Guardian's Scores

  • Games
For 342 reviews, this publication has graded:
  • 48% higher than the average critic
  • 5% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 L.A. Noire
Lowest review score: 20 Goat Simulator
Score distribution:
  1. Negative: 20 out of 342
342 game reviews
    • 88 Metascore
    • 100 Critic Score
    The Infinity Ward engine is far from cutting edge – the overall look of the game has not moved on enormously since MW2. But the vision, the choreography, the sense of scale and detail – they are awe-inspiring at times.
    • 90 Metascore
    • 100 Critic Score
    In tuning the defensive systems and the attacking AI, the development team has unlocked the potential that Fifa 12 only hinted at, creating a game that, at last, seems to invite improvisational play, a game in which your own skill as a player comes to the fore.
    • 86 Metascore
    • 100 Critic Score
    Football Manager 13 is the most in-depth, detailed and complex football management simulator ever made. But I must admit, I've bitten my tongue as I've written about most of these new features. The last thing I personally wanted was a new set of variables to worry about as I play the game, and for even more hours to have to be invested just to get through a season.
    • 94 Metascore
    • 100 Critic Score
    I wonder how anything will ever better Ocarina of Time in its small but vital corner of this bloated industry.
    • 90 Metascore
    • 100 Critic Score
    Absolutely reeks of effort, of care, of love for the sport. Blast EA and its peers for the way they run their businesses if you want to, but recognise this: with friends, with practice, with a will to re-think your approach to defence, Fifa is an absolute joy to play.
    • 82 Metascore
    • 100 Critic Score
    If this is your first Fifa game on the new gen consoles then you will be blown away by all the little details that together contribute to an overall experience not too dissimilar to watching football on live television. If you owned Fifa 14 on Xbox One or PS3, Fifa 15 is still a significant upgrade, though maybe not the revolutionary product that it was built up to be.
    • 89 Metascore
    • 100 Critic Score
    Pandora feels more like an actual place than a virtual battleground, thanks to Gearbox's attention to detail in this game...I mean, when was the last time you cared about the name of any gun manufacturer in any shooter you played recently? Listen, I've played the heck out of the COD: MW titles, and I've used a TAR-21 more times than I care to mention, but I couldn't tell you who manufactured it... The gun-makers in Borderlands 2 don't even exist, for goodness sake, and I'm already brand-loyal to one of them.
    • 91 Metascore
    • 100 Critic Score
    Halo: Reach, simply, is Bungie's masterwork, and if you own an Xbox 360, you'd be an idiot not to buy a copy – even if you're not a fan of first-person shooters, it will still make you marvel at just how good a game can look and feel.
    • 93 Metascore
    • 100 Critic Score
    To some, Super Mario may appear tired: a mascot whom Nintendo trots out every few years to sell another console with repackaged but fundamentally stale ideas. Super Mario 3D World is a fierce rebuttal to the accusation. Mario and his makers once again assert their dominance of spatial navigation games, displaying a rude abundance of ideas to delight, surprise and celebrate innocence and playfulness.
    • 86 Metascore
    • 100 Critic Score
    Quarrel is just a lovely, skilfully-crafted joy. Denki's genius is in making you feel that hours in the game's company have been educational rather than a time-killing indulgence. That is the loftiest aim of all word games. Few really achieve it.
    • 81 Metascore
    • 100 Critic Score
    It may lack the precision of, say Witcher 2's combat, but it makes for a style that can be picked up in seconds, customised to your own particular style of play and crowned with impressive arcade-style finishes... Kingdoms of Amalur: Reckoning is a triumph that makes the prospect of a future MMO based on the same world and engine all the more enticing.
    • 87 Metascore
    • 100 Critic Score
    Treyarch's game is exhilarating and beautifully orchestrated, but it feels like a full-stop, it needs to be a full-stop, because toward the end of the campaign, bombardment fatigue begins to set in.
    • 75 Metascore
    • 100 Critic Score
    It is surprising, and not a little depressing, that all people want to talk about with this game is the running time.
    • 94 Metascore
    • 100 Critic Score
    Stands head and shoulders over its previous efforts. Despite facing stiffer competition than its predecessor, Batman: Arkham City is easily the best Batman video game of all time.
    • 77 Metascore
    • 100 Critic Score
    Like its predecessor, it does an excellent job of staying faithful to the Star Wars universe, right down to the sound effects. Even the way the much-maligned Jar Jar Binks feels like a wry nod to fellow fans.
