GamerArchive's Scores

  • Games
For 91 reviews, this publication has graded:
  • 23% higher than the average critic
  • 7% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Half-Life 2
Lowest review score: 40 IndyCar Series 2005
Score distribution:
  1. Positive: 41 out of 91
  2. Negative: 3 out of 91
91 game reviews
    • 97 Metascore
    • 100 Critic Score
    There's only really one flaw in the game - the fact it has to end.
    • 96 Metascore
    • 100 Critic Score
    Valve have once again managed to transform a genre, and taken pure gaming pleasure to brand new, unthought of heights. The sheer number of moments you'll be astounded by the graphical touches, by the storyline, by the sheer polished nature of the title, and even the incredible level design is quite astounding.
    • 96 Metascore
    • 90 Critic Score
    Once you have dominated the death match realm, you can truly call yourself either an expert gamer, or an obsessive stinking nerd.
    • 96 Metascore
    • 90 Critic Score
    Though I may not agree that the style they did this game in isn't the best for the series, as everything seems a bit awkward in its non-realism cartoony world. Still, you find little time to complain when you're engaged in its vast world and incredible gameplay.
    • 95 Metascore
    • 100 Critic Score
    Take a large measure of "GTA III"; add a sprinkle of "Vice City", freshly sliced sprigs of nineties gang culture; stir in dashes of "Manhunt", "Fable", and "Dance-Dance Revolution" to taste, then mix in a nitro-powered-blender from hell. Result? Ten out of ten.
    • 95 Metascore
    • 90 Critic Score
    The end still lands with a blindsiding jolt. It doesn't help that the last moments of gameplay are so anticlimactic. Regardless of the game's end and its other problems, it takes a fool to say that Halo 2 is a bad game.
    • 94 Metascore
    • 80 Critic Score
    Slick, pulse-pounding fun that will have you shouting happily at the top of your voice in shock at the addictive and visceral action onscreen...[But t]o see the computer rewarded for slick driving, and yet not lose anything for crashing is a demoralising and frustrating experience that detracts from the single-player game.
    • 94 Metascore
    • 80 Critic Score
    In some ways the game feels rushed as it has a fair few bugs and missing features that are referred to in game. Also the inventory is not the best as it can be hard to find what you are looking for.
    • 93 Metascore
    • 90 Critic Score
    The levels are fantastically designed and when you get the chance to learn the levels and play with similarly skilled players the gameplay goes into overdrive. It's the kind of revolutionary online game that was promised at the beginning of Live, it makes such a change to the diet of FPS' and racing games.
    • 92 Metascore
    • 90 Critic Score
    A totally different atmosphere has finally graced the scene, and its certainly nothing to complain about, since the same old atmosphere has never been given a break from the start.
    • 91 Metascore
    • 90 Critic Score
    With a sublime mix of a humorous storyline, fantastic weaponry, some pure comedy moments, and some amazingly solid platforming sections, there's very little to criticise in Ratchet and Clank 3.
    • 91 Metascore
    • 80 Critic Score
    It may be nothing new, but it does each part so incredibly well that you cant help but feel the overall polished feeling of the game is something innovating in today’s world of rush releases. If you need yet another shooter, buy this and you’ll fall in love all over again.
    • 90 Metascore
    • 90 Critic Score
    The sheer addictive quality and the fact that Capcom have (once again) gone completely against the grain for the recent trend of titles on this generation of consoles brings about a delight that very few games manage to inflict upon their game players.
    • 89 Metascore
    • 80 Critic Score
    The game may not stretch out into an epic fifty-hour quest but it is wonderfully consistent throughout and it's streamlined structure means your interest never wavers for the oh-so-small amount of time it takes to complete.
    • 89 Metascore
    • 90 Critic Score
    The addictive quality, and sheer joy to play that were very much there in abundance in the 97/98 and 01/02 iterations of the game has returned, and been incredibly well complemented by some tweaks, and fantastic additions to the overall package.
