games(TM)'s Scores

  • Games
For 2,393 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Fallout 3
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,393 game reviews
    • 88 Metascore
    • 80 Critic Score
    It’s debatable whether or not this is worth buying if you own last year’s game…it comes down to how rich you are and how much you like golf. [Nov 2004, p.118]
    • 88 Metascore
    • 80 Critic Score
    While it may lack the precision design of a classic Metroid or recent Castlevania, Shadow Complex's all-out action, gigantic bosses and ingenious challenges allow it to stand up alongside those genre superstars on its own merits. [Oct 2009, p.133]
    • 88 Metascore
    • 80 Critic Score
    It's a Call Of Duty that feels incredibly focused despite a period in its development of massive uncertainty. Its campaign still toes the line between being smart and being stupid, but for Saturday night, popcorn entertainment, Modern Warfare 3 has the competition beat.
    • 88 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • 88 Metascore
    • 80 Critic Score
    For its soaring highs and captivating hits alone though, Dishonored comes as an easy recommendation. With the Thief franchise stuck in a lab somewhere having numbers spliced into its title and Deus Ex still on the naughty step after those boss battles, Arkane has come good with arguably this generation's finest stealth title and a game so lovingly crafted that it begs to be played.
    • 88 Metascore
    • 90 Critic Score
    The definitive kart racer you'll play this year, and in a market as crowded as this one's becoming, that's saying something. [Issue#148, p.97]
    • 88 Metascore
    • 80 Critic Score
    The game's return to the fundamentals of blocking, countering and simple evasion as opposed to the unnecessary abuse of 3D movement and stilted enclosed environments of the last two games helps reintroduce the skill element for those willing to learn. [Apr 2005, p.86]
    • 88 Metascore
    • 80 Critic Score
    For a game to strike a good balance between eeriness, traditional FPS action and straight-out frights is astonishing, and F.E.A.R. has managed it in style. [Nov 2005, p.92]
    • 88 Metascore
    • 70 Critic Score
    It's not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
    • 88 Metascore
    • 90 Critic Score
    Executed with the utmost intelligence. [Issue#93, p.114]
    • 88 Metascore
    • 100 Critic Score
    Magnificent controls. [Issue#96, p.100]
    • 88 Metascore
    • 90 Critic Score
    Unlockable extras such as field items (both beneficial and hindering) and alien lifeform icons that alter the way the game plays when chosen are nice additions, but the gameplay is more than compulsive enough to keep you hooked anyway. [May 2005, p.102]
    • 88 Metascore
    • 80 Critic Score
    Both the combat and exploration are hugely satisfying, but that warm sense of nostalgia eventually gives way to the feeling that there really should be something more. [Jan 2008, p.110]
    • 88 Metascore
    • 90 Critic Score
    Rainbow Six Vegas is a breathtaking return to form after questions over Ubisoft's commitment to the series were raised after Lockdown's release last year. [Christmas 2006, p.124]
    • 88 Metascore
    • 70 Critic Score
    Imitating a swing with the analogue stick is still as satisfying as ever, and the balance between control and room for error is nigh-on perfect. However, it would have been nice to see a few more changes to keep the experience fresh. [Oct 2003, p.122]
    • 88 Metascore
    • 80 Critic Score
    We’re also happy to inform fans that HD Remix is one of the tightest, lag-free online fighters we’ve ever had the pleasure of playing. [Jan 2009, p.104]
    • 88 Metascore
    • 80 Critic Score
    It’s debatable whether or not this is worth buying if you own last year’s game…it comes down to how rich you are and how much you like golf. [Nov 2004, p.118]
    • 88 Metascore
    • 80 Critic Score
    While the set pieces set within the present day offer an intense gameplay experience and an interesting twist on The Last Of Us’ combat, there’s a sense of obligation rather than the cohesiveness we’ve come to expect from the developer.
    • 88 Metascore
    • 90 Critic Score
    Far Cry 3's plot is a bit silly and inconsistent, its AI a bit dumb and predictable, and the world works in a suspiciously similar way to Assassins Creed, but it's great fun. And perhaps even more importantly, these days, when as gamers we're so often left feeling short-changed, it's also overwhelmingly fantastic value for money.
    • 88 Metascore
    • 80 Critic Score
    We can't see it getting any better than this for quite some time. [Sept 2009, p.127]
    • 88 Metascore
    • 80 Critic Score
    The best realistic boxing title we've played, and few fight fans will be disappointed. [Apr 2005, p.114]
    • 88 Metascore
    • 90 Critic Score
    An empowering, engrossing and downright gorgeous racer, Project Gotham Racer 3 is definitely among the best games to ever launch alongside a console. [Christmas 2005, p.124]
    • 88 Metascore
    • 70 Critic Score
    Although Bad Company 2 sees a confident shift in scope to take in a wider-ranging conflict, DICE's big-budget spectacle isn't so impressive when placed alongside Infinity Ward's effort. [Apr 2010, p.106]
    • 88 Metascore
    • 90 Critic Score
    The greatest strength of The World Ends With You is that, in spite of its genre-bending innovations, not a single new element has been introduced just for the sake of it. [June 2008, p.110]
    • 88 Metascore
    • 80 Critic Score
    While Ninja Gaiden Sigma’s combat feels as fresh and vital as it did in 2004, its level design is starting to show its age. Certainly, trudging through the meandering streets of Tairon City is a considerable grind, leaving you begging for the next pack of ninjas to somersault into view. [Aug 2007, p.116]
    • 88 Metascore
    • 80 Critic Score
    As for consolidation and logical expansion, Final Fantasy Tactics: War Of The Lions achieves more for SRPGs than recent efforts from other studios. [Aug 2007, p.108]
    • 88 Metascore
    • 80 Critic Score
    Where "Touched" lost some of the series' momentum by pigeon-holing its games into various styles, Twisted! literally swings it back in a positive direction... This isn't just a videogame; it's a tactile test of skill and balance that genuinely challenges more than just your reflexes. [May 2005, p.98]
    • 88 Metascore
    • 90 Critic Score
    The core formula has had slow refinements enacted upon it for generations, but X/Y feel like a triumphant return to the central philosophy that made Red/Blue great – these are games about exploration, and getting in touch with that childish joy of the undiscovered. A game that prompts that in both adults and children can be considered nothing other than a success.
    • 88 Metascore
    • 80 Critic Score
    For now, Hearthstone is very much a triumph, and with a mobile client rolling out there’s a sense that we’re at the beginning of a phenomenon rather than in the midst of one. Yet again, Blizzard seems to have played its cards absolutely right.
    • 88 Metascore
    • 80 Critic Score
    Within minutes you’ll be up to your old tricks, throwing drivers onto the pavement, beating up shoppers, jumping off buildings on motorbikes... the possibilities are once again limited only by player imagination. [Christmas 2005, p.120]