GameTrailers' Scores

  • Games
For 1,778 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Grand Theft Auto V
Lowest review score: 23 Leisure Suit Larry: Box Office Bust
Score distribution:
1,778 game reviews
    • 61 Metascore
    • 67 Critic Score
    But at the opening price of 20 bucks, players craving something genuinely different will definitely find it in E.Y.E. Divine Cybermancy, without breaking the bank.
    • 61 Metascore
    • 65 Critic Score
    The time and effort they’ve already invested will keep dot-hackers from logging-out of this mediocre series, and while casual RPG fans may find some decency in the game, its repetitive elements and flawed content keep it from feeling whole.
    • 61 Metascore
    • 69 Critic Score
    A more flexible save system is also a step in the right direction. Yet, the repetitive mission objectives and moronic AI ensure that the enjoyment you glean from it will be directly proportional to how much you enjoy using new weapons to kill zombies.
    • 61 Metascore
    • 63 Critic Score
    There's some stuff tucked in here that will please devout fans-particularly, some unlockable old school Transformers cartoon episodes-but most everyone one else will be ready to move on after a few hours.
    • 61 Metascore
    • 66 Critic Score
    Kinect Adventures is good enough fun for a couple of nights, but it's by no means the most exciting or novel use of the hardware at launch. For that, look to games like Dance Central or Kinectimals.
    • 61 Metascore
    • 65 Critic Score
    Somewhere, there's a decent game hiding camouflaged in the canopies. When dinging levels leaves you feeling blue, even a Navi eco-terrorist will run for greener pastures.
    • 61 Metascore
    • 58 Critic Score
    While Fatal Inertia fills a niche that hasn’t been addressed yet this generation, it does so with very little style or substance.
    • 61 Metascore
    • 70 Critic Score
    Baja manages to capture the chaos and intensity of off-roading, but the finicky controls undermine the experience.
    • 61 Metascore
    • 64 Critic Score
    A gorgeous game with clever levels, but the abysmal controls make it all for naught. For all it does right, playing it feels like a frustrating chore, and no amount of affection for the Fable series will make its failings easy to overlook.
    • 61 Metascore
    • 73 Critic Score
    There are many things to see in this land, but wandering around can feel empty.
    • 61 Metascore
    • 63 Critic Score
    Fans of the series will gobble this one up, and if you haven't tried out any of the previous PSP installments, this would be the one to consider. Otherwise, there are several superior anime-style fighters on the market that eclipse Ultimate Ninja Heroes 3.
    • 61 Metascore
    • 62 Critic Score
    Though Naruto: Ninja Destiny doesn't quite earn high marks with its fighting system, this solid freshman effort is a footstep in the right direction for Naruto games on the DS.
    • 61 Metascore
    • 65 Critic Score
    Game & Wario could come as a disappointment if you’re accustomed to excellent past collections that bare the Wario moniker. While there may be a few glimpses of really clever ideas, they’re overshadowed by the amount of uninspired games that don’t lend themselves well to the hardware. Sorry Wario, guess you’ll have to look for future funding through another Crowdfarter.
    • 60 Metascore
    • 51 Critic Score
    North American gamers who aren’t rabid Gundam fans, or Gundam fans that demand at least a solid game experience to go with their giant robots, or even fans of the Dynasty Warriors series should approach this battle with caution – sometimes you have to pick your battles.
    • 60 Metascore
    • 79 Critic Score
    Shaun White Snowboarding could definitely benefit from some more polish and it's fairly derivative, but its open-ended design and subdued trick system capture the feel of the real sport. Snowboarders will appreciate the ability to play the game how they want, but it's low on flash, so weekend warriors should buy a three-day lift pass for a test run.
    • 60 Metascore
    • 68 Critic Score
    A number of fun-halting flaws ultimately make for an experience that's far less polished than the protagonist's shiny shield.
    • 60 Metascore
    • 45 Critic Score
    Cooking Mama 5: Bon Appetit is happily devoid of cohesive design. Its title character grins as she coasts on the series’ prior successes, and exists today as a shallow, uninteresting non-game.