    • 89 Metascore
    • 80 Critic Score
    The fact that the game can be quite easily completed within 10 hours of play may very well put a few people off making the purchase. It has to be said however that these 10 hours of game play are some of the best you'll play in the last few years.
    • 89 Metascore
    • 80 Critic Score
    On your first go you'll be left wondering what all the fuss is about, but give it ten minutes and you'll find that your GBA will have to be prised from your cold dead hands.
    • 87 Metascore
    • 80 Critic Score
    In simple terms, there just isn’t enough in the game that manages to firmly grab you and take you on a gameplay experience that warrant a higher score.
    • 87 Metascore
    • 70 Critic Score
    Problems do arise however, mainly down to the computer AI. At times they can act obscenely professional, and at others fairly dumb.
    • 87 Metascore
    • 80 Critic Score
    Paper Mario 2 is full to the brim with that classic magical gameplay that only Nintendo can produce. It's witty; it's fun, and highly original in terms of both visual style and gameplay. Even if you hate RPGs, you can't go wrong with this little gem.
    • 87 Metascore
    • 80 Critic Score
    Graphical flair, addictive gameplay, and a variety of multiplayer modes that will attract a whole new group of gamers see’s Colin McRae Rally 04 on the PC as one that we can all recommended with great pleasure.
    • 86 Metascore
    • 80 Critic Score
    The main failing of the game. It's short. Veterans can get through the game in about eight hours, beginners about fifteen. Even so, I enjoyed every single minute I spent with the game, something I can't say for other quest games that are longer.
    • 86 Metascore
    • 90 Critic Score
    It’s almost difficult to put into words how brilliant the game is. It seems to embody everything that gaming is about – pure fun, lacking any frustration at all, requiring the simplest of button presses to absorb you into a world full of colour and beauty that you will get lost in for hours on end.
    • 85 Metascore
    • 70 Critic Score
    Just a few little flaws with the sometimes simplistic combat, and the fact that there’s not really anything here that we haven’t seen in the previous titles (although its done much better in this third instalment), means that Onimusha will never be remembered in the same kind of regard as say the "Resident Evil" series.
    • 85 Metascore
    • 90 Critic Score
    In the long run, every RPG enthusiast would likely agree that Fable, though not as sophisticated or profound an experience as some other RPG's, is still as purely fun to play as any other title available on the Xbox.
    • 85 Metascore
    • 90 Critic Score
    “Merely” a fantastically addictive, and quite easily one of the very best in the genre to date.
    • 84 Metascore
    • 80 Critic Score
    Perhaps if it had the graphical accompaniment, and the in depth storyline that it deserves, we could be looking at a game that will be remembered as fondly as "Final Fantasy VII."
    • 84 Metascore
    • 80 Critic Score
    The gorgeous visuals coupled with some brand new, incredibly realistic physics do draw you into the whole world. But then there are certain anomalies. For example, the loss of localised damage.
    • 84 Metascore
    • 70 Critic Score
    While it's possible if you're a fan of the originals to get to grips with this, and enjoy it throughout, for everybody else, Jak 3 is a beautiful, yet disappointing game. It does a lot, but only gets some of it right, and in the end you'll just want to skip whole sections and see the ending.
    • 83 Metascore
    • 70 Critic Score
    If anything Warrior Within has become much more adolescent.
    • 83 Metascore
    • 80 Critic Score
    The game still doesn’t do anything technically new. THUG 2 is what the first Underground game should have been. But, the Underground tag is nothing more than the Emperor’s new skateboard.
    • 83 Metascore
    • 60 Critic Score
    In the end the game gets a slightly better than average review score on gaming merits, but if you love high octane cinema, prefer ‘the getaway’ to ‘vice city’, or just plain want to be a British secret service agent and pull Shannon Elizabeth, then this is for you.
    • 81 Metascore
    • 90 Critic Score
    There’s an eerie absence of a whole lot of noise sans the atmospheric sounds in each level; another sinister part of the game to keep your interest in what is going on.
