Gamers Europe's Scores

  • Games
For 278 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 95 Metroid Prime
Lowest review score: 5 Fight Club
Score distribution:
  1. Negative: 42 out of 278
278 game reviews
    • 62 Metascore
    • 70 Critic Score
    Even though Wings over Europe has a lot of stiff competition from other games, I can’t seem to get the odd ‘leaning at 90 degrees’ sensation out of my head. There’s always a new trick or manoeuvre to attempt in a different mission in a different plane. Maybe someday I’ll figure out how to drop bombs.
    • 54 Metascore
    • 20 Critic Score
    I could go on and on about the other dreadful aspects of this game - the fact that there is virtually zero replay value because once you've solved the puzzles they never change, or the stupid setup that has speech subtitles appearing OVER parts of the screen you need to see to perform actions at some points - but I really can't be bothered.
    • 89 Metascore
    • 90 Critic Score
    Seriously, stop reading this dripping review and just go out and play this game.
    • 72 Metascore
    • 65 Critic Score
    Issues of graphics aside, Wild Earth: Africa’s strengths lie in the way it manages to convey information in a friendly and intelligent manner, while still holding onto a solid (if very unremarkable) gameplay system.
    • 84 Metascore
    • 85 Critic Score
    Of course if you’ve gotten all the bonuses, all the skills for all six character classes and a fancy looking set of fissure armour, then Factions is the stand-alone expansion for you! You get a whole new campaign to play, a lot of new skills to find and a cracking good story to play through, not to mention a case that retains its newness for months. Marvellous.
    • 74 Metascore
    • 80 Critic Score
    The gameplay is built on a system that will initially frustrate those used to more immediate rewards, but players willing to stick it out can easily become engrossed in the mechanics at work. It’s a lumbering, slow beast of a title that won’t ever invite you in and if you’re up for a real challenge, it will give you one. It is also, as said above, the finest title based on the American Civil War yet seen.
    • 81 Metascore
    • 80 Critic Score
    It's nice to see a revamp of a true classic that's been handled so well though.
    • 73 Metascore
    • 80 Critic Score
    You need this game. Trust me on this; it'll be one of the best adventure games you can get.
    • 75 Metascore
    • 80 Critic Score
    You need this game. Trust me on this; it’ll be one of the best adventure games you can get.
    • 76 Metascore
    • 70 Critic Score
    Short, cute, enjoyable games created with simplicity in mind and offset by a few bugs and an ultimately empty feeling. As it is you will find much to like here, just don’t expect it to last.
    • 80 Metascore
    • 80 Critic Score
    Arguably the finest HOI game to date, as an expansion pack it’s probably best left to the hardcore fans and genre fanatics.
    • 58 Metascore
    • 40 Critic Score
    Kids thrive on new ideas, excitement and imagi-nation, and can easily handle complex situations and scenarios - none of which are on show here. Just because they’re young doesn’t mean they should make do with a bland, unimaginative, unchal-lenging and in parts quite shoddily finished effort.
    • 75 Metascore
    • 65 Critic Score
    A bit of a mixed bag. A half-decent tennis sim crocked by middle of the road graphics and an infuriatingly stupid and poorly implemented career mode.
    • 65 Metascore
    • 70 Critic Score
    I think the real problem here is not that anything is bad per se, but that it really has all been seen before.
    • 54 Metascore
    • 45 Critic Score
    Overall, it offers absolutely nothing new compared to the console version (save for a few extra issues making it slightly inferior), and it is highly unlikely it could serve as means to garner any new fans.
    • 94 Metascore
    • 90 Critic Score
    Everything on offer here – from picking locks to becoming a vampire via setting off Indiana Jones-style traps in a dungeon whilst nicking treasure – is an absolute joy brilliantly realised.
    • 85 Metascore
    • 90 Critic Score
    This is an awesome game, with a huge, huge scope; to its credit, it pulls everything off without a hitch.
    • 69 Metascore
    • 75 Critic Score
    Trimming the unnecessary features and focusing on a very specific style of gameplay, it appears to be aimed at a slightly more sophisticated audience than GTA - the oft mentioned "we know what we want" crowd.
    • 64 Metascore
    • 65 Critic Score
    Overall this game can’t really decide whether it’s strategy or arcade and consequently doesn’t really work as either, being too generic and limited as a fighting game and with not enough depth to be a really good turn-based strategy game.
    • 74 Metascore
    • 60 Critic Score
    Though it's not that hard to get entangled in an addiction to experience gain (and, at the level 10 "endgame", start participating in endless strings of loot runs), the quest supply is embarrassingly finite, the world is far from immersive, and as soon as the addiction is broken, Stormreach becomes instantly forgettable.
    • 67 Metascore
    • 60 Critic Score
    A very pretty title, one of style over substance. It doesn’t even try particularly hard to have substance; the objectives are there to provide some vague structure.
    • 71 Metascore
    • 80 Critic Score
    Others, and I include myself in this group, will love it for being new, unique, different, and just a wholly enjoyable experience that offers something original every time you come back to it.
    • 65 Metascore
    • 85 Critic Score
    My thumbs haven’t gotten this good a workout in a long time and I haven’t even mentioned the cutscenes because they’re just too creamily good to describe.
    • 69 Metascore
    • 75 Critic Score
    Cyanide (the developer) has won an environmental award for recycling but I’m not sure if this is a good thing. Given time, Sudden Death is a game you’ll grow to like but the initial learning curve and interface issues might throw a lot of people off before the game can demonstrate its unique charms.
    • 57 Metascore
    • 65 Critic Score
    This is one of those great but flawed games; if you’re up for the challenge then tackle it head on, you will be rewarded.
    • 74 Metascore
    • 60 Critic Score
    Couple the ropey gameplay to the lousy load times, endless splash screens, mediocre graphics, repetitive nature of the sometimes awful levels (parts of the Vegas-esque one look like you’re driving through a giant lower intestine) and game mechanics straight out of 1996, and I’m afraid we have a real turkey here.
    • 73 Metascore
    • 85 Critic Score
    Earth 2160 uses every trick in the strategy book to great effect. If you can think of a feature, it’s probably there. We can expect a sequel because of the way the last campaign ends, but I won’t spoil it for you.
    • 75 Metascore
    • 65 Critic Score
    But sadly, with the advent with more realism comes the responsibility of not indulging in the arcade-style fantasy that made games like this so memorable in the past.
    • 72 Metascore
    • 80 Critic Score
    You get the feeling that the programmers enjoyed making it, enjoy gaming themselves, and just “get” what makes a game good.
    • 91 Metascore
    • 95 Critic Score
    In an age of increasing style over substance and companies trying to extract cash from gamers left, right and centre for new "services", it’s truly heartening to see a game done absolutely right, and the setup around it also done absolutely right. Great stuff, Nintendo.

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