games(TM)'s Scores

  • Games
For 2,995 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metal Gear Solid V: The Phantom Pain
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2995 game reviews
    • 75 Metascore
    • 70 Critic Score
    The city-building genre has been crying out for a boost, which is what Children Of The Nile delivers. Unlike many games of this ilk, it caters for both micro- and macro-management, allowing for as series of small challenges to take place within a much bigger story arc. [March 2005, p.120]
    • 66 Metascore
    • 70 Critic Score
    Though retro in style, Strania certainly isn't without original ideas. [Issue#110, p.127]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Isn’t it amazing that a game featuring rappers fighting, and one made by EA no less, can be considered one of the most original games so far this generation? [Apr 2007, p.98]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    As a sequel, Titanfall 2 is everything it was supposed to be. By extension, that means it isn’t a game changer; it isn’t as inventive or surprising as its predecessor, but then again, it couldn’t be. Titanfall changed the trajectory of the FPS in a powerful and immediate way, and that success isn’t to be simply re-created but iterated upon dutifully. Despite Respawn’s best efforts, the game’s obvious advancements and its spectacular engagement across multiplayer, Titanfall 2 doesn’t offer the same determined focus and balance that defined its predecessor.
    • 59 Metascore
    • 70 Critic Score
    Story aside, everything that's in the game is very competent and enjoyable but it doesn't quite go out of its way enough to push the envelope as far as the overall experience goes, when compared to where the genre is today. [Oct 2004, p.116]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    It’s stringent, stripped back and sometimes a chore, but when things click for The Escapists it can be a delightful challenge to overcome.
    • 84 Metascore
    • 70 Critic Score
    A rather dry experience. [Issue#108, p.106]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    While it lasts, Cave's genre breakout does a great job of making you feel like a nimble little paper ninja. [Issue#110, p.128]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Featuring more complex subject matter and a much grittier feel than virtually every other platformer out there, Naughty Dog has fully capitalised on the popularity of 'mature' games by producing a similar title that younger players will legally be allowed to play. But there's something about the GTA-cum-platform gameplay that just doesn't gel. [Nov 2003, p.112]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    A brave game that deserves recognition. Gladius rises above its initial shortcomings and delivers a lengthy and enjoyable experience. [Dec 2003, p.112]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Despite all of its faults, its lack of content and distressingly limited modding options, Gran Turismo Prologue 5 still feels a cut above the pack. [June 2008, p.112]
    • games(TM)
    • 65 Metascore
    • 70 Critic Score
    Just don't believe everything you read on the box. [Issue#110, p.130]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Mechanically, this is a game that is worth your time investment. [Sept 2014, p.128]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Monster Hunter is without question the PS2’s finest exclusive online title. The scope and scale make it like nothing else we’ve played on a console. [June 2005, p.110]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Good quality writing and voice acting help things along, but this is a game best experienced as a whole and does nothing to claim any but the most enthusiastic of point-and-click experts. [Issue#144, p.100]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    The touch controls start off feeling a little detached, but it will grow on you. [Issue#158, p.109]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    As with Dead Rising before it, the complaints cannot come close to outweighing the sheer anarchic fun to be had, the instant gratification Dead Island offers, or the amount that Techland has managed to achieve here despite punching well above its weight.
