has a heap of problems that need resolving before its worth any more of my time.
    • 89 Metascore
    • 70 Critic Score
    It's straightforward, hack-n-slash combat online or off. But you must jump online, however, to get the full experience of what the Dreamcast is capable of doing.
    • 87 Metascore
    • 70 Critic Score
    You'll likely beat the game in a matter of hours, and while there are some cool unlockable modes to explore afterwards, the low challenge factor is really kinda disappointing if you're a diehard fan of the series.
    • 87 Metascore
    • 70 Critic Score
    I'd like to see new control options in an update, but otherwise this is a great platformer.
    • 86 Metascore
    • 70 Critic Score
    For the gamer that likes to live double or triple lives, or for an original Animal Crossing fan, this is a game to pick up. However, for the gamer that demands fast-paced action, storyline, and an imperative need for an ending, this may not be the best game to play.
    • 86 Metascore
    • 70 Critic Score
    Disappointing gameplay will plague anyone who has ever experienced previous Rainbow Six games. On the other hand, if you’re new to first-person tactical shooting, this game is a perfect starter.
    • 86 Metascore
    • 70 Critic Score
    Okay, so maybe a re-release/upgrade of racing games from five years ago isn't something to cheer about -- but it sure is a slick retrospective, and a fun one at that. Daytona USA is an arcade classic, perfectly preserved.
    • 86 Metascore
    • 70 Critic Score
    It's hard not to draw the comparison between Fragger and Angry Birds, but the similarities are obvious. Fragger has arguably better level design than Angry Birds, but Angry Birds has a bit more variety because of its different types of birds, so the two coexist well and are certainly not clones.
    • 85 Metascore
    • 70 Critic Score
    A sloppy single-player campaign met with matchless multiplayer makes for an unbalanced first-person shooter experience.
    • 85 Metascore
    • 70 Critic Score
    You'll either immerse yourself in truly mastering one of the world's most powerful sports cars, or you'll find this about as much fun as taking your driver's test.
    • 84 Metascore
    • 70 Critic Score
    Peggle on-the-go means you might end up accomplishing more while you're actually at your desk-a perk-but if that seems like small consolation, then you're better off sticking to the classic version. Plus, you'll save $9.99.
    • 84 Metascore
    • 70 Critic Score
    As much as I've come to re-love Beyond Good & Evil, the niggling issues stand out as possible evidence that Ubisoft might not be willing to invest more time in Jade than is strictly necessary. It's a shame, and I hope that's not really the case, because this is a yesteryear project that deserves the trilogy it never got.
    • 84 Metascore
    • 60 Critic Score
    A relentlessly slow plot, plodding dialogue, and the unfortunate fumble of the robot interfaces's potential keeps Xenogears out of that stratosphere enjoyed by its far superior cousin, "Final Fantasy VII."
    • 84 Metascore
    • 70 Critic Score
    Still, aficionados of the Megami Tensei universe will undoubtedly get a kick out of the game's intriguing story and colorful cast while fans of turn-based combat might just find an addicting and innovative adventure - just don't expect an RPG that'll re-invent the wheel.
    • 84 Metascore
    • 70 Critic Score
    A sloppy single-player campaign met with matchless multiplayer makes for an unbalanced first-person shooter experience.
    • 84 Metascore
    • 70 Critic Score
    Overall this is a great puzzle game with both an entertaining story and mind-bending puzzles. The numerous locations are both a burden on the art style and a blessing for the expanded scope of the game.
    • 84 Metascore
    • 60 Critic Score
    Despite its now trademark addictive gameplay, THPS2 just doesn’t cut it anymore—on an aged system Tony just looks and sounds awful, and there aren’t any new features to redeem it.
    • 84 Metascore
    • 60 Critic Score
    This unconventional handheld port of Capcom's flagship fighting franchise works surprisingly well with the iPhone and iPod Touch's control schemes, but suffers largely due to a lack of online wi-fi.
    • 84 Metascore
    • 70 Critic Score
    It does offer some interesting variations on a tried and true shooter formula, but I can't recommend this to anyone looking for a deep and compelling experience. If all you want is an adrenaline rush or to feel like a total badass for short, explosive bursts, however, then it's something worth considering.
    • 84 Metascore
    • 50 Critic Score
    Hardcore wrestling fans will find the deepest reservoir of variety ever available, and may even forgive the feeble fighting system long enough to enjoy some theatrics.
    • 83 Metascore
    • 70 Critic Score
    The four-player action makes this tennis game an absolute blast.
    • 83 Metascore
    • 60 Critic Score
    Real talent produced this technology and artwork. So much of LocoRoco is so clever and original that it's almost perplexing when it stops being any fun. The fun does run out, though, long before the game is over -- in that sense, the experiment has to be called a failure.
    • 83 Metascore
    • 70 Critic Score
    The game uses an on-screen d-pad to control movement, but it seems like a slight reworking of the game could've allowed tilt control, which would've really help clean up the screen, which can get pretty cluttered once you start picking up weapons.
    • 83 Metascore
    • 60 Critic Score
    Despite their distinctive art style, Madfinger makes amateur mistakes with Samurai II that show they're not quite ready for the jump from mobile to the big leagues.
    • 83 Metascore
    • 60 Critic Score
    While it's insane stunts and action-packed firefights ooze their own brand of explosive charm, Just Cause 2 falls victim to an unwieldy mission structure and unfortunate lack of variety. [April 2010, p.86]
    • GamePro
    • 83 Metascore
    • 70 Critic Score
    It's a good little title that's enjoyable but ultimately of limited appeal. [Sep 2007, p.80]
    • 83 Metascore
    • 60 Critic Score
    That said, Lords of Shadow, when weighed against both the Castlevania legacy and the games it tries so hard to emulate, doesn't add up.
    • 83 Metascore
    • 70 Critic Score
    The idea behind the franchise has enough merit that it deserves a better effort and it's lamentable that they didn't realize that from the very beginning.
    • 83 Metascore
    • 70 Critic Score
    The missions are unimaginative (even compared to the original), navigation issues prevent you from ever attaining a movement rhythm, and the various narratives are a mess. But worse still, the combat isn't as tight as it could be and the world itself just seems less polished than its predecessor. Yet, for those moments when the game shines, it shines brightly.

Top Trailers