games(TM)'s Scores

  • Games
For 2,438 reviews, this publication has graded:
  • 22% higher than the average critic
  • 4% same as the average critic
  • 74% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Fallout 3
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
2,438 game reviews
    • 98 Metascore
    • 100 Critic Score
    We would never have thought that that by retreading the same patch of ground a studio could leave us feeling like we have just played one of the best videogames of all time. [June 2008, p.102]
    • games(TM)
    • 97 Metascore
    • 90 Critic Score
    Nintendo has crafted a platform game that, while not as technologically pioneering as its grandfather, is, level for level, more fun to play than "Mario 64." [Dec 2007, p.128]
    • games(TM)
    • 97 Metascore
    • 100 Critic Score
    No matter which side of the gaming coin you come from, this whole new universe of planets is the most inventive, exuberant and, yes, fun set of challenges and diversions yet seen in the platform game genre. It miraculously outclasses a game that many believed could not be bettered, and once again leaves us wondering just how close Nintendo's bar has come to reaching its theoretical peak.
    • 97 Metascore
    • 100 Critic Score
    Sam Houser compared the making of Rockstar’s epic to the troubled production of Francis Ford Coppola’s Apocalypse Now, and in some ways the same result has been met: a product that represents the peak of the blockbuster triple-A form, that realises grand ambition without visible compromise.
    • 96 Metascore
    • 100 Critic Score
    In the vast majority of games, and particularly first-person shooters, quality is entirely dependent on minutiae such as weapon choice and enemy variety. In Bioshock these are merely details, adornments to a far deeper and more complete experience than any game since "Half-Life 2." [Oct 2007, p.104]
    • games(TM)
    • 96 Metascore
    • 90 Critic Score
    It's tempting to brand this the watershed moment when we stop saddling narrative-driven games with blunt, inelegant descriptors like 'first-person shooter', 'platformer' or 'puzzler', and simply honour the mood. Uncharted 2: Among Thieves is an action comedy - nothing else fits nearly as well. [Dec 2009, p.94]
    • games(TM)
    • 96 Metascore
    • 90 Critic Score
    From start to finish, Resident Evil 4 exudes class and polish. Capcom has seemingly stopped at nothing in the crafting of every aspect of the presentation, from overall feel to a staggering attention to detail, and the result is not only one of the most beautiful GameCube games to date but one of the best-looking titles of this generation. [March 2005, p.92]
    • games(TM)
    • 96 Metascore
    • 100 Critic Score
    Despite all of the ways Mass Effect 2 is more engaging to play and explore, after 35 remarkable hours it was the characters that stayed with us… Game of the year in January? Oh, go on then. [Feb 2010, p.112]
    • games(TM)
    • 96 Metascore
    • 90 Critic Score
    A picture-perfect playground designed to engender pure love in those willing to lose themselves within it. [Christmas 2011, p.90]
    • games(TM)
    • 96 Metascore
    • 90 Critic Score
    Xbox gamers have been granted superior versions of two of the best mainstream games of this generation. [Christmas 2003, p.124]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    Your legacy will be as twisted, as exciting or as brutal as your imagination will allow... San Andreas is an experience as unique as you are. Sometimes, it’s okay to believe the hype. [Christmas 2004, p.98]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    We may have seen level creation before, but LittleBigPlanet is a stirring glimpse of the future. It manages to be both curring edge and classic simultaneously, with neither quality stifling the other. [Issue#76, p.110]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    Bungie has managed to whittle away many of the elements we felt uncomfortable with in the original game (specifically some dull level design and unappealing multiplayer), as well as adding enough polish to make Halo 2's gameplay shine... As a sequel that's good enough to convert even those who didn't enjoy the original title, we doubt anyone could have asked for anything more. [Christmas 2004, p.122]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    It’s the relationships that really make The Last Of Us. It’s a technical marvel, a true triple-A with best-in-show production values, but it’s the beautiful combination of performance and story that elevates it clearly above the competition.
