GameTrailers' Scores

  • Games
For 1,844 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Halo 3
Lowest review score: 23 Leisure Suit Larry: Box Office Bust
Score distribution:
1844 game reviews
    • 73 Metascore
    • 49 Critic Score
    It’s so frustrating that we’re this far into the PSP’s life cycle and still we get watered down ports of good console games that are all but unplayable. Gun has a lot going for it, but when the interface is broken, the game is broken.
    • 72 Metascore
    • 45 Critic Score
    You're left with a book that can't be read, a game that isn't really played, and a sense of disappointment that can't be waved away by all the wands in Ollivander's shop.
    • 67 Metascore
    • 45 Critic Score
    Even for a budget title, Real Heroes: Firefighter is unpolished and sloppy. The experience picks up toward the end, but it's too little too late when you consider the monotonous trudge that leads you there.
    • 66 Metascore
    • 48 Critic Score
    Past the novelty of seeing the duo together in another game, Mario & Sonic's latest Olympic outing has little going for it in general. The mini-games suffer from dated controls at a point in the Wii's life where MotionPlus has become the standard, and with so many superior collections out there, this one's just plain hard to recommend.
    • 66 Metascore
    • 45 Critic Score
    Mario Party 10 feels like waiting in a line that never moves forward. It’s completely possible to go through an entire match as a passive observer and still win first place. Occasional mini-games spice things up but their appearance is far too rare. Don’t RSVP to this party.
    • 63 Metascore
    • 48 Critic Score
    NBA 07 does nothing to buck the disturbing trend of feature-light, bug-ridden next-gen sports games. If you need an NBA fix, try 2K’s games instead.
    • 60 Metascore
    • 45 Critic Score
    Cooking Mama 5: Bon Appetit is happily devoid of cohesive design. Its title character grins as she coasts on the series’ prior successes, and exists today as a shallow, uninteresting non-game.
    • 60 Metascore
    • 44 Critic Score
    Playing games should be fun, but you'll find absolutely no joy in Ken's Rage. The mindless battles and atrocious combat are a sad mockery of the source material. If you're foolhardy enough to bite on this, you'll find yourself quite literally able to relate to its furious protagonist.
    • 60 Metascore
    • 49 Critic Score
    Sing Party gets by well enough as a minimalistic party experience that's heavy on embarrassment potential and light on actual gameplay, but the inability to switch off the vocals tracks is the biggest detriment to the experience. It's a frustrating design decision that goes against the very spirit of what the game is trying to emulate. Serious karaoke enthusiasts will bristle at having to sing over the original tracks, and casual players will likely be uncomfortable mustering the resolve it takes for party play. What's left is a pretty weak package with limited appeal.
    • 59 Metascore
    • 44 Critic Score
    So much potential turned into so much dull shooting. Instead of an experience that’s been richly integrated into EVE Online, we’re left with a me-too shooter that’s eager to take and unwilling to give, doing very little to justify its own existence. It may be technically free, but it isn’t worth even a minute of your time.
    • 59 Metascore
    • 45 Critic Score
    While the various play options and ESPN integration makes for a great front end, the slo-mo gameplay, horrid animation, and awful online execution means that the competition--"NBA 2K7"--is the only game in town for virtual ballers this season.
    • 58 Metascore
    • 48 Critic Score
    Time Crisis: Razing Storm's arcade gameplay lacks the challenge and variety needed to make it worth replaying. And rather than trying to advance the genre for a home audience, Namco has opted for a cheap imitation of Western FPS games that feels completely out of place.
    • 58 Metascore
    • 42 Critic Score
    THQ's Battle of the Bands doesn't look good, sound good, or feel good.
    • 58 Metascore
    • 48 Critic Score
    Some classics should remains where they belong--in our memories.
    • 56 Metascore
    • 49 Critic Score
    Another Sonic game, another disappointment. It seems like whenever the hedgehog jumps off the tiny screens of the current handhelds, everything just falls apart for him.
    • 55 Metascore
    • 46 Critic Score
    Conceptually speaking, Onechanbara entreats a dangerous dance of kitsch and low-brow entertainment. But poor design philosophy, a general disregard for story, and gameplay that will literally leave you sore land it in a special category of games barely worth the plastic they’re burned on. Sexy just isn’t enough, and contrary to its buxom beauties, Onechanbara is an ugly game from most angles.
    • 55 Metascore
    • 40 Critic Score
    While the swift pace and simplified mechanics might seem appealing, the combat is wholly unsatisfying, the environments are shallow and stifling, and the camera is annoying.
    • 54 Metascore
    • 49 Critic Score
    Though largely lacking in ingenuity, Watchmen: The End is Nigh proves that if licensed games can’t be good, they can at least look good. The gameplay has a life expectancy of about 45 minutes, and at a pricey $20 for just a few hours of play, it probably should have been released for five bucks and used as a promotional tool for the flick.
    • 54 Metascore
    • 48 Critic Score
    There's so little variation in how any given activity is completed that even younger muggles will quickly bore of it. Not even Bellatrix Lestrange would be crazy enough to spend $50 on it.
    • 53 Metascore
    • 49 Critic Score
    Genesis thus toys with a promising twist on the real-time strategy formula, but its shortcomings nevertheless manage to repel both audiences it seeks to attract.
    • 53 Metascore
    • 47 Critic Score
    The only way Shred won't make you want to tear your hair out is if you play the game on the casual setting, during free ride, and with low expectations.
    • 53 Metascore
    • 47 Critic Score
    A poorly-executed horror game with a lot of control and design issues. It’s a rather painful game to play, and fails to provide any real scares. We recommend playing Resident Evil 4 again before spending the time and money on this.
    • 52 Metascore
    • 49 Critic Score
    As it stands, these blades still need a lot more sharpening.
    • 52 Metascore
    • 47 Critic Score
    Again lacks almost all of the elements that made Cing's previous games stand out amongst fans and critics alike. This dull, plodding experience isn't worth your time or money. Given the lack of meaningful interactive segments, you're better off just reading an actual thriller.
    • 52 Metascore
    • 47 Critic Score
    With awkward control schemes, modes that don’t differentiate from one another, and a bleak overall look, it pales in comparison to similar games in the genre.
    • 52 Metascore
    • 43 Critic Score
    Like flowers in a trash dump, the fragrance of NeverDead's high points is overpowered by the tons of garbage surrounding them. Even the most worthwhile moments are awkwardly handled, and there's nothing fun or helpful about having your body torn apart over and over again.
    • 51 Metascore
    • 46 Critic Score
    It’s good to see a developer at least trying to break the mold on the system, but Dragon Blade is far too archaic and bland to appeal to either side of the Wii equation.
    • 50 Metascore
    • 36 Critic Score
    A disappointing game with little to offer. The original had its eyes toward the future, very deliberately trying to do things differently. Great remakes are able to adapt, modifying and expanding upon the previous game’s ideas. Here there’s hardly more than recycled concepts and a total failure to capitalize on the first game’s potential. Improvements are few, and many of the updates make things worse instead of better.
    • 50 Metascore
    • 48 Critic Score
    X-Blades doesn’t fail for lack of originality or innovation, because that would imply that it met some meager expectations. X-Blades fails because it’s an ill-conceived lovechild of poor taste and even poorer game design.
    • 49 Metascore
    • 42 Critic Score
    Final Fantasy XIV is in no way, shape, or form ready for commercial release. We suppose there is potential down the line for the experience to improve with patches and tweaks, but that doesn't justify why the game is in such shambles at launch.