Gamestyle's Scores

  • Games
For 1,438 reviews, this publication has graded:
  • 36% higher than the average critic
  • 3% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 The Last of Us
Lowest review score: 10 Turning Point: Fall of Liberty
Score distribution:
1,438 game reviews
    • 87 Metascore
    • 80 Critic Score
    A super enjoyable puzzle/shooter hybrid.
    • 74 Metascore
    • 80 Critic Score
    A fine racer and more than welcome during the racing drought on new consoles.
    • 72 Metascore
    • 80 Critic Score
    A cracking puzzle game, but the lack of level sharing lets it down a little.
    • 78 Metascore
    • 80 Critic Score
    Minor niggles stop this being a perfect pool game, but it is the best simulation of pool to date.
    • 68 Metascore
    • 80 Critic Score
    The occasional issues with the gyroscope mechanics don't stop Metrico being a must own title for the Vita.
    • 71 Metascore
    • 80 Critic Score
    An ideal fit for the Vita, the classic arcade styling and gameplay are a joy.
    • 80 Metascore
    • 80 Critic Score
    A great mesh of two beloved franchises.
    • 71 Metascore
    • 80 Critic Score
    A safe game that does a lot by the numbers, but still an enjoyable experience for anyone willing to give it the time.
    • 83 Metascore
    • 80 Critic Score
    Disgaea 4: A Promise Revisited is an entertaining game that is an ideal fit for the Vita, but one for fans of the genre, rather than the casual audience.
    • 72 Metascore
    • 70 Critic Score
    A nice try at an RPG – it has a nice fresh plot that can both bore you and enthral you at the same time.
    • 91 Metascore
    • 70 Critic Score
    There's little point in buying this version. Gamestyle recommends either waiting for the upgrade or renting this for a solid weekend of tactical espionage action.
    • 95 Metascore
    • 70 Critic Score
    By far the most crafted and exceptional driving game around, but something or even anything new wouldn't go amiss.
    • 94 Metascore
    • 70 Critic Score
    Along with the balance issues, unrealistically high numbers of turnovers and frequent worst-moment-possible penalties shatter the illusion of simulating an NFL game.
    • 73 Metascore
    • 70 Critic Score
    Not the most in-depth or daunting example of the genre, however the accessibility of the game and enjoyment with a friend should endeavour its charms to more than a select few.
    • 78 Metascore
    • 70 Critic Score
    By far the best aspect of this game, which really separates this from number 2, is the ability to play musou mode with 2 players cooperating.
    • 76 Metascore
    • 70 Critic Score
    It’s the strangest example of pointless effort which turns out to be fun. Avoid real life chores to do virtual ones. That’s my motto!
    • 67 Metascore
    • 70 Critic Score
    With the return of NBA Jam comes the return of pick-up-and-play gameplay and quick, fast-paced (and exciting) basketball entertainment. However, it is also accompanied by lacklustre AI, repetitive commentary and a short lifespan.
    • 63 Metascore
    • 70 Critic Score
    To date this is the best example of what the genre can offer and is an ideal starting point for those interested in the science of modern warfare.
    • 88 Metascore
    • 70 Critic Score
    It’s not in the same league as "Jak and Daxter," but is it still head and shoulders above everything else currently available on the Playstation 2.
    • 85 Metascore
    • 70 Critic Score
    The graphics and overall feel of the game do not seem quite right.
    • 89 Metascore
    • 70 Critic Score
    It manages to deliver new ideas and concepts, but ultimately fails to make the classic impact; hopefully the sequel can build upon the good work here.
    • 68 Metascore
    • 70 Critic Score
    A superb game, dragged under by some minor flaws, which could have been rectified given a bit more time and effort. But does suffer from time to value difficulties.
    • 71 Metascore
    • 70 Critic Score
    Completing Shinobi is not an issue, but doing it with the style deserving of the series certainly is. Achieving those impressive A rankings will keep the dedicated occupied for the foreseeable future. Given the lack of alternative modes and the shortness of the main game, this fact will probably be lost on those who prioritise completion over mastery.