    • 88 Metascore
    • 100 Critic Score
    This a game without the bloat of the modern blockbuster – no co-op mode to allow two friends to assassinate hand-in-hand; no lip-service multiplayer to distract the development team and divert their budget; no upgradable hub to grow or furnish; no open world to impress and weary. Rather you're given a series of handcrafted missions, each with its own optional twists and turns, each with a start, a middle and an end, the plot written by a designer, the script penned by a scriptwriter and the narrative transcribed by you.
    • 79 Metascore
    • 100 Critic Score
    It crosses demographic and gaming boundaries as easily as Guy Dangerous hops over dangling footbridges. An excellent sequel.
    • 94 Metascore
    • 100 Critic Score
    That's what makes Mass Effect 2 great. Not the outstanding action, the compelling story, the huge depth of interaction, or any of the other ways in which the game demonstrates its outrageous surfeit of quality. It's because this is a game so coherent, you start to believe that you could actually live in it.
    • 86 Metascore
    • 100 Critic Score
    It's perfectly designed for DS and something the whole family can get sucked into.
    • 86 Metascore
    • 100 Critic Score
    The key to the game is the pitch perfect control system. A customisable auto-targetting system lets players select between hard or soft auto systems, the latter subtly guiding your reticule rather than aggressively yanking it toward specific enemies. Both are smart, seamless and intuitive, allowing newcomers to acclimatise to the turbo-charged pace.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is visually arresting, mechanically solid, maturely written and by turns heart-rending, tense, unnerving and brutal. Check your ammo. Grab your shiv. Just try your best to stay alive.
    • 92 Metascore
    • 100 Critic Score
    It's a rare game that can make you love the thing you're supposed to be killing, but then there really isn't anything else like Ico and Colossus.
    • 92 Metascore
    • 100 Critic Score
    Uncharted 3, perhaps for the first time, represents what we all hoped games would eventually evolve into. Its production values are sky-high, and it puts you at the centre of a gloriously rich and irresistible world, controlling a character who is heroic, but also convincingly human. It's also mildly didactic, and feels less dumbed-down than any mainstream movie we've come across in years.
    • 89 Metascore
    • 100 Critic Score
    Ever since it first worked out how to assemble pixels so that they resembled something more recognisable than aliens, the games industry has dreamed of creating one thing above all else – a game that is indistinguishable from a film, except that you can control the lead character. With LA Noire, it just might, finally, have found the embodiment of that particular holy grail.
    • 80 Metascore
    • 100 Critic Score
    Proteus is beautiful, a beautiful thing. And it makes me happy – happy because it is so intrinsically interesting and emotional; happy because we live in an age in which things like this can be made and distributed to everyone with a computer.
    • 90 Metascore
    • 100 Critic Score
    The meticulous craft that has gone into its ingenious design is enough to warrant admiration from even those players who have no time for the portly plumber. As for the rest of you – and we're assuming you're Mario fans – you're in for a real treat.
    • 90 Metascore
    • 100 Critic Score
    A hugely accomplished reinvention of a franchise that was showing signs of dotage.
    • 80 Metascore
    • 100 Critic Score
    The Metal Gear myth has never before appeared so agile, fresh and youthful, but more than the setting its Platinum's virtuoso coders that shine throughout, the object slicing a marvel of high-speed 3D manipulation. A technical masterpiece, Rising offers a funfair ride approximation of Konami's brooding series, but one with more than enough capacity for the Bayonetta veteran to express their dexterous expertise.
    • 95 Metascore
    • 100 Critic Score
    Valve has created a masterpiece in Portal 2. The depth of content, the mind-bending mechanics and fantastic experience are almost certain to satisfy ardent fans of the first game; and to all newcomers to the series, it's as simple as this: prepare to have your mind blown. Over and over again.
    • 88 Metascore
    • 100 Critic Score
    This game may be beautiful, but it is also deadly.
    • 97 Metascore
    • 100 Critic Score
    The genius of GTA V is in the sheer seductive force of its vision. The visuals are astonishing – just astonishing. Surely pushing this ageing hardware to the limits, we get the dense downtown with its soaring skyscrapers and murky, rubbish-strewn back alleys. But then out into the country, we have rolling grasslands and desert stretches, coyotes roaming, the shadows of eagles swooping overhead...The world drags you in. It begs you to explore – and then it rewards you.