    • 95 Metascore
    • 90 Critic Score
    While some are sure to brand it 'stale', Twilight Princess succeeds in being not only a superb game, but also one that can appeal to both new and seasoned Zelda players at the same time - something we feel time will show to be a very difficult thing to achieve. [Christmas 2006, p.116]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    While Rockstar San Diego may find some difficulty in filling its open expanses with interesting and emergent play, it does imbue it with a stark beauty and compelling narrative that makes Redemption more than just an allusion to cinema, but a piece of work that can confidently stand next to it. [Issue#96, p.94]
    • 95 Metascore
    • 90 Critic Score
    From gloriously glib opening to predictably musical finale, Portal 2 is a genuine delight and a game of rare quality. A well-judged sense of humour meets with some truly ingenious puzzle design to create a gaming experience that will linger long in the memory.
    • 94 Metascore
    • 80 Critic Score
    A beautifully presented, elegantly constructed puzzle game that draws you in with its charm and personality, then keeps you playing with its addictive, inventive level design. [Christmas 2008, p.121]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    At its finest, Call Of Duty 4: Modern Warfare is the pinnacle of the war genre, mixing cinematic flair with rock-solid gameplay, but when it reverts to type and simply throws waves of enemies in your direction, its symptomatic of a series that is bordering on stagnation. [Chrismas 2007, p.106]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Arkham City handles its side-stories gloriously. [Christmas 2011, p.102]
    • games(TM)
    • 94 Metascore
    • 100 Critic Score
    Gears Of War couldn't feel more vital. Some will see the future, some will see the past; we just see a truly great game. [Christmas 2006, p.96]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    It's heavily steeped in RPG tradition, however, its appeal stretches far beyond the hardcore RPG demographic thanks to its ease of play, boundless ambition and focused attention to detail. [May 2006, p.112]
    • games(TM)
    • 94 Metascore
    • 100 Critic Score
    Infinite is as lavish as it is cerebral, as difficult as it is accessible. It’ll be many different things to many different people, and it will be discussed, dissected and deified for many years to come...So, when will gaming have its Citizen Kane moment? Forget that. When will anything else have its BioShock Infinite moment?
    • 94 Metascore
    • 90 Critic Score
    Combat refined. Combat perfected. But not Combat evolved. [Nov 2007, p.98]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    It's heavily steeped in RPG tradition, however, its appeal stretches far beyond the hardcore RPG demographic thanks to its ease of play, boundless ambition and focused attention to detail. [May 2006, p.112]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]
    • games(TM)
    • 94 Metascore
    • 100 Critic Score
    Burnout 3 is special. It's not just another racing game, and despite lacking certain features car enthusiasts hold dear (such as customisation and ultra realism) it's easily the most fun we've ever had with any racing game. [Oct 2004, p.96]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Modern Warfare 2 is 'just' a videogame, and a damn good one at that, in terms of sheer, heart-thumping spectacle it'll deliver in spades; just don't expect the Second Coming. [Christmas 2009, p.98]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    Such intellectual depth is unusual for this medium, but to both its creator and its fans this is a deeply personal game. [July 2008, p.100]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Sony leaves the gamer lost in one of the most immersive, reality-grounded worlds we can remember. And that’s taking into account the amount of otherworldly hokum on display. [June 2005, p.118]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    Knights suceeds in evoking the films without simply plagiarising Lucas' stories and characters. With it, BioWare has cemented itself as the number-one RPG developer outside of Japan...oh, and has made just about the best Star Wars game ever in the process. [Oct 2003, p.104]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    Even though stellar work has gone into making the game as accessible as possible, there's no escaping the fact that Civilization games are for Civilization fans. And fans won't be dissapointed with Civilization IV. [Dec 2005, p.96]
    • games(TM)
    • 93 Metascore
    • 100 Critic Score
    Burnout 3 is special. It's not just another racing game, and despite lacking certain features car enthusiasts hold dear (such as customisation and ultra realism) it's easily the most fun we've ever had with any racing game. [Oct 2004, p.96]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    It’s not the best Nintendo game of all time, but thanks to the sheer amount of polished content packed within the disc, it is definitely the ultimate one. [May 2008, p.98]
    • games(TM)
    • 93 Metascore
    • 80 Critic Score
    It’s testament to Relic’s experience, expertise and endeavours that it has managed to make Company Of Heroes so distinctive from any other wartime RTS. [Nov 2006, p.100]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    Patience is still a virtue, and fans of mindless action titles should still give Splinter Cell a wide berth. Unless you're partial to a little online gaming, that is. Put simply, Pandora Tommorrow's multiplayer takes your breath away. [Apr 2004, p.108]
    • games(TM)
    • 93 Metascore
    • 80 Critic Score
    A game aware of its shortcomings and eager to prove its worth in other areas, Chinatown Wars manages to retain much of the classic Grand Theft Auto feel even without some of the series' lynchpins. [May 2009, p.102]
    • games(TM)
    • 93 Metascore
    • 80 Critic Score
    It's a more immediate and instantly gratifying variant of the classic game than any that have come before, but you have to wonder if all this pyrotechnic pizzazz doesn't come at the expense of long-term score attack potential. [Issue#104, p.123]
    • games(TM)
    • 93 Metascore
    • 80 Critic Score
    If you've ever so much as seen an Unreal Tournament game, you'll know what to expect here and, thanks to the addition of vehicles, modes and maps galore, this clearly represents the culmination of genre evolution thus far. [May 2004, p.108]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    Super Mario 3D World might not be a “game changer” like Super Mario 64, but it’ll always be remembered as the one that let the cats out.