    • 87 Metascore
    • 70 Critic Score
    It’s undoubtedly a bold (if not brazen) attempt to entertain, and while Gamestyle found itself striving to collect every last item from the first title, it is hard to see the same happening with this one. Which leaves its technical achievements looking rather muted.
    • 67 Metascore
    • 70 Critic Score
    A small problem that shows itself from time to time is that Gromit is a touch slow and clumsy when executing moves; this is due to the fact one animation must be completed before allowing our hero to initiate the next.
    • 65 Metascore
    • 70 Critic Score
    Credit is due for the canny and accurate use of a line judge, and memorisation of the last picked team for exhibition and arcade games - and for the wonderful replays, enabling you to see all of the action. Part of that action is, naturally, some breast-juggling. We just thought you'd like to know.
    • 59 Metascore
    • 70 Critic Score
    Everblue 2 contains a strong sense of adventure, as you explore the unknown, but also fear of what you might exactly find out there.
    • 66 Metascore
    • 70 Critic Score
    Judged on a visual basis SOS: The Final Escape is average and rarely rises above this level, thereby becoming immediately devoid of gloss, and lost amidst countless other Playstation 2 titles.
    • 82 Metascore
    • 70 Critic Score
    A game that manages to deliver an online experience which completely overwhelms the single-player mode.
    • 64 Metascore
    • 70 Critic Score
    Whilst it may lack innovation and the mediocre graphics could put off a few punters, Mission: Impossible - Operation Surma offers up a competent, decent and all-round enjoyable stealth package (even if it does so at the expense of others).
    • 87 Metascore
    • 70 Critic Score
    Those who enjoyed the original will again lap up everything this has to offer, but the unconverted will remain as such.
    • 64 Metascore
    • 70 Critic Score
    As an experience, as well as a smartly-written and smartly-presented game, A Dog's Life is a great example of off-beat European software. Gamestyle greatly enjoyed being Jake for a while, and hopes that more imaginative titles will come around.
    • 84 Metascore
    • 70 Critic Score
    The length may be an issue to some, but while it lasts The Mindgate Conspiracy is immensely enjoyable, and in retrospect ideally pitched.
    • 82 Metascore
    • 70 Critic Score
    Doesn’t do anything to attract new followers to the genre; it knows its market and is more than likely content with its piece of the pie. Those who love such themed releases will be satisfied with Gradius, but some of us wanted more, or at least a new plateau in shooters.
    • 75 Metascore
    • 70 Critic Score
    There is much to saviour and overcome for the discerning player, but for others be wary, as this release does not take prisoners.
    • 64 Metascore
    • 70 Critic Score
    Flipnic almost manages to attach itself to the amalgam of classically-obscure, quality PS2 titles - such as "Rez," "Frequency," "Fantavision," "Gitaroo Man" et al - however, due to one or two structural flaws and frustrating play mechanics, falls slightly short of such nobility.
    • 63 Metascore
    • 70 Critic Score
    The strong story spans ninety levels and offers plenty beyond the main story. Make no mistake, Drakengard is not groundbreaking, but coming from Square-Enix it’s a welcome piece of variety, and a fine game as well.
    • 85 Metascore
    • 70 Critic Score
    It works so well EA may have just have spoiled the chances of any other boxing title that harks back to the simpler time of button pressing to throw out your uppercuts and jabs.
    • 61 Metascore
    • 70 Critic Score
    Funny, challenging and at times addictive.
    • 72 Metascore
    • 70 Critic Score
    Whilst The Red Star might lack the polish of newer titles and suffers from some design flaws, the gameplay at its heart is absolutely rock solid and will conjure up memories of games gone by for the more discerning and mature gamer.
    • 55 Metascore
    • 70 Critic Score
    Although nothing special or notable for original ideas, this is how a licensed game should be done. If you’re a fan, God-forbid, you might just like it. Kudos to Artificial Mind & Motion.
    • 88 Metascore
    • 70 Critic Score
    It’ll challenge you to the point of frustration but is saved by that just-one-more-go factor, and like a lot of music albums it is sometimes left wanting in the middle but starts and ends well. It’s above average, but falls short of greatness.