    • 60 Metascore
    • 70 Critic Score
    Responsive controls and steady momentum will keep you engaged in Ryse’s constant war-making, but repetition unavoidably dulls the edge.
    • 60 Metascore
    • 60 Critic Score
    It looks like Wario should stick to minigame compilations, after all.
    • 60 Metascore
    • 68 Critic Score
    Dead to Rights: Retribution isn’t the most refined shooter out there. The story is mediocre and it can be rather ugly at times, but if you don’t take it too seriously, the gameplay’s versatility and throat-ripping ferocity is fun while it lasts.
    • 60 Metascore
    • 70 Critic Score
    Sonic Unleashed takes two steps forward with some of the best speed levels in recent memory, and one step back by tacking on yet another failed experiment with the Werehog.
    • 60 Metascore
    • 72 Critic Score
    Lasting just a couple hours and adding nothing to Metro's world or story, there's little value in Last Light's Faction Pack. Thankfully, at only $5, the ranger mission is worthwhile for players itching for just a bit more time behind the gas mask.
    • 60 Metascore
    • 78 Critic Score
    The choice to rebuild from square one on a new engine has resulted in a game that doesn’t necessarily stand up to last year’s on paper, but shows promise when taking into account the track record of EA Sports NHL. In the game of hockey, sometimes you have to make the counter-intuitive decision to take a big penalty to prevent a season-ending goal.
    • 60 Metascore
    • 55 Critic Score
    WarTech: Senko Ronde is most certainly a niche game, and fans of the genre will definitely take to its manic style. But it's hard to rationalize spending $60 for an arcade experience that's short on content and repetitive.
    • 60 Metascore
    • 44 Critic Score
    Playing games should be fun, but you'll find absolutely no joy in Ken's Rage. The mindless battles and atrocious combat are a sad mockery of the source material. If you're foolhardy enough to bite on this, you'll find yourself quite literally able to relate to its furious protagonist.
    • 60 Metascore
    • 58 Critic Score
    While it hosts a great set of playable characters, it doesn’t make the best use of them, and the recycled enemies, boring level design, and low production values make for a brawler that’s simply uninspired.
    • 60 Metascore
    • 57 Critic Score
    It's hard to overlook White Knight Chronicles' flaws the second time around. The subtle improvements don't have a huge impact on the bottom line, and the game lacks the refinements expected of a sequel. If you're looking for an RPG that delivers both a lengthy single-player mode and comprehensive online component, there are far better choices available.
    • 60 Metascore
    • 61 Critic Score
    The HD visuals in Re-Shelled are a nice touch, but the aging formula, coupled with too few options and modes, makes for a repetitive and lackluster trip down memory lane. There simply isn't enough here to make you want to come back more than once or twice.
    • 60 Metascore
    • 63 Critic Score
    The game isn’t terrible, but it isn’t any more engaging or less repetitive than it’s been for the past five versions.
    • 60 Metascore
    • 55 Critic Score
    Rooms has some value if you're into puzzle games, but it's mediocre at best. If you're seeking a fix to your intellectual craving, there are plenty of other games better suited to the task.
    • 60 Metascore
    • 54 Critic Score
    Though we're happy EA revisited the sandbox structure, everything that made the previous outing a solid game has been sacrificed in exchange for simpler controls and gimped action in Half-Blood Prince.
    • 60 Metascore
    • 65 Critic Score
    If it’s a game you want, the Birdman may not be the best video game attorney for the job, but when it comes to cracking cases to go with funny bones Harv is a class act.
    • 60 Metascore
    • 54 Critic Score
    BlackSite: Area 51 features a handful of fun moments blasting giant aliens, but there’s too much time spent in forgettable shootouts, the story fails to engage, and it’s so riddled with bugs that not even the Orkin Man can feel safe purchasing it.
