games(TM)'s Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 LittleBigPlanet 2
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,495 game reviews
    • 93 Metascore
    • 100 Critic Score
    Burnout 3 is special. It's not just another racing game, and despite lacking certain features car enthusiasts hold dear (such as customisation and ultra realism) it's easily the most fun we've ever had with any racing game. [Oct 2004, p.96]
    • games(TM)
    • 94 Metascore
    • 100 Critic Score
    Gears Of War couldn't feel more vital. Some will see the future, some will see the past; we just see a truly great game. [Christmas 2006, p.96]
    • games(TM)
    • 93 Metascore
    • 100 Critic Score
    As we begin to plan our eulogies for a truly superb console, how fitting it is that Sony delivers its final and finest offering. [Apr 2007, p.110]
    • games(TM)
    • 98 Metascore
    • 100 Critic Score
    We would never have thought that that by retreading the same patch of ground a studio could leave us feeling like we have just played one of the best videogames of all time. [June 2008, p.102]
    • games(TM)
    • 96 Metascore
    • 100 Critic Score
    In the vast majority of games, and particularly first-person shooters, quality is entirely dependent on minutiae such as weapon choice and enemy variety. In Bioshock these are merely details, adornments to a far deeper and more complete experience than any game since "Half-Life 2." [Oct 2007, p.104]
    • games(TM)
    • 93 Metascore
    • 100 Critic Score
    If you’re not exploring the wasteland then you’re cheating yourself out of one of the best games in years. [Christmas 2008, p.94]
    • games(TM)
    • 96 Metascore
    • 100 Critic Score
    Despite all of the ways Mass Effect 2 is more engaging to play and explore, after 35 remarkable hours it was the characters that stayed with us… Game of the year in January? Oh, go on then. [Feb 2010, p.112]
    • games(TM)
    • 89 Metascore
    • 100 Critic Score
    Never have we played a game that punishes so much while constantly providing a reason to keep pushing on and see what brilliance lies beyond the next hurdle.
    • 97 Metascore
    • 100 Critic Score
    No matter which side of the gaming coin you come from, this whole new universe of planets is the most inventive, exuberant and, yes, fun set of challenges and diversions yet seen in the platform game genre. It miraculously outclasses a game that many believed could not be bettered, and once again leaves us wondering just how close Nintendo's bar has come to reaching its theoretical peak.
    • 91 Metascore
    • 100 Critic Score
    We can't wait to see what LittleBigPlanet 2 has evolved into in a month or three, when we can truly measure the impact that these tools will have had on an already ultra-creative community. We predict that it's going to be like setting off an atomic bomb.
    • 88 Metascore
    • 100 Critic Score
    Magnificent controls. [Issue#96, p.100]
    • games(TM)
    • 90 Metascore
    • 100 Critic Score
    Reinvents a genre and unequivocally defines it in one fell swoop. [Issue#106, p.96]
    • games(TM)
    • 94 Metascore
    • 100 Critic Score
    Burnout 3 is special. It's not just another racing game, and despite lacking certain features car enthusiasts hold dear (such as customisation and ultra realism) it's easily the most fun we've ever had with any racing game. [Oct 2004, p.96]
    • games(TM)
    • 94 Metascore
    • 100 Critic Score
    Infinite is as lavish as it is cerebral, as difficult as it is accessible. It’ll be many different things to many different people, and it will be discussed, dissected and deified for many years to come...So, when will gaming have its Citizen Kane moment? Forget that. When will anything else have its BioShock Infinite moment?
    • 97 Metascore
    • 100 Critic Score
    Sam Houser compared the making of Rockstar’s epic to the troubled production of Francis Ford Coppola’s Apocalypse Now, and in some ways the same result has been met: a product that represents the peak of the blockbuster triple-A form, that realises grand ambition without visible compromise.
    • 84 Metascore
    • 90 Critic Score
    Disgaea is without doubt the defining moment in turn-based strategy. Not since Dark Cloud 2 has a game offered so much in terms of optional further play, and we'd seriously question whether any other title will dare brave this lofty plateau of life-emaciating gameplay. [Jan 2004, p.108]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    This overall approach to MMORPGs is far more social and interesting than anything that has preceded it. [July 2007, p.104]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    Playing God has never been as free, rewarding or downright enjoyable as it is here... Quite simply, this is a game so packed with features and so lovingly crated that, for the first time that we can recall, you’ll still be discovering parts of it by the time the add-on packs roll around. [Nov 2004, p.102]
    • 93 Metascore
    • 90 Critic Score
    If this is only the beginning of what this newly imagined Azeroth has to offer, we can see ourselves living there for a very long time. [Apr 2005, p.98]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    If you've already got a version of Winning Eleven 7 or "Pro Evo 3," this is not enough of an update to warrant re-buying, but newcomers who have the means to play import games may want to consider picking it up. [May 2004, p.111]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Easily the finest and most involving product to carry Molyneux’s name in years. A stunning achievement. [Christmas 2005, p.100]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    The tactical battles are better than ever thanks to an improved engine and significantly smarter enemy AI. You can now take up to 400 units into battle, leading to some impressive large-scale scraps.