    • 84 Metascore
    • 70 Critic Score
    Like an empty warehouse it may be huge and imposing, but once inside your options are limited - and disappointingly so.
    • 82 Metascore
    • 70 Critic Score
    You're actively encouraged to exploit one manoeuvre: trying to suppress and outflank your opponents. While it pretty much becomes de rigueur throughout the game (and extremely important when commanding large numbers of men), its appeal is shortlived - utilising the same tactic can become tiresome.
    • 84 Metascore
    • 70 Critic Score
    On balance, however, this is a great game that outperforms most others in the field, but it's also obvious - painfully so - that it could have been so much more.
    • 80 Metascore
    • 70 Critic Score
    It doesn't quite reach the lofty heights that the likes of "Goldeneye" and "Bladerunner" achieved as film/game tie-ins, but what Spider-man 2 does is create one of the best super-hero games of all time.
    • 80 Metascore
    • 70 Critic Score
    A game you have to play through at your own pace; there are so many things you can do that are optional it is a title that personifies the idea that the more you put in the more you will get out.
    • 73 Metascore
    • 70 Critic Score
    As for size, the game suffers because it lacks the depth of its competitors, but it still manages to offer more playable hours than the previous three EA Lord of the Rings releases.
    • 83 Metascore
    • 70 Critic Score
    Instead of well-written dialogue, we have semi-naked female characters with implausible breasts; instead of any sort of well-rounded lead character, we have a dislikeable chap with 'attitude'; instead of complex, beautifully-designed puzzles that continually flow from room to room, we have combat and decapitations at every corner.
    • 76 Metascore
    • 70 Critic Score
    Both parts of the game are excellent, highly addictive and original, and if you’re looking for a different kind of game (albeit a slightly annoying one at times) or you just want an entertaining, well-constructed experience, Second Sight demands your attention.
    • 88 Metascore
    • 70 Critic Score
    For some experienced Madden and NCAA players there is little challenge (or reason to sustain a long career with a small college team) due to an AI that at times is lacking. However, the commentary (when it does occur) is well handled.
    • 78 Metascore
    • 70 Critic Score
    Having spent considerable hours grinding through DDS, the ending does come as an anti-climax. The only consolation is that the sequel will award bonuses if it reads a DDS save on your memory card.
    • 87 Metascore
    • 70 Critic Score
    There are a number of good and inspired moments, but for each one, you can think of something else that would have been better.
    • 86 Metascore
    • 70 Critic Score
    Ultimately, this is an enjoyable and involving game, marred by an unhelpful interface and over-complicated controls. There’s a decent game hiding in there somewhere - if you’re willing to persevere.
    • 80 Metascore
    • 70 Critic Score
    While the execution and presentation is undoubtedly better than last year (gimmicky rhythm-sections aside), the fact remains that the current crop of WWE superstars is dull and uninspiring.
    • 78 Metascore
    • 70 Critic Score
    The strong visual style is yet again backed up by the all-purpose Renderware engine; environments are highly-detailed, the resolution is crisp and the lighting effects are startling. The sound too is impressive.
    • 63 Metascore
    • 70 Critic Score
    Extremely playable.
    • 74 Metascore
    • 70 Critic Score
    A major control issue is the analogue stick, which is almost on a par with the diabolical handling of "Daytona USA 2001." Driving with the stick puts you at an immediate disadvantage, because you have no qualifiable range of movement - the stick needs to be pushed fully to extract any response, and even then it's never subtle enough.
    • 72 Metascore
    • 70 Critic Score
    A solid game set in a beautifully-created world brimming with life and atmosphere. While it begins unassumingly, the game soon finds its 'furry' feet.
    • 74 Metascore
    • 70 Critic Score
    Wonderful character design, superb visuals and old-school gameplay all unite to form an excellent PSP title.
    • 88 Metascore
    • 70 Critic Score
    Reaching the end of Wipeout Pure is certainly a challenge, but once the higher ground has been breached (without PSP owning friends) there is little reason to return to the game.