    • 60 Metascore
    • 49 Critic Score
    Sing Party gets by well enough as a minimalistic party experience that's heavy on embarrassment potential and light on actual gameplay, but the inability to switch off the vocals tracks is the biggest detriment to the experience. It's a frustrating design decision that goes against the very spirit of what the game is trying to emulate. Serious karaoke enthusiasts will bristle at having to sing over the original tracks, and casual players will likely be uncomfortable mustering the resolve it takes for party play. What's left is a pretty weak package with limited appeal.
    • 60 Metascore
    • 66 Critic Score
    Explorers of Time does very little to expand upon the original entry into the series, and relies too heavily on the Pokémon brand.
    • 60 Metascore
    • 81 Critic Score
    No, you won't find volumes of content or progressive new ideas, and the forced touchscreen controls are a minor strategic bungle. However, the well-paced single-player campaign is punctuated by a strong and varied weapon set and online multiplayer that hits an unprecedented level of quality for a handheld.
    • 60 Metascore
    • 64 Critic Score
    Time Crisis is the undisputed champion of arcade rail shooters. Considering how irrelevant the genre has become, that’s not exactly glowing praise.
    • 60 Metascore
    • 62 Critic Score
    Heatseeker is a decent choice for fans of aerial combat who don’t want to have to monitor 20 different gauges at once. There are plenty of fighter jets to unlock, and it’s nice that it’s accessible, but it also has its share of issues, and fails to doesn’t bring anything new to the genre.
    • 60 Metascore
    • 59 Critic Score
    Jericho is way too ambitious and it hurts on every side. While not broken, it’s poorly designed and dull, from spawning enemies making the tactical play irrelevant, to a horror story that, despite its charm and intricacies, just isn’t scary. Jericho may be art, but not all art is good.
    • 60 Metascore
    • 67 Critic Score
    You can get through the main story in a casual weekend of playing, and the extra mission objectives aren't exactly compelling. Tack on some seriously under whelming visuals and a problematic camera, and you're left with a game that has its moments, but is ultimately disappointing, even for true believers.
    • 59 Metascore
    • 67 Critic Score
    Need for Speed Undercover lacks challenge, struggles technically, and practically requires sunglasses to play. The framework for a stronger game is present, but the final product simply doesn't come close to competing with games like "Midnight Club: LA" or "Burnout Paradise."
    • 59 Metascore
    • 75 Critic Score
    Even with a few problems and annoyances, a generous, no-failure design makes it fun to just screw around or work together with another player. Super-serious cloud-whale pilots, if such a thing exists, may want to go for high scores and best times on the leaderboards.
    • 59 Metascore
    • 68 Critic Score
    Dark Void’s single real achievement is the way it blends in-the-air and on-the-ground action without creating a horrible accident of compromise. While the game can be a lot of fun on a mechanical level, it’s not quite different enough to feel like a brand new experience, and there are enough minor-yet-noticeable problems that make it harder to appreciate the overall package.
    • 59 Metascore
    • 57 Critic Score
    While it’s a big improvement over last year and a clear step in the right direction, NBA Live 15 forgets that basketball is a team sport. Dunks are overpowered, rendering ball movement and teamwork pointless. Hopefully further refinement can produce a great basketball game in the future, but for 2015, NBA Live’s advances are still overshadowed by flawed fundamentals.
    • 59 Metascore
    • 52 Critic Score
    Bionicle Heroes looks good, and has a decent license backing it, but completely fails to capture the magic that made the LEGO Star Wars games a hit. What you get instead is an average, boring shooter that’s only worth playing if you have a deep love for the source material.
    • 59 Metascore
    • 63 Critic Score
    Saw
    What originally looked like another throwaway movie to video game tie-in is a surprisingly well conceived horror story. The combat is Saw's biggest weakness, with the replay value a close second.
    • 59 Metascore
    • 64 Critic Score
    Sega Bass Fishing does a lot of things right. It's easy to pick up and play, yet tough to master, and it emulates the art of fishing quite well thanks to the Wii remote.
    • 59 Metascore
    • 59 Critic Score
    Unless you can’t seem to get enough games about demented children and ghoulish babies with poor combat and stupid-proof puzzles, then I suggest you steer clear of this one and save your money for "Silent Hill 5."