    • 81 Metascore
    • 80 Critic Score
    Yes, it's stupendously attractive. Yes it helps draw you into the theme parks that you create. No, the development of this 3D engine seems to have brought its own problems in the shape of quite a few bugs still easy to spot in the final full retail game.
    • 80 Metascore
    • 80 Critic Score
    For those who’d see this as their first foray into the world of virtual wrestling, the surprisingly addictive, and much improved story mode is quite the draw. All in all, highly recommended.
    • 80 Metascore
    • 80 Critic Score
    Massive Entertainment have once again upped the bar for RTS graphics, as Ground Control 2 is one of the most astonishingly gorgeous titles around at the moment.
    • 80 Metascore
    • 80 Critic Score
    But there are still niggles that stop the game for reaching the height of a classic. The repetition and the frustrating boss battles are the worst offenders. Despite this, Spider-Man 2 is heartily recommended.
    • 80 Metascore
    • 80 Critic Score
    The battle system, the storyline, and even the aesthetics manage to impress, culminating in a game that’s quite highly thought of by Gamer Archive.
    • 79 Metascore
    • 70 Critic Score
    The combination of quality visuals, excellent game play, and the mass of unlock able content makes R-Type Final a truly pleasurable experience.
    • 79 Metascore
    • 60 Critic Score
    The actual in ring fighting is solid, if unspectacular, it's very much pleasing on the eye, and the story mode is of a slightly lower quality than we could have hoped for. However, the package as a whole does come together quite well.
    • 79 Metascore
    • 70 Critic Score
    If Capcom wanted to create a real anniversary package, they should have put in Street Fighter Alpha 1, 2, 3, as well as these two games, to give the full chronology of the 2D masterpiece. Instead, this is a pricey, if undeniably fun stab at nostalgia.
    • 79 Metascore
    • 70 Critic Score
    Great, if you can’t afford a real music-editing package.
    • 79 Metascore
    • 70 Critic Score
    Quite simply the greatest humour since the good old days of the first two "Monkey Island" titles.
    • 79 Metascore
    • 80 Critic Score
    A return to simplicity that deserves mention for its unique qualities, no matter how quirky the mainstream gamer may find them to be.
    • 79 Metascore
    • 70 Critic Score
    Whereas the previous Sonic Advance titles have seemed to miss that little bit of soul that made the series' first appearance's on the humble Sega Mega Drive, Sonic Advance 3 has it in abundance.
    • 78 Metascore
    • 70 Critic Score
    You’ll all be no doubt happy to hear the comic book stylised cut scenes make a triumphant return, again showing that you don’t need heavily detailed, highly expensive sequences to keep the story trundling along at a hectic pace.
    • 77 Metascore
    • 80 Critic Score
    The biggest problem in need of improvement would have to be in the soundtrack. Don’t get me wrong, the music is well composed and fitting for the game, but too often in the mission you get this repeat atmospheric type music that is about a five-second long (if that) affair that then repeats itself in total constancy.
    • 77 Metascore
    • 70 Critic Score
    An enjoyable, tense, and if anything one of the most surprisingly playable games of the year so far.
    • 77 Metascore
    • 80 Critic Score
    Is it complicated? Yes of course. Is it too much for a generation of strategists brought up on the shallow nature of "Command and Conquer" to handle? Most definitely. But, is it still one of the most innovative and important strategy titles of recent times? Of that there’s no doubt.
    • 77 Metascore
    • 50 Critic Score
    Fundamentally this game just probably wasn’t a plausible idea, and I don’t think that anyone beyond a Law & Order watching point-and-click enthusiast who happens to be entranced by the mystery of a good storyline will become that excited about this game.
    • 77 Metascore
    • 70 Critic Score
    Here we have a great game, purely let down by the genre it’s representing so well. A delight to play, but just cant beat the real thing.
    • 76 Metascore
    • 70 Critic Score
    If "Metal Gear Solid" and Second Sight were at school with eachother, Second Sight would dress the same way, dress the same way, and wear the same clothes, which is a great shame.