    • 94 Metascore
    • 90 Critic Score
    Sony leaves the gamer lost in one of the most immersive, reality-grounded worlds we can remember. And that’s taking into account the amount of otherworldly hokum on display. [June 2005, p.118]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    Your legacy will be as twisted, as exciting or as brutal as your imagination will allow... San Andreas is an experience as unique as you are. Sometimes, it’s okay to believe the hype. [Christmas 2004, p.98]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    S.T.A.L.K.E.R. leaves you no choice but to engage with story and character, deciphering between friend and foe, the truth and the lie. [Apr 2007, p.94]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that’s familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince’s most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    Battlefield 2 represents a far better understanding of what war actually entails; an effort to put the player in the heart of a battle where advancement is more strategic than just running around looking for a target. [Aug 2005, p.90]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Games like these succeed because they suck the player into a virtual world of their own creation and never let them go. Football manager does so in spectacular style. [Christmas 2004, p.104]
    • 94 Metascore
    • 90 Critic Score
    It's heavily steeped in RPG tradition, however, its appeal stretches far beyond the hardcore RPG demographic thanks to its ease of play, boundless ambition and focused attention to detail. [May 2006, p.112]
    • games(TM)
    • 61 Metascore
    • 90 Critic Score
    Such ambition hasn’t been seen on the PC in God knows how long and Atari has landed itself an absolute classic here. A must-have - no questions asked. [July 2005, p.100]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    It’s achingly beautiful, deeply involving and as breathtaking to watch as it is to play. [Christmas 2005, p.90]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    For the first time in the series’ beleaguered overseas history, the game is going to hook westerners long enough to draw them in past the insane difficulty and into one of the most rewarding, player-loving games of the last decade. [JPN Import; Feb 2005, p.86]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    Unlockable extras such as field items (both beneficial and hindering) and alien lifeform icons that alter the way the game plays when chosen are nice additions, but the gameplay is more than compulsive enough to keep you hooked anyway. [May 2005, p.102]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    By far the biggest step up lies in the course design, offering dozens of alternative routes and short-cuts on each map and making far more use of vertical travel than Burnout ever did. [Nov 2005, p.90]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Legends is essentially a Burnout’s greatest hits; a best-of compilation of past glories, while the new album Revenge moves the series in a different direction. [Nov 2005, p.102]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    As a single-player game it is very enjoyable, but as a multi-player Xbox Live game it raises the bar for all others to follow. [Apr 2006, p.100]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    There’s something oddly noble about Okami. Hayao Miyazaki’s Princess Mononoke brought the deep forest theme of Japan’s ancient mythology to life in anime movie form, and Atsushi Inaba’s Okami does the same thing in a videogame context...The bottom line: this is a game you can really care about. [July 2006, p.110]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    It's heavily steeped in RPG tradition, however, its appeal stretches far beyond the hardcore RPG demographic thanks to its ease of play, boundless ambition and focused attention to detail. [May 2006, p.112]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    This is one of the most ambitious, fun, and stimulating pieces of software for the last decade and, frankly, what does it matter whether its 100 percent videogame or not. [Nov 2008, p.94]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    Intelligent Systems has come good for Advance Wars fans and made its latest title arguably the best reason to own a DS so far. [Sept 2005, p.98]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    An empowering, engrossing and downright gorgeous racer, Project Gotham Racer 3 is definitely among the best games to ever launch alongside a console. [Christmas 2005, p.124]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Combat refined. Combat perfected. But not Combat evolved. [Nov 2007, p.98]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    An exceptional game that will remain a pleasure even when the graphics begin to spoil. [Chrismas 2007, p.112]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    A yarn is only as good a s the characters knitting it. This is perhaps the most valuable lesson Level-5 has learned from "Dragon Quest VIII." Progressing the game just to see the characters talking has never felt more fun. [JPN Import; Mar 2006, p.124]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    The best thing on PSP by some way, LocoRoco is pure fun on a little silver disc. Destined for cult status – buy it now, before everyone else tells you to. [Aug 2006, p.110]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    Rainbow Six Vegas is a breathtaking return to form after questions over Ubisoft's commitment to the series were raised after Lockdown's release last year. [Christmas 2006, p.124]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    The Metroid series is in need of an overhaul before it steps out onto the Wii again. But for now, Metroid Prime 3: Corruption represents a triumphant last hurrah for what has been a consistently excellent series. [Nov 2007, p.116]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    Phantom Hourglass launches from into the DS’s feature list like the past is over and out, moving from one new technology-application marriage to another. [Sept 2007, p.106]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    While some are sure to brand it 'stale', Twilight Princess succeeds in being not only a superb game, but also one that can appeal to both new and seasoned Zelda players at the same time - something we feel time will show to be a very difficult thing to achieve. [Christmas 2006, p.116]
    • games(TM)
    • 97 Metascore
    • 90 Critic Score
    Nintendo has crafted a platform game that, while not as technologically pioneering as its grandfather, is, level for level, more fun to play than "Mario 64." [Dec 2007, p.128]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    The time we spent with Mass Effect ranks as one of the most rewarding experiences we have had this year, and with the medium in such rude health that is quite a compliment. [Chrismas 2007, p.102]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    It’s not the best Nintendo game of all time, but thanks to the sheer amount of polished content packed within the disc, it is definitely the ultimate one. [May 2008, p.98]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Faster, slicker, with countless new animations and creative possibilities: Winning Eleven 10 has made its predecessor feel robotic, stiff and altogether redundant. [July 2006, p.133]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    With The Burning Crusade, Blizzard has yet again raised the standard by which all MMORPGs will be judged. [Mar 2007, p.112]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Immerse yourself in its choices and the peerless beauty of the world that supports them, and it reveals a quality that cannot be detected through objective distance. This is a game you can love, and that’s at least as rare as perfection. [Dec 2008, p.122]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    This is an intimidating prospect for the casual PS2 gamer, but a worthwhile purchase for anyone who derived any pleasure from any tactical RPG on any platform. [Oct 2006, p.122]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Introversion’s best yet – chillingly brilliant. [Nov 2006, p.126]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    It’s relatively shallow but contains enjoyable combat, and is packed full of secrets and wonderfully realized worlds. [June 2007, p.102]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    EA has given birth to a franchise that simply demands to be played and replayed, and a game that makes the still-excellent Tony Hawk’s near redundant. The king is dead. Long live the king. [Nov 2007, p.102]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    The first Hero brought a guitar peripheral to the masses, and for that it was praised. This time, we hope it's the enhancements that sell the product - it truly deserves it. [Christmas 2006, p.112]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    The sense of awe that you feel when freed from the opening act’s claustrophobic tunnels is as tangible as it ever was, and the century of hours that follow are about as compelling as an action role-playing game can possibly get. [Apr 2007, p.128]