    • 93 Metascore
    • 90 Critic Score
    The visual flair and meticulous puzzles will delight any gamer willing to lose themselves in Braid’s considerable challenge, but its true worth is grounded in something far more abstract. [Oct 2008, p.127]
    • games(TM)
    • 93 Metascore
    • 100 Critic Score
    As we begin to plan our eulogies for a truly superb console, how fitting it is that Sony delivers its final and finest offering. [Apr 2007, p.110]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    Engrossing. [Issue#100, p.128]
    • games(TM)
    • 93 Metascore
    • 80 Critic Score
    A must-play title - as much a part of videogaming as it is anything else. [Issue#118, p.102]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    Broadly speaking, this is the same game we've played before on PS2, but the addition of fresh personae and social links, and the sheer range of activities available at any one time did much to dissipate our expected fatigue.
    • 93 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    There’s something oddly noble about Okami. Hayao Miyazaki’s Princess Mononoke brought the deep forest theme of Japan’s ancient mythology to life in anime movie form, and Atsushi Inaba’s Okami does the same thing in a videogame context...The bottom line: this is a game you can really care about. [July 2006, p.110]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    The sense of awe that you feel when freed from the opening act’s claustrophobic tunnels is as tangible as it ever was, and the century of hours that follow are about as compelling as an action role-playing game can possibly get. [Apr 2007, p.128]
    • games(TM)
    • 93 Metascore
    • 100 Critic Score
    If you’re not exploring the wasteland then you’re cheating yourself out of one of the best games in years. [Christmas 2008, p.94]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    This is a linear adventure through stunning environments and incredible violence – and this is what Gears Of War does best. [Christmas 2008, p.108]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    While it's not a total triumph, the core of what Mass Effect 3 achieves is an engrossing, fabulously put together piece of work, regardless of an ending that will delight as many as it dumbfounds.
    • 93 Metascore
    • 90 Critic Score
    Spellbinding, dramatic and absolutely epic in both the world it paints and the story it tells, Zelda: Skyward Sword is a hugely important event for the Wii, for Nintendo, and for anyone with even a passing love for the venerable series it celebrates.
    • 93 Metascore
    • 90 Critic Score
    Anyone looking for a traditional Rock Band experience has the definitive one before them, packaged here with an optional and extensive set of educational devices that offer further reading for anyone who feels their virtual musicianship is ready to blossom and evolve into the real deal. [Christmas 2010, p.88]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    If this is only the beginning of what this newly imagined Azeroth has to offer, we can see ourselves living there for a very long time. [Apr 2005, p.98]
    • games(TM)
    • 93 Metascore
    • 90 Critic Score
    If you've already got a version of Winning Eleven 7 or "Pro Evo 3," this is not enough of an update to warrant re-buying, but newcomers who have the means to play import games may want to consider picking it up. [May 2004, p.111]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    We wish that Santa Monica had focused more on the epic scale that the opening of the game promises with such conviction, rather than relying on those elements of design we've already played through twice on the PlayStation 2. [Apr 2010, p.102]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    The puzzles are refreshingly taut, the design and scope bewildering and its conclusion a triumphant crescendo of storytelling. It's completely iterative, derivative and formulaic, holding few surprises during its eight-hour campaign, yet Naughty Dog twists these familiar tropes into an invigorating rush of agile gameplay and seamless cinematic spectacle, proving once again that Nathan Drake is without equal.
