Guardian's Scores

  • Games
For 312 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 2.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Fallout: New Vegas
Lowest review score: 20 Shaun White Skateboarding
Score distribution:
  1. Negative: 18 out of 312
312 game reviews
    • 81 Metascore
    • 80 Critic Score
    Accomplished as GT6 is, the team will need to revisit some fundamentals if future iterations are able to stand wheel arch to wheel arch with the Forzas of the world. Indeed, the prospect of how the developer may be willing to evolve the franchise for PS4 is a riveting one. But knowing Polyphony Digital, that's a few years down the road yet.
    • 60 Metascore
    • 80 Critic Score
    Angry Birds Go! is great fun now, with plenty of potential for evolution in 2014 and beyond. A few tweaks to the in-app purchases aside, it'll be raising eyebrows for positive, not negative reasons.
    • 88 Metascore
    • 80 Critic Score
    The Room Two is more than just a worthy sequel, expanding the formula and experimenting with some new ideas - it's a fantastic, scrumptiously crunchy experience in its own right.
    • 80 Metascore
    • 80 Critic Score
    The designer Sid Meier famously said that a game is a series of interesting choices. It's a maxim fully embraced by The Banner Saga, which stitches those choices into its very fabric to form a tapestry that is wholly your own.
    • 83 Metascore
    • 80 Critic Score
    The gaming experience that Tropical Freeze provides may be rich, enjoyable, challenging and frequently hilarious, but it isn't anything conspicuously new.
    • 85 Metascore
    • 80 Critic Score
    If any game ever challenged the old distinction between graphics and gameplay this is it, because simple as its systems are, and even as dull as the fetch-questing can sometimes be, the look and script and voice-acting carry this rocketing over the finish line – as well as through the taste barrier. In some ways this game is to the RPG genre what the animated series is to celebrity voice overs: a comic impersonation.
    • 86 Metascore
    • 80 Critic Score
    Titanfall is a sort of masterpiece, so confident in itself and its identity, yet so reverent in its art direction to the science fiction visions of artists such as Shōji Kawamori, Kunio Okawara, Syd Mead and Chris Foss. You will play for hours, get tired, think you're done, and switch it off, but then it nags at you – you're only a few hundred XP from levelling up – a new weapon awaits, a new type of scope for that assault rifle, a new Burn Card perhaps, and you go back.
    • 88 Metascore
    • 80 Critic Score
    Video gamers may wonder why they would play a card game when their medium has moved beyond such limitations; tabletop gamers may bemoan the fact that people are getting excited about the wrong card game. But if you fall awkwardly between those two groups, Hearthstone will keep you hooked for some time.
    • 79 Metascore
    • 80 Critic Score
    It’s a joyous, preposterous romp which sucks you in and takes you on a thoroughly enjoyable, surprisingly well-paced journey. Along the way, it even manages to hammer home the big advantage games have over films: that they can take “What if?” scenarios and explore them over a considerably longer period of time than two piffling hours.
    • 73 Metascore
    • 80 Critic Score
    This kind of bubble-popping was brilliant fun in the Bust-a-Move and Puzzle Bobble games, and King has done a much better job second time round in translating it to modern touchscreens. No squinting required.
    • 80 Metascore
    • 80 Critic Score
    It could’ve achieved true greatness if it had followed through on its most ambitious promises.
    • 66 Metascore
    • 80 Critic Score
    The richly detailed, other-worldly environments are interesting, engaging and strange, but lack the deep unheimlich queasiness of the house you inhabit at the beginning.
    • 63 Metascore
    • 80 Critic Score
    There’s the spark of something genuinely special here, beyond a FarmVillian Nightmare, and well beyond the flood of base-building Clash of Clans clones and uninspired Candy Crush-apeing puzzlers cluttering up the app stores.
    • 77 Metascore
    • 80 Critic Score
    Destiny, isn’t just set in space, it an allegory of space. It is beautiful and fascinating, but oh so cold and immense, and the past engulfs everything.