    • 70 Metascore
    • 70 Critic Score
    Not a game without its problems: its short length, its stilted dialogue, its murky 3D graphics, its ridiculous name (seriously, what will the sequel be called?!); and yet there is an ineffable quality to the game that transcends these shortcomings.
    • 67 Metascore
    • 70 Critic Score
    The best feature and probably the biggest selling point of Top Spin (at least over Virtua Tennis) is the online mode, so unless you plan on taking this online, grab a copy of the other title.
    • 87 Metascore
    • 70 Critic Score
    Bully's most negative technical aspect is the in-game camera, which lags behind action and just cannot cope with corridors or quick changes of direction.
    • 70 Metascore
    • 70 Critic Score
    Killer7 represents an original and highly risky concept that could have gone horribly wrong; but due to the skill of the development team we have a highly innovative and visually visceral title that pushes both our senses and the boundaries of what we consider a game to be.
    • 80 Metascore
    • 70 Critic Score
    While it may lack the charm of Advance Wars and its complete appreciation of the format’s unique potential, there is much to overcome, saviour and keep you engaged until the next strategic release arrives.
    • 83 Metascore
    • 70 Critic Score
    Alan Wake himself is a cold, moody and clinical character, so much so that Gamestyle felt no affinity with his onscreen presence. We however, warmed to the actual gaming experience, but still left short changed and disappointed, especially after such a long gestation period.
    • 77 Metascore
    • 70 Critic Score
    If you like destruction, shooting people and a game with a brain the size of a pea then there is no doubt that Stranglehold is the game for you. It’s not smart or clever, but despite the flaws it still managed to entertain us right to it’s conclusion.
    • 84 Metascore
    • 70 Critic Score
    There's enough levels to provide a bit of variety to the single player modes but multiplayer is definitely where it's at, and always has been.
    • 74 Metascore
    • 70 Critic Score
    Definitely worth a purchase for arcade racing devotees and Ridge Racer fanatics.
    • 85 Metascore
    • 70 Critic Score
    Dead or Alive 4 may not be the holy grail of fighters, but Tecmo have still crafted an enjoyable title with plenty of reply value.
    • 71 Metascore
    • 70 Critic Score
    Chromehounds is an excellent online game, but the single-player suffers because of it, making it no use for anyone without a Gold Live account.
    • 75 Metascore
    • 70 Critic Score
    The visuals are lovely, though, and although they're not the most fluid the frame rate is acceptable throughout given the realtime shadows, cloud effects and three-dimensional crowd.
    • 79 Metascore
    • 70 Critic Score
    Like a Michael Bay movie, Prey is about non-stop action with less emphasis placed on plot and more on shooting anything that moves.
    • 77 Metascore
    • 70 Critic Score
    After the shambles that is "Reservoir Dogs," The Godfather shows how to bring a film license to the world of video games.
    • 85 Metascore
    • 70 Critic Score
    It's a shame that the overall package can't be as satisfying as it is online because, while it still has many things we've always loved about the Splinter Cell series, it's hardly the next generation offering we were hoping for.
    • 87 Metascore
    • 70 Critic Score
    Levels are well-paced and in bite-sized chunks, full of variety and always coming up with unique set-pieces. It recaptures the spirit of the original games and adds a modern twist.
    • 80 Metascore
    • 70 Critic Score
    Legend is a good, solid game, but it's a short-lived experience that suffers from a wonky storyline and combat/platforming sections that don't really gel together.
    • 82 Metascore
    • 70 Critic Score
    As an overall package, there is a lot to love about TDU; the concept is sound and exploring never gets tiresome, but the laziness evident in the current build is inexcusable.
    • 88 Metascore
    • 70 Critic Score
    It is unfortunate that the solo experience feels uncompelling; despite every effort to do otherwise, it's not likely to maintain interest except to hone your skills for the next time you face a worthy opponent, or earning a few more gold points to buy yourself a silly hair-do.
