games(TM)'s Scores

  • Games
For 2,496 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,496 game reviews
    • 46 Metascore
    • 50 Critic Score
    The real tragedy of it all though, is the relative simplicity of the formula required for a once-and-for-all cure - less of the Z-axis, more of the Sonic. [Christmas 2006, p.104]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    Not implementing any kind of reward system at all is surely a huge oversight. [Dec 2007, p.133]
    • games(TM)
    • 44 Metascore
    • 50 Critic Score
    It’s a perfectly playable game, but a frankly boring one that quickly becomes a chore to play. [Christmas 2008, p.102]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    The resource management and skill chasing on offer is sound, but everything else is repetitive, undemanding, and forgettable. [Oct 2008, p.110]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    We will reserve praise for the game’s chapter-skip function, however, because Alone In The Dark seems custom-built to tear your patience to shreds. [Aug 2008, p.98]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    Most of the time Ninety-Nine Nights does look like a game which befits the ‘next-gen’ tag, and yet periodically it embarrasses itself with ‘previous-gen’ foibles. Playing N3 is a frustrating experience. [July 2006, p.124]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    The core of the title has been removed, and, thanks to this, thoughts of extended appeal and any sort of depth soon become void and Point Blank shows itself for the glorified mini-game that it actually is. [Sept 2006, p.121]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    Essentially it's the same five minutes of entertainment repeated over and over again and it quickly becomes wearing and repetitious. [Sept 2006, p.118]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    It’s tedious to keep referring to this latest F1 release with the words, 'as in previous versions', but unfortunately that’s the generic and clichéd approach that has been taken with the latest in the series. [Mar 2007, p.121]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    While it’d be wrong to criticise EA for encouraging a passing game, abhorrent ‘trick stick’ dribbling assistance is far too jerky to be of any use, making all too many games a pretty, but nevertheless staid, midfield slog. [Dec 2006, p.119]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    We can't fault the solid feel of firing a weapon; there is a degree of variety spread across the chapters; and the game’s engine is reliably stable, but none of this stops the game from qualifying as a major letdown. [July 2008, p.110]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    As a 360 title, average visuals and wretched clipping problems should be an issue, and the slick-at-times physics and ample combat system just can’t make up for it. [Apr 2007, p.120]
    • games(TM)
    • 53 Metascore
    • 50 Critic Score
    It’s a fun, frothy take on a scene that could have easily led it to drown in detestable ghetto references and urban nods, but even though B-Boy manages to avoid travelling that dangerous path, it remains no more than a guilty pleasure. [Oct 2006, p.121]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    It’s a fun, frothy take on a scene that could have easily led it to drown in detestable ghetto references and urban nods, but even though B-Boy manages to avoid travelling that dangerous path, it remains no more than a guilty pleasure. [Oct 2006, p.121]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    There’s hope that the better elements can be salvaged for a future sequel then, but for the time being Sega’s Shining Force isn’t quite as shiny as it should be. [June 2007, p.118]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    There’s no visual distinction between what is and isn’t interactive – and the fact that some items are ridiculously small and innocuous brings much gritting of teeth. [Jan 2007, p.102]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Could have been a much more adventurously designed PlayStation3 debut for the series. Sadly, Armored Core 4 represents a great opportunity, missed. [Mar 2007, p.106]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    The only real stumbling blocks are the mediocrity of the overall experience – something that’s only fully realised once play has ceased – and the repetition that has to be endured. [Mar 2007, p.120]
    • games(TM)
    • 53 Metascore
    • 50 Critic Score
    Anybody who suggests that the volleyball in DOA: Xtreme 2 is a good enough simulation to justify the expense either earns far more money than we do or is simply too proud to admit that animated bosoms float their boat. [Jan 2007, p.110]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    It’s important to stress that Clive Barker’s Jericho is really not a bad game. It’s just nowhere near as good as the top shooters that surround it. [Dec 2007, p.124]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    Trioncube manages to remain inoffensive at best and is a title we can add to a growing list of Nintendo DS puzzle games that are enjoyable but far from essential. [Aug 2007, p.125]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    Rocky Balboa is the second best boxing game on PSP, but then there are only two of them. [Mar 2007, p.102]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    Played with the face buttons though, this becomes a competent Virtua Tennis clone with a decent selection of shots, and great animation, but a clone that reveals its weaknesses over time. [Jan 2007, p.116]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    As a 3D take on the old-school run-and-gun genre, the mixture of giant enemy hordes and fully destructible environments is often both exhilarating and deeply satisfying, albeit in a very tongue-in-cheek way. [May 2007, p.114]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    Only through a scarcity of decent alternatives could we ever truly recommend this, and that’s just about as backhanded as compliments get. [June 2007, p.113]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    It’s the same old formula with a few moments of motion-controlled inspiration. [Aug 2007, p.111]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    It’s far too easy to tap on a square that’s actually adjacent to where you thought you were planting a tree/erecting a power station. [May 2007, p.125]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    The purpose of a review is to help the reader to decide how best to spend their money, and there is little in Undertow’s familiar mechanics that can’t be found better executed elsewhere. [Jan 2008, p.130]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    Due simply to its own mediocrity, this is another Bomberman that fails to make a bang. [June 2007, p.114]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    For now, Moto GP is still ahead of the pack. [July 2007, p.127]
    • games(TM)