    • 69 Metascore
    • 80 Critic Score
    It is a very clever, very charming thing.
    • 72 Metascore
    • 80 Critic Score
    A complicated beast, and easy to write off as a money grab for this lucrative new market created by Skylanders. However, see the game in the hands on young players and the different pieces fit together coherently.
    • 72 Metascore
    • 60 Critic Score
    There's a great live version of Paranoid featuring both Ozzy and Metallica, but the basic track has been used before – suggesting that without innovation in other departments, the series is simply running out of guitar styles to ape.
    • 79 Metascore
    • 60 Critic Score
    More generally there is much better access to tactics and strategy, with players able to manipulate their team's position and lineups to an almost Football Manager-style degree.
    • 45 Metascore
    • 60 Critic Score
    While the different games offer some variety, there's simply not enough to differentiate between them.
    • 68 Metascore
    • 60 Critic Score
    It lacks the surreal genius of Gamecube's WarioWare, but it has more than enough charm to divert you from Trivial Pursuit until it's time for Doctor Who.
    • 78 Metascore
    • 60 Critic Score
    Sonic Colours never feels like a world you want to hang out in. There are smart ideas and neat challenges here, but in the end there's probably too much stuff and the untidy interface makes it hard to get at the goodies.
    • 70 Metascore
    • 60 Critic Score
    Let's hope the 30th Anniversary package is a bit more ambitious.
    • 58 Metascore
    • 60 Critic Score
    Ultimately, it feels almost disrespectful that Tolkien's rich and evocative mythology should be reduced to collecting "Gandalf Tokens" and bowdlerising one of the 20th century's greatest mythologies. The pity is that that Aragorn's Quest works well enough to prove that LOTR does indeed have the makings of an epic RPG. Unfortunately, this isn't it.
    • 56 Metascore
    • 60 Critic Score
    If only the game gave you more encouragement to improve.
    • 65 Metascore
    • 60 Critic Score
    Singstar Dance feels like a logical next-step for the series then and will likely get a few parties going this Christmas.
    • 58 Metascore
    • 60 Critic Score
    Those previously unaware of Time Crisis will find the whole affair bafflingly cheesy, but devotees of the franchise will love Razing Storm as a package, although most will surely agree that it should have been billed as Deadstorm Pirates, with a free copy of Time Crisis: Razing Storm thrown in.
    • 74 Metascore
    • 60 Critic Score
    Sonic is still straight up one of the most aggravating characters in any game on any platform.
    • 69 Metascore
    • 60 Critic Score
    Shortcomings aside, Ivy the Kiwi is a solid, above-average casual game that's likely to have platformer fans hooked, for a few hours at least.
    • 55 Metascore
    • 60 Critic Score
    Try as I might, I just can't hate it.
    • 74 Metascore
    • 60 Critic Score
    It's nice to see such a rich franchise reinvented, but lets hope for more ambition and invention in the episodes that follow.
    • 63 Metascore
    • 60 Critic Score
    It lacks the depth of Toy Story 3 but Tangled on the Wii certainly won't disappoint the young audience it is aimed at. Parents will enjoy helping out, and for what it is, Tangled is definitely worth a look.
    • 64 Metascore
    • 60 Critic Score
    This remains an odd mix of sporting events that adds little to the franchise or the party game genre that Nintendo created and still dominates.
    • 67 Metascore
    • 60 Critic Score
    Technical issues – while improved – still hurt the game. Voice communication, for example, is very hit and miss. The interface is fiddly and slow. Changing from quests to, say, inventory on the menu bar takes two or three seconds a time...Despite the issues,there is lot to admire here.
    • 66 Metascore
    • 60 Critic Score
    The pity of all this is that there's so much about Nail'd that is innovative and refreshingly bonkers. If only all that potential had been harnessed into a more consistent and rewarding racing experience.
    • 68 Metascore
    • 60 Critic Score
    At the moment – three weeks of regular play and barely scratching the surface – I'm erring on the side of caution with this score. Ask me again when I've made it to Hawaii and I suspect it may creep up a little.