    • games(TM)
    • 79 Metascore
    • 90 Critic Score
    It does as much as "Final Fantasy XII" to inspire hope that RPG developers are now beginning to look forward. In this instance, looking ahead results in a slightly more linear experience than some hardened role-playing game fans may appreciate. [Feb 2007, p.116]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    Puzzle Quest’s battles demand so much and give so much in return that players will find themselves hunting down every optional fight and undertaking each side quest in order to squeeze every last drop of gameplay from this utterly absorbing adventure. [June 2007, p.110]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Valve has put together a wonderfully unconventional game – a taut FPS multiplayer that retains the same unease felt in the likes of Resident Evil. [Jan 2009, p.114]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    Hopefully the innovation and effort that have been put into every area of this title will shine through, and the fact that the setup is worth every penny will become apparent to all. [Feb 2008, p.120]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    It re-affirms that, when executed with care, games from the days before Nintendo Wii can benefit from being adapted for the remote. [Aug 2007, p.120]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Taking the Devil May Cry formula and enhancing it with accessibility is a masterstroke from Capcom. Hopefully this slight tweak in the formula will lure many new fans to the series and more will sample one of the finest brawling series’ available. [Mar 2008, p.110]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    We may have seen level creation before, but LittleBigPlanet is a stirring glimpse of the future. It manages to be both curring edge and classic simultaneously, with neither quality stifling the other. [Issue#76, p.110]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    The series is no longer revolutionising the strategy genre, it is raising the bar with every effort – which, if the first game was a masterpiece such as Shogun: Total War, is not a feat to be scoffed at. [Nov 2007, p.112]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    In a genre that is so flooded with poor Command & Conquer wannabes and a lack of fresh ideas, World In Conflict is one of the few titles that will appeal to many gamers that aren’t typically real-time strategy fans. [Nov 2007, p.132]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    Wrath Of The Lich King has ensured that World Of Warcraft remains the pinnacle of the genre in its current form. [Feb 2009, p.124]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    A refinement of what has gone before, and what has gone before still stands as one of the finest exercises in strategic entertainment available. [Apr 2009, p.108]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    We’re tempted to say that there are few Wii games as deserving of your attention as No More Heroes but then there are few games as good as this on any platform. [Mar 2008, p.124]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    Everyday Shooter has personality, but it has one more thing besides, something all but lost to the chilly technicalities of modern gaming. Soul. [Feb 2008, p.133]
    • games(TM)
    • 72 Metascore
    • 90 Critic Score
    If this review was written in 1995 then we’d probably have filled six pages with screenshots to point out every touch of genius that makes this one of the best shooters we’ve ever played. We don’t have that luxury, but the sentiment remains the same. [Mar 2008, p.134]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The greys and browns might be offputting to those born and bred on Nintendo red, but don't be fooled. Advance Wars hasn't lost its true colours. Superb. [Mar 2008, p.122]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    The greatest strength of The World Ends With You is that, in spite of its genre-bending innovations, not a single new element has been introduced just for the sake of it. [June 2008, p.110]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You can tackle the 160, inappropriately named ‘standard levels’ in any order, so Treasure’s glorious design work is immediately on show. [May 2008, p.108]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The Sims 3 is without doubt the series' finest hour...By playing around with character traits, you're able to create all kinds of people, and just watching them interact is a joy in itself. [July 2009, p.102]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    This is a linear adventure through stunning environments and incredible violence – and this is what Gears Of War does best. [Christmas 2008, p.108]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The new perspective works well, injecting some much-needed action into the genre without sacrificing tactical choice. In fact, the switch actually creates more choices if anything. [Dec 2008, p.102]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    With its sense of fun, complex tools, and balance of enjoyment and depth, World Tour contains the ability to both teach and entertain. [Dec 2008, p.94]
    • games(TM)
    • 78 Metascore
    • 90 Critic Score
    Every quality the game has ever displayed since its 2004 debut is matched or surpassed in this, the culmination of Nippon Ichi’s creative vision and talent and doubtless the best Disgaea yet. [Mar 2009, p.108]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    We wanted to apologise, to run, to leave the horror of it all far behind, and there can be no more appropriate response to war than that. [Christmas 2008, p.90]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    The whole drop-in drop-out nature of the world tour, both online and off, is outstanding. It’s also worryingly addictive. There never feels like a good enough reason to stop. [Jan 2009, p.98]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    Does exactly what a good sequel should, retaining the core appeal of the first game but with enough twists added to make it feel as altogether new and exciting as a completely original title. [Oct 2008, p.118]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    The visual flair and meticulous puzzles will delight any gamer willing to lose themselves in Braid’s considerable challenge, but its true worth is grounded in something far more abstract. [Oct 2008, p.127]
    • games(TM)
    • 75 Metascore
    • 90 Critic Score
    Clear Sky chiefly succeeds because it transforms grim fantasy into a startlingly real-world experience. [Oct 2008, p.108]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    There’s an obvious luxury to riffing on a masterpiece that other games simply can’t enjoy, but that doesn’t make the choice to blow the city wide-open any less brave. [Apr 2009, p.110]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    Ping-ponging from the sublime to the ridiculous with sass, style and a potty mouth, Bayonetta is a ten-hour journey into both the obscenely brilliant and the brilliantly obscene, but you'll still be playing it for its wealth of extras long beyond that. [Issue#91, p.102]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    While Rockstar San Diego may find some difficulty in filling its open expanses with interesting and emergent play, it does imbue it with a stark beauty and compelling narrative that makes Redemption more than just an allusion to cinema, but a piece of work that can confidently stand next to it. [Issue#96, p.94]
