games(TM)'s Scores

  • Games
For 2,800 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Espgaluda II
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2800 game reviews
    • 72 Metascore
    • 60 Critic Score
    On a mechanical level at least, Symphonica is a decent rhythm-action game, with lots to keep your fingers busy across a variety of proven tunes, but the overall presentation and attention to detail lacks the x factor that iNiS is best known for. Yes, it's a comeback, but it's not quite the comeback we hoped for.
    • 63 Metascore
    • 60 Critic Score
    Breath of Life will have its fervent champions, but it won't go supernova. [Issue#159, p.113]
    • 70 Metascore
    • 60 Critic Score
    After several hours of increasingly punishing shoot/swing repetition, all the good ideas come at once in the last hour or so. [June 2009, p.108]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    Unfortunately, the extras and vehicle customisation can’t change the fact that the actual racing feels very average. The tracks seem to be more winding than the last game, which detracts from the feeling of speed, and the handling feels very sloppy when compared to other recent games in the genre. [Christmas 2004, p.117]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    This is EA’s take on NHL action as it’s always been, rejigged with improved animations and new moves so it’s inevitably the best version yet. [Nov 2004, p.119]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Broken up with vehicle and on-rails sections that aren’t nearly as horrible as tradition dictates they should be, Blood On The Sand is an entertaining action title with absolutely no imagination. [Apr 2009, p.102]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    We were able to sit back and twiddle our thumbs more than we’d like – it all just feels a little dumbed down.
    • 67 Metascore
    • 60 Critic Score
    You’re essentially playing an endurance test in videogame form. It’s not terrible, but it is horribly annoying. If you’re aware of that before going in you may just love it. [May 2007, p.121]
    • games(TM)
    • 61 Metascore
    • 60 Critic Score
    You'll be jabbing the square button until fatigue eventually sets in. [Issue#102, p.106]
    • games(TM)
    • 61 Metascore
    • 60 Critic Score
    As a PlayStation 3 title, a distinct lack of longevity and a disappointing multiplayer game will see it land short of the hole. [Issue#115, p.111]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    The atmosphere is electric, the sense of making tiny in-roads to solve a great problem as satisfying as it is frustrating... Spark never allows you to forget that outside the restrictive confines of the first-person viewpoint there's a much, much bigger fight going on involving thousands of men. [Jan 2005, p.110]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]
    • games(TM)
    • 53 Metascore
    • 60 Critic Score
    The story, writing and the role-playing part of the game is distinctly previous-gen play, if not older.
    • 64 Metascore
    • 60 Critic Score
    You'll get most out of the game on Xbox Live. Working alone or with friends, Carve's online races are unique as the properties of water allow for some novel gameplay. By crossing in front of rivals you can create waves that make life more difficult for them - something that works particularly well when working as part of a team. [Feb 2004, p.120]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Sure, it's all beautifully put together, and you'll be hard pushed to find an adventure-lite world as well realised as here... However, despite all the creative effort Jak 3 is exactly the sum of its parts, and feels all the more underwhelming because of it. [Christmas 2004, p.118]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Rumours of am MMO Animal Crossing and even a dedicated Wii Channel had got us very excited about the sequel, but the reality comes as a crushing disappointment. [Jan 2009, p.100]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    MAG
    An interesting idea, but it's fundamentally flawed in its execution, with too much trust placed on trigger-happy gamers to overcome these barriers to play. [Issue#93, p.126]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    But as a full game in its own right, Ridge Racer 3D feels like a cold shell that is part of a larger, ageing franchise.
    • 62 Metascore
    • 60 Critic Score
    If the game left less to chance, perhaps we'd be somewhat more ready to join their ranks. [Issue#149, p.120]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Explosions certain are fun, to a point, but when that point is all a game has to offer we just can't help wanting something else. [March 2005, p.108]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Voice control just isn’t an improved method of input over just pointing at something and making it happen, but the effort is a worthy one.
    • 68 Metascore
    • 60 Critic Score
    As it stands, it's just another indie game lost in the noise. [Issue#139, p.119]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    Unfinished, or at the very least, unpolished. [Issue#102, p.112]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    While it may not be anywhere near the calibre of the PC titles, it does become a perfectly playable action RPG (with the emphasis on 'action') after the first trudging hour or so. [Apr 2004, p.122]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Nowhere near the shallow quality those infernal Miis would suggest. [Issue#102, p.114]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It’s unfortunate that the design aspect is so much more entertaining than the game itself but that’s not to discredit the actual adventure – it’s still a perfectly enjoyable action RPG title that just suffers from being a little simple. [Nov 2005, p.120]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Childish, bright and gaudy - but great fun! [Issue#149, p.127]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    There’s an overriding feeling of novelty, however, and as much fun as the game can be, it’s hard to shake the impression that your interest will eventually wane. [Aug 2006, p.131]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    First Light struggles to display any new ideas. [Issue#153, p.120]
    • games(TM)