    • 82 Metascore
    • 70 Critic Score
    Legend is the best Tomb Raider game that has yet been made. Despite the game’s few grating problems, that’s quite an accolade. [May 2006, p.102]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    As an excuse to consume as many explosions as humanly possible, it’s an extremely wholesome affair. [Mar 2006, p.107]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    If you've fallen out with the series, then this may be the best reason in years to return. [Issue#108, p.110]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A patchy but occasionally outstanding oddity. [Issue#110, p.132]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    It's cliched, pretentious and even horribly self-indulgent at times, but Max Payne 2 is still an absolute joy to play. [Christmas 2003, p.114]
    • 80 Metascore
    • 70 Critic Score
    Though the platforming doesn't push any boundaries and the game is rather short, it will put a smile on your face. [Feb 2005, p.102]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    By spreading itself more thinly, it loses some of the strategic depth which these more focused games provide. [Issue#106, p.121]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    This is a purist RTS with old-school communists values, where there's power in numbers. [Issue#95, p.122]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Sadly, the adventure itself is far too linear; there's little in the way of side-quests, and you have no freedom over where you go or what you do. If you can overlook this, though, The Third Age does mix a neat battle system with a great franchise to provide a surprisingly enjoyable adventure. [Dec 2004, p.107]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    This is indie done right; a title that makes the most of its limited resources to create something unique and engaging. [Issue#144, p.104]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Comes into its own in multiplayer. [Issue#108, p.113]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    The constant wave of new ideas and alterations on the concept will keep you coming back for more. [Nov 2008, p.119]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    The conversion is spot on, the graphics, sound and control are superb, and short bursts of the single-player are a joy. It's such a shame, then, that the multi-player is a let down. [Sept 2006, p.108]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It is no masterpiece, but Battlefield 4 is a good starting point for the genre moving into the next generation. And boy, is it pretty. [Issue#142, p.94]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    One of the most interesting shooters of the year. [Issue#108, p.114]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    When we say that Red Dead is a great little game, the emphasis is as much on the 'little' as it is on the 'great'. [June 2004, p.102]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    An invigorating shot of speed and carnage that tops that of the original, even if it does fall short of the mighty "Burnout." [Aug 2006, p.121]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    While Underground tried to seamlessly mix its diversity, humour and gameplay, it was always obvious when you were being dragged away from the combo system at the heart of the series. Thankfully, THUG2 makes a much better fist of keeping classic Tony Hawk's gameplay at the heart of the tasks. Even when skating as Benjamin Franklin or a shrimp vendor, the focus remains on skateboarding. [Dec 2004, p.102]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Make no mistake, even though GP Legend can be a tough nut to crack, the consistency of the track design and handling means this high difficulty level invites rather than discourages another go. [June 2004, p.118]
    • 80 Metascore
    • 70 Critic Score
    The game playfully prods at the ridiculousness that is superhero culture, but it does so in a respectful and knowing way. [Issue#142, p.106]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    There's enough good will and thoughtful design to spur players through all 204 challenges therein. [Issue#144, p.108]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    When it all comes together – and it often does – Unravel is an adorable game with a charming soundtrack and some gorgeous background environments. There’s still a sense of satisfaction each time you solve a puzzle and Yarny’s animations are enough to warm your heart. It’s just a shame that the game’s myriad frustrating moments ensure this warm heart is accompanied by heat under the collar.
    • 82 Metascore
    • 70 Critic Score
    With friends is by far the best way to enjoy the game. [Nov 2008, p.111]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Cheesy titillation aside, this is very possibly Tamsoft's best game. [Issue#163, p.108]
    • 79 Metascore
    • 70 Critic Score
    High Moon is really starting to find form and do the franchise justice. And despite the game's flaws, fans will surely find Fall Of Cybertron to be the best reflection of their beloved robots in disguise in many a year. Too bad they couldn't get Grimlock right, though.
    • 86 Metascore
    • 70 Critic Score
    If it weren't presented with such craft and imagination, Bastion would be just another XBLA also-ran. But that's not a criticism, not should it be. [Issue#113, p.98]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Watch Dogs 2 wastes its incredible, realistic world and believable characters by leaning on boring gunplay, basic cover-shooter mechanics and tonal-inconsistencies that upend every part of it. Watch Dogs 2 has the opposite problems to its predecessor then. Acts of aggression (in whatever form they may have taken) made sense for vigilante Aiden Pierce, his mission thrived on it; and oh god now Watch Dogs 2 is making us defend and justify the existence of the blandest protagonist in videogames. But that’s Watch Dogs 2, a game that will make you question everything you thought you knew about open world game design, because clearly something needs to change.
    • 78 Metascore
    • 70 Critic Score
    The game’s faults intermittently make themselves known but are easy to ignore in such an engrossing and skilfully directed game. [Oct 2008, p.117]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    There's a good fighting game here, one that'll support drunken post-pub scraps as well as tournament play, but Injustice: Gods Among Us doesn't quite match up to its stellar NetherRealm predecessor. [Issue#135, p.104]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Nothing if not affable. This is highly polished, confident and competent stuff. It may not be as expansive as recent iterations, but Traveller’s Tales does not make bad videogames, and this is absolutely no exception.