    • 86 Metascore
    • 60 Critic Score
    Teenage boys will absolutely hate it. But when viewed as a platform game for kids, it's pretty impressive. Kirby first emerged in 1992; only now has his existence been justified.
    • 77 Metascore
    • 60 Critic Score
    It's not the best racing game around – it's not particularly unique or innovative, the "plot", as it is, in story mode isn't engaging or well told, the soundtrack is undistinguished, but its flaws are forgiven thanks to its great looks and fantastic playability.
    • 71 Metascore
    • 60 Critic Score
    But for gamers wanting a nicely sedate, yet increasingly fiddly and demanding challenge, Pilotwings Resort delivers in the same way as that introverted bass player – with modest, affable confidence.
    • 75 Metascore
    • 60 Critic Score
    It may not banish Lego-fatigue from hardcore gamers, but Lego Star Wars III adds enough polish and variety to make it appealing to budding Jedi of all ages.
    • 70 Metascore
    • 60 Critic Score
    Despite being written by John Milius, the characters lack any hint of personality, though, and ultimately the single-player campaign is short and disappointing.
    • 82 Metascore
    • 60 Critic Score
    Those with a less all-consuming enthusiasm for all things on four wheels will find it provides more frustration than enjoyment.
    • 75 Metascore
    • 60 Critic Score
    All Stars will put a smile on the face of any lapsed wrestling fan pining for the simple, undemanding action of the WWF games of yore. Still, it's hard to justify paying the full RRP for a game that seems to go out of its way to have as little depth as possible.
    • 61 Metascore
    • 60 Critic Score
    There are quite a few sections where the game looks like the player is handling a 3D character on a 2D background, and in some situations, the 3D can be a hindrance.
    • 67 Metascore
    • 60 Critic Score
    SOCOM: Special Forces is, by some distance, the best SOCOM game yet, although it still lacks polish in comparison with the likes of Call of Duty and Crysis 2.
    • 62 Metascore
    • 60 Critic Score
    It's always been more fun playing with friends than spending time alone with the rabbids – diluting their shouty impact makes them a little more palatable – that seems to be underlined with this collection.
    • 39 Metascore
    • 60 Critic Score
    Unfortunately, while it's energetic fun in parts, there's a series of near-vertical blips where the learning curve should be.
    • 65 Metascore
    • 60 Critic Score
    Sadly a lack of anything approaching a decent story means the action can feel like a grind, especially when played offline.
    • 58 Metascore
    • 60 Critic Score
    It is, at least, pretty original, and getting to grips with your submarines' controls is both fun and satisfying. We would, though, have preferred to see it priced more realistically to reflect its brevity. It's true that it simply wouldn't work on any console other than the 3DS, but it's by no means an essential purchase.
    • 47 Metascore
    • 60 Critic Score
    A perfectly decent game (although in no way spectacular), with a three-player drop-in co-op mode and the characters' different secret agendas adding some replay value. But all the way through, the abandonment of the Western theme nags at you.
    • 53 Metascore
    • 60 Critic Score
    Safe to say, it isn't the future of first-person shooters. But it is great fun.
    • 55 Metascore
    • 60 Critic Score
    As it stands there's just too little on offer here to justify the cost for a full-priced, boxed retail release.
    • 78 Metascore
    • 60 Critic Score
    The frantic and occasional flawed action on the pitch harks back to older PES games. Fifa 12 is the more complete football experience but PES 2012 can still deliver in short hectic doses.
    • 61 Metascore
    • 60 Critic Score
    Certainly Disney's best video game in a long time – especially for the youngsters, who will enjoy the simple, trial-and-error gameplay and diverse styles, looks and challenges.
    • 66 Metascore
    • 60 Critic Score
    Mario & Sonic at the London 2012 Olympic Games may not do either universe justice when it comes to their distinctive gameplay or graphic styles. However, the use of London landmarks and actual event venues makes for a colourful diversion with more than enough variety to keep the kids happy.