    • 92 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Forza's driving physics are excellent - with the driving aids switched on the game offers something just on the right side of arcade-style racing. [June 2005, p.99]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It’s a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]
    • games(TM)
    • 92 Metascore
    • 80 Critic Score
    Like it or not, the Final Fantasy series has come of age and this new approach to the genre is a breath of fresh air. [JPN Import; June 2006, p.108]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    The tactical battles are better than ever thanks to an improved engine and significantly smarter enemy AI. You can now take up to 400 units into battle, leading to some impressive large-scale scraps.
    • 92 Metascore
    • 80 Critic Score
    Forza Motorsport 3's most notable achievement, however, must be its unique ability to make simulation 'fun', not a word you'll often hear used to describe the likes of Race Pro or Gran Turismo. [Dec 2009, p.108]
    • games(TM)
    • 92 Metascore
    • 70 Critic Score
    Given the constraints of the sport, SSX 3 does a great job of keeping the game as open as possible. If nothing else, the SSX series represents something of a benchmark for snowboarding games, a trend that continues with this instalment. No one title of this generation can claim obvious superiority. [Dec 2003, p.102]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    Fire Emblem: Awakening is as good as anything Nintendo has produced in the last five years, and as such is very, very special indeed.
    • 92 Metascore
    • 80 Critic Score
    Sands of Time is very much a 21st century product - sumptuous visuals, intuitive control and many unique ideas. Buy it, play it, love it. [Dec 2003, p.92]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    The final moments are phenomenally powerful. It would be criminal to spoil any of this stirring and heartwrenching story, but this is a heady combination of artful writing and innate knowledge of the power of videogames to draw players into a character. It achieves things that passive artforms cannot. Jake Rodkin and Sean Vanaman have established themselves as game writers at the height of their powers, and The Walking Dead is unquestionably one of the videogames of the year.
    • 92 Metascore
    • 90 Critic Score
    The first Hero brought a guitar peripheral to the masses, and for that it was praised. This time, we hope it's the enhancements that sell the product - it truly deserves it. [Christmas 2006, p.112]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    Hopefully the innovation and effort that have been put into every area of this title will shine through, and the fact that the setup is worth every penny will become apparent to all. [Feb 2008, p.120]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    Where Journey truly excels is in its top-of-the-range visuals, inventive world and its tonal breadth. One moment you will find yourself avoiding the spotlights of menacing, sentient war machines 20 times your size in a barely lit dungeon, and the next plodding through the harsh mountain peaks with almost no visibility, all accompanied by a genuine sense of dread as your character visibly starts to die and can barely walk anymore.
    • 92 Metascore
    • 90 Critic Score
    Beautiful, feature-packed and brimming with creative remedies for the ails of a stagnating genre, that NOA should overlook such a shining example of what a JRPG can be paints a very different company to the Nintendo that went out at E3 with a call to arms for the hardcore.
    • 92 Metascore
    • 90 Critic Score
    The whole drop-in drop-out nature of the world tour, both online and off, is outstanding. It’s also worryingly addictive. There never feels like a good enough reason to stop. [Jan 2009, p.98]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    All the style and playability of the first Prime title is here, while the new weapons, suits and combat system provide enough of a new experience to enjoy it all over again. Fair enough, it doesn't evoke the same reaction this time around... but that doesn't prevent it from being a damn fine game that should be played by all. [Christmas 2004, p.92]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    To put it bluntly, if you own and loved SFIV, then SSFIV is as important to your mental wellbeing as the oxygen in our atmosphere. This is the ultimate love letter from Capcom, and the perfect fuel to keep the Street Fighter passion alight. [Issue#95, p.114]
    • games(TM)
    • 91 Metascore
    • 100 Critic Score
    We can't wait to see what LittleBigPlanet 2 has evolved into in a month or three, when we can truly measure the impact that these tools will have had on an already ultra-creative community. We predict that it's going to be like setting off an atomic bomb.