    • 59 Metascore
    • 85 Critic Score
    Despite these setbacks, Contrast crafts an amazing world and continuously invents clever new ways for you to interact with it. The story is fantastic, bolstered by strong voice performances and a jazzy soundtrack that nails the mood. Few games can consistently grab your attention and wow you with each passing moment like Contrast can.
    • 59 Metascore
    • 68 Critic Score
    In all, it's a complex recipe that just isn't prepared in the most appetizing way.
    • 59 Metascore
    • 44 Critic Score
    So much potential turned into so much dull shooting. Instead of an experience that’s been richly integrated into EVE Online, we’re left with a me-too shooter that’s eager to take and unwilling to give, doing very little to justify its own existence. It may be technically free, but it isn’t worth even a minute of your time.
    • 59 Metascore
    • 52 Critic Score
    Bionicle Heroes looks good, and has a decent license backing it, but completely fails to capture the magic that made the LEGO Star Wars games a hit. What you get instead is an average, boring shooter that’s only worth playing if you have a deep love for the source material.
    • 59 Metascore
    • 54 Critic Score
    This latest Monkey Ball is briefly enjoyable, but the charm quickly spirals into maddening chaos.
    • 59 Metascore
    • 64 Critic Score
    With career mode and total team control M.I.A., it's much thinner on the options than past games, but the perpetual left-hand turn never ends, and that's just about all NASCAR fans ask for.
    • 59 Metascore
    • 65 Critic Score
    If nothing else, Ultimate Band proves that you don't need plastic instruments to feel like you're the second coming of Eric Clapton or Tommy Lee. The gesture-based controls are well-designed, fun to use, and contribute significantly to the experience.
    • 59 Metascore
    • 58 Critic Score
    Lost in Blue 3 is one of those games that starts off well, but eventually you realize that its mundane elements are never rectified and it becomes a grind.
    • 59 Metascore
    • 67 Critic Score
    Despite the new additions, Epic Mickey 2 feels phoned in. The charm and novelty of the paint mechanics are starting to fade, and it lacks the ambitious decision making that helped to distinguish the original. What's left is a mediocre platformer, and all its allusions to Disney's rich history can only help it so much.
    • 59 Metascore
    • 55 Critic Score
    A good idea that’s hampered either by poor programming, or perhaps expecting too much of the Wii’s controller. It’s hard to tell which. And really, at the end of the day, it doesn’t matter which is to blame. The sad fact is that it just isn’t much fun to play, and if you try to use the motion control setup, it becomes a real struggle.
    • 59 Metascore
    • 63 Critic Score
    The game isn’t terrible, but it isn’t any more engaging or less repetitive than it’s been for the past five versions.
    • 59 Metascore
    • 55 Critic Score
    The few moments where Murderd: Soul Suspect actually makes good on its supernatural potential aren’t worth slogging through the rest of the game for. It’s trying to be a gripping murder mystery, but never really knows how to get there. This is one you should probably just leave for dead.
    • 59 Metascore
    • 45 Critic Score
    While the various play options and ESPN integration makes for a great front end, the slo-mo gameplay, horrid animation, and awful online execution means that the competition--"NBA 2K7"--is the only game in town for virtual ballers this season.
    • 59 Metascore
    • 70 Critic Score
    Dark of the Moon provides plenty of popcorn thrills that you'll likely forget as soon as the credits begin rolling. Judged against other movie games, it's actually pretty good; next to last year's superior entry, however, it looks a bit like a tin can.
    • 58 Metascore
    • 48 Critic Score
    Time Crisis: Razing Storm's arcade gameplay lacks the challenge and variety needed to make it worth replaying. And rather than trying to advance the genre for a home audience, Namco has opted for a cheap imitation of Western FPS games that feels completely out of place.
    • 58 Metascore
    • 62 Critic Score
    There isn't much to explore in Steel Diver's shallow waters. There are better ways to showcases the new hardware, even among the 3DS's sparse launch lineup. Only the most dogged would-be Nemo need apply.