    • 68 Metascore
    • 60 Critic Score
    You can throw all the technology you like at a game, but that will never be enough to gloss over fundamental design flaws.
    • 71 Metascore
    • 60 Critic Score
    The presentation in WWE 12 isn't exactly brilliant. Facially, the superstars look pretty close to their real-life counterparts, but their skin has the texture of store mannequins.
    • 61 Metascore
    • 60 Critic Score
    In short doses and with a good team, War in the North is not without its compulsive charms.
    • 66 Metascore
    • 60 Critic Score
    For a relatively tiny price, you get to pretend that you're a part of the greatest pop group ever, and it's a pretty convincing show.
    • 82 Metascore
    • 60 Critic Score
    It's rarely an enjoyable experience, but within that, Catherine perhaps poses its greatest puzzle of all: does a video game always need to be enjoyable to be worthwhile?
    • 71 Metascore
    • 60 Critic Score
    Yes, it is indeed a proper, grown-up third-person shooter. But not, alas, a particularly good one.
    • 62 Metascore
    • 60 Critic Score
    It's a little cramped – occasionally you'll swipe past the option you wanted and need to make a series of jerking thumb moves to get back on track – but offers a breezy kind of customisation both for those with inspiration and plans they want to execute and those without, who just want to browse and tinker.
    • 75 Metascore
    • 60 Critic Score
    Swapping freedom and tactical depth for twitch-based thrills and teamwork has certainly made it a viable multi-platform release...However, those with longer memories may argue that rebooting Syndicate as yet another FPS, complete with identikit hero, is a bit like remaking Citizen Kane as a rom-com starring Adam Sandler. For all its multiplayer merits, I'm afraid I'm with the Luddites on this one.
    • 67 Metascore
    • 60 Critic Score
    I know it's a Sims game, so recycled moves and gobbledygook lyrics are perhaps to be expected, but surely they could have splashed out on better backing tracks?
    • 77 Metascore
    • 60 Critic Score
    A solid enough title – but it's certainly not a game for the casual console golfer.
    • 55 Metascore
    • 60 Critic Score
    Ultimately, high production values and variety raises Kinect Star Wars above mediocrity, but it only delivers tantalising glimpses of the kind of game both the controller and the franchise badly needed.
    • 67 Metascore
    • 60 Critic Score
    Sniper V2 Elite is something of an anachronism too, a middle-tier boxed game that lacks the budget or refinement of a blockbuster, but enjoys far more craft and spark than a budget release.
    • 52 Metascore
    • 60 Critic Score
    A decent game that has been horrifically let down by one sub-standard element.
    • 76 Metascore
    • 60 Critic Score
    While there's some genuine heart and originality in Spec Ops: The Line, the experience of playing the game is just too hit and miss for me to recommend it unreservedly.
    • 77 Metascore
    • 60 Critic Score
    Quantum Conundrum feels like the PC's answer to a smartphone app – a simple idea, well executed but never quite reaching the level of a "real" game. You'll play it for a few hours, enjoying the experience and then suddenly think: "Well, that's enough of that," and never go back. It is what it is; a small slice of casual gaming at a slightly inflated price.
    • 72 Metascore
    • 60 Critic Score
    Close Quarters has a nice balance of new geography, modes and tactics but not enough to really excite.
    • 65 Metascore
    • 60 Critic Score
    As a piece of merchandise, this does the job it needs to. As a video game, it's anything but Brave.
    • 53 Metascore
    • 60 Critic Score
    Inversion is a tiny bit frustrating. It's a nicely crafted game with some good ideas, which nevertheless seems unwilling to claim an identity of its own. If you liked Gears of War, you'll enjoy playing it, but you might find its sheer familiarity a bit annoying. And if you like third-person shooters that don't require superhuman skills, you'll enjoy it, too. But if you're looking for something futuristic, cutting-edge and distinctive, keep on looking.