    • 91 Metascore
    • 100 Critic Score
    The sheer polish applied to every part of Bayonetta 2 is something every major studio should aspire to: the exceptional and wide-ranging soundtrack, the huge number of unlocks, the Nintendo easter eggs, the “making of” materials, and the unlockable characters that bring their own style. Not a single thing has been held back. In this second adventure, Bayonetta over-delivers in every regard, and it will be a long time before another fighting game threatens her crown.
    • 88 Metascore
    • 100 Critic Score
    Angry Birds Star Wars is the best Angry Birds game yet, and the best Star Wars spin-off in a long time. It's going to be big, and deservedly so.
    • 84 Metascore
    • 100 Critic Score
    Criterion has done it again, setting a new standard for arcade-style racing games which won't be surpassed until the next generation of consoles has been on sale for a while. It actually leaves one feeling a bit sorry for Forza Horizon, which is a very good game, and infinitely superior to its predecessors. But Need For Speed: Most Wanted is, by whatever criteria you may see fit to apply, a great game.
    • 96 Metascore
    • 100 Critic Score
    It’s been a long time coming, but Grand Theft Auto V’s PC debut is a triumph...The Rockstar Editor is endlessly entertaining. The online heists are, with friends, some of the most fun you can have in a multiplayer game. The single-player story is an exhilarating series of increasingly absurd missions. And it all takes place in one of the richest, densest, most atmospheric game worlds ever built.
    • 94 Metascore
    • 100 Critic Score
    BioShock Infinite is a hell of a lot of fun to play. That really should be the only quality it needs to exhibit. The fact that it holds much more feels like an advancement of an art form. Just remember that nothing in BioShock Infinite is an attempt to be cute. Just let it tell you its story.
    • 85 Metascore
    • 100 Critic Score
    Far Cry 4 truly shines in the almost bacchanalian sense of freedom it bestows on the player as they traverse through its environment.
    • 87 Metascore
    • 100 Critic Score
    An enthralling, at times near-classic adventure.
    • 91 Metascore
    • 100 Critic Score
    It comes packed with visceral gun-battles, ear-splitting explosions, bucketloads of blood and you use a good old-fashioned control-pad to play it. Oh, and it's also one of the best games released all year.
    • 88 Metascore
    • 100 Critic Score
    What Nintendo's designers do with this new spatial freedom ranges from amazing to even more amazing.
    • 89 Metascore
    • 100 Critic Score
    Fez
    Here is a keen reminder of gaming's ability to provide we who live in a world charted by satellites and Google Maps with new frontiers, with the unfettered joy of discovery, with the sense of our own psychical and mental horizons being expanded.
    • 92 Metascore
    • 100 Critic Score
    Journey's visual and sound design sets new standards for interactive entertainment. This alone makes it an extraordinary work, but it's the way that these aesthetic elements come together with beautifully subtle direction and storytelling to create a lasting emotional effect that elevates this to one of the very best games of our time.
    • 84 Metascore
    • 100 Critic Score
    Right now, it’s my main contender for game of the year, simply because, in its lack of pretension, its attention to detail and its understanding that video games first and foremost should be fun, it puts everything else I’ve played recently in its long shadow.
    • 96 Metascore
    • 100 Critic Score
    Skyrim is one of the most gargantuan undertakings gamers will experience all year. The sheer size of the adventure, both in terms of its environment and in the amount of activities available to the player, is mind-blowing.
    • 88 Metascore
    • 100 Critic Score
    New Leaf is a world on a cartridge slightly bigger than a stamp, one full of beautiful, wise and hopelessly optimistic observation of humans as social animals. It is a magical creation.
    • 88 Metascore
    • 100 Critic Score
    Hot Pursuit, like the high-end vehicles it fetishises, has been crafted with genuine care, with great insight, with technical brilliance. Gran Turismo 5 will grab the headlines and the purist vote, but it surely won't live like this game does; it will be an austere cathedral to Criterion's joyous modernist structure.
    • 93 Metascore
    • 100 Critic Score
    More than ever, the Mass effect universe pulls off the masterful trick of feeling huge and yet believable – the game's production values are through the roof, and its third-person shooter controls incredibly precise, responsive and accurate given Mass Effect's immense scope. It really does feel like a TV sci-fi series in which you play the central character.
    • 92 Metascore
    • 100 Critic Score
    It's a game that's been meticulously crafted to keep you moving. Every jump leads precisely onto the next water-drenched slope which slides down to zip-line before the checkpoint. At times it moves with the agility of a slickly produced Sunday morning cartoon, when in actuality it's a video game. A video game that leaves others looking like dead sharks.
