GameStar's Scores

  • Games
For 739 reviews, this publication has graded:
  • 64% higher than the average critic
  • 5% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 94 Crysis
Lowest review score: 23 Ride to Hell: Retribution
Score distribution:
  1. Negative: 26 out of 739
739 game reviews
    • 69 Metascore
    • 69 Critic Score
    I respond to the countless explosions only with copious yawns. The action game is not really bad, but it's just not particularly good either.
    • 61 Metascore
    • 69 Critic Score
    Even fans of the original should expect more here.
    • 64 Metascore
    • 69 Critic Score
    Quotation forthcoming.
    • 52 Metascore
    • 69 Critic Score
    Quotation forthcoming.
    • 75 Metascore
    • 68 Critic Score
    A Vampyre Story creates a wonderful atmosphere, looks good and is very detailed, but the open end and the riddles change the picture a lot. There are not enough hints, but far too many pointless interactions. The game requires a lot of patience, which kills the fun playing it.
    • 79 Metascore
    • 68 Critic Score
    We expected much more from this game. It's a bit short with just 12 hours from start to finish, but it has a certain charm. It's fun to play around with abilities and upgrades and the story is entertaining, but the game itself is just slaughter and violence with a lack of variety.
    • 78 Metascore
    • 68 Critic Score
    The quality of the Rainbox Six-series has reached an all-time low. The AI opponents don't take cover properly and then don't even realize when they are hit. The story doesn't seem to be connected to Rainbow Six: Vegas and some scenes in the game are simply absurd. It feels like Vegas 2 was made out of bits and pieces that didn't make it through quality control when the predecessor was made. Great controls and game mechanics can't save the game from being mediocre.
    • 74 Metascore
    • 68 Critic Score
    Battlestations Pacific looks nice, but that doesn’t help if the rest of the game is just plain boring. Every mission plays like the last one, there’s no rise in difficulty and no real connection between the missions. After playing the game for a few hours you’ll ask yourself “What’s the point?”
    • 66 Metascore
    • 68 Critic Score
    During the first four chapters, almost everything about Dark Sector is wrong: Boring levels, boring weapons and complicated controls. After he commits a murder for no apparent reason even the main character becomes unlikeable. It all gets better later on, but there's a lot of wasted potential.
    • 54 Metascore
    • 68 Critic Score
    The series continues after 15 years and it's true to it's predecessors. That's good and bad at the same time. It's a colorful slapstick adventure, but today a game like this needs a real story, characters and some more functions. But it's still very funny and original.
    • 44 Metascore
    • 68 Critic Score
    The fights are fun, but the same opponents and surroundings become boring very fast. There's no story to speak of, which is a shame regarding a license like Watchmen. The arguments between both heroes and the multi-player mode are fun, though.
    • tbd Metascore
    • 68 Critic Score
    What did 49 Games do during winter? Summer Athletics didn't change a lot compared to last year. Presentation, the frugal graphic and the disciplines only show slight signs of further development. It's still fun with when playing with others.
    • 62 Metascore
    • 68 Critic Score
    Silent Hunter has all ingredients to be a thrilling historical submarine simulation. But there are so many bugs and flaws that most of the fun is drowning.
    • 77 Metascore
    • 68 Critic Score
    The Void has its fascinating sides, lucid colors on dull grey, bizarrely warped beings, floating bodies and bare breast. Surrealism plays a huge role in this otherwise quite simple game. Using an out-of-date function like time limits is simply annoying. But the game manages to surprise from time to time and is still worth giving it a try, despite the weaknesses.
    • 61 Metascore
    • 68 Critic Score
    It took seven years to finish this game. It's a bit like a huge box of Legos without a manual. Lot's of great parts, but it takes some time and work until everything fits together. With a bit more design it could have been a milestone of simulation games.
    • 78 Metascore
    • 68 Critic Score
    On the one hand, there are the open world and the freedom to do what you want to do, on the other hand, the world is lifeless. It's a great game for some people, but the opposite for most.
    • 72 Metascore
    • 68 Critic Score
    The developers just ignored the releases of the last four years, so everthing in this game is way out of date: AI, mission designs, physics and online mode. Get Need for Speed: Hot Pursuit instead.
    • 84 Metascore
    • 68 Critic Score
    If you like those kind of games, it's probably the best of the last 25 years. It's a game of extremes, the graphics are simply annoying, but it can keep you playing one level for a whole day.
    • 54 Metascore
    • 68 Critic Score
    If there's a game that deserves to be called "old school", this is it. There's hardly a change in gameplay and the graphics are out of date, too. The most remarkable thing about this game is the fact that they actually finished it.
    • 60 Metascore
    • 68 Critic Score
    Graphics and sound aren't that important in a turn baesd strategy game, but the problem with this game is the bad AI. It's still fun, but without long term motivation.
    • 65 Metascore
    • 68 Critic Score
    It remains only as a recommendation for diehard fans of the genre.
    • 63 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 52 Metascore
    • 67 Critic Score
    For a fan of the series it may be great to explore the locations and talk to well known characters, but even the greatest atmosphere is going down the drain if the lack of enthusiasm of the developers is so obvious. Sloppily created missions, repetetive riddles and unnecessary howlers in design make it difficult to enjoy the game.
    • 60 Metascore
    • 67 Critic Score
    You're a soldier, fighting aliens and robots - as long as you manage to stay awake. The new game made by Chris Taylor fails because of its pointless story and that's not even the biggest problem of Space Siege. Uninspired levels, boring missions and the same opponents over and over again don't offer enough variety. It still has a certain appeal and would be worth 15 Euros, but definitely not 50 Euros.
    • 67 Metascore
    • 67 Critic Score
    The basic gameplay is always the same: send your fleet to the east, sell your goods, buy goods, send the fleet home and repeat. Except for a sea battle from time to time, there's not enough diversity, no special missions, no hidden areas, no buried treasures.
    • 70 Metascore
    • 67 Critic Score
    Graphics and sound are good and the weapons are convincing, even KI and controls are good. If the game was longer and would have a convincing story, it could be a well done shooter. But the developers apparently forgot that second part of the recipe for good games and so the game is too short, without soul and too expensive.
    • 61 Metascore
    • 67 Critic Score
    Guinea pigs are not the usual heroes. But in G-Force the little animals are part of a secret squad that has to stop the villain Saber. The game follows the movie, almost looks as good, but is clearly meant to be played by younger players.
    • 72 Metascore
    • 67 Critic Score
    It's very thrilling for a short time, but the limited amount of weapons and levels will bring you back down to earth quite fast. It's still a dynamic and action-packed shooter with great graphics, but doesn't offer much in the long term.
    • 74 Metascore
    • 67 Critic Score
    The least interesting add-on for The Sims 3. There's a good amount of new accessories, but hardly any new rules or challenges. It's like EA saying here are some new toys, go and play."
    • 68 Metascore
    • 67 Critic Score
    Four Spider-Men in four parallel worlds is no guarantee for four times the fun. If the game was comic, we would skip ahead to the cool bits.