    • 68 Metascore
    • 60 Critic Score
    It's a game in which an early sense of delight and intrigue soon turns to weariness, the standout scenes and ideas failing to compensate for an increasing sense of deja vu with each new wall run and puzzle, wrapped in a tired storyline that does little to propel you forward. In the end, it's the zombies that make you flee to the conclusion, rather than the design that draws you towards it – a subtle distinction perhaps, but a crucial one.
    • 67 Metascore
    • 60 Critic Score
    There's a lot to like about The Wreckateer; it's a fun, if slightly lightweight offering, and its Kinect controls are well implemented. But as good as it is, The Wreckateer won't win over anyone who isn't already convinced by Kinect. It looks like players may have to wait for the next generation of consoles before that's even possible.
    • 83 Metascore
    • 60 Critic Score
    Black Ops II isn't a lazy annual update – it deserves credit for trying to play around with gaming's most winning formula. Yet this engine is showing its age, creaking at times as the jets fly overhead. Its new strategy levels don't need strategy. And the best parts are tweaked copies of what has been before. In the end, Black Ops II doesn't give us meaningful innovation, and it suggests COD's future success will depend on much more than fiddling around with the past.
    • 84 Metascore
    • 60 Critic Score
    It's frenetic and anarchic, but hardly the stuff that will convince you to buy a Wii U. Come on, Mr Miyamoto: let's have a proper Mario game for the Wii U. And a Zelda, and a Metroid, and a Pikmin, and a Donkey Kong and so on.
    • 80 Metascore
    • 60 Critic Score
    The more ambitious surrounding artifice may alienate much younger players, while the lack of quest lists with which to track your progress will frustrate older, more seasoned virtual adventurers. This is a less focused game than the most recent Lego Harry Potter game, then, thoughtfully assembled but ultimately failing to rule them all.
    • 79 Metascore
    • 60 Critic Score
    The best thing one can say about Absolution is that it's impossible to feel ambivalent about it; players will love and loathe aspects of this game in equal measure. In Absolution, terrible ideas rub up against great ones almost on a moment-to-moment basis, and the end result is a title which is impossible to consider with the same clinical detachment that it's protagonist is known for.
    • 61 Metascore
    • 60 Critic Score
    Riptide isn't especially good, but I can't help but feel that it might well be the most accurate depiction of what trying to survive a zombie apocalypse would be like in reality.
    • 80 Metascore
    • 60 Critic Score
    In Blood Dragon the risk-taking, while welcome, is arguably in the wrong place. After 60 minutes' play, the joke wears away to near invisibility, and all that's left are the familiar systems that underpin the game. These remain enjoyable and, after the slow start, most players will be compelled to push through to the end. But there's an undeniable thinness here, the sense of a mild joke that's been eked out for too long, that can't fully wrap around the heft of the underlying game onto which it's been grafted.
    • 82 Metascore
    • 60 Critic Score
    It's clear that, like Sam, Ubisoft has a plan. They want a Splinter Cell that builds on Conviction but is truer to the series' heritage – and with Blacklist they've achieved that, albeit imperfectly. If the next game can refine the formula and give it a proper plot, then just maybe Ubisoft can deliver a classic the next time Sam is the man with the plan.
    • 58 Metascore
    • 60 Critic Score
    There are certainly rough edges aplenty to be picked at, but also a deep love of the source material; everything from the voice-acting to the detail on gun barrels is steeped in that grim 40K atmosphere. The look and feel of this Space Hulk delights the boy in me, who long ago abandoned Games Workshop but never quite lost faith in the Imperium of Man.
    • 60 Metascore
    • 60 Critic Score
    Its mechanics are thin, its micro-transactions are annoying and the plot in the campaign makes the story in Call Of Duty: Ghosts look like high art. But if you fancy thumping barbarians and you don't mind the lack of depth, Ryse is arguably the most beautiful hack 'n slash you can play on the Xbox One.
    • 78 Metascore
    • 60 Critic Score
    A more forgiving proposition than its forebears, this is an enjoyable zombie romp that's lost some of its character in the lurch onto the next generation hardware.
