GMR Magazine's Scores

  • Games
For 920 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 920
920 game reviews
    • 85 Metascore
    • 90 Critic Score
    Takes everything The Two Towers did well and improves upon it in every way.
    • 96 Metascore
    • 90 Critic Score
    This highly anticipated sequel throws a real curveball early on in the game. It was probably the least confusing part of the story. [Feb 2003, p.92]
    • GMR Magazine
    • 86 Metascore
    • 90 Critic Score
    A hardcore simmer's delight, with superb flight physics and enough detail to please the most finicky realism fanatics, including minutiae such as adjustable fuel mixtures and radiator controls. [June 2003, p.70]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    Things were more "real" this time around. [Feb 2003, p.97]
    • GMR Magazine
    • 87 Metascore
    • 90 Critic Score
    On the downside, you're going to have to bite your lip and accept the fact that the Xbox version does look a bit better. [Sept 2004, p.84]
    • GMR Magazine
    • 91 Metascore
    • 90 Critic Score
    Incredible at the time, DOA2 did things the "big boys" hadn't even dreamed of. [Oct 2004, p.122]
    • GMR Magazine
    • 92 Metascore
    • 90 Critic Score
    The multiplayer could use a few more game options, like allowing players to actually play the campaign rather than only skirmishes. Still, for anyone who wants strategic depth with their RTS game, there's no better title out there. [Dec 2004, p.131]
    • GMR Magazine
    • 67 Metascore
    • 90 Critic Score
    The superior writing of The Urbz makes it far better than its predecessor "Bustin' Out." There aren't many handheld titles this solid. [Feb 2005, p.113]
    • GMR Magazine
    • 88 Metascore
    • 90 Critic Score
    It's very clever; the political overtones are great for that last-minute term paper. [Feb 2003, p.97]
    • GMR Magazine
    • 88 Metascore
    • 90 Critic Score
    There's so much new content, it's more like an excellent sequel to the original. [Sept 2003, p.70]
    • GMR Magazine
    • 90 Metascore
    • 90 Critic Score
    You won't find a better baseball game this year...It's not quite the "Madden" of baseball games yet...but it's very close. [May 2004, p.85]
    • GMR Magazine
    • 88 Metascore
    • 90 Critic Score
    The graphics are beautiful, the characters original, the story entertaining, and the control dead-on. [Nov 2004, p.128]
    • GMR Magazine
    • 93 Metascore
    • 90 Critic Score
    SSX
    A surprisingly good snowboarder with over-the-top stunts and great course design. [Feb 2003, p.93]
    • GMR Magazine
    • 78 Metascore
    • 90 Critic Score
    This more expansive and finely tuned sequel takes all that was great about its predecessor and finesses the formula while losing none of the charm. [Dec 2004, p.108]
    • GMR Magazine
    • 80 Metascore
    • 90 Critic Score
    There are a few places where the game falls short (drivable vehicles would have been nice), but excellent A.I., solid gameplay, and fairly deep multiplayer battles make Pacific Assault worthy of the Medal of Honor name.
    • 88 Metascore
    • 90 Critic Score
    Countless mascot racers flooded store shelves during the PlayStation era, and Crash Team Racing was the only good one. Really. [Feb 2003, p.97]
    • GMR Magazine
    • 81 Metascore
    • 90 Critic Score
    It's somehow mind-numbingly mundane and brilliantly addictive at the same time. [Jan 2004, p.92]
    • GMR Magazine
    • 78 Metascore
    • 90 Critic Score
    Takes everything The Two Towers did well and improves upon it in every way.
    • 89 Metascore
    • 90 Critic Score
    Strangely, the best version is on the least-powerful hardware. [Feb 2003, p.93]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    THUG2 may not match "THUG's" charm and novelty, but it's still one of the most addictive and satisfying experiences out there. [Dec 2004, p.116]
    • GMR Magazine
    • 83 Metascore
    • 90 Critic Score
    Combining the reckless, breakneck speed and high-impact collisions of Burnout with the neon-tipped street culture of Fast and the Furious (and, more specifically, Midnight Club II), Underground is the new definition of white-knuckle.
    • 92 Metascore
    • 90 Critic Score
    A Nintendo fanatic's dream, if only for the exhaustive gallery of collectible Nintendorabilia. [Feb 2003, p.96]
    • GMR Magazine
    • 85 Metascore
    • 90 Critic Score
    It can be frustrating at times, but it's not until around levels 18 and 20 that the true appeal of the game even makes itself known. [May 2004, p.83]
    • GMR Magazine
    • 82 Metascore
    • 90 Critic Score
    Compared to its predecessor, NFSU2 is more. More city, more courses, more cars, more parts, more style...just more of everything in general. The game is huge. [Dec 2004, p.99]
    • GMR Magazine
    • 73 Metascore
    • 90 Critic Score
    Perhaps not groundbreaking, Isuka is value-packed to the gills. [Nov 2004, p.132]
    • 92 Metascore
    • 90 Critic Score
    An excellent game with brilliant art direction and tried-and-true gameplay. But...feels slightly less powerful than its predecessor. [Jan 2005, p.96]
    • GMR Magazine
    • 78 Metascore
    • 90 Critic Score
    A stellar third-person shooter that pulses with feverish invention, A&D welds together top-notch controls, a truly mental plot, and some of the most strategic gunplay to hit consoles in ages.
    • 95 Metascore
    • 90 Critic Score
    Not having to dig out the SNES and clean out the cartridge port is nice enough, but to play this classic game on the bus? Pure Nirvana. [Feb 2003, p.74]
    • GMR Magazine
    • 89 Metascore
    • 90 Critic Score
    For the more discerning hockey connoisseur, NHL2K3 has made great strides since its debut on the now defunct Dreamcast. [Feb 2003, p.93]
    • GMR Magazine
    • 91 Metascore
    • 90 Critic Score
    It still doesn't own the grahics category, but Madden controls better with that same great pace it's known to have. [Sept 2004, p.86]
    • GMR Magazine