games(TM)'s Scores

  • Games
For 2,932 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2932 game reviews
    • 91 Metascore
    • 80 Critic Score
    Right now, Overwatch is a fantastic multiplayer shooter that will likely only hold your attention in the weeks to come if you have friends to roll with.
    • 82 Metascore
    • 80 Critic Score
    Extraction is one of the best looking, well polished and expertly choreographed mature titles we've played on Wii, and one of the finest lightgun games full stop. [Dec 2009, p.120]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    An interactive experience unlike any other. [Issue#180, p.48]
    • 82 Metascore
    • 80 Critic Score
    Lead character Garrett slides effortlessly from the shadows in order to pick a lock (or pocket) before silently dropping out of sight. It's an effect you simply never tire of, and it's why it never feels stupid to be hiding three inches away from a patrolling guard without being seen (as is so often the case in "Splinter Cell"). [July 2004, p.104]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    While more could be done to make the world feel believable – thereby making you feel more responsible for the choices you make – Ubisoft is just trying to play it safe with its latest in the series, and at this point more of the same is just enough to make Far Cry 4 a valid purchase.
    • 82 Metascore
    • 80 Critic Score
    We struggle to see how this handheld version of Arc's brilliant new fighter could be much better without an arcade stick peripheral. Which would be stupid. [Aug 2010, p.123]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    In an age where choice of avatar often means nothing more than trivial personalisation, it's great to see a game like Muramasa come along and use that choice to offer twice as much game. [Dec 2009, p.124]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Broken Destiny is undoubtedly one of the high points for the series so far, and a must-buy for fans. [Oct 2009, p.130]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Navigation on the PS4 port might be slightly wonky, but you get used to it. This is a crazily thorough and thoughtful management sim; slick and surprising enough to recommend regardless of format.
    • 90 Metascore
    • 80 Critic Score
    What Super Mario 3D Land does get right is what every Mario game gets right: a high benchmark for quality that virtually no other platform game series seems capable of matching. There's a level of humour, invention and a sheer sense of joy that you only find in a Mario game.
    • 81 Metascore
    • 80 Critic Score
    It’s unabashedly repetitive, cartoony and not as pretty as many would like, but it’s still the most beautiful journey yet. [Mar 2006, p.96]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Sniper Elite makes headshots a grizzly reward that becomes addictive and, because the battle is always weighted against you, filled with air-punching satisfaction every time you make a connection. Bravo. [Nov 2005, p.96]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    BioWare has managed to create a new franchise that will grow to become the cornerstone of the developer's flourishing portfolio. [June 2005, p.94]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Ultimately, though, its age has only given it a new layer of context that seems to enhance its fun and intrigue. Grim Fandango remains one of the best of its class and a wonderfully witty noir adventure.
    • 79 Metascore
    • 80 Critic Score
    A curious and original jaunt about the psyche whose quirkiness and atmosphere far overshadow its few faults and brevity. [Feb 2010, p.126]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    The real deal, and anyone after something more cerebral than another heavy dose of gunning down swathes of [insert fashionable victim here] should seriously consider tracking this one down. War is finally good for something. [July 2004, p.124]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Those who play games for their mechanics and nothing more will be disappointed, but if you, like us, are the type of gamer who longs for escapism, for originality, for style and for panache, then you simply must play this game. Every component part has been meticulously and diligently placed for the purposes of immersion. [Aug 2007, p.100]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    The expense of having to use four GBAs, each with their own link cable, can't be avoided if you want to experience the game as it was intended; however, doing so gives you access to a world that proves that connectivity is more than just a gimmick - done properly, it can offer a wealth of new gameplay experiences. [July 2004, p.106]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Rockstar’s gift for salty humour and broad characterisation is ideally suited to the playground. Not only is this its finest game outside GTA, it’s arguably the best open-world game since too. [Dec 2006, p.128]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    As much as we enjoy Zero Mission, we can't help feel disappointed with the many boss encounters you'll face throughout Samus' adventure. ... It's all very well filling Zero Mission with an array of huge, well-animated bosses but they're crippled by extremely poor attack patterns and being incredibly easy to dispose of. [Apr 2004, p.104]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    FIFA 14 is probably the least revolutionary football game in some years – a near carbon copy of its predecessor that makes tiny adjustments in key areas, the likes of which many players might not even notice.
    • 78 Metascore
    • 80 Critic Score
    Throw some wonderfully realised boss battles into the mix of gentle exploration and high-speed escape and you have one of the most varied yet consistently polished platform games of the generation. [Nov 2008, p.110]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Pirates! Is a challenging and rewarding open-ended adventure... what better than a game that let’s you write your own pirate-filled legacy. [Jan 2005, p.118]
    • 79 Metascore
    • 80 Critic Score
    Like "The Club" earlier in the year, Mirror’s Edge needs to be played again and again if you’re to discover its true worth, and there are many who won’t play ball. [Christmas 2008, p.88]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    While we’ve all seen two dozen enemies cluttering up the screen while you hack into them for ten minutes by repeatedly hammering a single button, Dante’s Awakening does it properly. As with all the previous titles, the combat is superb. [Apr 2005, p.120]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Quadrilateral Cowboy is a puzzle game unlike any other, but it’s not quite substantial enough to establish itself as a bonafide classic.
    • 80 Metascore
    • 80 Critic Score
    An enthralling and time-sapping trial of nerve and persistence. [Issue#147, p.125]
    • 80 Metascore
    • 80 Critic Score
    The two different modes may play completely differently but they compliment each other far better than we'd anticipated. For that, EA should be commended. [Dec 2005, p.94]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    It could be argued that Pandemic’s extra-terrestrial effort is a little on the simple side, but in terms of sheer playability, scale and freedom - albeit within fairly limited areas - Destroy All Humans! is a class act indeed. [July 2005, p.96]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    N+
    The depth of play and excellent level design make up for any problems that you may have with the visual style. [Apr 2008, p.117]
    • games(TM)