    • 75 Metascore
    • 70 Critic Score
    It makes for a big, if rarely clever package, entertaining if hilarious ultra violence is your bag, tryingly awkward and limited if it isn't.
    • 82 Metascore
    • 70 Critic Score
    All in all, The Darkness is a decent fifteen hour single player experience, featuring a brilliant story and even better presentation. However the enjoyment is slightly tainted by the under utilisation of its best features, sluggish movement and horrible multiplayer.
    • 81 Metascore
    • 70 Critic Score
    While not the most riveting game experience ever, Rockstar have still done the table tennis community (if there is one) proud with this game.
    • 73 Metascore
    • 70 Critic Score
    If you can look past the bugs, brevity and repetitive nature of Just Cause, there is a lot to enjoy for the action enthusiast: abseiling behind speeding cars, insane parachute drops, massive amounts of gunplay and beautiful graphics to name just a few features.
    • 63 Metascore
    • 70 Critic Score
    Once the final credits roll and only the memories of your experiences remain, underneath the oddly coloured skin of different environments, controls, and concepts, Red Steel is very much a first person shooter like all those other 'normal' first person shooters.
    • 74 Metascore
    • 70 Critic Score
    An enjoyable script and weapons will keep you playing until the game's climax, but don't expect to go back for more.
    • 73 Metascore
    • 70 Critic Score
    A title greater than the sum of its parts, the tactical element keeps requires a bit of strategical know-how whilst the action element feels far more involved and creates the feeling that a tangible difference is being made to the outcome of the battle.
    • 74 Metascore
    • 70 Critic Score
    Rolling about collecting bananas and teetering along slender ledges is as daft and fun as ever. Whilst it may lack the challenge of its predecessors, the novelty of the Wii's well suited tilt controls - coupled with some lovely level designs - make this an entertaining launch title.
    • 77 Metascore
    • 70 Critic Score
    Somehow, Final Fantasy III is still amazingly enjoyable and as addictive as any in the series, despite its age.
    • 82 Metascore
    • 70 Critic Score
    Fans of the Marvel universe will no doubt lap it up.
    • 76 Metascore
    • 70 Critic Score
    Tony Hawk’s Project 8 is easily one of the most enjoyable and addictive experiences to date for the PlayStation 3.
    • tbd Metascore
    • 70 Critic Score
    Jet Impulse offers some of the best arcade action on the DS.
    • 78 Metascore
    • 70 Critic Score
    Perhaps one of the most unique, stylish and absorbing games for the DS, and remains one of the best adventure titles for the system. Whether this says a lot about the game or rather the dearth of alternative adventure games is another matter; but given a chance Hotel Dusk will almost certainly keep you hooked to the end.
    • 71 Metascore
    • 70 Critic Score
    Undoubtedly a fun game. Anyone who has played a Kirby title before will not find anything particularly new here but everything is done in a very inventive and fun way.
    • 76 Metascore
    • 70 Critic Score
    Gamestyle still has concerns over the longevity of what could be a glorified Wiimote training session; but we were surprised at how much fun is here for the short term at least. It’s shallow, yet immensely playable, and a great introduction to this revolutionary system.
    • 67 Metascore
    • 70 Critic Score
    When it’s frustrating, it’s frustrating, when it’s good, it’s good, so for the moment it gets a 70.
    • 63 Metascore
    • 70 Critic Score
    It feels cheap and tacky, missing things you'd hope for and things you'd expect, and the single player mode is terrible. Still, try as they might, they've not managed to stop poker being great fun, especially with friends.
    • 84 Metascore
    • 70 Critic Score
    NBA 2K7 is your typical update. It may not revolutionise anything, but the improved graphics and online mode are enough to win over fans of the series.
    • 80 Metascore
    • 70 Critic Score
    The gameplay is expertly refined to such a degree that little more improvement can be achieved. Now all we need is the actual atmospheric experience to be up to par.
    • 82 Metascore
    • 70 Critic Score
    If only that trademark familiarity didn't breed contempt at the annual updates - still less of a leap and more of a step. The embarrassing stumbles that once blighted EA Sports' flagship are a distant memory.