    • 96 Metascore
    • 90 Critic Score
    It's tempting to brand this the watershed moment when we stop saddling narrative-driven games with blunt, inelegant descriptors like 'first-person shooter', 'platformer' or 'puzzler', and simply honour the mood. Uncharted 2: Among Thieves is an action comedy - nothing else fits nearly as well. [Dec 2009, p.94]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Modern Warfare 2 is 'just' a videogame, and a damn good one at that, in terms of sheer, heart-thumping spectacle it'll deliver in spades; just don't expect the Second Coming. [Christmas 2009, p.98]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    The sequel to one of this generation's biggest disappointments has emerged as a strong contender for game of the year, and if you didn't see that coming, don't worry - neither did we. [Christmas 2009, p.122]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    Executed with the utmost intelligence. [Issue#93, p.114]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Rockstar North hasn't lost its grip on its capacity to take the GTA template and invent interesting twists on its design, ensuring that every mission is as amusing and explosive as the last, right up until the bombastic finale. [Dec 2009, p.122]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    When you're interacting with music in a way you never have before, you'll want to slap yourself for even giving the idea of emptying your wallet a second thought. [Christmas 2009, p.104]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    BlazBlue is an outstanding fighter that we pray blossoms into the successful series it deserves. [Oct 2009, p.124]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Little more could have been demanded of Harmonix, it has created a profoundly enriching way to experience the music of the world's most influential band. [Nov 2009, p.119]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    A football game as good as - if not, somewhat controversially, better than - Pro Evo in its prime and as tight a sports title as you'll play this year. [Dec 2009, p.104]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    Heavy Rain isn't the ultimate narrative-driven videogame but the first, a template that should inspire other creators and open up a genre as limitless as imagination itself. And we can't wait to see what stories we get to play next. [Issue#93, p.104]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    A fine treat that succeeds on nearly every level. A genuine classic. [Dec 2009, p.110]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    Lazy find-three-item quests are nowhere to be seen in this episode, instead there's a wealth of context-based conundrums and mini-games that showcase LucasArts-style adventure design at its best. [Dec 2009, p.128]
    • 91 Metascore
    • 90 Critic Score
    To put it bluntly, if you own and loved SFIV, then SSFIV is as important to your mental wellbeing as the oxygen in our atmosphere. This is the ultimate love letter from Capcom, and the perfect fuel to keep the Street Fighter passion alight. [Issue#95, p.114]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    Remakes and IP revivals may be raking in the big bucks at the moment, but this artistically unique original is the game that really deserves your love and respect. [Nov 2009, p.106]
    • games(TM)
    • 80 Metascore
    • 90 Critic Score
    The Trial And Execution Of Guybrush Threepwood has proved that Telltale has what it takes to equal LucasArts's best. [Christmas 2009, p.114]
    • 87 Metascore
    • 90 Critic Score
    There are so many standout moments in Sin and Punishment 2 that it would be criminal to describe any more, as they're best experienced first-hand. [Issue#91, p.122]
    • 87 Metascore
    • 90 Critic Score
    So good that the old adage of "quality, not quantity" has never felt more appropriate. [Issue#91, p.111]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    A time-sink that can devour more life than Monster Hunter and Disgaea combined. [Issue#95, p.118]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    A time-sink that can devour more life than Monster Hunter and Disgaea combined. [Issue#95, p.118]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    The Sway system changes everything. Risk versus reward, knock out or be knocked out. Superb. [July 2010, p.110]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    Every step of the way, you'll feel the classic Nintendo touch. [Issue#96, p.98]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Though the original is free to download on PC, Cave Story still feels like a steal at 8.40. [Issue#96, p.121]
    • 87 Metascore
    • 90 Critic Score
    Dragon Quest IX, above all else, is a fascinating merger of age-old design and modern sensibilities.
    • 84 Metascore
    • 90 Critic Score
    The majority of criticisms will be leveled at the new co-op element, but as we’ve already mentioned, neither control nor AI can ultimately mar such an intense and relentless action experience. [Apr 2009, p.98]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    The new gameplay types easily dispel the lack of variety that blighted previous games. [Aug 2010, p.116]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    If you can't find at least one thing you love about this deceptively deep arcade game then you're probably not a gamer at all. [Aug 2010, p.118]
    • games(TM)
    • 81 Metascore
    • 90 Critic Score
    Another gem of an XBLA release then. [Issue#99, p.110]
    • games(TM)
    • 79 Metascore
    • 90 Critic Score
    A modern action epic that feels like a classic.
    • 91 Metascore
    • 90 Critic Score
    Reach couldn't be expected to replicate the impact of Combat Evolved, but it's superior in just about every other way. Mission accomplished.
    • 93 Metascore
    • 90 Critic Score
    Engrossing. [Issue#100, p.128]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    If we had played Fallout 3 and New Vegas once each and were offered the chance to play one of them for a second time, after much deliberation we'd choose New Vegas. There can be no more telling indicator of a job well done.
    • 82 Metascore
    • 90 Critic Score
    More of the same in the best possible way.
    • 84 Metascore
    • 90 Critic Score
    Vanquish proves that there's still space for ridiculous dialogue, clichéd characters, amped-up power-suits and big guns alongside the Heavy Rains of the industry, as long as the intelligent gameplay structure is present too. And it is. Platinum Games knows how to craft a good videogame. It's as simple as that, and right now, the team is competing only with itself.
    • 84 Metascore
    • 90 Critic Score
    Vanquish proves that there's still space for ridiculous dialogue, clichéd characters, amped-up power-suits and big guns alongside the Heavy Rains of the industry, as long as the intelligent gameplay structure is present too. And it is. Platinum Games knows how to craft a good videogame. It's as simple as that, and right now, the team is competing only with itself.
    • 90 Metascore
    • 90 Critic Score
    Hitting the mark in just about every area, Assassin's Creed: Brotherhood is a stunningly considered improvement on its predecessor. Essential for fans of the series, it's also an adventure of tremendous substance and beauty in its own right.
    • 89 Metascore
    • 90 Critic Score
    Hitting the mark in just about every area, Assassin's Creed: Brotherhood is a stunningly considered improvement on its predecessor. Essential for fans of the series, it's also an adventure of tremendous substance and beauty in its own right.
