GMR Magazine's Scores

  • Games
For 924 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Resident Evil 4
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 924
924 game reviews
    • 84 Metascore
    • 90 Critic Score
    Because of its masterful pacing, detail, and variety, Advance Tour ranks up there with the champions of GBA games. Recommended even if you have zero interest in golf. [July 2004, p.87]
    • 84 Metascore
    • 80 Critic Score
    One of the only meals in town for a PS2-owning strategy fan, but it's the equivalent of an all-you-can-eat buffet. [Oct 2003, p.72]
    • 84 Metascore
    • 60 Critic Score
    The glossy graphics can't shine off the mediocrity of the Westwood formula. [Apr 2003, p.67]
    • 84 Metascore
    • 80 Critic Score
    When you're not blasting baddies, however, it can get pretty dull. Vehicles aren't much fun to drive and, other than a few little challenges, there's not a lot to do. Good thing blowing stuff up in your hijacked tank doesn't get old quickly. [Feb 2005, p.95]
    • 84 Metascore
    • 70 Critic Score
    A gritty, stylish noir sequel built to please the first game's many trigger-happy fans. [Feb 2004, p.86]
    • 84 Metascore
    • 80 Critic Score
    One of gaming's most horrific experiences. [Feb 2005, p.102]
    • 84 Metascore
    • 80 Critic Score
    Two-player co-op is decent fun, and it makes the single-player campaign a lot more manageable and enjoyable, but the real meat of the game is the XBL multiplayer. [July 2003, p.68]
    • 84 Metascore
    • 90 Critic Score
    No better and no worse a game than its predecessor, and there's absolutely no shame in that. And it's no airport novel, as it requires some serious time investment.
    • 84 Metascore
    • 80 Critic Score
    A last-second shot that splashes down for victory. [Dec 2004, p.118]
    • 84 Metascore
    • 70 Critic Score
    Precise, demanding, and about as tough as rally racing gets, Colin McRae Rally 04 should be approached by those predisposed to driving on dirt.
    • 84 Metascore
    • 90 Critic Score
    A one-time sleeper hit [has] evolved into a bona fide classic. Quite possibly the finest next-gen RPG thus far. [Feb 2003, p.70]
    • 84 Metascore
    • 70 Critic Score
    Unfortunately, like its prequel, Black Arrow's single-player campaign is still a collection of trial-and-error missions that require you to memorize the location of every hostage and enemy while perfecting your run through linear levels. [Sept 2004, p.93]
    • 84 Metascore
    • 80 Critic Score
    The fundamental mechanics haven't changed much, but they have been significantly enhanced. What's most noticeable is the excellent presentation. [Feb 2003, p.70]
    • 84 Metascore
    • 70 Critic Score
    There's enough here to warrant purchase for diehard AoM fans, but it doesn't change gameplay significantly enough to draw in audiences outside the original fanbase. [Dec 2003, p.97]
    • 84 Metascore
    • 80 Critic Score
    Good looking and fun to play, Dead or Alive maes an impressive debut. [Oct 2004, p.122]
    • 84 Metascore
    • 80 Critic Score
    Odd naming system. [Feb 2003, p.97]
    • 84 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]
    • 84 Metascore
    • 90 Critic Score
    Takes everything The Two Towers did well and improves upon it in every way.
    • 84 Metascore
    • 80 Critic Score
    Boasts ideal handling and control, near photo-realistic graphics, and digital surround sound. Where the game staggers is in its defiantly single-player focus. [Jan 2005, p.86]
    • 84 Metascore
    • 80 Critic Score
    It looks great and provides a decent challenge. [Feb 2003, p.97]
    • 84 Metascore
    • 80 Critic Score
    The first American portal version. [Feb 2003, p.97]
    • 84 Metascore
    • 80 Critic Score
    Particularly thrilling is the motorcycle chase on the narrow freeway, evoking strong visions of what EA could have done had it been blessed with "The Matrix" license.
    • 84 Metascore
    • 80 Critic Score
    Tron 2.0 may lack a coherent or interesting story line, but that doesn't mean the game is style over substance. [Oct 2003, p.65]
    • 84 Metascore
    • 80 Critic Score
    Introduces a rather swift prebattle system. It's a welcome addition for "Total War" players who want better control of forces and reinforcements. [Aug 2003, p.75]
    • 84 Metascore
    • 90 Critic Score
    All the hardware that makes modern warfare hell is here, and from the moment you see the enemy hightail it at th efirst sound of your F-4 Phantom's engines, you'll know why every FPS - be it set in the future or that fabled galaxy far, far away - is out to imitate the Battlefield formula. [May 2004, p.89]
    • tbd Metascore
    • 90 Critic Score
    Still the best baseball sim there is. [Apr 2003, p.65]
    • 84 Metascore
    • 90 Critic Score
    The next game should be unstoppable, but it better well feature Eric B. and Rakim.
    • 84 Metascore
    • 90 Critic Score
    Takes everything The Two Towers did well and improves upon it in every way.
    • 84 Metascore
    • 70 Critic Score
    You will get enough to satisfy your battlefield cravings, but these extras could have - and maybe should have - been offered as a free download, not a $17.99 purchase. [May 2003, p.69]
    • 84 Metascore
    • 80 Critic Score
    There's not much of a graphical upgrade from the PC version, but the interface and audio is improved. Goes great with Xbox live. [Feb 2003, p.95]