    • 91 Metascore
    • 100 Critic Score
    Every so often, a game comes along which is so irresistible that it leaves you wondering whether sequelitis might actually be a good thing. Far Cry 3 being a classic example.
    • 92 Metascore
    • 100 Critic Score
    Its elegance, precision, humour, and challenge make Bloodborne irresistible. Ultimately, the horror is secondary; wonder is the true transfusion on offer here.
    • 88 Metascore
    • 100 Critic Score
    Left Behind does nothing new with The Last of Us' tense and exhilarating gameplay rhythm; you're always either in intense danger, or fearfully anticipating the next moment of intense danger. But it tells a different story, one that's more compact and more affecting for it, and it shows that Naughty Dog has serious emotional range. Rarely have I played anything as powerful.
    • 90 Metascore
    • 100 Critic Score
    For those players who can exercise a little patience and restraint, it's quite simply one of the best games you'll play all year.
    • 93 Metascore
    • 100 Critic Score
    Whether or not it's the best ever Zelda game is open to debate, but it's certainly up there. However, nobody could argue that it's anything less than a masterclass in the art of crafting video games.
    • 91 Metascore
    • 100 Critic Score
    Dark Souls II is an extraordinary game. If it stops short of fulfilling something precious within the soul, it certainly has the heart, mind and fingers covered.
    • 69 Metascore
    • 100 Critic Score
    I Am Alive uses its post-apocalyptic environment far more effectively than many other games that share its nightmare vision of the future. I Am Alive joins games such as Fallout, RAGE and Left 4 Dead in its setting where a some horrendous event put paid to civilisation as we know it, but in truth, it's far closer in its atmosphere and aesthetic values to Cormac MacCarthy's grim post-apocalyptic novel, The Road.
    • 84 Metascore
    • 100 Critic Score
    The map, though similar-sized to Fallout 3's, seems more jam-packed than ever – New Vegas is less a sandbox game than whole beach to play around in.
    • 79 Metascore
    • 80 Critic Score
    F1 2013 oozes quality, fully living up to the illustrious nature of its official licence, and the presence of the 1980s and 1990s cars, drivers and tracks gives motorsport nuts a real reason to buy it – which is much-needed for such an annual franchise.
    • 88 Metascore
    • 80 Critic Score
    Whether or not you choose Fifa 11 over Pro Evolution Soccer is more likely to be a matter of taste and tribal loyalty, but Fifa fans will be even more delighted with this year's offering than they were with Fifa 10.
    • 74 Metascore
    • 80 Critic Score
    A zombie scenario which is entirely plausible and believable and that, in itself, takes Dying Light to a higher plane, reaching toward the role-playing depth of State of Decay and the sheer nastiness of DayZ. Factor in the giant sandbox of a huge city, and the end result is a scarily immersive experience.
    • 74 Metascore
    • 80 Critic Score
    The main Hunt gametype is an exceptional experience that, although featuring some familiar mechanics, feels unlike anything else in the genre. The matches have huge diversity, and all create some thrilling rhythm from the mix of hunting and chasing and fighting.
    • 79 Metascore
    • 80 Critic Score
    Those looking for a one-stop masterclass in elementary game design could do a lot worse than study this.
    • 85 Metascore
    • 80 Critic Score
    If you like games that are so big you can immerse yourselves in them for months, The Master Chief Collection offers excellent value. It’s an absolute monolith of a package, beautifully presented for the 21st century. And with the remastered next-gen GTA V due to arrive shortly, it seems that, at least as far as video games are concerned, nostalgia is the future.
    • 84 Metascore
    • 80 Critic Score
    A game of assured construction, stimulating myth, and welcome challenge, a warm celebration to the games of our childhood that, in its brightest moments, matches them.
    • 88 Metascore
    • 80 Critic Score
    For single players, it's an entertaining and gorgeous-looking dungeon hack but it's a bit short, extremely linear and hardly pushing any boundaries. Playing online (and Blizzard isn't really giving us a choice) makes it a better balanced and more compelling challenge, with all the potential to be the kind of lifestyle substitute that Diablo's legion of hunter-gatherer fans should relish.
    • 60 Metascore
    • 80 Critic Score
    There’s the spark of something genuinely special here, beyond a FarmVillian Nightmare, and well beyond the flood of base-building Clash of Clans clones and uninspired Candy Crush-apeing puzzlers cluttering up the app stores.