    • 84 Metascore
    • 90 Critic Score
    There's little to take away from the fact that GT5 is a full, accomplished and insanely deep racing sim of the highest calibre. [Issue#104, p.104]
    • games(TM)
    • 77 Metascore
    • 90 Critic Score
    Atlus believed that it could push the series that little bit further, however, and discover something special within the Etrian Odyssey formula. In The Drowned City, it has found it. [Christmas 2010, p.122]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    We can only hope that the team at Infinity Ward has the humility to learn from and implement the features Treyarch has introduced here when it comes to the next Call Of Duty, particularly with regards to multiplayer. [Christmas 2010, p.84]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    Anyone looking for a traditional Rock Band experience has the definitive one before them, packaged here with an optional and extensive set of educational devices that offer further reading for anyone who feels their virtual musicianship is ready to blossom and evolve into the real deal. [Christmas 2010, p.88]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    Visually stunning, mechanically incredible and impossible to put down, Hot Pursuit is, quite frankly, the game we've always wanted Need For Speed to be. [Christmas 2010, p.103]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    A near-constant flow of hardcore platforming, visual gags and references that span indie and retro gaming's rich histories makes Super Meat Boy a tireless entertainer. [Christmas 2010, p.119]
    • games(TM)
    • 79 Metascore
    • 90 Critic Score
    A veritable knock-out. [Issue#102, p.100]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    The best simulation of the series. [Issue#102, p.105]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    It's only let down by a lack of fresh blood, but in terms of where the hammer falls, it still bangs the nail in cleanly. [Issue#102, p.117]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    It's certainly done its share to bring the World of Warcraft into the modern era. [Issue#106, p.102]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    As beautiful as it is barbaric, and as technical as the player wants it to be. [Issue#107, p.90]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Frankly, we could play Stacking for 20 hours, and it's just a shame we can't. [Issue#107, p.110]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    It may not lean enough in either direction for hardcore platform or RPG fanatics to find everything they're looking for, but as far as genre-crossing titles go, they don't come much more enjoyable or extensive than this. [Jan 2004, p.104]
    • 89 Metascore
    • 90 Critic Score
    In creating the Minish Cap, Capcom has managed to bring back feelings we haven't experienced since the first time we went adventuring with Link; considering those are the feelings that made us love Zelda in the first place, that can only be a good thing.
    • 96 Metascore
    • 90 Critic Score
    Xbox gamers have been granted superior versions of two of the best mainstream games of this generation. [Christmas 2003, p.124]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Knights suceeds in evoking the films without simply plagiarising Lucas' stories and characters. With it, BioWare has cemented itself as the number-one RPG developer outside of Japan...oh, and has made just about the best Star Wars game ever in the process. [Oct 2003, p.104]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    Bungie has managed to whittle away many of the elements we felt uncomfortable with in the original game (specifically some dull level design and unappealing multiplayer), as well as adding enough polish to make Halo 2's gameplay shine... As a sequel that's good enough to convert even those who didn't enjoy the original title, we doubt anyone could have asked for anything more. [Christmas 2004, p.122]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    What bumps PGR2 into the league of truly great racers is the extensive Xbox Live support. It really does feel like you're part of a community full of gamers vying to be the ultimate Project Gotham racer. [Christmas 2003, p.92]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    The great tennis game lineage now has a new addition. It's subtle and complex without losing the pick-up-and-play appeal that all tennis games need. It is, in short, the best tennis game ever made. [Dec 2003, p.100]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    We'd struggle to think of a developer that does better-quality FMV than Oddworld Inhabitants; we've seen tangible, real-life things that don't look as convincing as some of the clips in this game. [Feb 2005, p.98]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    It's fair to say that the fans have once again been spoilt by such a magnificent offering. There's not even a hint of disappointment here. [Feb 2005, p.112]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    By far the biggest step up lies in the course design, offering dozens of alternative routes and short-cuts on each map and making far more use of vertical travel than Burnout ever did. [Nov 2005, p.90]
    • games(TM)
    • 96 Metascore
    • 90 Critic Score
    From start to finish, Resident Evil 4 exudes class and polish. Capcom has seemingly stopped at nothing in the crafting of every aspect of the presentation, from overall feel to a staggering attention to detail, and the result is not only one of the most beautiful GameCube games to date but one of the best-looking titles of this generation. [March 2005, p.92]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Everything we hoped it would be. While the excessive speeds on some courses can approach eye-melting territory, this only becomes a problem on a couple of tracks, and even then it only encourages better course knowledge and use of boosts. [Oct 2003, p.120]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    It's through the amount of details, distractions and other additions to the more obvious elements that Symphonia builds itself up from what starts as an above-average RPG into one that'll stand as a benchmark in future. [Oct 2004, p.102]
    • games(TM)
    • 74 Metascore
    • 90 Critic Score
    Between gamers' potential lack of patience and the people needlessly dismissing the title after half an hour simply because it's 'trying too hard', many are going to miss out on one of the most unique and rewarding gaming experiences of the last few years. [Aug 2005, p.120]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    All the style and playability of the first Prime title is here, while the new weapons, suits and combat system provide enough of a new experience to enjoy it all over again. Fair enough, it doesn't evoke the same reaction this time around... but that doesn't prevent it from being a damn fine game that should be played by all. [Christmas 2004, p.92]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
    • games(TM)
    • 81 Metascore
    • 90 Critic Score
    Though its main campaign may be a little on the short side, Vampire Smile squeezes more clever gameplay detours, edge-of-your-seat encounters, knowing nods to the wider world and hidden goodies than most full price retail releases.
    • 95 Metascore
    • 90 Critic Score
    From gloriously glib opening to predictably musical finale, Portal 2 is a genuine delight and a game of rare quality. A well-judged sense of humour meets with some truly ingenious puzzle design to create a gaming experience that will linger long in the memory.
    • 82 Metascore
    • 90 Critic Score
    A lot like difficult classics like Mega Man or Ghouls 'N Ghosts in that the trials themselves are half the fun. [Issue#108, p.127]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Magnificent. [Issue#110, p.133]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    Beautiful, feature-packed and brimming with creative remedies for the ails of a stagnating genre, that NOA should overlook such a shining example of what a JRPG can be paints a very different company to the Nintendo that went out at E3 with a call to arms for the hardcore.