    • 58 Metascore
    • 64 Critic Score
    There’s a ton of wasted potential here, but by the standards of the movie game the third Pirates game doesn’t fare too badly.
    • 58 Metascore
    • 42 Critic Score
    THQ's Battle of the Bands doesn't look good, sound good, or feel good.
    • 58 Metascore
    • 64 Critic Score
    While Dungeons & Dragons Tactics has a lot to offer, the real enjoyment of the game lies in the details. Yet it’s such a hassle to pick up its intricacies that most players will stumble through the game and have a rotten experience.
    • 58 Metascore
    • 70 Critic Score
    Judged as a pure action game, Evolved isn't bad, with its strong customization element letting you blow things up any way you see fit and creating action that satisfies on a basic level. Unfortunately, Square Enix has squandered many of Front Mission's strengths, and the game falls well short of its potential.
    • 58 Metascore
    • 64 Critic Score
    APB's good points can't be ignored. It's got the best spread of customization features this side of City of Heroes, and the idea of a player-driven combat environment is certainly appealing. But the multitude of design and technical issues hamper the fundamental gameplay and make it hard to enjoy without some serious compromise.
    • 58 Metascore
    • 55 Critic Score
    The first movie's cult status will draw people into Tron: Evolution, but the single-player campaign's repetitiveness and the unmemorable multiplayer action point to a game that's best enjoyed as a rental rather than a purchase. Tron: Evolution isn't a total failure, just a disappointment for fans hoping for something as innovative as the original film was back in the day.
    • 58 Metascore
    • 56 Critic Score
    The flaws are numerous, even in comparison to other launch games, but if you want to spend a mindless weekend full of fantastical hacking-and-slashing it’s not a terrible choice.
    • 58 Metascore
    • 77 Critic Score
    Lost Planet 3 isn’t a particularly handsome or graceful action game, but beneath the somewhat dull surface the characters and the multiplayer progression are outstanding.
    • 58 Metascore
    • 77 Critic Score
    As the first game in the series since Itagaki's departure, it's kinder, gentler, lighter, and a little less interesting.
    • 58 Metascore
    • 73 Critic Score
    Edward’s trip to the park is no picnic, but suffer through the controls and some aggravation and you’ll be compensated with a lot of unique moments. The game needed more gestation to really iron out the interface issues, but it remains an adventure worth pursuing.
    • 58 Metascore
    • 69 Critic Score
    Expect about an hour of play, give or take. If you're desperate for more Assassin's, jump right in. Just be aware that you're only getting half the story.
    • 58 Metascore
    • 48 Critic Score
    Some classics should remains where they belong--in our memories.
    • 58 Metascore
    • 65 Critic Score
    It will scratch that itch if you’re looking for nothing more than some mindless gunplay mixed with dangerous doses of testosterone, but there’s nothing going on upstairs. And for a tactical shooter, that’s not going to cut it.
    • 58 Metascore
    • 68 Critic Score
    Offers up more in terms of variety, and can become an oddly compelling game to play for those who enjoy managing their resources. The problem is that it takes a good five hours before it truly becomes enjoyable, which is a lot to ask from the typical player.
    • 58 Metascore
    • 83 Critic Score
    The mixture of real-time action and strategy is a joy to play, and a nice departure from what is fast becoming a stale play mechanic.
    • 58 Metascore
    • 61 Critic Score
    The end result is a game that feels unrefined as a whole. You can certainly power through it if you're determined enough, but it drags the experience down nonetheless.
    • 58 Metascore
    • 64 Critic Score
    As a standalone game at full price, we would rake Wii Play over the coals. But as a pack-in with the Wii Remote that basically costs $10, it’s a winner.
    • 57 Metascore
    • 60 Critic Score
    Datura just doesn't seem to go far enough, offering just a quick dip into occasional oddity instead of a full-on baptism in the truly peculiar. Even its most attention-grabbing moments can come across as a little dull. With gimmicky motion elements, threadbare puzzles, and a ghost's whisper of a narrative, Datura ends up as an underwhelming experiment.
    • 57 Metascore
    • 72 Critic Score
    The story is interesting and fairly epic, but told in such large chunks at a time, that sometimes the pacing is thrown off.