    • 91 Metascore
    • 80 Critic Score
    The concept needed to evolve to stay relevant and Taito has achieved that by tailoring the gameplay around the strengths and weaknesses of Apple's hardware, creating a revolutionary Space Invaders in the process. [Oct 2009, p.127]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    Wrath Of The Lich King has ensured that World Of Warcraft remains the pinnacle of the genre in its current form. [Feb 2009, p.124]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    It might be derivative in many ways, but there's a certain charm to the low-rent Futurama antics of the Ratchet & Clank universe: it knows its audience and panders to it without shame, scooping up a disparate medley of platforming/shooting tasks and weaving them all into a quietly epic narrative framework. [Christmas 2004, p.106]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    While certain recent games handle storytelling better than this, there remains a certain charm and magic about Snake Eater that just can't be found in titles without Kojima's Midas touch. It's a game that nobody else would dare make and that works for and against it.
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    It re-affirms that, when executed with care, games from the days before Nintendo Wii can benefit from being adapted for the remote. [Aug 2007, p.120]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    It’s achingly beautiful, deeply involving and as breathtaking to watch as it is to play. [Christmas 2005, p.90]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    An exceptional game that will remain a pleasure even when the graphics begin to spoil. [Chrismas 2007, p.112]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    A breathtaking romp that juxtaposes superbly implemented combat with intrusive CGI cut-scenes and the sort of archaic puzzles that would make the "Resident Evil" franchise proud. [May 2004, p.96]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    Chains Of Olympus carries all the hallmarks that make God Of War so great, but it still feels somewhat diluted. [May 2008, p.104]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    With The Burning Crusade, Blizzard has yet again raised the standard by which all MMORPGs will be judged. [Mar 2007, p.112]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    It’s debatable whether or not this is worth buying if you own last year’s game…it comes down to how rich you are and how much you like golf. [Nov 2004, p.118]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    Reach couldn't be expected to replicate the impact of Combat Evolved, but it's superior in just about every other way. Mission accomplished.
    • 91 Metascore
    • 90 Critic Score
    The time we spent with Mass Effect ranks as one of the most rewarding experiences we have had this year, and with the medium in such rude health that is quite a compliment. [Chrismas 2007, p.102]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    Turn 10's sublime handling model accommodates newcomers and veterans alike, a system that can be tweaked to sit anywhere between 'real car' and 'videogame' settings as the player sees fit. Online functionality is as impressive as ever too, the auction house and plethora of racing options joined by Autolog-style Rivals hot lap challenges to ensure that Forza 4 genuinely has the ability to last forever.
    • 91 Metascore
    • 90 Critic Score
    Battlefield 2 represents a far better understanding of what war actually entails; an effort to put the player in the heart of a battle where advancement is more strategic than just running around looking for a target. [Aug 2005, p.90]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    Stood side by side with its predecessors, this third and final hurrah is less a dramatically pitched revolution and more a masterfully sculpted evolution, as while the graphical depth, online functionality and cover mechanics are some of the best in the business, when contrasted with Gears 2, they're incremental steps rather than thundering leaps.
    • 91 Metascore
    • 80 Critic Score
    Killzone 2 is a gamer’s game. And although it fails to go beyond the confines of the genre, we wouldn’t criticise it for being anything other than a wonderful example of what can be achieved within them. [Mar 2009, p.108]
    • games(TM)
    • 91 Metascore
    • 80 Critic Score
    Rocksteady Studios has produced a game as ravishing as Uncharted: Drake's Fortune and as compelling as Dead Space, one that very nearly lives up to its own hype. [Oct 2009, p.122]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    A Link Between Worlds is a remake and a sequel, then – both a tribute to a classic and a worthy successor in its own right. For all the changes, it’s still recognisably Zelda, and a legend this powerful can comfortably bear another retelling.
    • 91 Metascore
    • 90 Critic Score
    Despite so many slight changes here and there, the solid combat, janky platforming, overwhelming odds and brutal bosses all conspire to remind you that this is very much a Souls game, and yet another excellent one at that.
    • 91 Metascore
    • 70 Critic Score
    One of the game's greatest achievements is in how the heavily scripted action manages to escape the feeling of linearity that blighted MOH. Most probably due to the sheer intensity and urgent pacing of proceedings, it feels surprisingly fitting for players to be swept along at the mercy of the situation. [Christmas 2003, p.110]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    Mario Kart DS is a polishing of the Mario Kart concept and little else. [Christmas 2005, p.99]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    The sequel to one of this generation's biggest disappointments has emerged as a strong contender for game of the year, and if you didn't see that coming, don't worry - neither did we. [Christmas 2009, p.122]
    • games(TM)