    • 85 Metascore
    • 80 Critic Score
    If MK7 is so brilliant, though, where's that fifth star? I'm withholding it because the best thing you can say about this is that while it improves on a near-perfect 64-bit game, it doesn't make any major advances. The 3D is excellently done, but totally disposable (in fact, you probably will dispose of it before you get your first cup).
    • 71 Metascore
    • 80 Critic Score
    This is a nicely contained couple of hours filled with fully aware daft fun. If you go into the game knowing that, you'll find dark slapstick humour that's worth persisting with.
    • 79 Metascore
    • 80 Critic Score
    Despite its visual consistency with the previous titles that share the family name WipeOut 2048 represents a concerted attempt to evolve the series in interesting ways, while making shrewd, restrained use of the new handheld's features. In this aim it finds mixed success, often sacrificing finesse in exchange for novelty, but in that creativity a new energy and revived sense of character can be found.
    • 80 Metascore
    • 80 Critic Score
    It's a solidly entertaining romp.
    • 68 Metascore
    • 80 Critic Score
    Kinect Rush may be short on length, but it's big on playability, imagination and fun.
    • 71 Metascore
    • 80 Critic Score
    Right now, those prepared to embrace Driveclub for what it is will find a very accessible, carefully crafted, refreshing speed-over-sim driving experience that often provides fabulous fun.
    • 74 Metascore
    • 80 Critic Score
    Everything gets a laugh at least first time, followed by the satisfaction of figuring out how to do whatever you've been tasked with. The really stupid thing? This brilliant piece of idiocy is a freebie, available as a launch title for the pre-order crowd and then to everyone (for nothing) come May.
    • 83 Metascore
    • 80 Critic Score
    And while the previous Skylander titles no doubt drew plenty of inspiration from these legendary releases (the series has its roots in the old Spyro the Dragon adventure platformers after all), it is Swap Force that really re-captures the magic.
    • 83 Metascore
    • 80 Critic Score
    Pleasantly distinctive and great fun to play, making decent use of the Vita's attributes without ever giving you the impression that they have been shoehorned in.
    • 82 Metascore
    • 80 Critic Score
    Indeed, one of the best things about Sunless Sea, apart from its beautifully crafted elder-horror stories, fantastically drawn artwork and generally creepy atmosphere, is the feeling that the decisions you make within the game are shaping the narrative, and that by playing, you are writing yourself into that story.
    • 76 Metascore
    • 80 Critic Score
    It's true that, at times, it feels a bit disjointed, the dialogue is occasionally annoyingly clunky and given that it has no online element, you could argue that it's hopelessly old-fashioned. But if you like the sort of gameplay that Resident Evil offers, it will bring you a lot of enjoyment, more or less from start to finish.
    • 80 Metascore
    • 80 Critic Score
    Ezio Auditore is, simply put, the only reason one needs to pick up a copy of Assassin's Creed: Revelations. While it doesn't feel like the step forward for the franchise that its two predecessors did in their day, Revelations can confidently stand shoulder to shoulder with the better titles of 2011.
    • 79 Metascore
    • 80 Critic Score
    Right off the bat, the world contained in Fall Of Cybertron is far more impressive visually than that of its predecessor.
    • 84 Metascore
    • 80 Critic Score
    It's possible to lose days in Assassin's Creed 3, although if players stick doggedly to the campaign, they'll clock in about 20 hours. On top of that, there's a multiplayer – and for a game where the focus for most of the fanbase will be the single-player, this one's actually rather good.
    • 82 Metascore
    • 80 Critic Score
    It's a mighty fine game – for my money, the best in the Halo franchise – that deserves to accumulate a cult following. Microsoft should be applauded for having the balls (and the money) to exhume it in such a magnificent manner.
    • 87 Metascore
    • 80 Critic Score
    Despite its fantasy-sport emphasis, it has an underlying stamp of authenticity – it still requires you to adhere to the basics of rallying, keeping things smooth, braking early and balancing the throttle to get satisfying four-wheel drifts going.
    • 77 Metascore
    • 80 Critic Score
    If you buy a WiiU, you'll simply need to get a copy of ZombiU. It's a true survival-horror game, channelling the heart-in-mouth claustrophobia of early Resident Evils and Alone In The Dark, and adding Dark Souls' refusal to compromise as the icing on top. Play it in a darkened room, and you'll remember what gaming is all about.