    • 76 Metascore
    • 90 Critic Score
    If you find yourself trying to poke criticism at the game then you're probably best sticking with a game of chess. The rest of us with be on our Gamecubes, having the best party this side of drunken Twister.
    • 75 Metascore
    • 70 Critic Score
    The high difficulty level in particular manages to cause immense frustration as your intricately laid out plans are once again foiled and you’re forced to start all over again.
    • 75 Metascore
    • 70 Critic Score
    The main bulk of the gameplay, which mainly consists of battles in fairly unattractive dungeons is clichéd, and highly repetitive. The graphics as a whole fall a little below average, and for a standalone game, it’s fairly short.
    • 75 Metascore
    • 70 Critic Score
    To actually control your Transformer, you’ll be feeling a very sluggish and irritating way of moving your character around. Some seem to think this is intentional in order to portray the image that your in control of a huge machine. I on the other hand see it more as a purely poorly implemented part of the game.
    • 74 Metascore
    • 60 Critic Score
    Praise does have to go to Namco for trying a new idea, and one that will surely be copied across all sports games in the coming years, but it unfortunately isn’t implemented quite as well as we could have all hoped for.
    • 74 Metascore
    • 60 Critic Score
    If you’re like me and you’re obsessed with gaming, you may find that playing Massive Assault Network is like being a chain smoker on a nicotine patch.
    • 74 Metascore
    • 70 Critic Score
    If you manage to look past the extreme gore and violence overkill, there’s a pretty good game hidden away in there.
    • 74 Metascore
    • 50 Critic Score
    It's under a pound a game, although it is more like five pounds each for the three titles you will play almost exclusively over time. Given the amount of cash you put into these things as a kid (multiplied up by a million times because of inflation and interest lost) it's a steal.
    • 74 Metascore
    • 80 Critic Score
    If you’ve already played the "Baldurs Gate" series, and find yourself eager for another world to immerse yourself in, give Sacred a try and I’m sure you wont be disappointed.
    • 74 Metascore
    • 70 Critic Score
    The fact that the game is so terribly easy, giving even the more gaming challenged gamer the capabilities to blast their way through the game in a mere weekend, gives the impression that Red Dead Revolver was never really meant for the hardcore types.
    • 73 Metascore
    • 60 Critic Score
    Humour has been shoe-horned in there, ranging from the grin inducing, all the way to the stone cold stare.
    • 72 Metascore
    • 80 Critic Score
    The sight jacking feature is one of the most ingenious inclusions, and something that now it’s here, I wonder just why it hasn’t cropped up in the gaming world somewhere before.
    • 72 Metascore
    • 70 Critic Score
    The combat system which at first feels quite intuitive, can at certain times become overly repetitive and tedious. Plus the fact that the NPC characters are just inherently boring doesn't help matters either.
    • 72 Metascore
    • 40 Critic Score
    Take away the license for IndyCar Series and you are left with nothing more than a below average racer.
    • 71 Metascore
    • 70 Critic Score
    Despite the flaws, and perhaps the slight over reliance on the "extreme physics" in order to gain a few more sales, Flatout is a quite solid, if never spectacular racing title. If you can work your way through the slow start, once the faster, more powerful cars become available to you, you'll be a very happy man (or woman).
    • 71 Metascore
    • 80 Critic Score
    An excellent effort on the part of Namco, and is a competent title that just could have been more.
    • 71 Metascore
    • 50 Critic Score
    The single player experience never ranges either way from being stunningly average, and therefore this PS2 exclusive is a major disappointment.
    • 70 Metascore
    • 70 Critic Score
    Unfortunately the multiplayer modes don’t offer any extra gameplay depth, only offering the usual death match and capture the flag modes, coupled with a few tacked on others for up to four people.
    • 70 Metascore
    • 70 Critic Score
    It’s been surpassed in both it’s genre, and it’s subject matter, so once again it seems that Tenchu will stay in the dark world of the cult classic, and have to wait for it’s next instalment to possibly burst it’s way into the minds of more gamers.
    • 70 Metascore
    • 50 Critic Score
    After witnessing and playing through some of the most incredibly well designed, and fantastically vast levels in Halo 2, there's nothing but disappointment to gain from Killzone.
