GamerArchive's Scores

  • Games
For 91 reviews, this publication has graded:
  • 23% higher than the average critic
  • 7% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 40 IndyCar Series 2005
Score distribution:
  1. Positive: 41 out of 91
  2. Negative: 3 out of 91
91 game reviews
    • 83 Metascore
    • 80 Critic Score
    The game still doesn’t do anything technically new. THUG 2 is what the first Underground game should have been. But, the Underground tag is nothing more than the Emperor’s new skateboard.
    • 77 Metascore
    • 80 Critic Score
    Is it complicated? Yes of course. Is it too much for a generation of strategists brought up on the shallow nature of "Command and Conquer" to handle? Most definitely. But, is it still one of the most innovative and important strategy titles of recent times? Of that there’s no doubt.
    • 80 Metascore
    • 80 Critic Score
    The battle system, the storyline, and even the aesthetics manage to impress, culminating in a game that’s quite highly thought of by Gamer Archive.
    • 86 Metascore
    • 80 Critic Score
    The main failing of the game. It's short. Veterans can get through the game in about eight hours, beginners about fifteen. Even so, I enjoyed every single minute I spent with the game, something I can't say for other quest games that are longer.
    • 81 Metascore
    • 80 Critic Score
    Yes, it's stupendously attractive. Yes it helps draw you into the theme parks that you create. No, the development of this 3D engine seems to have brought its own problems in the shape of quite a few bugs still easy to spot in the final full retail game.
    • 87 Metascore
    • 80 Critic Score
    In simple terms, there just isn’t enough in the game that manages to firmly grab you and take you on a gameplay experience that warrant a higher score.
    • 87 Metascore
    • 80 Critic Score
    Graphical flair, addictive gameplay, and a variety of multiplayer modes that will attract a whole new group of gamers see’s Colin McRae Rally 04 on the PC as one that we can all recommended with great pleasure.
    • 94 Metascore
    • 80 Critic Score
    Slick, pulse-pounding fun that will have you shouting happily at the top of your voice in shock at the addictive and visceral action onscreen...[But t]o see the computer rewarded for slick driving, and yet not lose anything for crashing is a demoralising and frustrating experience that detracts from the single-player game.
    • 89 Metascore
    • 80 Critic Score
    The fact that the game can be quite easily completed within 10 hours of play may very well put a few people off making the purchase. It has to be said however that these 10 hours of game play are some of the best you'll play in the last few years.
    • 77 Metascore
    • 80 Critic Score
    The biggest problem in need of improvement would have to be in the soundtrack. Don’t get me wrong, the music is well composed and fitting for the game, but too often in the mission you get this repeat atmospheric type music that is about a five-second long (if that) affair that then repeats itself in total constancy.
    • 79 Metascore
    • 80 Critic Score
    A return to simplicity that deserves mention for its unique qualities, no matter how quirky the mainstream gamer may find them to be.
    • 61 Metascore
    • 70 Critic Score
    A game that can only really be recommended to gamers who’ll regularly make use of the multiplayer play.
    • 79 Metascore
    • 70 Critic Score
    Whereas the previous Sonic Advance titles have seemed to miss that little bit of soul that made the series' first appearance's on the humble Sega Mega Drive, Sonic Advance 3 has it in abundance.
    • 83 Metascore
    • 70 Critic Score
    If anything Warrior Within has become much more adolescent.
    • 72 Metascore
    • 70 Critic Score
    The combat system which at first feels quite intuitive, can at certain times become overly repetitive and tedious. Plus the fact that the NPC characters are just inherently boring doesn't help matters either.
    • 78 Metascore
    • 70 Critic Score
    You’ll all be no doubt happy to hear the comic book stylised cut scenes make a triumphant return, again showing that you don’t need heavily detailed, highly expensive sequences to keep the story trundling along at a hectic pace.
    • 70 Metascore
    • 70 Critic Score
    It’s been surpassed in both it’s genre, and it’s subject matter, so once again it seems that Tenchu will stay in the dark world of the cult classic, and have to wait for it’s next instalment to possibly burst it’s way into the minds of more gamers.
    • 74 Metascore
    • 70 Critic Score
    The fact that the game is so terribly easy, giving even the more gaming challenged gamer the capabilities to blast their way through the game in a mere weekend, gives the impression that Red Dead Revolver was never really meant for the hardcore types.
    • 79 Metascore
    • 70 Critic Score
    Quite simply the greatest humour since the good old days of the first two "Monkey Island" titles.
    • 76 Metascore
    • 70 Critic Score
    If "Metal Gear Solid" and Second Sight were at school with eachother, Second Sight would dress the same way, dress the same way, and wear the same clothes, which is a great shame.
    • 77 Metascore
    • 70 Critic Score
    An enjoyable, tense, and if anything one of the most surprisingly playable games of the year so far.
    • 71 Metascore
    • 70 Critic Score
    Despite the flaws, and perhaps the slight over reliance on the "extreme physics" in order to gain a few more sales, Flatout is a quite solid, if never spectacular racing title. If you can work your way through the slow start, once the faster, more powerful cars become available to you, you'll be a very happy man (or woman).
    • 77 Metascore
    • 70 Critic Score
    Here we have a great game, purely let down by the genre it’s representing so well. A delight to play, but just cant beat the real thing.
    • 75 Metascore
    • 70 Critic Score
    The high difficulty level in particular manages to cause immense frustration as your intricately laid out plans are once again foiled and you’re forced to start all over again.
    • 74 Metascore
    • 70 Critic Score
    If you manage to look past the extreme gore and violence overkill, there’s a pretty good game hidden away in there.
    • 59 Metascore
    • 70 Critic Score
    It's unfortunate to see that the graphics in game hasn't appeared to change too much either. Viewed from a isometric viewpoint, the game appears drab and just astonishingly unattractive.
    • 64 Metascore
    • 70 Critic Score
    It falls just short of having anything that innovative or of a grand scale enough to rise above the crowd and become one of "the few and the proud", must-have titles of our day.
    • 79 Metascore
    • 70 Critic Score
    If Capcom wanted to create a real anniversary package, they should have put in Street Fighter Alpha 1, 2, 3, as well as these two games, to give the full chronology of the 2D masterpiece. Instead, this is a pricey, if undeniably fun stab at nostalgia.
    • 75 Metascore
    • 70 Critic Score
    The main bulk of the gameplay, which mainly consists of battles in fairly unattractive dungeons is clichéd, and highly repetitive. The graphics as a whole fall a little below average, and for a standalone game, it’s fairly short.
    • 84 Metascore
    • 70 Critic Score
    While it's possible if you're a fan of the originals to get to grips with this, and enjoy it throughout, for everybody else, Jak 3 is a beautiful, yet disappointing game. It does a lot, but only gets some of it right, and in the end you'll just want to skip whole sections and see the ending.

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