    • 83 Metascore
    • 90 Critic Score
    One of the most refreshing and damn near-essential games of the year, and an inspirational figurehead for independent developers everywhere. [Dec 2006, p.122]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    There's a ridiculous amount of content here. [Issue#113, p.104]
    • games(TM)
    • 87 Metascore
    • 90 Critic Score
    It's both a sensory delight and a genuinely brilliant score attack game.. not a combo many games can claim to pull off to this high standard. [Issue#113, p.111]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    Stood side by side with its predecessors, this third and final hurrah is less a dramatically pitched revolution and more a masterfully sculpted evolution, as while the graphical depth, online functionality and cover mechanics are some of the best in the business, when contrasted with Gears 2, they're incremental steps rather than thundering leaps.
    • 89 Metascore
    • 90 Critic Score
    A fine example of how great forethought and a less than tepid attitude towards taking risks pay dividends in the hands of real gamers. It is nothing short of extraordinary, though perhaps a couple of years on from Demon's Souls, it is also less surprising.
    • 81 Metascore
    • 90 Critic Score
    Striding purposefully along the history of a genre it created, id has plucked the best ideas from four generations of first-person shooters and woven them into something not especially original, but truly exceptional nonetheless.
    • 91 Metascore
    • 90 Critic Score
    Turn 10's sublime handling model accommodates newcomers and veterans alike, a system that can be tweaked to sit anywhere between 'real car' and 'videogame' settings as the player sees fit. Online functionality is as impressive as ever too, the auction house and plethora of racing options joined by Autolog-style Rivals hot lap challenges to ensure that Forza 4 genuinely has the ability to last forever.
    • 90 Metascore
    • 90 Critic Score
    A groundbreaking moment for the future of virtual football. [Nov 2011, p.102]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    The puzzles are refreshingly taut, the design and scope bewildering and its conclusion a triumphant crescendo of storytelling. It's completely iterative, derivative and formulaic, holding few surprises during its eight-hour campaign, yet Naughty Dog twists these familiar tropes into an invigorating rush of agile gameplay and seamless cinematic spectacle, proving once again that Nathan Drake is without equal.
    • 93 Metascore
    • 90 Critic Score
    Spellbinding, dramatic and absolutely epic in both the world it paints and the story it tells, Zelda: Skyward Sword is a hugely important event for the Wii, for Nintendo, and for anyone with even a passing love for the venerable series it celebrates.
    • 96 Metascore
    • 90 Critic Score
    A picture-perfect playground designed to engender pure love in those willing to lose themselves within it. [Christmas 2011, p.90]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Arkham City handles its side-stories gloriously. [Christmas 2011, p.102]
    • games(TM)
    • 79 Metascore
    • 90 Critic Score
    Everything about 2048 oozes class, screams quality and does more than enough to force the hardcore to take a serious look at Vita. [Issue#119, p.92]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    SSX
    After all those years of lamentation, the gamers, who truly remember finally get their dose of neat virtual snowboarding. Meanwhile, the series' newcomers will finally get why there was this legend status of "winter Tony Hawk" in the olden days - in a few hours of playing they are going to spread those legends too.
    • 92 Metascore
    • 90 Critic Score
    Where Journey truly excels is in its top-of-the-range visuals, inventive world and its tonal breadth. One moment you will find yourself avoiding the spotlights of menacing, sentient war machines 20 times your size in a barely lit dungeon, and the next plodding through the harsh mountain peaks with almost no visibility, all accompanied by a genuine sense of dread as your character visibly starts to die and can barely walk anymore.
    • 93 Metascore
    • 90 Critic Score
    While it's not a total triumph, the core of what Mass Effect 3 achieves is an engrossing, fabulously put together piece of work, regardless of an ending that will delight as many as it dumbfounds.
    • 83 Metascore
    • 90 Critic Score
    A triumph in artistry and gameplay, overcoming the frequently problematic process of reviving an old franchise. So many studios get it dead wrong, but Project Sora has shown that it has respect for the IP, as well as the talent to deliver the world of Kid Icarus to a modern audience and make it relevant to a new generation.
    • 83 Metascore
    • 90 Critic Score
    When it comes to quality Sine Mora has practically zero peers this generation. If you've been craving a true modern classic since the days of Gradius V and R-Type Final then Grasshopper Manufacture and Digital Reality have provided the best possible reason we can imagine to return.
    • 89 Metascore
    • 90 Critic Score
    Fez
    It's a crazed urgency that you'll embrace until completion, threading your way round Polytron's crazily idiosyncratic open-world masterpiece until every corner has been reached and, more importantly, understood.
    • 83 Metascore
    • 90 Critic Score
    A game that anybody can, and will, enjoy. It's like Wii Music never happened. [Issue#121, p.109]
    • 83 Metascore
    • 90 Critic Score
    CS: GO stands as a glowing reminder that quality game design is rewarded in longevity and variety. Valve has not only updated the shooter but has completely outclassed its contemporaries. This is Counter-Strike, whatever the format you choose to play it on, and there isn't a higher recommendation than that.
    • 78 Metascore
    • 90 Critic Score
    After a rocky couple of years for rhythm-action, in which Guitar Hero came to an end and Rock Band 3 failed to repeat the retail success of its predecessors, it's fantastic to see Harmonix back on top with a game that reinvigorates the genre in new and interesting ways. But, more than that, it's just great to have an extremely playable reason to return to some old favourite songs.
    • 90 Metascore
    • 90 Critic Score
    It's very slick, enormous fun, continually dynamic, and more than any other MMO it brings the genre closer to the ideal of a fantasy world filled with hundreds of players in which just about anyone can lose themselves. That sentiment, as much as anything else, makes it well worth playing.
    • 89 Metascore
    • 90 Critic Score
    It's a worthy and far more appropriate reboot of the franchise, easily the most addictive game this year, and one of our favourite Firaxis games ever.