    • 70 Metascore
    • 80 Critic Score
    The sheer quality, and depth put into developing the world found in Moment OF Silence, and the astonishingly high quality storyline pushing you along as quite the perfect rate is quite dazzling.
    • 68 Metascore
    • 50 Critic Score
    It’s hard not to feel that everybody would have been happier if Tak went straight to the TV screens.
    • 67 Metascore
    • 60 Critic Score
    X-File fans are going to adore this. Sadly enough, to the rest of us we’re left with an uninspiring, if mildly enjoyable, Resident Evil clone with a few moments of annoyance as we find ourselves missing other subtle references to the TV series.
    • 66 Metascore
    • 60 Critic Score
    The high difficulty will be a major cause of frustration to quite a high number of you out there, so those on the lookout for an easy ride may be well advised to steer well clear.
    • 64 Metascore
    • 60 Critic Score
    None of the major elements in the game is anything that hasn’t been seen in other stealth games. Nor are they as good. Which gives it the score of 6, but Alias fans should take that score with a pinch of salt...
    • 64 Metascore
    • 70 Critic Score
    It falls just short of having anything that innovative or of a grand scale enough to rise above the crowd and become one of "the few and the proud", must-have titles of our day.
    • 64 Metascore
    • 50 Critic Score
    Ugly, jerky, and all round poorly presented characters culminate in cut scenes that you’d wish you could just skip right on.
    • 64 Metascore
    • 60 Critic Score
    Despite the short length, the few hours you’ll find yourself playing the game, you will be quite enthralled.
    • 63 Metascore
    • 60 Critic Score
    It appears as if Team 17 are eager to kill their Worms series with new additions. Gimmicks do nothing for a game like Worms.
    • 63 Metascore
    • 40 Critic Score
    It is very depressing to see a game unashamedly take ideas from existing franchises. Worst still, Black Ship Games have not in anyway tried to improve on the game they so hopelessly ripped off.
    • 63 Metascore
    • 60 Critic Score
    Two nice game styles, both of which are nice enough to warrant addictive gameplay, yet both suffer from a very shallow nature.
    • 61 Metascore
    • 70 Critic Score
    A game that can only really be recommended to gamers who’ll regularly make use of the multiplayer play.
    • 60 Metascore
    • 60 Critic Score
    The graphics are average at best, and at worst are no better than some of the later PS1 titles with some very rudimentary texture’s. The levels themselves, right from the off seem to be needing another few months work to give them a much more paced feeling.
    • 59 Metascore
    • 70 Critic Score
    It's unfortunate to see that the graphics in game hasn't appeared to change too much either. Viewed from a isometric viewpoint, the game appears drab and just astonishingly unattractive.
    • 58 Metascore
    • 50 Critic Score
    The average aesthetics, the incredibly poor enemy AI, and poor linear level design drag down the score. The sense of actually being in a terrifying conflict however is well done here, and praise must go to the developers for creating quite an immersive experience.
    • 58 Metascore
    • 60 Critic Score
    If you have a creation fix which has grown and nurtured with The Sims and it’s ilk, then no doubt this is a logical next step and you’ll find there’s hours of enjoyment to be had as you get your virtual Romeo and Juliet to consummate their blossoming relationship. If however you’re the complete opposite, it’s a given that you’ll find this to be a dull and repetitive experience.
    • 56 Metascore
    • 40 Critic Score
    Despite the enjoyment that the moments of driving can offer, the astonishingly poor "walkabout" sections detract so much from the game, and crop up in such a number, that even those who adored the first Driver wouldn't be able to put up with it.
    • 55 Metascore
    • 50 Critic Score
    In practice the repetitive nature becomes all too tired, all too quickly. The fact that you never really see anything new after the first 10 minutes of play is one that does grate.
    • 48 Metascore
    • 60 Critic Score
    The A.I. problem is magnified with the previously mentioned broad orders, there are too many times when you need that precision control expected of commanding soldiers.