    • 57 Metascore
    • 71 Critic Score
    Landit Bandit can wildly fluctuate between quirky fun and complete frustration, but if you don't mind a little turbulence, it's not a bad pick for $10.
    • 57 Metascore
    • 50 Critic Score
    While Sacred 3 isn’t a broken mess, there are few redeeming qualities to be found. Linear levels, repetitive enemies, meaningless progression, and insulting voice acting add up to a dreary mechanical exercise. There are far better options for action RPGs than Sacred 3.
    • 57 Metascore
    • 60 Critic Score
    Akiba’s Trip is largely a wasted opportunity. For as much as it tries to honor the Electric Town, the attempt is undermined by severely limiting exploration. It’s amazing that a game about tearing clothes off can be so consistently dull.
    • 57 Metascore
    • 64 Critic Score
    With career mode and total team control M.I.A., it’s much thinner on the options than past games, but the perpetual left-hand turn never ends, and that’s just about all NASCAR fans ask for.
    • 57 Metascore
    • 54 Critic Score
    Boogie could be fun, but it’s kind of like playing with a younger sibling. They’re not going to offer you a real challenge, and it’s going to be kind of embarrassing.
    • 57 Metascore
    • 57 Critic Score
    However important its place in the lore may be, this DLC simply doesn't play very well to the main game's strengths.
    • 57 Metascore
    • 60 Critic Score
    A visual presentation that looks more PSP than Vita, doesn't help matters. It makes a killer first impression-and certainly earns points for offering something different on launch day-but such limited appeal may not be enough to send gamers to Hell.
    • 57 Metascore
    • 75 Critic Score
    The game has a lot going for it when everything is working properly and the handful of new gameplay elements turns Riptide into something legitimately better than its predecessor. In some ways, Dead Island: Riptide feels like a massive content patch, but considering its smarter pacing and greater visual and gameplay variety, it's closer to what the original game probably should have been.
    • GameTrailers
    • 57 Metascore
    • 54 Critic Score
    The replay value is tied to your interest in collecting items like newspapers, action figures, golden spiders, and alternate costumes. The story will take roughly seven hours to complete, with the majority of your time spent crawling, climbing, and clobbering your way through an uninteresting environment that offers little interactivity.
    • 57 Metascore
    • 63 Critic Score
    Feels like it's held back by the need to incorporate the different features of the Vita, ultimately over complicating a package that would have benefited from some simplification.
    • 57 Metascore
    • 55 Critic Score
    Dawn of Mana is a tale full of marvelous art and storytelling that captures the look and essence of the older Mana games, but beneath the veneer is a different beast that has excised most of the gameplay elements that make the old games so memorable.
    • 56 Metascore
    • 57 Critic Score
    Not even Don King's legendary hair and hype combo can cover-up Prizefighter's mediocrity. It's a case of all glitter and no glam thanks to awkward gameplay and controls.
    • 56 Metascore
    • 54 Critic Score
    BlackSite: Area 51 features a handful of fun moments blasting giant aliens, but there’s too much time spent in forgettable shootouts, the story fails to engage, and it’s so riddled with bugs that not even the Orkin Man can feel safe purchasing it.
    • 56 Metascore
    • 67 Critic Score
    A straightforward stealth game that's capable of scratching a particular type of sneaky itch for many players, but also feels slightly dated and accomplishes little that hasn't been done before and done better.
    • 56 Metascore
    • 49 Critic Score
    Another Sonic game, another disappointment. It seems like whenever the hedgehog jumps off the tiny screens of the current handhelds, everything just falls apart for him.
    • 56 Metascore
    • 74 Critic Score
    Purposely frustrating, Spelunker HD offers a lot of game to work through, straddling the fine line between good difficulty and rote memorization for an entertaining enough throwback, but one that few will end up finishing. Idle thumbs need not apply.
    • 56 Metascore
    • 57 Critic Score
    A year or two ago, it may have been a viable option, but with great alternatives out in the market right now, you can stand to sit this song out.