    • 60 Metascore
    • 80 Critic Score
    Angry Birds Go! is great fun now, with plenty of potential for evolution in 2014 and beyond. A few tweaks to the in-app purchases aside, it'll be raising eyebrows for positive, not negative reasons.
    • 90 Metascore
    • 80 Critic Score
    Shogun 2 is a magnificent looking game with huge play and replay value. In terms of ambition and progression for the series, it arguably takes half a step back, but the huge leap forward in graphics and gameplay more than makes up for it.
    • 72 Metascore
    • 80 Critic Score
    What's this? A movie tie-in game that's actually good?
    • 71 Metascore
    • 80 Critic Score
    A complicated beast, and easy to write off as a money grab for this lucrative new market created by Skylanders. However, see the game in the hands on young players and the different pieces fit together coherently.
    • 73 Metascore
    • 80 Critic Score
    There's no doubt that [it] is far and away the best PlayStation 4 launch title. It feels fresh and innovative throughout – after playing it, we checked out Call of Duty: Ghosts on the PS4, which felt one-dimensional and strangely old-fashioned – looks stunning and through its beautifully fettled multiplayer side, offers infinite replay value. It towers above previous versions of Killzone in terms of quality and taking a much more interesting approach.
    • 83 Metascore
    • 80 Critic Score
    Stacking is right up there with the likes of Braid and Limbo as an absolute must-download.
    • 84 Metascore
    • 80 Critic Score
    F1 2010 is an extremely accomplished game, which blends enthusiast-level nerdiness seamlessly with an admirable playability, and even if it is a little on the brutal side, it deserves its place on the podium of great driving simulators.
    • 79 Metascore
    • 80 Critic Score
    Lego Batman 2: DC Heroes isn't groundbreaking but it is consistently fun, and while it might not take top honours for best Batman game of all time (that belt is still held by Batman: Arkham City), it's easily the best Lego game we've seen in years.
    • 75 Metascore
    • 80 Critic Score
    The Evil Within will give survival horror purists a rare contemporary pleasure fix. But be warned: if you prize smooth, silky action above all else, it will drive you insane.
    • 73 Metascore
    • 80 Critic Score
    At its core, Rugby Challenge is what rugby fans have been waiting for; this is a game made by rugby fans for rugby fans. RWC 2011 is a decent, knockaround sports game but genuine rugby fans will find Rugby Challenge a far more worthwhile investment.
    • 87 Metascore
    • 80 Critic Score
    Halo 4 is brilliant. If you've never played an entry in this series, this is as good a place to start as any and if you're a fan, rejoice; with 343 Industries Halo is in safe hands.
    • 75 Metascore
    • 80 Critic Score
    DiRT Showdown isn't going to change the world – it's a frothy, tongue-in-cheek driving game with pretensions towards nothing beyond providing entertainment. But it does that in spades, with considerable technical accomplishment.
    • 86 Metascore
    • 80 Critic Score
    Titanfall is a sort of masterpiece, so confident in itself and its identity, yet so reverent in its art direction to the science fiction visions of artists such as Shōji Kawamori, Kunio Okawara, Syd Mead and Chris Foss. You will play for hours, get tired, think you're done, and switch it off, but then it nags at you – you're only a few hundred XP from levelling up – a new weapon awaits, a new type of scope for that assault rifle, a new Burn Card perhaps, and you go back.
    • 88 Metascore
    • 80 Critic Score
    But if it feels challenging, the fact that Witcher 2 is fiendishly hard from the outset is half its appeal.
    • 84 Metascore
    • 80 Critic Score
    Stacking is right up there with the likes of Braid and Limbo as an absolute must-download.
    • 73 Metascore
    • 80 Critic Score
    This kind of bubble-popping was brilliant fun in the Bust-a-Move and Puzzle Bobble games, and King has done a much better job second time round in translating it to modern touchscreens. No squinting required.
    • 86 Metascore
    • 80 Critic Score
    The Horizon offshoot has unshackled the Forza franchise, letting it run free into the wild, and this new adventure ensures that we don’t take that freedom for granted. Everything is bigger and better, everything is designed to make damn well sure that we’re having fun.
    • 64 Metascore
    • 80 Critic Score
    It’s a game you can complete, and when you do, you’ll want to start playing again immediately, perhaps bumping up the difficulty level or increasing the map size. That’s exactly the same kind of replayability spark that Civilization had all those years ago.