GamesBeat's Scores

  • Games
For 293 reviews, this publication has graded:
  • 58% higher than the average critic
  • 4% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Persona 4 Golden
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 17 out of 293
293 game reviews
    • 80 Metascore
    • 90 Critic Score
    Children deserve massive, explorable worlds just as much as adults. It’s wonderful that TT Fusion took that concept and made a fully functioning and largely non-violent world without sacrificing action. You won’t miss firing guns or swinging lightsabers in Lego City — not when you’re scouring the landscape for super builds and smashing everything in sight.
    • 80 Metascore
    • 67 Critic Score
    Kingdoms of Amalur: Reckoning is not all bad, it's just very bland. For a game that was in development for roughly seven years, the different gameplay systems don't seem all that well-thought-out. And perhaps the lengthy development also explains why Amalur brings absolutely nothing fresh to the table. It simply lacks its own identity.
    • 80 Metascore
    • 85 Critic Score
    The inclusion of Drivatars also helped keep my attention.
    • 80 Metascore
    • 94 Critic Score
    A phenomenal game, and a must-play for any PlayStation 4 owner. If you don’t own a PS4, it’s worth buying one just to play Second Son — that’s how good it is. If you’re looking for an open-world game with lots of side quests, a satisfying story told through groundbreaking animation, and an arsenal of one-of-a-kind superpowers, Infamous: Second Son has it all.
    • 79 Metascore
    • 75 Critic Score
    Drifts too far from the franchise's sweet spot. A lengthy campaign offers plenty of opportunities for diabolical fun, but the stealth mechanics feel like a string of bad decisions, and a lack of pure assassination missions - exactly what the franchise built its fame on - doesn't help. Most telling, this isn't the Hitman I'll revisit for years to dig out all its secrets.
    • 79 Metascore
    • 75 Critic Score
    A comforting portable companion for fans of the sport. It sits between the slickness of FIFA 11 and grit of FIFA 12, forging a simple experience that acts as a welcoming introduction to Vita's capabilities.
    • 79 Metascore
    • 79 Critic Score
    For the sequel to one of the most successful mobile games in recent memory, the developers of Temple Run 2 took a safe approach: more of the same. Sure, it has better graphics and a new power-up system, but at its core, it's a lot like the original.
    • 79 Metascore
    • 75 Critic Score
    Being able to play so many iconic DC heroes and villains is a refreshing change of pace and offers fans of more obscure characters a chance to see them in action.
    • 79 Metascore
    • 89 Critic Score
    If Fall of Cybertron has one lesson that it's trying to convey, it's the same thing that players will quickly learn upon trying out the multiplayer mode: Keep moving, adapt, and be willing to change. Otherwise, you'll probably blow up.
    • 79 Metascore
    • 65 Critic Score
    While Zone mode is damn near worth the price of admission alone, it's time for Studio Liverpool to refresh the franchise with some big ideas or hand it over to someone who will.
    • 79 Metascore
    • 80 Critic Score
    Sadly, in this unforgiving age of Metacritic and the rest of the score-aggregation mafia, one number it's going to have to be. Just keep in mind, if all you're about to do is read this introduction and then scroll all the way down to see the score, that the multiplayer game deserves a better grade and the single-player missions don't.
    • 79 Metascore
    • 88 Critic Score
    It is astounding to me that such a small team can create a game that is as moving and inspiring as The Unfinished Swan. It is the kind of game that big game studios won't make, to their loss.
    • 79 Metascore
    • 83 Critic Score
    A funny, entertaining, and deeply satisfying experience well worth the $10 price. Zen Studios has proved that it has more to offer than pinball, and gamers who enjoy building and destroying in equal measure owe it to themselves to check it out.
    • 79 Metascore
    • 80 Critic Score
    While it's hard to control, Anomaly is still playable and enjoyable as long as you take the time to really master the interface first.