    • 69 Metascore
    • 70 Critic Score
    While games like Jack Keane keep surfacing, the point-and-click genre will continue to defy those that have long since written it off. [Apr 2008, p.123]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Everything you need from a WipEout title is there in abundance. [Dec 2007, p.106]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    We're already anticipating the next chapter in this fantastical fable. [Issue#142, p.112]
    • games(TM)
    • 60 Metascore
    • 70 Critic Score
    "Quotation Forthcoming"
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    The challenge concept gives Retro Game Challenge a sense of longevity and compulsion that's been missing from real-life compilations like Namco Museum, but is not without its own problems. [May 2009, p.116]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Tatsunoko is certainly its own beast, but compared to a genre highlight like Street Fighter IV it can't help but feel slightly throwaway. [Feb 2010, p.95]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    For some, the act of simply throwing little computer people around will remain its most compelling feature. [Dec 2009, p.128]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    The best game in the series. [Issue#142, p.115]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    A brave game that deserves recognition. Gladius rises above its initial shortcomings and delivers a lengthy and enjoyable experience. [Dec 2003, p.112]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    One of the game's greatest achievements is in how the heavily scripted action manages to escape the feeling of linearity that blighted MOH. Most probably due to the sheer intensity and urgent pacing of proceedings, it feels surprisingly fitting for players to be swept along at the mercy of the situation. [Christmas 2003, p.110]
    • games(TM)
    • 54 Metascore
    • 70 Critic Score
    Fans of the genre will appreciate the smart, varied nature of the concept, and the ethereal, abstract art style. [Issue#113, p.110]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There’s nothing here that would draw in gamers who can’t stand the genre, but if you do have a soft spot for mass slaughter, Dynasty Warriors 5 is as good a place to get your fix as any. [July 2005, p.116]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Adjectives are a big deal for this sequel; we were amazed how many actively altered the objects we were summoning. Living houses, broken TVs… bust out the dictionary and get creative. [Christmas 2010, p.107]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Even with some customisation offered in the realms of online, the whole package still feels like a selection of disparate parts with no real core holding it all together.
    • 68 Metascore
    • 70 Critic Score
    Though Vanguard is a solid enough title, it’s up to Sony’s marketing department to pull in subscribers and strike the right balance. [Apr 2007, p.122]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    There's something infectious about Tropico 5's breezy attitude to tyranny and dictatorship. [Issue#156, p.118]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    With a control scheme that can hamper the enjoyment, it creates an unfortunate barrier between the world and the player that's hard to overcome. [Issue#144, p.113]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    The studio has instead crafted an accessible, if not necessarily deep, flight simulator that entertains but never exhilarates. [Apr 2009, p.104]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    The five maps are great now, but they’ll grate if you’re playing them over and over again for weeks on end while waiting for new content. What’s here is undoubtedly clever and thoroughly entertaining, but it’s also limited and given Nintendo’s history with new IPs, be prepared for the possibility that its online community may have dwindled by the time the promised DLC makes up the fuller package envisioned.
    • 76 Metascore
    • 70 Critic Score
    You cannot earn standard boost with the button held down, so you are constantly having to battle with yourself to lift the finger off the trigger, constantly glancing down at the boost bar, and as a result, constantly snapping yourself out of that glorious Burnout zone. [May 2007, p.110]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    There is something oddly reassuring about a game that keeps its horizons narrow to get the job done well... A fun, smart and refreshingly uncomplicated experience. [June 2006, p.112]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    The main game strikes enough of a balance between accessibility and challenge that it'll likely keep you shooting away the hours without you noticing them pass. [Issue#113, p.114]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Highly entertaining and, above all, fun. Despite being filled with all manner of videogame cliches, Metal Arms somehow feels refreshingly new and not at all like the cobbled together title that it so undoubtedly is. [Christmas 2003, p.103]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    The combat is well-structured. [Issue#164, p.86]
    • 81 Metascore
    • 70 Critic Score
    For those who thought splitting monsters across two carts was a bit rude originally, this is surely the ultimate swindle. For anyone else, there's a healthy slice of monster hunting to be had. [Nov 2004, p.118]
    • 73 Metascore
    • 70 Critic Score
    Killzone: Shadow Fall is so full of influences, struggling to balance so many different ideas across the eight or so hours of single-player that it fails to settle cohesively. Even worse, nothing here feels particularly new. Killzone: Shadow Fall is an immensely enjoyable shooter but one busy distracting itself from being anything more.
    • 85 Metascore
    • 70 Critic Score
    We can’t remember the last time a standard RPG boss needed such an unforgivingly focused strategy. [Dec 2008, p.109]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    The cut-scenes, in all their sincerity, still manage to be completely laughable. Yet it’s hard not to enjoy them despite the fact they’re not really doing the job intended. [Christmas 2008, p.97]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    If you go into Abzû knowing what to expect, you won’t be disappointed. Few games have such capacity to draw the player in with beautiful artistic direction and subtle environmental storytelling alone.
