games(TM)'s Scores

  • Games
For 2,426 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Mass Effect 2
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,426 game reviews
    • 93 Metascore
    • 100 Critic Score
    Burnout 3 is special. It's not just another racing game, and despite lacking certain features car enthusiasts hold dear (such as customisation and ultra realism) it's easily the most fun we've ever had with any racing game. [Oct 2004, p.96]
    • games(TM)
    • 94 Metascore
    • 100 Critic Score
    Gears Of War couldn't feel more vital. Some will see the future, some will see the past; we just see a truly great game. [Christmas 2006, p.96]
    • games(TM)
    • 93 Metascore
    • 100 Critic Score
    As we begin to plan our eulogies for a truly superb console, how fitting it is that Sony delivers its final and finest offering. [Apr 2007, p.110]
    • games(TM)
    • 98 Metascore
    • 100 Critic Score
    We would never have thought that that by retreading the same patch of ground a studio could leave us feeling like we have just played one of the best videogames of all time. [June 2008, p.102]
    • games(TM)
    • 96 Metascore
    • 100 Critic Score
    In the vast majority of games, and particularly first-person shooters, quality is entirely dependent on minutiae such as weapon choice and enemy variety. In Bioshock these are merely details, adornments to a far deeper and more complete experience than any game since "Half-Life 2." [Oct 2007, p.104]
    • games(TM)
    • 93 Metascore
    • 100 Critic Score
    If you’re not exploring the wasteland then you’re cheating yourself out of one of the best games in years. [Christmas 2008, p.94]
    • games(TM)
    • 96 Metascore
    • 100 Critic Score
    Despite all of the ways Mass Effect 2 is more engaging to play and explore, after 35 remarkable hours it was the characters that stayed with us… Game of the year in January? Oh, go on then. [Feb 2010, p.112]
    • games(TM)
    • 89 Metascore
    • 100 Critic Score
    Never have we played a game that punishes so much while constantly providing a reason to keep pushing on and see what brilliance lies beyond the next hurdle.
    • 97 Metascore
    • 100 Critic Score
    No matter which side of the gaming coin you come from, this whole new universe of planets is the most inventive, exuberant and, yes, fun set of challenges and diversions yet seen in the platform game genre. It miraculously outclasses a game that many believed could not be bettered, and once again leaves us wondering just how close Nintendo's bar has come to reaching its theoretical peak.
    • 91 Metascore
    • 100 Critic Score
    We can't wait to see what LittleBigPlanet 2 has evolved into in a month or three, when we can truly measure the impact that these tools will have had on an already ultra-creative community. We predict that it's going to be like setting off an atomic bomb.
    • 88 Metascore
    • 100 Critic Score
    Magnificent controls. [Issue#96, p.100]
    • games(TM)
    • 90 Metascore
    • 100 Critic Score
    Reinvents a genre and unequivocally defines it in one fell swoop. [Issue#106, p.96]
    • games(TM)
    • 94 Metascore
    • 100 Critic Score
    Burnout 3 is special. It's not just another racing game, and despite lacking certain features car enthusiasts hold dear (such as customisation and ultra realism) it's easily the most fun we've ever had with any racing game. [Oct 2004, p.96]
    • games(TM)
    • 94 Metascore
    • 100 Critic Score
    Infinite is as lavish as it is cerebral, as difficult as it is accessible. It’ll be many different things to many different people, and it will be discussed, dissected and deified for many years to come...So, when will gaming have its Citizen Kane moment? Forget that. When will anything else have its BioShock Infinite moment?
    • 97 Metascore
    • 100 Critic Score
    Sam Houser compared the making of Rockstar’s epic to the troubled production of Francis Ford Coppola’s Apocalypse Now, and in some ways the same result has been met: a product that represents the peak of the blockbuster triple-A form, that realises grand ambition without visible compromise.
    • 84 Metascore
    • 90 Critic Score
    Disgaea is without doubt the defining moment in turn-based strategy. Not since Dark Cloud 2 has a game offered so much in terms of optional further play, and we'd seriously question whether any other title will dare brave this lofty plateau of life-emaciating gameplay. [Jan 2004, p.108]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    This overall approach to MMORPGs is far more social and interesting than anything that has preceded it. [July 2007, p.104]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    Playing God has never been as free, rewarding or downright enjoyable as it is here... Quite simply, this is a game so packed with features and so lovingly crated that, for the first time that we can recall, you’ll still be discovering parts of it by the time the add-on packs roll around. [Nov 2004, p.102]
    • 93 Metascore
    • 90 Critic Score
    If this is only the beginning of what this newly imagined Azeroth has to offer, we can see ourselves living there for a very long time. [Apr 2005, p.98]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    If you've already got a version of Winning Eleven 7 or "Pro Evo 3," this is not enough of an update to warrant re-buying, but newcomers who have the means to play import games may want to consider picking it up. [May 2004, p.111]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Easily the finest and most involving product to carry Molyneux’s name in years. A stunning achievement. [Christmas 2005, p.100]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    The tactical battles are better than ever thanks to an improved engine and significantly smarter enemy AI. You can now take up to 400 units into battle, leading to some impressive large-scale scraps.
    • 94 Metascore
    • 90 Critic Score
    Sony leaves the gamer lost in one of the most immersive, reality-grounded worlds we can remember. And that’s taking into account the amount of otherworldly hokum on display. [June 2005, p.118]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    Your legacy will be as twisted, as exciting or as brutal as your imagination will allow... San Andreas is an experience as unique as you are. Sometimes, it’s okay to believe the hype. [Christmas 2004, p.98]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    S.T.A.L.K.E.R. leaves you no choice but to engage with story and character, deciphering between friend and foe, the truth and the lie. [Apr 2007, p.94]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that’s familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince’s most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    Battlefield 2 represents a far better understanding of what war actually entails; an effort to put the player in the heart of a battle where advancement is more strategic than just running around looking for a target. [Aug 2005, p.90]
    • games(TM)