    • 86 Metascore
    • 90 Critic Score
    And the reason it's so easy to ignore the faults – so easy to shrug off falling off a ladder again – is because there's joy in taking on an entire platoon of troops as a goatee-sporting nerd. There's joy in taking on situations and knowing they aren't scripted half to death. There's joy in scamming your way through a puzzle by pretty much breaking the game.
    • 79 Metascore
    • 90 Critic Score
    There's a reason you'll finish it in a day: because you won't be able to tear yourself away.
    • 84 Metascore
    • 90 Critic Score
    You could argue that the crashes don't match the drama of the chase, the camera angles often failing to relay the complete destruction of your vehicle. The handling might feel a little too forced towards the arcade side of things and perhaps some players will feel that they've played this game already thanks to the many hours they put into Burnout Paradise. But there's no denying that Criterion is the master of its craft, and Most Wanted is its biggest and best effort yet.
    • 87 Metascore
    • 90 Critic Score
    The question many will ask, ultimately, is how Halo 4 stacks up against its predecessors, and in truth it's hard to answer at this time. It'll take multiple runs through the campaign, hours and hours more multiplayer, and swaths of Spartan Ops mission to truly understand how good Halo 4 is. There's one answer we can say with certainty, though: this is absolutely a Halo game. And that's all that most fans would ever need to hear.
    • 88 Metascore
    • 90 Critic Score
    Far Cry 3's plot is a bit silly and inconsistent, its AI a bit dumb and predictable, and the world works in a suspiciously similar way to Assassins Creed, but it's great fun. And perhaps even more importantly, these days, when as gamers we're so often left feeling short-changed, it's also overwhelmingly fantastic value for money.
    • 92 Metascore
    • 90 Critic Score
    The final moments are phenomenally powerful. It would be criminal to spoil any of this stirring and heartwrenching story, but this is a heady combination of artful writing and innate knowledge of the power of videogames to draw players into a character. It achieves things that passive artforms cannot. Jake Rodkin and Sean Vanaman have established themselves as game writers at the height of their powers, and The Walking Dead is unquestionably one of the videogames of the year.
    • 86 Metascore
    • 90 Critic Score
    Combat is razor-sharp and stuffed with combo potential, just as you'd expect from a Devil May Cry game.
    • 93 Metascore
    • 90 Critic Score
    Broadly speaking, this is the same game we've played before on PS2, but the addition of fresh personae and social links, and the sheer range of activities available at any one time did much to dissipate our expected fatigue.
    • 80 Metascore
    • 90 Critic Score
    For all the development trouble, for all the doubts, for all the talk about what Metal Gear Rising: Revengeance could have been – it’s now a Platinum game and it sparkles with the same confidence and verve it would have done had Kojima been at the helm. It’s an absolute joy to play and is almost certainly the best Metal Gear gen released this gen.
    • 80 Metascore
    • 90 Critic Score
    With Sony so laser-focused on the multiplayer component since Ascension was announced, we were understandably worried that the single-player side of things may end up a rote retread of old ground. But we’ve never been so happy to be proven wrong, and from its gorgeous visual and evolved combat to its lavish presentation and tight pacing, this is arguably the best God Of War yet.
    • 86 Metascore
    • 90 Critic Score
    Next Level has found a way to return gamers to the world of Luigi’s Mansion in a way that manages to retain its predecessor’s charm, one that doesn’t take the technical and mechanical aspects for granted. More perfectly than they could have hoped, Luigi’s Mansion: Dark Moon fully executes Nintendo’s original vision.
    • 92 Metascore
    • 90 Critic Score
    Fire Emblem: Awakening is as good as anything Nintendo has produced in the last five years, and as such is very, very special indeed.
    • 80 Metascore
    • 90 Critic Score
    While a few technical hiccups do occasionally spoil the party – there’s a touch of latency in the jumping controls and the odd little bug that makes matters a touch confusing – there’s so little to fault in Bithell’s striking debut. This is a game to admire, to enjoy and evangelise; a thoroughly English slice of indie magic that is every bit as accomplished as anything with a budget and a team. If this truly is the year of the indie, then long may it continue.
    • 95 Metascore
    • 90 Critic Score
    It’s the relationships that really make The Last Of Us. It’s a technical marvel, a true triple-A with best-in-show production values, but it’s the beautiful combination of performance and story that elevates it clearly above the competition.
    • 87 Metascore
    • 90 Critic Score
    These additional modes are a lot of fun, providing as they do bite-size portions of Pikmin action that you can enjoy with a friend, and definitely give you a reason to keep coming back to the game. But honestly, the campaign has so many nooks and crannies to explore and hidden fruit and data files to find that once you’ve reached the end of the story you’ll want to jump back in straight away.
    • 87 Metascore
    • 90 Critic Score
    Brimming with intelligent game design. [Issue#137, p.121]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Gone Home is the kind of work that will impress people who write off the medium because of the prevalence of guns in commercial titles. Its potential wider significance aside, however, the Greenbriars’ story is unforgettable.
    • 90 Metascore
    • 90 Critic Score
    The most refined take on the genre yet. [Issue#138, p.98]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    So if you’ve played it before, you should leap on the opportunity to revisit The Wind Waker in all of its newfound visual glory. And if this is your first time tackling the hazardous waters of the Great Sea, feel free to view the below score as a horrendous insult.
    • 87 Metascore
    • 90 Critic Score
    The core formula has had slow refinements enacted upon it for generations, but X/Y feel like a triumphant return to the central philosophy that made Red/Blue great – these are games about exploration, and getting in touch with that childish joy of the undiscovered. A game that prompts that in both adults and children can be considered nothing other than a success.
    • 88 Metascore
    • 90 Critic Score
    The core formula has had slow refinements enacted upon it for generations, but X/Y feel like a triumphant return to the central philosophy that made Red/Blue great – these are games about exploration, and getting in touch with that childish joy of the undiscovered. A game that prompts that in both adults and children can be considered nothing other than a success.