    • 54 Metascore
    • 60 Critic Score
    Knack isn't a bad game: there is satisfaction to be derived from it, some of the gameplay is genuinely good fun (at its best moments, it does begin to acquire an air reminiscent of a more ponderous Crash Bandicoot), and it's one of the longer games to emerge in recent years, so will at least keep youngsters occupied for decent periods of time. But neither is it a particularly good game, which is hugely disappointing given that it's supposed to be one of the flagship reasons for buying a PlayStation 4.
    • 69 Metascore
    • 60 Critic Score
    With the second part added, Broken Sword 5 could certainly reach beyond three stars – but, until then, it's wise to remain agnostic about Charles Cecil's latest offering.
    • 67 Metascore
    • 60 Critic Score
    Thief feels unwieldy at times, although it's not the travesty some reviewers are making it out to be. It's a beautiful stealth game that's fun to play in bursts, but it's hard to recommend it without reservations.
    • 70 Metascore
    • 60 Critic Score
    I wanted more: more depth, more interaction, more complexity; a hero's journey with more at stake than flowers.
    • 80 Metascore
    • 60 Critic Score
    Second Son comes off as gorgeous, carefree fun, but a disappointing next-gen entry. The combat is as fast-paced and open to experimentation as it's ever been, but there is never the same sense of real power that the previous games delivered. Sucker Punch clearly wanted to create a big-hearted hero in Delsin, but there's a surprising lack of soul in everything else.
    • 60 Metascore
    • 60 Critic Score
    In a motion control game it is simple; control is paramount. When Kinect 2.0 behaves, Rare’s creation can be plenty of fun, especially in a social setting. But its lack of consistency breeds a sense of distrust in players, and with that the fun fades. It seems that flawless hands-free motion control applicable to a variety of living room environments continues to remain just out of our reach.
    • 72 Metascore
    • 60 Critic Score
    As it stands, while highly enjoyable, it’s strictly for fans. Hopefully they waited for both parts to be available: the decision to split it remains pig-headed and it undoubtedly works best as a coherent whole. Still, if you played and enjoyed part one, this is an admirable conclusion to a loveable series.
    • 79 Metascore
    • 40 Critic Score
    Hamstrung by clumsy mechanics, this game was unfortunately destined to disappoint; which is a pity when the conceptual framework was so promising.
    • 55 Metascore
    • 40 Critic Score
    With better controls and collision detection this would have a pretty decent Wii game – especially considering how little is expected of this sort of licensed offering. As it is, I'd expect only fans of the film or puzzle-game devotees to consider this a worthwhile purchase – and even then, perhaps only after a couple of months when it can be found in the bargain bin.
    • 62 Metascore
    • 40 Critic Score
    And it's all over in about five or six hours. Worse, for all its authenticity in terms of voicework, the cut scenes and animation are all too often hilariously awful.
    • 74 Metascore
    • 40 Critic Score
    There's more mileage in a Tamagotchi, and one of them would never ask you to shame yourself by acting out "play dead" on the living room floor.
    • 38 Metascore
    • 40 Critic Score
    But when you play it, you get the feeling that everyone involved with the franchise will be secretly relieved when the whole juggernaut finally grinds to a permanent halt.
    • 51 Metascore
    • 40 Critic Score
    Despite these misgivings, the gameplay actually isn't all that bad.
    • 54 Metascore
    • 40 Critic Score
    Altogether, Yoostar is as baffling as Gwyneth Paltrow in a rom-com: smart and charming, sure, but basically uninteresting, and nobody's first choice for a fun night in.
    • 49 Metascore
    • 40 Critic Score
    A mark for nostalgia then – it's the Duke, after all – and one for the game. If this was 15 years in the making, it makes you wonder what they did for the other 14 years and 10 months.
    • 57 Metascore
    • 40 Critic Score
    Everything Frobisher does well, Deviants does too – just a bit worse.