    • 82 Metascore
    • 70 Critic Score
    Undoubtedly in the top bracket when it comes to mobile beat-'em-ups. [Issue#113, p.117]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    It's indicative of Ubisoft's approach, so wary of the player discovering their own enjoyment, or missing key information, that it so fervently handholds through what should be its most spectacular moments. At times this reduces entire chapters to tediously long treks between cut-scenes, a lot of which feel like less than worthwhile narrative additions. It's an odd occurrence of a game giving and taking away in equal measure.
    • 74 Metascore
    • 70 Critic Score
    Destroy All Humans! 2's scope should win a few converts, while providing enough originality to sate the fans. [Dec 2006, p.131]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    A Shadow's Tale can feel a little discouraging at first, but those who persevere will find that it eventually hits its stride, piling on one idea after another until it evolves into one of the cleverest puzzlers on Wii. [Christmas 2010, p.124]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    In relation to the more arcade-based titles available at the moment this game is the leader of the pack, as it manages to deliver everything that makes street racing enjoyable at a high standard, in one neat package. [June 2005, p.106]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    The narrative conceit of Devil Survivor Overlocked is an interesting one. [Issue#142, p.122]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Improvements and additions over time – including the Raid-style events for catching legendary Pokémon, as teased in the original trailer – as well as ongoing tweaks to fundamental systems stand to improve Pokémon Go as a game, but the quality (and novelty) of the experience of playing, particularly as part of a group, is already there. Go could still one day be the legendary game its immense potential hints at.
    • 78 Metascore
    • 70 Critic Score
    Aside from making MotoGP 07 more accessible, Climax hasn’t really made too many other major alterations. [Sept 2007, p.110]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    For a free title, there's plenty of fun to be had here. [Issue#156, p.126]
    • 56 Metascore
    • 70 Critic Score
    With the right people involved, this can turn a dull bus ride or airport lounge into an extremely good fun, and crucially, a very personal gaming session. [Aug 2008, p.112]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    It’s cute, and a bit silly, and extremely easy to play and enjoy. It’s a relatively new sort of videogame, and one whose premise doesn’t have much to do with hours of play or complexity. [Nov 2005, p.122]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Gears Of War: Judgment comes across as an enjoyable stopgap in a series that seems unsure where it’s supposed to go next. This is more of the same with a few new features thrown in for good measure. But when the same equates to arguably the best cover-based shooter on the market, it’s hard to be too judgemental.
    • 81 Metascore
    • 70 Critic Score
    It does a superb job of replicating the sensation of playing your memory of a decade-old shooter, even if it does so by basically being a decade-old shooter. [Christmas 2010, p.126]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Upgrades and changes make it a worthy upgrade over last year's, but while it might be an easy race for Milestone to win it still needs to put a little extra work in the garage to turn the series into a must-buy. [Issue#150, p.126]
    • games(TM)
    • 61 Metascore
    • 70 Critic Score
    With an undeniable charm, simple toolset and a decent lifespan, Create is worth checking out if you're looking for an inventive, harmless bit of puzzling fun. [Issue#104, p.120]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    There’s a beauty on the game’s surface, but it doesn’t let you get deep enough for its payoff to truly strike home. Transistor is a game conscientious gamers will want to love. It’s clearly a work of true vision and artistic intent, backed up with skilfully constructed systems.
    • 76 Metascore
    • 70 Critic Score
    An unforgettable few hours for gamers of a certain generation. [Oct 2009, p.122]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Dragon Quest VIII is a pretty lengthy game, with the total playtime for the main story racking up to around 40 hours. However, despite the somewhat basic battle system, the game keeps itself fresh by letting us explore dungeons, grab loot and givingour characters costumes, it never feels like it’s been padded out like so many other JRPGs...Dragon Quest VIII is just a joy to be in, with the world being the main reason you come, evil wizards and looming destruction be damned.
    • 71 Metascore
    • 70 Critic Score
    A bargain-priced challenge with complexity and depth almost beyond compare. [Issue#104, p.122]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Consider this a neat twist on the formula, which will force you to play this old favourite in some unexpected ways. [Oct 2009, p.132]
    • games(TM)
    • 62 Metascore
    • 70 Critic Score
    Story aside, everything that’s in the game is very competent and enjoyable but it doesn’t quite go out of its way enough to push the envelope as far as the overall experience goes, when compared to where the genre is today. [Oct 2004, p.116]
    • games(TM)

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