    • 70 Metascore
    • 90 Critic Score
    It’s an affectionately crafted homage to the first game, retroactively building on the grim story and Ayn Rand-ian themes, galvanising them with a fresh perspective whilst simultaneously tying Rapture more wholly into the Columbian narrative. It’s intelligent, indulgent and nostalgic in equal measure, left dangling on a transfixing narrative hook. It’s everything we love about BioShock, condensed.
    • 93 Metascore
    • 90 Critic Score
    Super Mario 3D World might not be a “game changer” like Super Mario 64, but it’ll always be remembered as the one that let the cats out.
    • 91 Metascore
    • 90 Critic Score
    A Link Between Worlds is a remake and a sequel, then – both a tribute to a classic and a worthy successor in its own right. For all the changes, it’s still recognisably Zelda, and a legend this powerful can comfortably bear another retelling.
    • 86 Metascore
    • 90 Critic Score
    The new toys fit in seamlessly with what came before, changing the game for the better. [Issue#142, p.110]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    Sports Interactive made the hardest job in football better than ever. [Issue#142, p.120]
    • games(TM)
    • 78 Metascore
    • 90 Critic Score
    The stuttering and freezing issues that have always plagued the console versions are entirely absent from the Steam game, and the game looks gorgeous at a crisp 1080p – its expressive faces and soft colours doing wonders to mask a presumably modest budget.
    • 75 Metascore
    • 90 Critic Score
    Anarchic, baffling, sometimes downright silly, and often inspired, Jazzpunk works tirelessly to make you laugh and gasp. The frequency with which you’ll do both is a testament to a bold new talent, and Necrophone Games deserves all the plaudits that will be thrown its way in the coming weeks.
    • 86 Metascore
    • 90 Critic Score
    Titanfall is not the most strategically demanding multiplayer game out there, nor is it the most complex. It’s certainly not revolutionary, as some might have you believe, given that many of its ideas have been cribbed from other games and genres. What it is, though, is a consistently exciting, accessible and expertly crafted shooter that repeatedly generates highlight reel moments that make you want to keep coming back.
    • 91 Metascore
    • 90 Critic Score
    Despite so many slight changes here and there, the solid combat, janky platforming, overwhelming odds and brutal bosses all conspire to remind you that this is very much a Souls game, and yet another excellent one at that.
    • 82 Metascore
    • 90 Critic Score
    What a tremendous piece of work. [Issue#146, p.100]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    The remaster looks better than the low-budget releases we've played on the PS3, even at the end of its lifespan. [Issue#147, p.104]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    The definitive kart racer you'll play this year, and in a market as crowded as this one's becoming, that's saying something. [Issue#148, p.97]
    • games(TM)
    • 72 Metascore
    • 90 Critic Score
    The best Broken Sword game since the original. [Issue#148, p.113]
    • games(TM)
    • 80 Metascore
    • 90 Critic Score
    What it is, though, is a supremely well- made open world game with some great new ideas and a really intriguing sense of paranoia and technological fear.
    • 87 Metascore
    • 90 Critic Score
    We're hard-pressed to see how anything is going to come along and top this in the immediate future. [Sept 2014, p.108]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The Swapper manages to be both a perfect example of ‘genre fiction’ (it’s a sci-fi experience up there with Moon, Solaris or Alien), it also manages to make itself an exemplar of a ‘genre game’ – a puzzler so fresh in its ideas, yet so widely familiar, that no matter how you like your brain to get picked at, The Swapper will satisfy you.
    • 84 Metascore
    • 90 Critic Score
    New ‘N’ Tasty is exactly what it claims to be: a new experience still instantly familiar to anyone that played the original, and vital playing for those that didn’t. Oddworld was a defining presence on the Playstation, and New ‘N’ Tasty will remain a defining experience on the new generation of consoles, too. It’s a pleasure to see a remaster done so well.
    • 90 Metascore
    • 90 Critic Score
    It's a focused, exhilarating, interesting and rewarding shooter.
    • games(TM)
    • 78 Metascore
    • 90 Critic Score
    The highest compliment that you can pay Creative Assembly’s uncompromising, nerve-plucking and lengthy entry in the Alien canon is that even without any prior knowledge of its source material, Alien: Isolation is superb.
    • 81 Metascore
    • 90 Critic Score
    It’s a fantastic game; an echo of the past that simultaneously feels (in the most part) contemporary, and a game made with such a clear love, passion and vision behind it that you can’t help but feel its 26-year gestation period actually helped.
    • 91 Metascore
    • 90 Critic Score
    A near-perfect action game, then, and a irrefutable reason to own a Wii U.
    • 82 Metascore
    • 90 Critic Score
    After so many years of trying, EA has, with the exception of a few little missteps, finally gotten player AI right and created a fast, fluid football experience that looks and feels like the real thing. This will go down as the year that EA finally ticked all the boxes.
    • 86 Metascore
    • 90 Critic Score
    There’s a depth of content here that matches the game’s undoubted class, and ensures Playground Games is a genuine powerhouse in the world of digital racing. Forza Horizon 2 is a gorgeous, confident and relentlessly gratifying drive, and easily the best first-party exclusive on Xbox One.
    • 82 Metascore
    • 90 Critic Score
    Pokémon Omega Ruby/Alpha Sapphire is an almost perfect game, held back only by the selection of creatures available during the 20-hour long main quest and some post-game elements that didn’t make it through since X/Y.
    • 83 Metascore
    • 90 Critic Score
    Pokémon Omega Ruby/Alpha Sapphire is an almost perfect game, held back only by the selection of creatures available during the 20-hour long main quest and some post-game elements that didn’t make it through since X/Y.
    • 87 Metascore
    • 90 Critic Score
    Warlords is the ultimate celebration of the Warcraft franchise’s 20-year legacy and World Of Warcraft’s seemingly unending potential. Some of its mechanics are starting to creak under a decade-old design, but it shows no signs of withering against the tides of time.