games(TM)'s Scores

  • Games
For 3,057 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Fallout 3
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3057 game reviews
    • 79 Metascore
    • 70 Critic Score
    Once you crest its steep learning curve, it becomes subtly addictive. [Issue#145, p.114]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Dramatic music, cut-scenes...it's all there. Odd, but strangely brilliant. [Apr 2007, p.131]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    The GBA does a great job of keeping up with the arcade version. Graphically it impresses, with tons of sprites and gunfire lighting up the screen (a bonus for non-SP owners) although the sound can be a little squelchy. [Jan 2005, p.100]
    • 79 Metascore
    • 60 Critic Score
    The excellent characters and simply beautiful looks throughout the many cut-scenes will do a fine job of impressing those looking to see what their PlayStation 3 is capable of, but despite these highs, it’s likely to be the lows that stand out. [Oct 2007, p.112]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    There's a lot to like in BioWare's latest, but the sad truth is that even before the halfway point you'll have seen pretty much everything the game has to offer, several times over in many cases. [Issue#107, p.86]
    • games(TM)
    • 79 Metascore
    • 50 Critic Score
    The bones are here for a stunning adventure, but the imagination simply isn't. Our disappointment is palpable. [Sept 2009, p.116]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    This slight variety might harm Greed Corp in the long run, but for now we'll happily sink another few hours into the dark side of capitalism. [Issue#95, p.111]
    • games(TM)
    • 79 Metascore
    • 50 Critic Score
    Unfortunately, the difference between what Crystal Dynamics wanted to do with Snowblind and the finished product is a crevasse that good intentions fall well short of bridging, leaving the game lying in a Wile E. Coyote-style could of dust at the bottom. [March 2005, p.110]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    Too much show and tell, not enough to do. [Issue#168, p.100]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    While Sphinx's adventures are rather average and play very similarly to "Starfox Adventures" and the Zelda games, the Mummy levels are a different matter - stealth and laughs abound in equal measures and there are some extremely clever puzzles that fully exploit the Mummy's undead status. [Mar 2004, p.119]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    The game has made an incredibly successful transition into glorious 3D. This lavish graphical overhaul brings the quaint village of Forget-Me-Not and its quirky residents to life superbly and exudes a hypnotically tranquil ambience that epitomises the ideology of the series. [May 2004, p.120]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    A solid and welcome return. [Issue#179, p.82]
    • 79 Metascore
    • 70 Critic Score
    It's rarely been so good to be bad. [Issue#184, p.80]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    If muddy textures and a somewhat garish palette are the trade-off for involving track design and vehicular carnage, then it's a compromise we're happy to accept. [Dec 2009, p.102]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    While Sphinx's adventures are rather average and play very similarly to "Starfox Adventures" and the Zelda games, the Mummy levels are a different matter - stealth and laughs abound in equal measures and there are some extremely clever puzzles that fully exploit the Mummy's undead status. [Mar 2004, p.119]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Gears Of War: Judgment comes across as an enjoyable stopgap in a series that seems unsure where it’s supposed to go next. This is more of the same with a few new features thrown in for good measure. But when the same equates to arguably the best cover-based shooter on the market, it’s hard to be too judgemental.
    • 79 Metascore
    • 70 Critic Score
    At its heart, HW2 is a console RTS that does what it needs to fit the broader appeal of the modern console generation. On PC its approach to game design will keep it off most GOTY lists, but on Xbox One its seamless gamepad control scheme and hefty selection modes make it a must for Halo devotees. Look past the shortcuts and you’ll find the best effort yet to light the real-time strategy fire on console.
    • 79 Metascore
    • 70 Critic Score
    Despite sharing a name, Galaxies is a very different experience from Retro Evolved and in its own more considered way, it is every bit as appealing. [Jan 2008, p.118]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Easily the best Sonic title for a long time...there's something here for everyone, no matter which era of Sonic you prefer. [July 2004, p.118]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    A gorgeous but sometimes galling nostalgia trip. [Issue#188, p.81]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    This is one of the few examples of real SEGA magic this generation. The classic 'Simon Says' gameplay has been only slightly tweaked... to give the game a better feeling of progression and variety. [July 2004, p.108]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Mechanically, this is a game that is worth your time investment. [Sept 2014, p.128]
    • games(TM)
    • 79 Metascore
    • 50 Critic Score
    There's just not enough to do besides the main tasks to justify stealing the GTA concept ... the distinct lack of content reduces the amount of enjoyment you'll get out of it. Better than you'd think, but still very basic. [Nov 2003, p.118]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    A fine, yet lukewarm, RPG spinoff. [Issue#193, p.85]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    Creatively empty and functionally adequate, so long as this series keeps on making money there'll never be a reason for it to be anything other than what it is... Thoroughly formulaic. [Issue#194, p.72]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Fun and frantic, but soon grows tiresome. [Issue#181, p.78]
    • 78 Metascore
    • 60 Critic Score
    A significant break from the torrent of recent Xbox Live Arcade shovelware. [Aug 2008, p.113]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    A unique take on a stealth experience. [Issue#194, p.75]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    What you’re left with is a short slice of horror that’s got a few genuinely brilliant ideas up its bloody sleeve, but one that dulls the edges of its own experience with a lack of subtlety.
    • 78 Metascore
    • 70 Critic Score
    It's possible to sit through the game in one (admittedly long) sitting and this comes dangerously close to ruining the game. Fortunately, with five initial characters to play as and the typical Dark Alliance secrets, you'll still find yourself going back long after the main adventure is finished. [Feb 2004, p.100]
    • games(TM)

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