    • 79 Metascore
    • 70 Critic Score
    Judgment just might be the game that drops Gears of War out of the triple-A tier. It is competently done and no more. The rock-solid gameplay returns intact — virtually identical, in fact — and the Declassified options bump the entertainment value up a few notches, but the epic scope and precision level designs that elevated the franchise beyond its mechanics simply aren’t here.
    • 78 Metascore
    • 85 Critic Score
    All That Remains is short, roughly two hours long. Yet Telltale Games has done a good job in setting up future episodes by asking tantalizing questions about its plot and cast.
    • 78 Metascore
    • 82 Critic Score
    Island-hopping in a fantasy world felt new to me, and this builds upon the already engaging strategy that exits in Warlock.
    • 78 Metascore
    • 86 Critic Score
    The Attitude Era mode is what really makes WWE '13 worth purchasing, especially for long-time fans of professional wrestling. I had a nostalgic blast playing through many of my favorite moment from WWE history, and it's great to see half of the game's huge roster filled with classic grapplers from the late '90s.
    • 78 Metascore
    • 85 Critic Score
    It’s not the system’s best puzzle game — that’s still probably Crashmo — but it is its most varied.
    • 78 Metascore
    • 69 Critic Score
    The Wonderful 101 is a good game … at times. Once I got the hang of its combo system, the battles were nearly always exciting and challenging, but Platinum’s Wii U debut has too much filler and a busted camera.
    • 78 Metascore
    • 80 Critic Score
    It’s a polished shooter, and it’s undeniably fun to play. Still, set up against console shooters, it’s really nothing special. But as a portable game, it offers an unrivaled experience for anyone looking to get their FPS thrills away from their PC or TV.
    • 78 Metascore
    • 80 Critic Score
    The game's focus is on refining classic gameplay that worked rather than attempting something different to attract new fans, and some may be put off by the limited roster. At $15, however, Skullgirls is still a quality experience that deserves time in the spotlight.
    • 78 Metascore
    • 85 Critic Score
    The city of Los Perdidos is a bit too massive for its own good, but there is plenty to do and kill within its limits. And with an impressive next-gen presentation and endearingly spastic boss encounters, Dead Rising 3 is an easy recommendation to any new Xbox One owner.
    • 78 Metascore
    • 90 Critic Score
    Enough defining design elements of the Elder Scrolls single-player RPGs have been successfully grafted onto the traditional MMO template to make The Elder Scrolls Online feel like what an Elder Scrolls massively multiplayer online game ought to be.
    • 78 Metascore
    • 78 Critic Score
    Inazuma Eleven took a sport I didn’t care for and managed to make it exciting. My 30-hour adventure did drag a bit with the constant, and ultimately useless, random battle system, but the strategic matches and compelling story made it hard to put down.
    • 78 Metascore
    • 78 Critic Score
    Although you’ll need at least Episode One to play 400 Days, this is a good standalone title that expands The Walking Dead universe and pushes the story forward. The situation it sets up for Season Two is intriguing.
    • 78 Metascore
    • 71 Critic Score
    NSMB2 begins as just another night of nostalgic anecdotes. It eventually overcomes that on the strength of its world-class gameplay and level design, but pieces of that awkwardness remain.
    • 78 Metascore
    • 82 Critic Score
    Ibb and Obb is not the most creative or visually striking platformer, but it’s one of the more satisfying and challenging cooperative experiences you’ll find.
    • 78 Metascore
    • 79 Critic Score
    Of the new additions, the weapon crafting feature makes it worthwhile to stick around. Even the cooperative mode injects some fresh blood (and sorely missed horror elements) back into the formula. The essential ingredients of what makes a Dead Space game great keeps changing from one iteration to the next, but at least Visceral Games always finds a way to make it enjoyable.
    • 77 Metascore
    • 70 Critic Score
    Nintendo Land epitomizes the minigame-compilation genre - occasional flashes of brilliance surrounded by things you just don't want to exist.