games(TM)'s Scores

  • Games
For 2,932 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2932 game reviews
    • 89 Metascore
    • 90 Critic Score
    It's a worthy and far more appropriate reboot of the franchise, easily the most addictive game this year, and one of our favourite Firaxis games ever.
    • 89 Metascore
    • 80 Critic Score
    For anyone looking for an affordable, thoroughly enjoyable, and long-lasting RPG unlike any other, Persona 3 FES delivers in spades. [Dec 2008, p.128]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    It might not be Witcher III level of excellence, but for a first attempt from Guerrilla, it’s impressively close.
    • 89 Metascore
    • 80 Critic Score
    It may not be as revelatory an experience, and in today's age feels as derivative as it does inventive, but it still has us excitingly discussing tactics and angles of approach with fellow players long after we've finished playing. Surely there's no greater testament to Eidos Montreal's success than that.
    • 89 Metascore
    • 80 Critic Score
    Sets a new standard for not only visuals but licences games in general. And we never thought we'd hear ourselves saying that. [Sept 2004, p.102]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    If it weren’t for the fact that simply picking up the controller makes you by far the smartest racer on the course, GT4 would be perilously close to being the finest, most serious racing game ever made. [Feb 2005, p.8]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Little more could have been demanded of Harmonix, it has created a profoundly enriching way to experience the music of the world's most influential band. [Nov 2009, p.119]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    Addictive, fully-featured and far more sure of itself than ever before, Infinity Blade II is as slick an offering as iOS currently offers. [Issue#118, p.100]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    It's one of those puzzle games that defines the term 'in the zone'; once you've found that special place where the rest of the world stops and all you can see are flowing lines of falling blocks and massive combos, you can't fail to appreciate what the game is doing. [Feb 2005, p.116]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    And though the final hours are somewhat trite and contrived in the way they weave seemingly unrelated threads together, L.A. Noire won't be remembered for its slightly disappointing finale – it'll be remembered for its pioneering technology, its adept fusion of genres and the respect and talent with which it opens a window on the past.
    • 89 Metascore
    • 60 Critic Score
    While games like "Twilight Princess" entice players with familiar settings and gameplay elements, Tools Of Destruction force feeds them. [Dec 2007, p.104]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    It's the instant gratification of fireworks and classical music that comes with victories so addictive that you see entire evenings wasted on a game in which you seemingly do nothing at all. [May 2009, p.124]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    It is a fantastic package, no doubt. Despite the single-player’s unfortunate lack of length, and the ease with which many will speed through it, New Super Mario Bros. is everything one could want from a return to 2D Mario. [July 2006, p.118]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    The fact that we're willing to consider this a genuine canon entry into the series (as was Konami - the game was originally called Metal Gear Solid 5: Peace Walker, after all) is as sincere a compliment as can be afforded a handheld game. [July 2010, p.108]
    • 89 Metascore
    • 90 Critic Score
    A fine example of how great forethought and a less than tepid attitude towards taking risks pay dividends in the hands of real gamers. It is nothing short of extraordinary, though perhaps a couple of years on from Demon's Souls, it is also less surprising.
    • 89 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    The great tennis game lineage now has a new addition. It's subtle and complex without losing the pick-up-and-play appeal that all tennis games need. It is, in short, the best tennis game ever made. [Dec 2003, p.100]
    • games(TM)
    • 89 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Visually, stylistically and technically, Pure is nothing short of breathtaking. If the guy sat behind you on the bus doesn't peer over your shoulder in a slightly creepy manner while youâ??re tearing through the skies of Sol 2, you can pretty much assume heâ??s blind - that kind of breathtaking. [May 2005, p.92]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    From Spring to Summer, to Fall and Winter, season changes will render certain crops dead. You have to plan ahead – farming doesn’t even occur in winter – and your jobs remain engrossing day-in, day-out. That’s Stardew Valley’s greatest strength – it gives you a load of interesting things to do in your new life, rewards you whichever you choose to do, and it always feels like more than just a farming game.
    • 88 Metascore
    • 80 Critic Score
    Fallout 4 feels more like a Fallout 3.5: an improvement on Bethesda’s last game but a compromised one that loses some of the core appeal of the series.
    • 88 Metascore
    • 80 Critic Score
    It’s debatable whether or not this is worth buying if you own last year’s game…it comes down to how rich you are and how much you like golf. [Nov 2004, p.118]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    While it may lack the precision design of a classic Metroid or recent Castlevania, Shadow Complex's all-out action, gigantic bosses and ingenious challenges allow it to stand up alongside those genre superstars on its own merits. [Oct 2009, p.133]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    It's a Call Of Duty that feels incredibly focused despite a period in its development of massive uncertainty. Its campaign still toes the line between being smart and being stupid, but for Saturday night, popcorn entertainment, Modern Warfare 3 has the competition beat.
    • 88 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    For its soaring highs and captivating hits alone though, Dishonored comes as an easy recommendation. With the Thief franchise stuck in a lab somewhere having numbers spliced into its title and Deus Ex still on the naughty step after those boss battles, Arkane has come good with arguably this generation's finest stealth title and a game so lovingly crafted that it begs to be played.
    • 88 Metascore
    • 90 Critic Score
    It’s wonderful, evil, gorgeous, horrible, satisfying and merciless. You might hate its lack of checkpoints, or bad levels spawns that almost instantly kill you. It doesn’t care. Screw you. It hates you. But you’ll love it.
    • 88 Metascore
    • 90 Critic Score
    The definitive kart racer you'll play this year, and in a market as crowded as this one's becoming, that's saying something. [Issue#148, p.97]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    Super Mario Maker takes one of the most beloved franchises in gaming history and gives it one of the most intuitive level editors ever seen, one flexible enough to allow for countless possibilities. It’s bursting with charm, contains some real laugh-out loud moments and is essential for any Mario fan.
    • 88 Metascore
    • 80 Critic Score
    The game's return to the fundamentals of blocking, countering and simple evasion as opposed to the unnecessary abuse of 3D movement and stilted enclosed environments of the last two games helps reintroduce the skill element for those willing to learn. [Apr 2005, p.86]
    • games(TM)